//===== eAthena Script ======================================= //= Guide Script //===== By: ================================================== //= Lotsa People (1.0) //= Even More People (1.1) //= Darkchild (1.2) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Any eAthena Version In Which Duplicate Works //===== Description: ========================================= //= Guides In RO World //===== Additional Comments: ================================= //= 1.2 - Used the duplicate and fixed minor things //============================================================ //[Prontera Guide] //Complete prontera.gat,154,187,4 script Guide#p1-1::guide_p 105,{ cutin "prt_soldier",2; mes "[Prontera Squad]"; mes "Welcome to Prontera,the Capital City of Rune-Midgard Kingdom."; mes "We can help you to find Buildings easily, Feel free to inquire at us anytime."; mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; L_START_1: next; menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; L_MENU_1: if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; mes "[Prontera Squad]"; mes "Please choose a Menu first."; mes "Do you want me to leave indications on the Mini-Map?"; next; menu "Yes, Please.",-,"No, Thanks.",L_MENU_1_ROOT; set @COMPASS_CHECK,1; L_MENU_1_ROOT: mes "[Prontera Squad]"; mes "Please select location you want me to show you."; L_SUB_1: next; menu "Swordman Asosiation",L_MENU_1_1,"^0000FFSantuary^000000",L_MENU_1_2,"Prontera Chivalry",L_MENU_1_3,"Armory",L_MENU_1_4,"Kit Shop",L_MENU_1_5,"Inn",L_MENU_1_6,"Trading Post",L_MENU_1_7,"Pub",L_MENU_1_8,"Library",L_MENU_1_9,"Job Agency",L_MENU_1_10,"The Castle of Prontera",L_MENU_1_11,"City Hall",L_MENU_1_12,"Cancel",L_MENU_1_13; L_MENU_1_1: mes "[Prontera Squad]"; mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera, now that Building is Empty"; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,237,41,1,0x00FF00; goto L_SUB_1; L_MENU_1_2: mes "[Prontera Squad]"; mes "The main Chapel of Rune-Midgard Kingdom, `Santuary' is located at Northeast. Usually citizens visit there to become Acolyte"; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,236,316,2,0xFF0000; goto L_SUB_1; L_MENU_1_3: mes "[Prontera Squad]"; mes "'Prontera Chivalry' the Defense Force of Prontera City is located at Northwest."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,46,345,3,0x00FF00; goto L_SUB_1; L_MENU_1_4: mes "[Prontera Squad]"; mes "'Armory' is located at Northeast around the Fountain."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,175,220,4,0xFF00FF; goto L_SUB_1; L_MENU_1_5: mes "[Prontera Squad]"; mes "'Kit Shop' is located Northwest around the Fountain."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,134,221,5,0xFF00FF; goto L_SUB_1; L_MENU_1_6: mes "[Prontera Squad]"; mes "There are 2 'Inn's' around the Fountain, on is located at West, other one at East."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,204,214,6,0xFF00FF; viewpoint 1,107,192,7,0xFF00FF; goto L_SUB_1; L_MENU_1_7: mes "[Prontera Squad]"; mes "'Trading Post' is located at Southeast around the Fountain."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,179,184,8,0x00FF00; goto L_SUB_1; L_MENU_1_8: mes "[Prontera Squad]"; mes "'Pub is located at Southeast around the Fountain, right behind Trading Post building."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,208,154,9,0x00FF00; goto L_SUB_1; L_MENU_1_9: mes "[Prontera Squad]"; mes "There are 2 Buildings of 'Library', located both at Northern East and Northern West around the Fountain."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,120,267,10,0x00FF00; viewpoint 1,192,267,11,0x00FF00; goto L_SUB_1; L_MENU_1_10: mes "[Prontera Squad]"; mes "'Job Agency' is located at Southeast of the Fountain."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,133,183,12,0x00FF00; goto L_SUB_1; L_MENU_1_11: mes "[Prontera Squad]"; mes "'The Castle Of Prontera' is located at Due North. Clockwise rotation is 12."; mes "And when you go outside the Castle through a postern, you will see the North Prontera Field."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,156,360,13,0x00FF00; goto L_SUB_1; L_MENU_1_12: mes "[Prontera Squad]"; mes "City Hall is located at Southeast Contour. The Clockwise rotarion is 7."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,75,91,14,0x00FF00; goto L_SUB_1; L_MENU_1_13: mes "[Prontera Squad]"; mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; goto L_START_1; L_MENU_2: viewpoint 2,237,41,1,0x00FF00; viewpoint 2,236,316,2,0xFF0000; viewpoint 2,46,345,3,0x00FF00; viewpoint 2,175,220,4,0xFF00FF; viewpoint 2,8,134,5,0xFF00FF; viewpoint 2,204,214,6,0xFF00FF; viewpoint 2,107,192,7,0xFF00FF; viewpoint 2,179,184,8,0x00FF00; viewpoint 2,208,154,9,0x00FF00; viewpoint 2,120,267,10,0x00FF00; viewpoint 2,192,267,11,0x00FF00; viewpoint 2,133,183,12,0x00FF00; viewpoint 2,156,360,13,0x00FF00; viewpoint 2,75,91,14,0x00FF00; set @COMPASS_CHECK,0; goto L_START_1; L_MENU_3: mes "[Prontera Squad]"; mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; mes "Please Check this gorgeous newest system with your own eyes."; next; mes "[Prontera Squad]"; mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; goto L_START_1; L_MENU_4: mes "[Prontera Squad]"; mes "Have a nice day."; cutin "prt_soldier",255; close; } //Duplicate prontera.gat,282,208,2 duplicate(guide_p) Guide#p1-2 105 prontera.gat,29,200,6 duplicate(guide_p) Guide#p1-3 105 prontera.gat,160,29,0 duplicate(guide_p) Guide#p1-4 105 prontera.gat,151,330,4 duplicate(guide_p) Guide#p1-5 105 //[Izlude] //Complete izlude.gat,123,87,6 script Guide 105,{ mes "[Izlude Squad]"; mes "Welcome to Izlude, the New Satelite of Prontera."; mes "Feel free to inquire at us anytime, Algight?"; L_START_1: next; menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; L_MENU_1: if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; mes "[Izlude Squad]"; mes "Please choose a Menu first."; mes "Do you want me to leave indications on the Mini-Map?"; next; menu "Yes, Please",-,"No, Thanks",L_SUB_1; set @COMPASS_CHECK,1; L_MENU_1_ROOT: L_SUB_1: next; menu "^FF0000Swordman Asosiation^000000",L_MENU_1_1,"Swordman Hall",L_MENU_1_2,"Arena",L_MENU_1_3,"Izlude Marina",L_MENU_1_4,"Armory",L_MENU_1_5,"Kit Shop",L_MENU_1_6,"Cancel",L_MENU_1_7; L_MENU_1_1: mes "[Izlude Squad]"; mes "Do you want to be a Swordman?"; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,52,140,1,0xFF0000; goto L_SUB_1; L_MENU_1_2: mes "[Izlude Squad]"; mes "Swordman Hall, the official Building of Swordman Assosiation is at East Contour."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,214,130,2,0x00FF00; goto L_SUB_1; L_MENU_1_3: mes "[Izlude Squad]"; mes "'Arena' the Popular Colosseum is at Due North. The Clockwise totation is 12."; mes "You can have fun there, you know."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,128,225,3,0x00FF00; goto L_SUB_1; L_MENU_1_4: mes "[Izlude Squad]"; mes "Marina which allows you to go to 'Alberta' or 'Byalan Island' is at Northeast."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,200,180,4,0xFF0000; goto L_SUB_1; L_MENU_1_5: mes "[Izlude Squad]"; mes "Armory is near at Northwest, and you can find it easily."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,111,149,5,0xFF00FF; goto L_SUB_1; L_MENU_1_6: mes "[Izlude Squad]"; mes "Kit Shop is near at Northeast, and you can find it easily."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,148,148,6,0xFF00FF; goto L_SUB_1; L_MENU_1_7: mes "[Izlude Squad]"; mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; goto L_START_1; L_MENU_2: viewpoint 2,52,140,1,0xFF0000; viewpoint 2,214,130,2,0x00FF00; viewpoint 2,128,225,3,0x00FF00; viewpoint 2,200,180,4,0xFF0000; viewpoint 2,111,149,5,0xFF00FF; viewpoint 2,148,148,6,0xFF00FF; set @COMPASS_CHECK,0; goto L_START_1; L_MENU_3: mes "[Izlude Squad]"; mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One."; mes "Please Check this gorgeous newest system with your own eyes."; next; mes "[Izlude Squad]"; mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; goto L_START_1; L_MENU_4: mes "[Izlude Squad]"; mes "Don't get lost."; close; } //[Geffen] //Complete geffen.gat,203,116,0 script Guide#p1-6::guide_g 705,{ cutin "gef_soldier",2; mes "[Geffen Squad]"; mes "Welcome to Geffen, the City of Magic."; mes "We will help you when you take the Wrong way, Feel free to inquire at us anytime."; mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; L_START_1: next; menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; L_MENU_1: if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; mes "[Geffen Squad]"; mes "Please choose a Menu first."; mes "Do you want me to leave indications on the Mini-Map?"; next; menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; set @COMPASS_CHECK,1; L_MENU_1_ROOT: L_SUB_1: next; menu "^FF0000Magic Acadamy^000000",L_MENU_1_1,"Forge",L_MENU_1_2,"Armory",L_MENU_1_3,"Kit Shop",L_MENU_1_4,"Pub",L_MENU_1_5,"Inn",L_MENU_1_6,"Cancel",L_MENU_1_7; L_MENU_1_1: mes "[Geffen Squad]"; mes "'Magic Acadamy' is the Building in charge of Every Magical Theory."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,61,180,1,0xFF0000; goto L_SUB_1; L_MENU_1_2: mes "[Geffen Squad]"; mes "'Forge' is located at Southeast around the Tower of Magic."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,182,59,2,0x00FF00; goto L_SUB_1; L_MENU_1_3: mes "[Geffen Squad]"; mes "'Armory' is located at Northwest oround the Tower of Magic."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,99,140,3,0xFF00FF; goto L_SUB_1; L_MENU_1_4: mes "[Geffen Squad]"; mes "'Kit Shop' is located at Southwest arround the Tower of Magic."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,44,86,4,0xFF00FF; goto L_SUB_1; L_MENU_1_5: mes "[Geffen Squad]"; mes "'Pub' is located at Northeast around the Tower of Magic."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,138,138,5,0xFF00FF; goto L_SUB_1; L_MENU_1_6: mes "[Geffen Squad]"; mes "'Inn' is located at Northeast around the Tower of Magic."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,172,174,6,0xFF00FF; goto L_SUB_1; L_MENU_1_7: mes "[Geffen Squad]"; mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; goto L_START_1; L_MENU_2: viewpoint 2,61,180,1,0xFF0000; viewpoint 2,182,59,2,0x00FF00; viewpoint 2,99,140,3,0xFF00FF; viewpoint 2,44,86,4,0xFF00FF; viewpoint 2,138,138,5,0xFF00FF; viewpoint 2,172,174,6,0xFF00FF; set @COMPASS_CHECK,0; goto L_START_1; L_MENU_3: mes "[Geffen Squad]"; mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; mes "Please Check this gorgeous newest system with your own eyes."; next; mes "[Geffen Squad]"; mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; goto L_START_1; L_MENU_4: mes "[Geffen Squad]"; mes "Have a nice day."; cutin "gef_soldier",255; close; } //Duplicate geffen.gat,118,62,0 duplicate(guide_g) Guide#p1-7 105 //[Payon] payon.gat,82,116,4 script Guide#p1-8::guide_p 708,{ cutin "pay_soldier",2; mes "[Payon Squad]"; mes "Welcome to Payon, the uplander village."; mes "We will help you when you take the wrong way, Feel free to inquire at us anytime."; mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; L_START_1: next; menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; L_MENU_1: if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; mes "[Payon Squad]"; mes "Please choose a Menu first."; mes "Do you want me to leave indications on the Mini-Map?"; next; menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; set @COMPASS_CHECK,1; L_MENU_1_ROOT: L_SUB_1: next; menu "^FF0000Archer Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Central Palace",L_MENU_1_5,"Cancel",L_MENU_1_6; L_MENU_1_1: mes "[Payon Squad]"; mes "'Archer Guild' is a Control Office of Archers. It is located at Northeast Contour of the Archer Village."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,174,189,1,0xFF0000; goto L_SUB_1; L_MENU_1_2: mes "[Payon Squad]"; mes "'Armory' is located at Northwest around the Centre."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,30,176,2,0xFF00FF; goto L_SUB_1; L_MENU_1_3: mes "[Payon Squad]"; mes "'Kit Shop' is located at Northwest Contour of the Archer Village."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,174,189,3,0xFF00FF; goto L_SUB_1; L_MENU_1_4: mes "[Payon Squad]"; mes "'Inn' is located at East around the Centre."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,172,134,4,0xFF00FF; goto L_SUB_1; L_MENU_1_5: mes "[Payon Squad]"; mes "'Central Palace' is at North around the Centre."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,89,166,5,0x00FF00; goto L_SUB_1; L_MENU_1_6: mes "[Payon Squad]"; mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'."; goto L_START_1; L_MENU_2: viewpoint 2,174,189,1,0xFF0000; viewpoint 2,30,176,2,0xFF00FF; viewpoint 2,174,189,3,0xFF00FF; viewpoint 2,172,134,4,0xFF00FF; viewpoint 2,89,166,5,0x00FF00; set @COMPASS_CHECK,0; goto L_START_1; L_MENU_3: mes "[Payon Squad]"; mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; mes "Please Check this gorgeous newest system with your own eyes."; next; mes "[Payon Squad]"; mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; goto L_START_1; L_MENU_4: mes "[Payon Squad]"; mes "Bon Voyage, Wanderer."; cutin "pay_soldier",255; close; } //Duplicate pay_arche.gat,85,30,2 duplicate(guide_p) Guide#p1-9 105 //[Alberta] alberta.gat,23,238,4 script Guide#p1-10::guide_a 105,{ mes "[Alberta Squad]"; mes "Welcome to Alberta, the The Port Town."; mes "We will helpyou when you take a wrong way, Feel free to inquire at us anytime."; mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; L_START_1: next; menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; L_MENU_1: if (@COMPASS_CHECK != 0) goto L_SUB_1; mes "[Alberta Squad]"; mes "Please choose a Menu first."; mes "Do you want me to leave indications on the Mini-Map?"; next; menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; set @COMPASS_CHECK,1; L_MENU_1_ROOT: L_SUB_1: menu "^FF0000Merchant Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Cancel",L_MENU_1_5; L_MENU_1_1: mes "[Alberta Squad]"; mes "'Merchant Guild' will help you to transform into a Merchant."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,33,41,1,0xFF0000; goto L_SUB_1; L_MENU_1_2: mes "[Alberta Squad]"; mes "'Armory' is located at North Contour from the Centre of Mini-Map."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,117,37,2,0xFF00FF; goto L_SUB_1; L_MENU_1_3: mes "[Alberta Squad]"; mes "'Kit Shop' is located at the Centre of Mini-Map."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,98,154,3,0xFF00FF; goto L_SUB_1; L_MENU_1_4: mes "[Alberta Squad]"; mes "'Armory' is located at North Contour around the Centre of Mini-Map."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,65,233,4,0xFF00FF; goto L_SUB_1; L_MENU_1_5: mes "[Alberta Squad]"; mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; goto L_START_1; L_MENU_2: viewpoint 2,33,41,1,0xFF0000; viewpoint 2,117,37,2,0xFF00FF; viewpoint 2,98,154,3,0xFF00FF; viewpoint 2,65,233,4,0xFF00FF; set @COMPASS_CHECK,0; goto L_START_1; L_MENU_3: mes "[Alberta Squad]"; mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One."; mes "Please Check this gorgeous newest system with your own eyes."; next; mes "[Alberta Squad]"; mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; goto L_START_1; L_MENU_4: mes "[Alberta Squad]"; mes "Ta Ta."; close; } //Duplicate alberta.gat,120,60,3 duplicate(guide_a) Guide#p1-11 105 //[Morroc] morocc.gat,153,286,6 script Guide#p1-12::guide_m 707,{ cutin "moc_soldier",2; mes "[Morocc Squad]"; mes "Welcome to Morroc,the Frontier."; mes "We will help you when you take a Wrong Way, Feel free to inquire at us anytime, Algight?"; L_START_1: next; menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; L_MENU_1: if (@COMPASS_CHECK != 0) goto L_SUB_1; mes "[Morocc Squad]"; mes "Please choose a Menu first."; mes "Do you want me to leave indications on the Mini-Map?"; next; menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; set @COMPASS_CHECK,1; L_MENU_1_ROOT: L_SUB_1: next; menu "^FF0000Thief Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Inn",L_MENU_1_3,"Pub",L_MENU_1_4,"Mercenary Guild",L_MENU_1_5,"Cancel",L_MENU_1_6; L_MENU_1_1: mes "[Morocc Squad]"; mes "'Thief Guild' wich grants you to be a Thief is located inside by hearsay..."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,24,297,1,0xFF0000; goto L_SUB_1; L_MENU_1_2: mes "[Morocc Squad]"; mes "'Armory' is located at Southwest around the Centre of Mini-Map."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,253,56,2,0xFF00FF; goto L_SUB_1; L_MENU_1_3: mes "[Morocc Squad]"; mes "In Morroc there are 2 'Inn's' located both at South and Northeast around the Centre on Mini-Map."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,274,269,3,0xFF00FF; viewpoint 1,197,66,3,0xFF00FF; goto L_SUB_1; L_MENU_1_4: mes "[Morocc Squad]"; mes "'Pub' is located at Northwest around the Centre."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,52,259,4,0xFF00FF; goto L_SUB_1; L_MENU_1_5: mes "[Morocc Squad]"; mes "'Mercenary Guild' is at East Contour around the Centre of Mini-Map."; if (@COMPASS_CHECK != 1) goto L_SUB_1; viewpoint 1,284,171,5,0x00FF00; goto L_SUB_1; L_MENU_1_6: mes "[Morocc Squad]"; mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'."; goto L_START_1; L_MENU_2: viewpoint 2,24,297,1,0xFF0000; viewpoint 2,253,56,2,0xFF00FF; viewpoint 2,274,269,3,0xFF00FF; viewpoint 2,197,66,3,0xFF00FF; viewpoint 2,52,259,4,0xFF00FF; viewpoint 2,284,171,5,0x00FF00; set @COMPASS_CHECK,0; goto L_START_1; L_MENU_3: mes "[Morocc Squad]"; mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; mes "Please Check this gorgeous newest system with your own eyes."; next; mes "[Morroc Squad]"; mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; goto L_START_1; L_MENU_4: mes "[Morocc Squad]"; mes "Good by for now."; cutin "moc_soldier",255; close; } //Duplicate morocc.gat,54,97,6 duplicate(guide_m) Guide#p1-13 707 //[Comodo] comodo.gat,322,178,4 script Guide#p1-14::guide_c 700,{ mes "[Native Papaya]"; mes "Where the night life continues 24 hours a day"; mes "The city of Dreams and Fantasy!"; mes "We welcome you to the land of Comodo!"; mes "I know the area very well."; mes "If you need directions, ask me anytime for asistance"; next; menu "Casino",L_MENU_1,"Hula dancing stage ^0000FF(Dancer Job Change)^000000",L_MENU_2,"Weapons and Armor Shop",L_MENU_3,"Tool store",L_MENU_4,"Tourist Shop",L_MENU_5,"Kafra Corp. Western Branch",L_MENU_6,"Chief's House",L_MENU_7,"Pub",L_MENU_8,"Camp Ground",L_MENU_9,"End Conversation",L_MENU_10; L_MENU_1: viewpoint 1,140,98,1,0xFF6633; mes "^FF0000+^000000 -> Casino!"; mes "The heart of Comodo's night life!"; mes "A heaven of rest for tired travelers!"; mes "Another service provided here.!"; mes "The COmodo Casino ~!"; close; L_MENU_2: viewpoint 1,188,168,2,0x0000FF; mes "^0000FF+^000000 -> Hula dancing Stage"; mes "Hula Hula - Hula Hula"; mes "When you become more comfortable performing on stage, you should consider changing job to be a Dancer"; mes "What do you think? Hula Dancing Stage - ^0000FF(Change job to Dancer)^000000"; close; L_MENU_3: viewpoint 1,266,70,3,0x00FFFF; mes "^00FFFF+^000000 -> Weapons and Armor Shop"; mes "Here in Comodo, you can find unique items only found in Comodo."; mes "'Comodo Weapons and Armor Shop'"; close; L_MENU_4: viewpoint 1,86,128,4,0x515151; mes "^808080+^000000 -> Tool Shop"; mes "Here in Comodo, you can find tools only found in Comodo"; mes "'Comodo Tool Store'"; close; L_MENU_5: viewpoint 1,298,124,5,0x3355FF; mes "^0000FF+^000000 -> Tourist Shop"; mes "Here in Comodo, you can find unique gifts only found in Comodo"; mes "'Comodo Tourist Shop'"; close; L_MENU_6: viewpoint 1,136,202,6,0xFF5555; mes "^FF0000+^000000 -> Kafra Corp. Western Branch"; mes "The Western Branch of Midgards Kafra Corp."; mes "Ofering you the best service!"; mes "Kafra Corp.'s Western Branch center is located here in Comodo"; close; L_MENU_7: viewpoint 1,114,294,7,0xFF5555; mes "^FF0000+^000000 -> Chief's House"; mes "This is the house where the Chief of Comodo resides."; mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person."; mes "I think that would be okay with him."; close; L_MENU_8: viewpoint 1,166,298,8,0xFF5555; mes "^FF0000+^000000 -> Pub"; mes "The pub is a place where tourists from all over the world come to converse and exchange ideas"; mes "Bringing the ethnic atmosphere of Comodo, to an environment which tourists can enjoy"; close; L_MENU_9: viewpoint 1,210,308,9,0xFF5555; mes "^FF0000+^000000 -> Camp Ground"; mes "Sometimes with family and sometimes with friends, people come to Comodo campground to creat great memories."; mes "BBQ Camp Ground is where you can taste the ethnic flavors of Comodo's Spit BBQ!"; close; L_MENU_10: mes "[Native Papaya]"; mes "Because Comodo is located in a cave, sunlight cannot shine into this area."; mes "It is dark 24 hours a day!"; mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area..."; close; } //Duplicates comodo.gat,176,350,4 duplicate(guide_c) Guide#p1-14 700 comodo.gat,37,219,4 duplicate(guide_c) Guide#p1-15 700 //[Yuno] //Needs Translation yuno.gat,153,47,4 script "ジュノーガイド" 700,{ mes "[ジュノーガイド]"; mes "過去を知り……"; mes "現在を見つめ……"; mes "未来を予知する……"; mes "ここは賢者たちの都市"; mes "- ジュノー -"; mes "ジュノーにようこそ"; next; menu "武器防具店",L1,"道具店",L2,"セージキャッスル (セージ転職所)",L3,"書店通り",L4,"中央広場",L5,"共和国図書館",L6,"シュバイチェル魔法アカデミー",L7,"モンスター博物館",L8,"会話をCancel",LEnd; L1: mes "[ジュノーガイド]"; viewpoint 1,120,138,1,0xFF3355; mes "^FF3355+^000000 -> 武器防具店"; goto Lgo; L2: mes "[ジュノーガイド]"; viewpoint 1,193,142,2,0x3355FF; mes "^3355FF+^000000 -> 道具店"; goto Lgo; L3: mes "[ジュノーガイド]"; viewpoint 1,90,318,3,0x33FF55; mes "^33FF55+^000000 -> セージキャッスル"; mes "(セージ転職所)"; goto Lgo; L4: mes "[ジュノーガイド]"; viewpoint 1,257,102,4,0xFF3355; mes "^FF3355+^000000 -> 書店通り"; goto Lgo; L5: mes "[ジュノーガイド]"; viewpoint 1,157,170,5,0x3355FF; mes "^3355FF+^000000 -> 中央広場"; goto Lgo; L6: mes "[ジュノーガイド]"; viewpoint 1,336,204,6,0x33FF55; mes "^33FF55+^000000 -> 共和国図書館"; goto Lgo; L7: mes "[ジュノーガイド]"; viewpoint 1,323,281,7,0xFF3355; mes "^FF3355+^000000 -> シュバイチェル魔法アカデミー"; goto Lgo; L8: mes "[ジュノーガイド]"; viewpoint 1,278,288,8,0x3355FF; mes "^3355FF+^000000 -> モンスター博物館"; goto Lgo; Lgo: mes "になります。"; mes "良い時をお過ごしください。"; close; LEnd: mes "[ジュノーガイド]"; mes "賢者たちの大都市"; mes "そして知識の宝庫"; mes "ジュノーへようこそ!"; close; } //[Amatsu] //Needs Translation amatsu.gat,207,91,4 script ミス・アマツ 758,{ mes "[蛍ちゃん]"; mes "私は、第13代ミス・アマツ"; mes "「蛍」と申します。"; mes "アマツ代表として"; mes "村の案内を仰せつかっております。"; mes "なにかご質問が りましたら"; mes "なんなりとおっしゃってくださいませ。"; next; menu "城",L1,"道具店",L2,"武器店",L3,"居酒屋",L4; L1: viewpoint 1,85,235,0,0xFF3355; mes "[蛍ちゃん]"; mes "ミニマップの"; mes "^FF3355+^000000部分が"; mes "城でございます。"; goto LEnd; L2: viewpoint 1,96,118,1,0xCE6300; mes "[蛍ちゃん]"; mes "ミニマップの"; mes "^CE6300+^000000部分が"; mes "道具店になります。"; goto LEnd; L3: viewpoint 1,132,117,2,0x55FF33; mes "[蛍ちゃん]"; mes "ミニマップの"; mes "^55FF33+^000000部分が"; mes "武器店になります。"; goto LEnd; L4: viewpoint 1,217,116,3,0x3355FF; mes "[蛍ちゃん]"; mes "ミニマップの"; mes "^3355FF+^000000部分が"; mes "居酒屋になります。"; LEnd: mes "それでは、アマツで"; mes "楽しい時間をお過ごし下さいませ。"; close; } amatsu.gat,251,283,4 script 案内人 767,{ mes "[案内人]"; mes "ようこそ。"; mes "旅をするには良い季節ですね。"; mes "私はこのアマツの"; mes "案内を引き受けておる者です。"; next; mes "[案内人]"; mes "何をお探しですか?"; next; menu "城",L1,"道具店",L2,"武器店",L3,"居酒屋",L4; L1: viewpoint 1,85,235,0,0xFF3355; mes "[案内人]"; mes "ミニマップの"; mes "^FF3355+^000000部分が"; mes "城でございます。"; goto LEnd; L2: viewpoint 1,96,118,1,0xCE6300; mes "[案内人]"; mes "ミニマップの"; mes "^CE6300+^000000部分が"; mes "道具店になります。"; goto LEnd; L3: viewpoint 1,132,117,2,0x55FF33; mes "[案内人]"; mes "ミニマップの"; mes "^55FF33+^000000部分が"; mes "武器店になります。"; goto LEnd; L4: viewpoint 1,217,116,3,0x3355FF; mes "[案内人]"; mes "ミニマップの"; mes "^3355FF+^000000部分が"; mes "居酒屋になります。"; LEnd: mes "それでは、アマツで"; mes "楽しい時間をお過ごし下さいませ。"; close; } //[Gonryun] //Needs Translation gonryun.gat,163,60,4 script コンロンガイド 780,{ mes "[ハ ウォンチ]"; mes "いつも活気に満ちて、熱気があふれ"; mes "毎日人々が行き交っている"; mes "コンロンにいらっしゃいませ!"; next; mes "[ハ ウォンチ]"; mes "商売がら、村の案内をして"; mes "います。知りたいことがあれば"; mes "何でも聞いてください。"; next; menu "村長の家",L1,"道具商人",L2,"武器商人",L3,"防具商人",L4,"旅館",L5; L1: viewpoint 1,109,131,0,0xff3355; mes "[ハ ウォンチ]"; mes "ミニマップの"; mes "^ff3355+^000000の位置に"; mes "村長の家があります。"; goto Lend; L2: viewpoint 1,147,84,1,0xce6300; mes "[ハ ウォンチ]"; mes "ミニマップの"; mes "^ce6300+^000000の位置に"; mes "道具商人がいます。"; goto Lend; L3: viewpoint 1,174,101,2,0x55ff33; mes "[ハ ウォンチ]"; mes "ミニマップの"; mes "^55ff33+^000000の位置に"; mes "武器商人がいます。"; goto Lend; L4: viewpoint 1,173,84,3,0x3355ff; mes "[ハ ウォンチ]"; mes "ミニマップの"; mes "^3355ff+^000000の位置に"; mes "防具商人がいます。"; goto Lend; L5: viewpoint 1,215,114,4,0xffffff; mes "[ハ ウォンチ]"; mes "ミニマップの"; mes "^ffffff+^000000の位置に"; mes "旅館があります。"; goto Lend; Lend: mes "私達の楽しいコンロンを"; mes "思いっきり楽しんでください!"; close; } // Below not in japanese NPC aldebaran.gat,139,63,4 script Soldier 105,{ mes "[Al De Baran Guard]"; mes "I am just any ordinary guard you could find in any other cities!!"; mes "I am in charge of Service Guide in Al De Baran Garrison, and the name is Al De Baran Guard (No Name) !!"; mes "I will guide you though our town!"; next; menu "Get Location Guide",L0,"End conversation",End; L0: mes "^FF0000+^000000 -> Kafra Main Office"; mes "^0000FF+^000000 -> Weapon Shop"; mes "^00F0F0+^000000 -> Sorcerer Guild (Closed)"; mes "^808080+^000000 -> Pub"; mes "^00FF00+^000000 -> Item Shop"; mes "^F0F000+^000000 -> Chemical Acadamy (Closed)"; viewpoint 0,53,228,1,0xFF0000; viewpoint 1,48,198,1,0x0000FF; viewpoint 2,48,198,1,0x00F0F0; viewpoint 3,48,198,1,0x808080; viewpoint 4,48,198,1,0x00FF00; viewpoint 5,35,35,1,0xF0F000; close; LEnd: mes "[Al De Baran Guard]"; mes "We are shown to protect Al De Baran!!"; close; } izlude.gat,124,178,4 script Soldier 105,{ mes "[Soldier]"; mes "HeHeHeHe... HaHaHaHa"; mes "Huh? Why am I so happy?"; mes "you wanna know?"; next; menu "Sure, why?",Sure,"Not really, I don't care.",NotReally; Sure: mes "[Soldier]"; mes "Ah~~ There is not much for us to do these days. Merchants buy items, which monsters drop. You knew that, right?"; next; menu "Of course",OfCourse,"Eh? Really?",EhReally; OfCourse: mes "[Soldier]"; mes "HaHa In fact, that was actually our job."; mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle."; next; mes "[Soldier]"; mes "We had to work over time every day."; mes "Ah~~~ that was a nightmare...~~~"; mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration."; next; mes "[Soldier]"; mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements."; next; mes "[Soldier]"; mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~"; mes "People who suffered first know how to thank even the slightest comfort."; mes "HaHaHaHaHa!"; close; EhReally: mes "[Soldier]"; mes "What?! What do you mean you didn't know?!"; mes "Hm... well... well... You know you could get some items killing some monsters. You could make some money out of it if you bring and sell those to a merchant."; mes "ANYWAYS!"; next; mes "[Soldier]"; mes "HaHa In fact, that was actually our job."; mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle."; next; mes "[Soldier]"; mes "We had to work over time every day."; mes "Ah~~~ that was a nightmare...~~~"; mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration."; next; mes "[Soldier]"; mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements."; next; mes "[Soldier]"; mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~"; mes "People who suffered first know how to thank even the slightest comfort."; mes "HaHaHaHaHa!"; close; NotReally: mes "[Soldier]"; mes "OK Good bye~~"; close; } prontera.gat,160,330,4 script Guard#p2-1::guard_p 105,{ mes "Welcome to Prontera."; close; } prontera.gat,223,99,1 duplicate(guard_p) Guard#p2-2 105 prontera.gat,229,104,1 duplicate(guard_p) Guard#p2-3 105 prontera.gat,47,339,5 duplicate(guard_p) Guard#p2-4 105 prontera.gat,52,344,5 duplicate(guard_p) Guard#p2-5 105 prt_maze02.gat,100,69,4 script Soldier#p3-1::soldier_p 105,{ mes "[Soldier]"; mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest."; mes "Of course it is just a rumor because no one see the people turning back from the palce."; mes "hmmm... it's up to you to go in or leave."; close; } prt_maze02.gat,110,69,4 duplicate(soldier_p) Soldier#p3-2 105 //Yuno yuno.gat,46,165,4 script Soldier#p4-1::soldier_y 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists."; close; } yuno.gat,61,165,4 duplicate(soldier_y) Soldier#p4-2 105 yuno.gat,150,228,4 duplicate(soldier_y) Soldier#p4-2 105 yuno.gat,165,228,4 duplicate(soldier_y) Soldier#p4-2 105 yuno.gat,262,319,2 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to Yuno, the scholar's city where ancient wisdom exists."; next; mes "[Yuno Soldier]"; mes "There is a holy shield for Crusaders called 'The Messenger of the God'."; next; mes "[Yuno Soldier]"; mes "It looks like a long shield with a angel's wing image on its center."; mes " It is especially strong against undead or demons."; close; } yuno.gat,227,292,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists, Yuno."; next; mes "[Yuno Soldier]"; mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'."; next; mes "[Yuno Soldier]"; mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them."; mes "It looks all beautiful, so it's bad if you fall for its appearance."; close; } yuno.gat,150,283,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists, Yuno."; next; mes "[Yuno Soldier]"; mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma."; mes "....from the body, it flows..."; next; mes "[Yuno Soldier]"; mes "Magma is really hot as to even melt away armor and weapon made with steel."; mes "if you attack thoughtlessly, "; next; mes "[Yuno Soldier]"; mes "you might get a lot of damage on yourself and even get your armor and weapon broken."; close; } yuno.gat,165,283,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists."; next; mes "[Yuno Soldier]"; mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth."; mes "Thus, even if it's far away, you can't think less of it."; next; mes "[Yuno Soldier]"; mes "it got such name 'cause the passing-by geography scholar got eaten away during his research."; close; } //Comodo //Yuno yuno.gat,46,165,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists."; close; } yuno.gat,61,165,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists."; close; } yuno.gat,150,228,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists."; close; } yuno.gat,165,228,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists."; close; } yuno.gat,262,319,2 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to Yuno, the scholar's city where ancient wisdom exists."; next; mes "[Yuno Soldier]"; mes "There is a holy shield for Crusaders called 'The Messenger of the God'."; next; mes "[Yuno Soldier]"; mes "It looks like a long shield with a angel's wing image on its center."; mes " It is especially strong against undead or demons."; close; } yuno.gat,227,292,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists, Yuno."; next; mes "[Yuno Soldier]"; mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'."; next; mes "[Yuno Soldier]"; mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them."; mes "It looks all beautiful, so it's bad if you fall for its appearance."; close; } yuno.gat,150,283,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists, Yuno."; next; mes "[Yuno Soldier]"; mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma."; mes "....from the body, it flows..."; next; mes "[Yuno Soldier]"; mes "Magma is really hot as to even melt away armor and weapon made with steel."; mes "if you attack thoughtlessly, "; next; mes "[Yuno Soldier]"; mes "you might get a lot of damage on yourself and even get your armor and weapon broken."; close; } yuno.gat,165,283,4 script Yuno Soldier 105,{ mes "[Yuno Soldier]"; mes "Welcome to City of scholars where wisdom exists."; next; mes "[Yuno Soldier]"; mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth."; mes "Thus, even if it's far away, you can't think less of it."; next; mes "[Yuno Soldier]"; mes "it got such name 'cause the passing-by geography scholar got eaten away during his research."; close; }