//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= Copyright (C) Inkfish //= Copyright (C) Samuray22 //= Copyright (C) SinSloth //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Izlude Party Arena //================= Description =========================================== //= Izlude Party Battle Arena //================= Current Version ======================================= //= 1.5 //========================================================================= arena_room,162,88,3 script Ponox 4_F_TELEPORTER,{ end; OnInit: waitingroom "Party Mode - 5 Member Parties",11,"Ponox::OnStartArena",5,0,10; enablewaitingroomevent; end; OnStartArena: donpcevent "toarena#party::OnInit"; donpcevent "toout#party::OnInit"; warpwaitingpc "prt_are_in",73,78; donpcevent "toout#party::OnTimer"; donpcevent "Helper#party::OnEnter"; disablewaitingroomevent; end; OnStart: enablewaitingroomevent; end; } prt_are_in,76,87,3 script Helper#party 1_F_02,4,4,{ if($arn_partywait == 0) { $arn_partywait = 1; emotion e_gasp,0; mes "[Helper Iriff]"; mes "Good day, challengers!"; mes "You are in the party arena waiting room."; next; mes "[Helper Iriff]"; mes "Only one person at a time is allowed to stay in this waiting room."; mes "Would you like to start a battle now?"; next; switch( select( "No","Yes" ) ) { case 1: $arn_partywait = 0; mes "[Helper Iriff]"; mes "I see."; mes "However, please remember you have only a limited amount of time."; close; case 2: mes "[Helper Iriff]"; mes "Thank you, let me start a battle."; mes "A warp portal leading to the arena room will be open."; mes "I hope you will survive until the end of the battle and engrave your name on the list of honor..."; close2; donpcevent "toarena#party::OnEnter"; donpcevent "Helper#party::OnStop"; donpcevent "arena_p::OnStart"; end; } } end; OnEnter: enablenpc "Helper#party"; end; OnStop: disablenpc "Helper#party"; end; OnInit: $arn_partywait = 0; end; } prt_are_in,73,78,0 script toarena#party FAKE_NPC,20,20,{ OnInit: disablenpc "toarena#party"; end; OnTouch: if(Zeny < 1000) warp "arena_room",100,75; else { Zeny -= 1000; $arn_partywait = 0; donpcevent "toout#party::OnStop"; warp "force_1-2",99,26; } OnEnter: enablenpc "toarena#party"; end; } prt_are_in,73,79,0 script toout#party FAKE_NPC,20,20,{ OnInit: disablenpc "toout#party"; end; OnTimer: initnpctimer; end; OnTimer60000: $arn_partywait = 0; enablenpc "toout#party"; end; OnTimer70000: donpcevent "toout#party::OnStop"; donpcevent "Ponox::OnStart"; disablenpc "toout#party"; OnTouch: $arn_partywait = 0; warp "arena_room",100,75; OnEnter: enablenpc "toout#party"; end; OnStop: // broadcastinmap "toout turns off the timer." stopnpctimer; end; } prt_are_in,73,74,0 script arena_out FAKE_NPC,1,1,{ OnTouch: $arn_partywait = 0; warp "arena_room",100,75; end; } force_1-2,99,31,4 script Slipslowrun#party 4_F_TELEPORTER,{ end; OnStart: initnpctimer; $arena_minptst = gettime(GETTIME_MINUTE); $arena_secptst = gettime(GETTIME_SECOND); end; OnTimer2000: mapannounce "force_1-2","Good day, my name is Slipslowrun! I am here to assist you in the party arena battles!",bc_all; //Official "arena_compass" script is extremely buggy, so we aren't using it. //donpcevent "arena_compass::OnStart"; end; OnTimer3000: mapannounce "force_1-2","The goal of the party arena is eliminating every monster in each room.",bc_all; end; OnTimer4000: mapannounce "force_1-2","There is no order to enter one among 3 rooms at 3 direction. But remember you will eliminate all monsters in a room in order to procceed to the next step.",bc_all; end; OnTimer5000: mapannounce "force_1-2","You have 10 minutes from now. I expect you will do your best! ",bc_all; end; OnTimer60000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 9 minutes ",bc_all; end; OnTimer120000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 8 minutes ",bc_all; end; OnTimer180000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 7 minutes ",bc_all; end; OnTimer240000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 6 minutes ",bc_all; end; OnTimer300000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 5 minutes ",bc_all; end; OnTimer360000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 4 minutes ",bc_all; end; OnTimer420000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 3 minutes ",bc_all; end; OnTimer480000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 2 minutes ",bc_all; end; OnTimer540000: if (getmapusers("force_1-2") == 0) donpcevent "Slipslowrun#party::OnFail"; mapannounce "force_1-2","Remaining Time : 1 minute ",bc_all; end; OnTimer600000: mapannounce "force_1-2","Time is over! Please make sure you do not leave anything behind you before you leave .",bc_all; end; OnTimer605000: donpcevent "arena_p::OnReset"; mapwarp "force_1-2","prt_are_in",177,138; end; OnTimer606000: OnTimer607000: OnTimer608000: OnTimer609000: OnTimer610000: OnTimer611000: OnTimer612000: OnTimer613000: mapwarp "force_1-2","prt_are_in",177,138; end; OnTimer614000: mapwarp "force_1-2","prt_are_in",177,138; donpcevent "Slipslowrun#party::OnFail"; end; OnFail: donpcevent "Slipslowrun#party::OnTimerOff"; mapwarp "force_1-2","prt_are_in",177,138; donpcevent "arena_p::OnReset"; donpcevent "alloff#party::OnInit"; donpcevent "Ponox::OnStart"; end; OnTimerOff: stopnpctimer; end; On01_End: mapannounce "force_1-2","A door to the east room has opened!",bc_all; end; On02_End: mapannounce "force_1-2","A door to the west room has opened!",bc_all; end; On03_End: mapannounce "force_1-2","A door to the south room has opened!",bc_all; end; On04_Start: mapannounce "force_1-2","A door to the 4th room at the east has opened!",bc_all; end; On04_End1: mapannounce "force_1-2","A warp portal at the west has opened! Please clear the 5th room at the end of the west hall! ",bc_all; end; On04_End2: mapannounce "force_1-2","A warp portal at the west north room has opened! ",bc_all; end; On05_End1: mapannounce "force_1-2","A door to the east room has opened~",bc_all; end; On05_End2: mapannounce "force_1-2","A door to the north room has opened~",bc_all; end; On06_End: mapannounce "force_1-2","A door to the east room has opened~",bc_all; end; On07_End: mapannounce "force_1-2","A door at the north has opened~",bc_all; end; On08_End: mapannounce "force_1-2","A door to the west hall has opened~",bc_all; end; On09_End: mapannounce "force_1-2","A west exit has opened!",bc_all; end; On10_End: mapannounce "force_1-2","Boss stage cleared! An exit at the east has opened! Thank you.",bc_all; end; } - script arena_p FAKE_NPC,{ OnStart: mapwarp "force_1-2","prt_are_in",177,138; disablenpc "force_01_00"; disablenpc "force_02_00"; disablenpc "force_03_00"; disablenpc "force_03_05"; disablenpc "force_03_04"; disablenpc "force_04_03"; disablenpc "force_05_03"; disablenpc "force_05_06"; disablenpc "force_06_07"; disablenpc "force_07_08"; disablenpc "force_08_09"; disablenpc "force_09_10"; disablenpc "force_10_09"; disablenpc "force_09_exit"; enablenpc "force_01start#party"; enablenpc "force_02start#party"; enablenpc "force_03start#party"; disablenpc "force_04start#party"; disablenpc "force_05start#party"; disablenpc "force_06start#party"; disablenpc "force_07start#party"; disablenpc "force_08start#party"; disablenpc "force_09start#party"; disablenpc "force_10start#party"; disablenpc "force_exit#party"; donpcevent "force_01mob#party::OnReset"; donpcevent "force_02mob#party::OnReset"; donpcevent "force_03mob#party::OnReset"; donpcevent "force_04mob#party::OnReset"; donpcevent "force_05mob#party::OnReset"; donpcevent "force_06mob#party::OnReset"; donpcevent "force_07mob#party::OnReset"; donpcevent "force_08mob#party::OnReset"; donpcevent "force_09mob#party::OnReset"; donpcevent "force_10mob-1#party::OnReset"; donpcevent "force_10mob-2#party::OnReset"; donpcevent "force_exitmob#party::OnReset"; donpcevent "Slipslowrun#party::OnStart"; $arn_partyc = 0; $arn_partywait = 0; end; On04_Start: enablenpc "force_03_04"; enablenpc "force_04start#party"; end; On06_Start: enablenpc "force_05_06"; enablenpc "force_06start#party"; end; On07_Start: enablenpc "force_06_07"; enablenpc "force_07start#party"; end; On08_Start: enablenpc "force_07_08"; enablenpc "force_08start#party"; end; On09_Start: enablenpc "force_08_09"; enablenpc "force_09start#party"; end; On10_Start: enablenpc "force_09_10"; enablenpc "force_10start#party"; end; OnExit: enablenpc "force_10_09"; enablenpc "force_09_exit"; enablenpc "force_exit#party"; end; OnReset: donpcevent "force_01mob#party::OnReset"; donpcevent "force_02mob#party::OnReset"; donpcevent "force_03mob#party::OnReset"; donpcevent "force_04mob#party::OnReset"; donpcevent "force_05mob#party::OnReset"; donpcevent "force_06mob#party::OnReset"; donpcevent "force_07mob#party::OnReset"; donpcevent "force_08mob#party::OnReset"; donpcevent "force_09mob#party::OnReset"; donpcevent "force_10mob-1#party::OnReset"; donpcevent "force_10mob-2#party::OnReset"; donpcevent "force_exitmob#party::OnReset"; end; } force_1-2,95,187,0 script force_09_exit WARPNPC,1,1,{ OnTouch: $arena_minptend = gettime(GETTIME_MINUTE); $arena_secptend = gettime(GETTIME_SECOND); warp "prt_are_in",73,139; donpcevent "#arn_timer_pt::OnEnter"; donpcevent "arena_p::OnReset"; donpcevent "Slipslowrun#party::OnTimerOff"; end; } force_1-2,36,26,0 script force_01start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_01mob#party::OnEnable"; disablenpc "force_01start#party"; end; } - script force_01mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",15,35,"Penomena",1441,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",35,35,"Penomena",1441,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",15,15,"Penomena",1441,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",35,15,"Penomena",1441,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",15,30,"Alarm",1476,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",17,22,"Alarm",1476,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",19,32,"Alarm",1476,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",21,22,"Alarm",1476,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",30,27,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",29,25,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",33,26,"Incubus",1580,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",29,28,"Incubus",1580,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",33,20,"Incubus",1580,1,"force_01mob#party::OnMyMobDead"; monster "force_1-2",33,30,"Incubus",1580,1,"force_01mob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_01mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_01mob#party::OnMyMobDead") < 1) { enablenpc "force_01_00"; donpcevent "Slipslowrun#party::On01_End"; ++$arn_partyc; if($arn_partyc == 3) { donpcevent "Slipslowrun#party::On04_Start"; enablenpc "force_03_04"; enablenpc "force_04start#party"; } } end; } force_1-2,162,26,0 script force_02start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_02mob#party::OnEnable"; disablenpc "force_02start#party"; end; } - script force_02mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",163,36,"Penomena",1441,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",184,36,"Penomena",1441,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",184,16,"Penomena",1441,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",163,16,"Penomena",1441,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",171,37,"Joker",1437,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",177,37,"Joker",1437,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",184,29,"Joker",1437,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",184,22,"Joker",1437,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",177,16,"Joker",1437,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",170,16,"Joker",1437,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",169,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",171,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",173,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",175,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",177,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",177,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",175,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",173,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",171,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",169,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_02mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_02mob#party::OnMyMobDead") < 1) { enablenpc "force_02_00"; donpcevent "Slipslowrun#party::On02_End"; ++$arn_partyc; if($arn_partyc == 3) { donpcevent "Slipslowrun#party::On04_Start"; enablenpc "force_03_04"; enablenpc "force_04start#party"; } } end; } force_1-2,99,66,0 script force_03start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_03mob#party::OnEnable"; disablenpc "force_03start#party"; end; } - script force_03mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",89,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",90,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",91,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",92,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",93,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",96,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",98,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",100,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",102,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",104,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",88,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",90,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",92,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",94,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",96,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",98,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",100,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",102,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",104,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",106,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",108,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",110,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",91,86,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",108,86,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",91,69,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead"; monster "force_1-2",108,69,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_03mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_03mob#party::OnMyMobDead") < 1) { enablenpc "force_03_00"; donpcevent "Slipslowrun#party::On03_End"; ++$arn_partyc; if($arn_partyc == 3) { donpcevent "Slipslowrun#party::On04_Start"; enablenpc "force_03_04"; enablenpc "force_04start#party"; } } end; } force_1-2,162,78,0 script force_04start#party FAKE_NPC,3,3,{ OnTouch: donpcevent "force_04mob#party::OnEnable"; disablenpc "force_04start#party"; end; } - script force_04mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",174,78,"Penomena",1441,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",184,78,"Penomena",1441,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",184,68,"Penomena",1441,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",174,68,"Penomena",1441,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",169,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",170,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",171,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",172,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",169,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",170,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",171,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",172,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",183,83,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",183,80,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",183,73,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",183,70,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",179,77,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",169,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",171,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",173,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",175,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead"; monster "force_1-2",177,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_04mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_04mob#party::OnMyMobDead") < 1) { enablenpc "force_04_03"; enablenpc "force_03_05"; enablenpc "force_05start#party"; donpcevent "Slipslowrun#party::On04_End1"; } end; } force_1-2,36,77,0 script force_05start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_05mob#party::OnEnable"; disablenpc "force_05start#party"; end; } - script force_05mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",25,68,"Penomena",1441,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",36,68,"Penomena",1441,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",16,88,"Penomena",1441,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",15,78,"Penomena",1441,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",33,88,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",29,87,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",25,81,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",25,78,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",25,72,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",29,70,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",21,70,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",19,76,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",19,83,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",23,89,"Sting",1489,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",22,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",23,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",24,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",23,86,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",22,86,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",22,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",22,72,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",23,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",23,72,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; monster "force_1-2",24,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_05mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_05mob#party::OnMyMobDead") < 1) { donpcevent "arena_p::On06_Start"; donpcevent "Slipslowrun#party::On05_End2"; } end; } force_1-2,26,118,0 script force_06start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_06mob#party::OnEnable"; disablenpc "force_06start#party"; end; } - script force_06mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",19,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",24,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",28,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",32,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",24,127,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",27,127,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",24,128,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",27,128,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",24,129,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",27,129,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,140,"Tengu",1563,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,136,"Tengu",1563,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,132,"Tengu",1563,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,128,"Tengu",1563,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,124,"Tengu",1563,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,120,"Tengu",1563,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,140,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,136,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,132,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,128,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,124,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead"; monster "force_1-2",16,120,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_06mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_06mob#party::OnMyMobDead") < 1) { donpcevent "arena_p::On07_Start"; donpcevent "Slipslowrun#party::On06_End"; ++$arn_partyc; } end; } force_1-2,92,124,0 script force_07start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_07mob#party::OnEnable"; disablenpc "force_07start#party"; end; } - script force_07mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",104,134,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",104,136,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",104,137,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",104,139,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",111,134,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",111,136,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",111,137,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",111,139,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",98,122,"Khalitzburg",1438,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",90,119,"Khalitzburg",1438,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",98,122,"Executioner",1487,1,"force_07mob#party::OnMyMobDead"; monster "force_1-2",108,140,"Chimera",1456,1,"force_07mob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_07mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_07mob#party::OnMyMobDead") < 1) { donpcevent "arena_p::On08_Start"; donpcevent "Slipslowrun#party::On07_End"; ++$arn_partyc; } end; } force_1-2,173,118,0 script force_08start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_08mob#party::OnEnable"; disablenpc "force_08start#party"; end; } - script force_08mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",172,154,"Khalitzburg",1438,1,"force_08mob#party::OnMyMobDead"; monster "force_1-2",174,145,"Ghostring",1576,1,"force_08mob#party::OnMyMobDead"; monster "force_1-2",174,145,"Chimera",1456,1,"force_08mob#party::OnMyMobDead"; for(.@i = 0; .@i<5; ++.@i) { monster "force_1-2",rand(162,184),rand(122,185),"Injustice",1446,1,"force_08mob#party::OnMyMobDead"; } monster "force_1-2",rand(162,184),rand(122,185),"Raydric Archer",1453,1,"force_08mob#party::OnMyMobDead"; for(.@i = 0; .@i<5; ++.@i) { monster "force_1-2",rand(162,184),rand(122,185),"Nightmare Terror",1554,1,"force_08mob#party::OnMyMobDead"; } for(.@i = 0; .@i<6; ++.@i) { monster "force_1-2",rand(162,184),rand(122,185),"Ancient Mummy",1522,1,"force_08mob#party::OnMyMobDead"; } for(.@i = 0; .@i<10; ++.@i) { monster "force_1-2",rand(162,184),rand(122,185),"Skel Prisoner",1479,1,"force_08mob#party::OnMyMobDead"; } for(.@i = 0; .@i<5; ++.@i) { monster "force_1-2",rand(162,184),rand(122,185),"Hunter Fly",1422,1,"force_08mob#party::OnMyMobDead"; } end; OnReset: killmonster "force_1-2","force_08mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_08mob#party::OnMyMobDead") < 1) { donpcevent "arena_p::On09_Start"; donpcevent "Slipslowrun#party::On08_End"; ++$arn_partyc; } end; } force_1-2,133,178,0 script force_09start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_09mob#party::OnEnable"; disablenpc "force_09start#party"; end; } - script force_09mob#party FAKE_NPC,{ OnEnable: monster "force_1-2",86,180,"Elder",1573,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",86,176,"Elder",1573,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",95,183,"Elder",1573,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",94,175,"Elder",1573,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",76,178,"Elder",1573,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",84,179,"Explosion",1532,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",74,181,"Explosion",1532,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",73,176,"Explosion",1532,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",62,178,"Explosion",1532,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",68,177,"Explosion",1532,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",122,177,"Lava Golem",1549,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",112,179,"Lava Golem",1549,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",122,178,"Anolian",1488,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",121,177,"Anolian",1488,1,"force_09mob#party::OnMyMobDead"; monster "force_1-2",122,177,"Anolian",1488,1,"force_09mob#party::OnMyMobDead"; $force_09_pt = 15; end; OnReset: killmonster "force_1-2","force_09mob#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_09mob#party::OnMyMobDead") < 1) { donpcevent "arena_p::On10_Start"; donpcevent "Slipslowrun#party::On09_End"; ++$arn_partyc; } end; } force_1-2,29,178,0 script force_10start#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_10mob-1#party::OnEnable"; disablenpc "force_10start#party"; end; } - script force_10mob-1#party FAKE_NPC,{ OnEnable: switch(rand(1,2)) { case 1: monster "force_1-2",16,179,"Evil Snake Lord",1529,1,"force_10mob-1#party::OnMyMobDead"; break; case 2: monster "force_1-2",24,179,"Dracula",1530,1,"force_10mob-1#party::OnMyMobDead"; break; } end; OnReset: killmonster "force_1-2","force_10mob-1#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_10mob-1#party::OnMyMobDead") < 1) donpcevent "force_10mob-2#party::OnEnable"; end; } - script force_10mob-2#party FAKE_NPC,{ OnEnable: monster "force_1-2",16,179,"Samurai Spector",1542,1,"force_10mob-2#party::OnMyMobDead"; monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead"; monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead"; monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead"; monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead"; monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_10mob-2#party::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-2","force_10mob-2#party::OnMyMobDead") < 1) { donpcevent "arena_p::OnExit"; donpcevent "Slipslowrun#party::On10_End"; $arn_partyc = 0; } end; } force_1-2,59,178,0 script force_exit#party FAKE_NPC,1,1,{ OnTouch: donpcevent "force_exitmob#party::OnEnable"; disablenpc "force_exit#party"; end; } - script force_exitmob#party FAKE_NPC,{ OnEnable: monster "force_1-2",95,177,"Farewell",1393,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"I hate you",1543,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"I like chocolate",1472,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"You like it, huh?",1472,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Sorry",1420,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Tristram II",1562,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"I am hungry",1468,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Bye",1419,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Take care",1394,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Sexy Body",1578,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Pressure",1471,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Take it easy",1491,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Are you gonna hurt me?",1555,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Merchant",1428,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Ms. Kim",1472,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Martial Art",1472,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Part-timer",1420,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Boss",1562,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Old Yellow Box",1474,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Bat",1419,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Extra",1394,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Milk Merchant",1578,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Darling",1471,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Oh noes!",1491,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"I am not a Wraith",1566,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Mom Wraith",1566,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Dad Wraith",1566,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Book[3]",1478,1,"force_exitmob#party::OnMyMobDead"; monster "force_1-2",95,177,"Exchange Diary",1478,1,"force_exitmob#party::OnMyMobDead"; end; OnReset: killmonster "force_1-2","force_exitmob#party::OnMyMobDead"; end; OnMyMobDead: end; } prt_are_in,181,135,3 script Staff#party-1 1_F_02,{ mes "[Staff]"; mes "You did a good job."; mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; next; if (arena_point == 30000) { mes "[Staff]"; mes "Uh huh!"; mes "You already have enough arena points."; mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; next; } else { ++arena_point; } mes "[Staff]"; mes "Let me guide you outside. I hope you had a good time."; close2; specialeffect(EF_HIT5, AREA, playerattached()); warp "arena_room",100,75; end; } prt_are_in,77,135,3 script Staff#party-2 1_F_02,{ if($arena_minptend < $arena_minptst) { if($arena_secptend < $arena_secptst) { @record_minpt = 60 - $arena_minptst + $arena_minptend -1; @record_secpt = 60 - $arena_secptst + $arena_secptend; } else { @record_minpt = 60 - $arena_minptst + $arena_minptend; @record_secpt = $arena_secptend - $arena_secptst; } } else { if($arena_secptend < $arena_secptst) { @record_minpt = $arena_minptend - $arena_minptst -1; @record_secpt = 60 - $arena_secptst + $arena_secptend; } else { @record_minpt = $arena_minptend - $arena_minptst; @record_secpt = $arena_secptend - $arena_secptst; } } @gappt = (60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt); mes "[Staff]"; mes "Wow, you did a good job~ "; mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?"; mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle.."; next; mes "[Staff]"; mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds."; mes "Congratulations!"; next; mes "[Staff]"; mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000."; next; mes "[Staff]"; mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds."; next; .arn_party = getcharid(CHAR_ID_PARTY); if (@gappt < 0) { mes "[Staff]"; mes "Although you failed to make a new record, I hope you will succeed next time."; next; if (arena_point > 29980) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { arena_point += 40; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } if(getpartyleader(.arn_party,2) == getcharid(CHAR_ID_CHAR)) { donpcevent "#arn_timer_pt::OnStop"; donpcevent "alloff#pt::OnEnable"; donpcevent "Ponox::OnStart"; } specialeffect(EH_HIT5, AREA, playerattached()); donpcevent "cast#pt::OnNomal1"; warp "arena_room",100,75; end; } else { emotion e_omg; mes "[Staff]"; mes "Wow! You have renewed the record!"; mes "What a great job!"; next; if(getpartyleader(.arn_party,2) == getcharid(CHAR_ID_CHAR)) { mes "[Staff]"; mes "You can record you and your party members on ^FF0000the hall of Arena Time Force Battle party ^000000."; mes "When you enter a name, the name will be remained on the top unless someone make a new record."; next; mes "[Staff]"; mes "Please enter a name within 10 letters which can represent you and your party members."; next; switch( select( "Ok.","Let me think." ) ) { case 1: input(.@arnparty$); mes "[Staff]"; mes "You have entered ^3131FF"+.@arnparty$+"^000000. Is it correct?"; next; switch( select( "Yes","No" ) ) { case 1: $top_ptmin = @record_minpt; $top_ptsec = @record_secpt; $arena_pttopn$ = .@arnparty$; donpcevent "Vendigos::OnLineRec_pt"; mes "[Staff]"; mes "Your record has been entered."; next; break; case 2: mes "[Staff]"; mes "Please take your time and think up a nice name."; close; } break; case 2: mes "[Staff]"; mes "Please take your time and think up a nice name."; close; } } if (arena_point > 29900) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { mes "[Staff]"; mes "Let me reward you with some arena points."; mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; next; arena_point += 100; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } if(getpartyleader(.arn_party,2) == getcharid(CHAR_ID_CHAR)) { donpcevent "#arn_timer_pt::OnStop"; donpcevent "alloff#pt::OnEnable"; donpcevent "Ponox::OnStart"; } specialeffect(EF_HIT5, AREA, playerattached()); warp "arena_room",100,75; end; } } - script #arn_timer_pt FAKE_NPC,{ OnEnter: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","This broadcast informs you about the restriction for party arena.",0,0xFFCE00; end; OnTimer3000: mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; end; OnTimer4000: mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; end; OnTimer60000: donpcevent "cast#pt::OnTimeOver2"; donpcevent "arn_warp_pt::OnOut"; donpcevent "#arn_timer_pt::OnStop"; donpcevent "alloff#pt::OnEnable"; donpcevent "Ponox::OnStart"; end; OnStop: stopnpctimer; end; } - script arn_warp_pt FAKE_NPC,{ OnOut: areawarp "prt_are_in",66,143,81,126,"arena_room",100,75; end; } - script cast#pt FAKE_NPC,{ OnTimeOver1: mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; end; OnNomal1: mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; end; OnNomal2: mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; end; OnTimeOver2: mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00; end; } - script alloff#pt FAKE_NPC,{ OnEnable: mapwarp "force_1-2","prt_are_in",126,139,0,0; donpcevent "force_01mob#party::OnReset"; donpcevent "force_02mob#party::OnReset"; donpcevent "force_03mob#party::OnReset"; donpcevent "force_04mob#party::OnReset"; donpcevent "force_05mob#party::OnReset"; donpcevent "force_06mob#party::OnReset"; donpcevent "force_07mob#party::OnReset"; donpcevent "force_08mob#party::OnReset"; donpcevent "force_09mob#party::OnReset"; donpcevent "force_10mob-1#party::OnReset"; donpcevent "force_10mob-2#party::OnReset"; donpcevent "force_exitmob#party::OnReset"; //disablenpc "force_01mob#party"; //disablenpc "force_02mob#party"; //disablenpc "force_03mob#party"; //disablenpc "force_04mob#party"; //disablenpc "force_05mob#party"; //disablenpc "force_06mob#party"; //disablenpc "force_07mob#party"; //disablenpc "force_08mob#party"; //disablenpc "force_09mob#party"; //disablenpc "force_10mob-1#party"; //disablenpc "force_10mob-2#party"; enablenpc "force_01start#party"; enablenpc "force_02start#party"; enablenpc "force_03start#party"; disablenpc "force_04start#party"; disablenpc "force_05start#party"; disablenpc "force_06start#party"; disablenpc "force_07start#party"; disablenpc "force_08start#party"; disablenpc "force_09start#party"; disablenpc "force_10start#party"; disablenpc "force_exit#party"; disablenpc "force_01_00"; disablenpc "force_02_00"; disablenpc "force_03_00"; disablenpc "force_03_05"; disablenpc "force_03_04"; disablenpc "force_04_03"; disablenpc "force_05_03"; disablenpc "force_05_06"; disablenpc "force_06_07"; disablenpc "force_07_08"; disablenpc "force_08_09"; disablenpc "force_09_10"; disablenpc "force_10_09"; disablenpc "force_09_exit"; disablenpc "arena_p"; donpcevent "Slipslowrun#party::OnTimerOff"; disablenpc "Slipslowrun#party"; disablenpc "arn_warp_pt"; $arn_partywait = 0; $arn_partyc = 0; donpcevent "#arn_timer_pt::OnStop"; enablenpc "Slipslowrun#party"; enablenpc "arena_p"; end; OnInit: if(!$top_ptmin && !$top_ptsec) $top_ptmin = 10; end; }