//===== Hercules Script ====================================== //= Izlude Arena Level 60 //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== //= 1.4 //===== Description: ========================================= //= Izlude Battle Arena Level 60 //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Fixed coordinate typo. (bugreport:1663) [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Label standardization. [Euphy] //= 1.4 Script updates. [Euphy] //============================================================ arena_room,38,88,5 script Lv60 Waiting Room 4_F_TELEPORTER,{ end; OnInit: waitingroom "Individual; Level 60 to 79",50,"Lv60 Waiting Room::OnStartArena",1,1000,60,79; enablewaitingroomevent; end; OnStartArena: warpwaitingpc "force_2-1",99,12; donpcevent "arena#60::OnStart"; disablewaitingroomevent; end; OnStart: enablewaitingroomevent; end; } force_2-1,99,20,4 script Minilover#arena 4_F_TELEPORTER,{ end; OnStart: initnpctimer; $arena_min60st = gettime(MINUTE); $arena_sec60st = gettime(SECOND); end; OnTimer3000: mapannounce "force_2-1","Good day, my name is Minilover, the guide of Time Force Battle for lvl 60s!",0; end; OnTimer4000: mapannounce "force_2-1","Remember your right decision will save a lot of your time!",0; end; OnTimer5000: mapannounce "force_2-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 6 minutes from now.",0; end; OnTimer60000: if (getmapusers("force_2-1") == 0) { donpcevent "Minilover#arena::OnFailClearStage"; } mapannounce "force_2-1","Remaining Time : 5 minutes ",0; end; OnTimer120000: if (getmapusers("force_2-1") == 0) { donpcevent "Minilover#arena::OnFailClearStage"; } mapannounce "force_2-1","Remaining Time : 4 minutes ",0; end; OnTimer180000: if (getmapusers("force_2-1") == 0) { donpcevent "Minilover#arena::OnFailClearStage"; } mapannounce "force_2-1","Remaining Time : 3 minutes ",0; end; OnTimer240000: if (getmapusers("force_2-1") == 0) { donpcevent "Minilover#arena::OnFailClearStage"; } mapannounce "force_2-1","Remaining Time : 2 minutes ",0; end; OnTimer300000: if (getmapusers("force_2-1") == 0) { donpcevent "Minilover#arena::OnFailClearStage"; } mapannounce "force_2-1","Remaining Time : 1 minute ",0; end; OnTimer360000: mapannounce "force_2-1","Your time is over. I hope you had a good time~",0; end; OnTimer365000: OnTimer366000: OnTimer367000: OnTimer368000: OnTimer369000: OnTimer370000: OnTimer371000: OnTimer372000: OnTimer373000: OnTimer374000: mapwarp "force_2-1","prt_are_in",126,139,0,0; end; OnTimer375000: mapwarp "force_2-1","prt_are_in",126,139,0,0; donpcevent "Minilover#arena::OnFailClearStage"; end; OnTimerOff: stopnpctimer; end; OnFailClearStage: donpcevent "cast#60::OnTimeOver1"; mapwarp "force_2-1","prt_are_in",126,139,0,0; donpcevent "Minilover#arena::OnTimerOff"; donpcevent "arena#60::OnReset_All"; donpcevent "alloff#60::OnEnable"; donpcevent "Lv60 Waiting Room::OnStart"; end; On01_Start: mapannounce "force_2-1","In order to clear this battle, you must kill at least 5 Goblins while dodging Rotar Zairos!",0; end; On01_End: mapannounce "force_2-1","A door to the north room has opened!",0; end; On02_Start: mapannounce "force_2-1","Escape to the north exit from the monsters!",0; end; On02_End: mapannounce "force_2-1","A door to the north room has opened!",0; end; On03_Start: mapannounce "force_2-1","In order to clear this battle, you must kill all Mantises!",0; end; On03_End: mapannounce "force_2-1","Clear! A door to the east room has opened!",0; end; On04_Start: mapannounce "force_2-1","In order to clear this battle, you must kill all non-aggressive monsters while dodging aggressive monsters!",0; end; On04_End: mapannounce "force_2-1","A door to the east room has opened!",0; end; On05_Start: mapannounce "force_2-1","In order to clear this battle, you must kill all monsters except Hydras and Kaphas!",0; end; On05_End: mapannounce "force_2-1","Clear! A door to the south room has opened!",0; end; On06_Start: mapannounce "force_2-1","In order to clear this battle, you must kill all Miyabi Dolls and escape to the south exit!",0; end; On06_End: mapannounce "force_2-1","A door to the south room has opened!",0; end; On07_Start: mapannounce "force_2-1","In order to clear this battle, you must kill all monsters!",0; end; On07_End: mapannounce "force_2-1","Clear! A door to the west room has opened!",0; end; On08_Start: mapannounce "force_2-1","Please escape to the north exit!",0; end; On09_Start: mapannounce "force_2-1","In order to clear this battle, you must defeat a Goblin Leader!",0; end; On09_End: mapannounce "force_2-1","Boss Clear! - North exit has opened. Thank you.",0; end; } - script arena#60 -1,{ OnReset_01: donpcevent "force_01ex#60::OnReset"; donpcevent "force_01mob#60::OnReset"; donpcevent "force_02start#60::OnEnable"; enablenpc "force_01_02#60"; enablenpc "force_02_03#60"; end; OnReset_02: donpcevent "force_02mob#60::OnReset"; donpcevent "force_03start#60::OnEnable"; end; OnReset_03: enablenpc "force_03_04#60"; donpcevent "force_04start#60::OnEnable"; donpcevent "force_03ex#60::OnReset"; end; OnReset_04: enablenpc "force_04_05#60"; donpcevent "force_05start#60::OnEnable"; donpcevent "force_04ex#60::OnReset"; end; OnReset_05: enablenpc "force_05_06#60"; donpcevent "force_06start#60::OnEnable"; donpcevent "force_05ex#60::OnReset"; donpcevent "force_05mob#60::OnReset"; end; OnReset_06: enablenpc "force_06_07#60"; donpcevent "force_07start#60::OnEnable"; donpcevent "force_06ex#60::OnReset"; donpcevent "force_06mob#60::OnReset"; end; OnReset_07: enablenpc "force_07_08#60"; donpcevent "force_08start#60::OnEnable"; end; OnReset_08: donpcevent "force_09start#60::OnEnable"; enablenpc "force_08_09#60"; end; OnReset_09: enablenpc "force_exit#60"; end; OnStart: disablenpc "force_01_02#60"; disablenpc "force_02_03#60"; disablenpc "force_03_04#60"; disablenpc "force_04_05#60"; disablenpc "force_05_06#60"; disablenpc "force_06_07#60"; disablenpc "force_07_08#60"; disablenpc "force_08_09#60"; disablenpc "force_exit#60"; donpcevent "Minilover#arena::OnTimerOff"; donpcevent "force_01mob#60::OnReset"; donpcevent "force_02mob#60::OnReset"; donpcevent "force_03mob#60::OnReset"; donpcevent "force_04mob#60::OnReset"; donpcevent "force_05mob#60::OnReset"; donpcevent "force_06mob#60::OnReset"; donpcevent "force_07mob#60::OnReset"; //donpcevent "force_08mob#60::OnReset"; donpcevent "force_09mob#60::OnReset"; donpcevent "force_01ex#60::OnReset"; donpcevent "force_03ex#60::OnReset"; donpcevent "force_04ex#60::OnReset"; donpcevent "force_05ex#60::OnReset"; donpcevent "force_06ex#60::OnReset"; //donpcevent "force_08ex#60::OnReset"; donpcevent "force_09ex#60::OnReset"; enablenpc "force_08_01#60"; donpcevent "force_01start#60::OnEnable"; donpcevent "Minilover#arena::OnStart"; end; OnReset_All: donpcevent "force_01mob#60::OnReset"; donpcevent "force_02mob#60::OnReset"; donpcevent "force_03mob#60::OnReset"; donpcevent "force_04mob#60::OnReset"; donpcevent "force_05mob#60::OnReset"; donpcevent "force_06mob#60::OnReset"; donpcevent "force_07mob#60::OnReset"; //donpcevent "force_08mob#60::OnReset"; donpcevent "force_09mob#60::OnReset"; donpcevent "force_01ex#60::OnReset"; donpcevent "force_03ex#60::OnReset"; donpcevent "force_04ex#60::OnReset"; donpcevent "force_05ex#60::OnReset"; donpcevent "force_06ex#60::OnReset"; //donpcevent "force_08ex#60::OnReset"; donpcevent "force_09ex#60::OnReset"; end; } force_2-1,62,26,1 script force_08_01#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On01_Start"; warp "force_2-1",40,26; end; } force_2-1,25,44,1 script force_01_02#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On02_Start"; warp "force_2-1",25,69; end; } force_2-1,25,134,1 script force_02_03#60 WARPNPC,1,1,{ OnTouch: donpcevent "arena#60::OnReset_02"; donpcevent "Minilover#arena::On03_Start"; warp "force_2-1",25,159; end; } force_2-1,44,174,1 script force_03_04#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On04_Start"; warp "force_2-1",69,174; end; } force_2-1,134,174,1 script force_04_05#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On05_Start"; warp "force_2-1",159,174; end; } force_2-1,174,155,1 script force_05_06#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On06_Start"; warp "force_2-1",174,130; end; } force_2-1,174,65,1 script force_06_07#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On07_Start"; warp "force_2-1",174,40; end; } force_2-1,155,26,1 script force_07_08#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On08_Start"; warp "force_2-1",132,26; enablenpc "force_08_09#60"; end; } force_2-1,99,54,1 script force_08_09#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::On09_Start"; warp "force_2-1",99,82; end; } force_2-1,99,124,1 script force_exit#60 WARPNPC,1,1,{ OnTouch: donpcevent "Minilover#arena::OnTimerOff"; donpcevent "#arn_timer_60::OnEnable"; mapwarp "force_2-1","prt_are_in",22,139,0,0; end; } - script force_01start#60 -1,{ OnEnable: donpcevent "force_01mob#60::OnEnable"; end; } - script force_01ex#60 -1,{ OnReset: killmonster "force_2-1","force_01ex#60::OnMyMobDead"; end; OnEnable: monster "force_2-1",25,25,"Rotar Zairo",1392,1,"force_01ex#60::OnMyMobDead"; end; OnMyMobDead: end; } - script force_01mob#60 -1,{ OnReset: killmonster "force_2-1","force_01mob#60::OnMyMobDead"; end; OnEnable: donpcevent "force_01ex#60::OnEnable"; monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",21,26,"Goblin",1534,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",25,24,"Goblin",1534,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",25,9,"Goblin",1536,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",28,15,"Goblin Archer",1577,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",12,33,"Goblin",1536,1,"force_01mob#60::OnMyMobDead"; monster "force_2-1",24,20,"Goblin",1535,1,"force_01mob#60::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_2-1","force_01mob#60::OnMyMobDead") < 6) { donpcevent "Minilover#arena::On01_End"; donpcevent "arena#60::OnReset_01"; } end; } - script force_02start#60 -1,{ OnEnable: donpcevent "force_02mob#60::OnEnable"; end; } - script force_02mob#60 -1,{ OnReset: killmonster "force_2-1","force_02mob#60::OnMyMobDead"; end; OnEnable: monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",23,76,"Requiem",1468,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",27,76,"Requiem",1468,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",25,86,"Requiem",1468,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",26,86,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,79,"Zerom",1470,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",23,87,"Zerom",1470,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,99,"Zerom",1470,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",23,112,"Zerom",1470,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead"; monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead"; end; OnMyMobDead: end; } - script force_03start#60 -1,{ OnEnable: donpcevent "force_03mob#60::OnEnable"; end; } - script force_03ex#60 -1,{ OnReset: killmonster "force_2-1","force_03ex#60::OnMyMobDead"; end; OnEnable: monster "force_2-1",26,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",21,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",31,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",26,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",21,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",31,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",19,174,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",26,161,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",13,173,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead"; monster "force_2-1",38,173,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead"; end; OnMyMobDead: end; } - script force_03mob#60 -1,{ OnEnable: donpcevent "force_03ex#60::OnEnable"; monster "force_2-1",23,174,"Mantis",1457,1,"force_03mob#60::OnMyMobDead"; monster "force_2-1",18,173,"Mantis",1457,1,"force_03mob#60::OnMyMobDead"; monster "force_2-1",33,173,"Mantis",1457,1,"force_03mob#60::OnMyMobDead"; monster "force_2-1",26,181,"Mantis",1457,1,"force_03mob#60::OnMyMobDead"; end; OnReset: killmonster "force_2-1","force_mob01#60::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_2-1","force_03mob#60::OnMyMobDead") < 1) { donpcevent "Minilover#arena::On03_End"; donpcevent "arena#60::OnReset_03"; } end; } - script force_04start#60 -1,{ OnEnable: donpcevent "force_04mob#60::OnEnable"; end; } - script force_04ex#60 -1,{ OnReset: killmonster "force_2-1","force_04ex#60::OnMyMobDead"; end; OnEnable: monster "force_2-1",84,177,"Sasquatch",1442,1,"force_04ex#60::OnMyMobDead"; monster "force_2-1",125,170,"Sasquatch",1442,1,"force_04ex#60::OnMyMobDead"; monster "force_2-1",109,172,"Baby Leopard",1524,1,"force_04ex#60::OnMyMobDead"; monster "force_2-1",121,172,"Baby Leopard",1524,1,"force_04ex#60::OnMyMobDead"; monster "force_2-1",104,173,"Chepet",1444,1,"force_04ex#60::OnMyMobDead"; monster "force_2-1",75,174,"Dokebi",1491,1,"force_04ex#60::OnMyMobDead"; monster "force_2-1",102,176,"Dokebi",1491,1,"force_04ex#60::OnMyMobDead"; end; OnMyMobDead: end; } - script force_04mob#60 -1,{ OnReset: killmonster "force_2-1","force_04mob#60::OnMyMobDead"; end; OnEnable: donpcevent "force_04ex#60::OnEnable"; monster "force_2-1",79,174,"Golem",1540,1,"force_04mob#60::OnMyMobDead"; monster "force_2-1",131,178,"Marse",1551,1,"force_04mob#60::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_2-1","force_04mob#60::OnMyMobDead") < 1) { donpcevent "force_04ex#60::OnReset"; donpcevent "Minilover#arena::On04_End"; donpcevent "arena#60::OnReset_04"; } end; } - script force_05start#60 -1,{ OnEnable: donpcevent "force_05mob#60::OnEnable"; end; } - script force_05ex#60 -1,{ OnReset: killmonster "force_2-1","force_05ex#60::OnMyMobDead"; end; OnSummonMob_05: monster "force_2-1",168,177,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",170,179,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",177,179,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",179,178,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",179,170,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",177,168,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",170,168,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",173,174,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",174,174,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",173,173,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",174,173,"Hydra",1579,1,"force_05ex#60::OnMyMobDead"; monster "force_2-1",173,181,"Kapha",1543,1,"force_05ex#60::OnMyMobDead"; end; OnMyMobDead: end; } - script force_05mob#60 -1,{ OnReset: killmonster "force_2-1","force_05mob#60::OnMyMobDead"; end; OnEnable: donpcevent "force_05ex#60::OnSummonMob_05"; monster "force_2-1",163,173,"Drainliar",1434,1,"force_05mob#60::OnMyMobDead"; monster "force_2-1",173,173,"Myst",1553,1,"force_05mob#60::OnMyMobDead"; monster "force_2-1",181,173,"Orc Skeleton",1462,1,"force_05mob#60::OnMyMobDead"; monster "force_2-1",171,177,"Orc Skeleton",1462,1,"force_05mob#60::OnMyMobDead"; monster "force_2-1",173,181,"Raggler",1445,1,"force_05mob#60::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_2-1","force_05mob#60::OnMyMobDead") < 1) { donpcevent "Minilover#arena::On05_End"; donpcevent "arena#60::OnReset_05"; } end; } - script force_06start#60 -1,{ OnEnable: donpcevent "force_06mob#60::OnEnable"; end; } - script force_06ex#60 -1,{ OnReset: killmonster "force_2-1","force_06ex#60::OnMyMobDead"; end; OnEnable: monster "force_2-1",169,130,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,130,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,125,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,125,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,120,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,120,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,115,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,115,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,110,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,110,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,105,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,105,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,100,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,100,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,95,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,95,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,90,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,90,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,85,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,85,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,80,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,80,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",169,75,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; monster "force_2-1",178,75,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead"; end; OnSubOn: switch(rand(1,3)) { case 1: monster "force_2-1",rand(170,177),rand(70,120),"Sidewinder",1424,1,"force_06ex#60::OnMyMobDead"; break; case 2: monster "force_2-1",rand(170,177),rand(70,120),"Hermit Plant",1565,1,"force_06ex#60::OnMyMobDead"; break; case 3: monster "force_2-1",rand(170,177),rand(70,120),"Cruiser",1443,1,"force_06ex#60::OnMyMobDead"; break; } end; OnMyMobDead: end; } - script force_06mob#60 -1,{ OnReset: killmonster "force_2-1","force_06mob#60::OnMyMobDead"; end; OnEnable: donpcevent "force_06ex#60::OnEnable"; monster "force_2-1",174,100,"Miyabi Doll",1552,1,"force_06mob#60::OnMyMobDead"; monster "force_2-1",174,80,"Miyabi Doll",1552,1,"force_06mob#60::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_2-1","force_06mob#60::OnMyMobDead") < 1) { donpcevent "Minilover#arena::On06_End"; donpcevent "arena#60::OnReset_06"; } else donpcevent "force_06ex#60::OnSubOn"; end; } - script force_07start#60 -1,{ OnEnable: donpcevent "force_07mob#60::OnEnable"; end; } - script force_07mob#60 -1,{ OnReset: killmonster "force_2-1","force_07mob#60::OnMyMobDead"; end; OnEnable: monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMyMobDead"; monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMyMobDead"; monster "force_2-1",175,25,"Myst",1553,1,"force_07mob#60::OnMyMobDead"; monster "force_2-1",179,25,"Isis",1421,1,"force_07mob#60::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_2-1","force_07mob#60::OnMyMobDead") < 1) { donpcevent "Minilover#arena::On07_End"; donpcevent "arena#60::OnReset_07"; } end; } - script force_08start#60 -1,{ OnEnable: donpcevent "force_08ex#60::OnEnable"; end; } - script force_08ex#60 -1,{ OnEnable: donpcevent "arena#60::OnReset_08"; end; } - script force_09start#60 -1,{ OnEnable: donpcevent "force_09mob#60::OnEnable"; end; } - script force_09ex#60 -1,{ OnReset: killmonster "force_2-1","force_09ex#60::OnMyMobDead"; end; OnSummonMob_09: monster "force_2-1",90,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",92,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",99,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",105,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",91,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",91,104,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",91,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",91,96,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",91,92,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",95,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",99,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",100,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",104,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",108,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",108,104,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",108,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",108,96,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",108,92,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",104,102,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",196,102,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",114,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",121,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",85,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",78,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",96,118,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; monster "force_2-1",103,118,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead"; end; OnMyMobDead: end; } - script force_09mob#60 -1,{ OnEnable: donpcevent "force_09ex#60::OnSummonMob_09"; monster "force_2-1",99,99,"Goblin Leader",1539,1,"force_09mob#60::OnMyMobDead"; end; OnReset: killmonster "force_2-1","force_09mob#60::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_2-1","force_09mob#60::OnMyMobDead") < 1) { donpcevent "Minilover#arena::On09_End"; donpcevent "arena#60::OnReset_09"; donpcevent "arena#60::OnReset_All"; $arena_min60end = gettime(MINUTE); $arena_sec60end = gettime(SECOND); } end; } prt_are_in,129,135,3 script Staff#60-1 1_F_02,{ mes "[Staff]"; mes "You did a good job."; mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; next; if (arena_point == 30000) { mes "[Staff]"; mes "Uh huh!"; mes "You already have enough arena points."; mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; next; } else { ++arena_point; } mes "[Staff]"; mes "Let me guide you outside. I hope you had a good time."; close2; specialeffect2 EF_EXIT; warp "arena_room",100,75; end; } prt_are_in,25,135,3 script Staff#60-2 1_F_02,{ if($arena_min60end < $arena_min60st) { if($arena_sec60end < $arena_sec60st) { @record_min60 = 60 - $arena_min60st + $arena_min60end -1; @record_sec60 = 60 - $arena_sec60st + $arena_sec60end; } else { @record_min60 = 60 - $arena_min60st + $arena_min60end; @record_sec60 = $arena_sec60end - $arena_sec60st; } } else { if($arena_sec60end < $arena_sec60st) { @record_min60 = $arena_min60end - $arena_min60st -1; @record_sec60 = 60 - $arena_sec60st + $arena_sec60end; } else { @record_min60 = $arena_min60end - $arena_min60st; @record_sec60 = $arena_sec60end - $arena_sec60st; } } @gap60 = (60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60); mes "[Staff]"; mes "Wow, you did a good job~ "; mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; next; mes "[Staff]"; mes "is "+@record_min60+"minutes "+@record_sec60+"seconds."; mes "Congratulations!"; next; mes "[Staff]"; mes "The fastest player among people who cleared Lv60 arena time force battle is ^3131FF"+$arena_60topn$+"^000000."; next; mes "[Staff]"; mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds."; next; if (@gap60 < 0) { mes "[Staff]"; mes "Although you failed to make a new record, I hope you will succeed next time."; next; if (arena_point > 29980) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { arena_point += 20; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect2 EF_EXIT; donpcevent "cast#60::OnNomal1"; warp "arena_room",100,75; donpcevent "#arn_timer_60::OnStop"; donpcevent "alloff#60::OnEnable"; donpcevent "Lv60 Waiting Room::OnStart"; end; } else { emotion e_omg; mes "[Staff]"; mes "Wow! You have renewed the record!"; mes "What a great job!"; next; mes "[Staff]"; mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(0)+"^000000."; $top_60min = @record_min60; $top_60sec = @record_sec60; $arena_60topn$ = strcharinfo(0); donpcevent "Vendigos::OnLineRec_60"; next; if (arena_point > 29950) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { mes "[Staff]"; mes "Let me reward you with some arena points."; mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; next; arena_point += 50; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect2 EF_HIT5; donpcevent "cast#60::OnNomal2"; warp "arena_room",100,75; donpcevent "#arn_timer_60::OnStop"; donpcevent "alloff#60::OnEnable"; donpcevent "Lv60 Waiting Room::OnStart"; end; } } - script #arn_timer_60 -1,{ OnEnable: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 60s.",0,0xFFCE00; end; OnTimer3000: mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; end; OnTimer4000: mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; end; OnTimer60000: donpcevent "cast#60::OnTimeOver2"; donpcevent "arn_warp_60::OnOut"; donpcevent "#arn_timer_60::OnStop"; donpcevent "alloff#60::OnEnable"; donpcevent "Lv60 Waiting Room::OnStart"; end; OnStop: stopnpctimer; end; } - script arn_warp_60 -1,{ OnOut: areawarp "prt_are_in",14,143,29,126,"arena_room",100,75; end; } - script cast#60 -1,{ OnTimeOver1: mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; end; OnNomal1: mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; end; OnNomal2: mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; end; OnTimeOver2: mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00; end; } - script alloff#60 -1,{ OnEnable: mapwarp "force_2-1","prt_are_in",126,139,0,0; donpcevent "force_01mob#60::OnReset"; donpcevent "force_02mob#60::OnReset"; donpcevent "force_03mob#60::OnReset"; donpcevent "force_04mob#60::OnReset"; donpcevent "force_05mob#60::OnReset"; donpcevent "force_06mob#60::OnReset"; donpcevent "force_07mob#60::OnReset"; //donpcevent "force_08mob#60::OnReset"; donpcevent "force_09mob#60::OnReset"; donpcevent "force_01ex#60::OnReset"; donpcevent "force_03ex#60::OnReset"; donpcevent "force_04ex#60::OnReset"; donpcevent "force_05ex#60::OnReset"; donpcevent "force_06ex#60::OnReset"; //donpcevent "force_08ex#60::OnReset"; donpcevent "force_09ex#60::OnReset"; donpcevent "Minilover#arena::OnTimerOff"; disablenpc "Minilover#arena"; disablenpc "force_01_02#60"; disablenpc "force_02_03#60"; disablenpc "force_03_04#60"; disablenpc "force_04_05#60"; disablenpc "force_05_06#60"; disablenpc "force_06_07#60"; disablenpc "force_07_08#60"; disablenpc "force_08_09#60"; disablenpc "force_exit#60"; disablenpc "arena#60"; donpcevent "#arn_timer_60::OnStop"; enablenpc "Minilover#arena"; enablenpc "arena#60"; end; OnInit: if(!$top_60min && !$top_60sec) $top_60min = 6; end; }