//===== Athena Script ===================================== //= Bullet Merchant Tony //===== By ================================================ //= Paradox924X //===== Version =========================================== //= 1.5 - Replaced @input with .@input //= 1.4 - Fixed item id for Lightning Sphere from the id for a Lightning Sphere Pack //= 1.3 - Minor Optimizations //= 1.2 - Majorly reduced script length by using a function //= 1.1 - Minor Optimizations //= 1.0 - First Release //===== Compatible With =================================== //= eAthena //===== Description ======================================= //= A simple bullet trader. //===== Comments ========================================== //= Converted from Aegis Script. //========================================================= que_ng.gat,187,156,3 script Bullet Merchant Tony 86,{ if (BaseJob == JOB_GUNSLINGER) { mes "[Tony]"; mes "I'm Bullet-tooth Tony!"; mes "Whenever your out of bullets,"; mes "Visit me!!!"; next; mes "[Tony]"; mes "Now~! Friend~Companion~ Buddy~"; mes "What do you need?!"; mes "Choose anything~!"; mes "And pay money~!"; next; switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) { case 1: callfunc "Bullet_Trade",937,10,13205; case 2: callfunc "Bullet_Trade",7097,2,13203; case 3: callfunc "Bullet_Trade",7053,3,13204; case 4: callfunc "Bullet_Trade",1024,5,13206; case 5: callfunc "Bullet_Trade",7054,2,13207; case 6: mes "[Tony]"; mes "Mmm~ Okay~"; mes "Please visit again~"; mes "I, Bullet-tooth Tony,"; mes "Will always be here~!!!"; close; } } else { mes "[Tony]"; mes "I'm a trader who supplies"; mes "Gunslingers with trade items."; mes "I am called Bullet-tooth Tony."; next; mes "[Tony]"; mes "I don't think you are a Gunslinger"; mes "So just look around"; mes "and go."; close; } } function script Bullet_Trade { mes "[Tony]"; mes "Input the amount you wish to purchase."; next; mes "[Tony]"; mes "We trade 30 "+getitemname(getarg(2))+"s for"; mes "1 Phracon,"; mes "1 Emveretarcon,"; mes "and "+getarg(1)+" "+getitemname(getarg(0))+"."; next; mes "[Tony]"; mes "The maximum number you can trade is 500."; mes "If you want to cancel, input 0."; next; input .@input; set @tony,.@input; set @tony1,.@input; set @tony2,.@input * getarg(1); if (.@input < 1 || .@input > 500) { mes "[Tony]"; mes "Invalid Amount!"; mes "Enter again~!"; close; } else if ((countitem(1010) >= @tony) && (countitem(1011) >= @tony1) && (countitem(getarg(0)) >= @tony2)) { if (checkweight(getarg(2),.@input * 30) == 0) { mes "[Tony]"; mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space."; close; } else { mes "[Tony]"; mes "Oh~ Good!"; mes "Trade number checked!"; mes "I'll trade immediately."; delitem 1010,@tony; delitem 1011,@tony1; delitem getarg(0),@tony2; getitem getarg(2),.@input * 30; close; } } else { mes "[Tony]"; mes "Tsk Tsk~"; mes "You do not have"; mes "enough items for the"; mes "items you want to trade."; mes "Prepare again and come back."; close; } }