//===== eAthena Script ======================================= //= Global Job Function //===== By: ================================================== //= massdriller //===== Current Version: ===================================== //= 0.2 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= Optimised scripts by moving all their checkers here. //===== Additional Comments: ================================= //= For 2-1 Jobs //= 0.2 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //============================================================ //Assasin Check function script Ass_check { if(BaseJob==Job_Assassin) goto L_JobSin; mes "[Angry looking man]"; if(baseClass == Job_Swordman) goto L_JobSwo; if(baseClass == Job_Mage) goto L_JobMag; if(baseClass == Job_Archer) goto L_JobArch; if(baseClass == Job_Acolyte) goto L_JobAco; if(baseClass == Job_Merchant) goto L_JobMerc; if(baseClass == Job_Thief) goto L_JobOther; L_JobNov: mes "....HEY Novice!!! GET out of here now!! I won't be held responsible if anything bad happens to you......."; emotion 0; close; L_JobSwo: mes "....What are you doing here???"; emotion 1; next; mes "[Angry looking man]"; mes "Doing what you're ordered to do eh?........ You guys are nothing more than dogs that listen to their owners............."; emotion 32; close; L_JobMag: mes "...What's a mage like you doing here? You should be paying more attention to your training....."; emotion 20; close; L_JobArch: mes "Uh.... you're one of those people with bows right? Sorry but there are no cute pets here for u to kill.........."; emotion 4; next; mes "[Angry looking man]"; mes "Wait...... You're not here to create trouble eh!!? ....LEAVE AT ONCE!!"; emotion 0; close; L_JobAco: mes "...Oh God's little helper..... What are you doing down in a dreadful place like this?"; mes "Trust me, you're not going to find any salvation here........ why don't you just run along ok?........"; emotion 20; close; L_JobMerc: mes ".... What the??? Do you have any idea where you are??...... GREEDY SCAMMERS like you are not welcome here!!"; emotion 29; close; L_JobOther: mes ".... Hmm.... although you're not an Assassin or Thief... I have to say I like your sense of style."; close; L_JobSin: mes "[Assassin Huey]"; mes "Oohh, its you. You're...." + strcharinfo(0) + " right?"; next; mes "[Assassin Huey]"; mes "Too bad there's nothing to do right now. You should go train more. Bye."; close; } //Blacksmith Check function script Bla_check { if (BaseJob == 0) goto L_Nov; if (baseClass == Job_Swordman) goto L_Sword; if (baseClass == Job_Acolyte) goto L_Aco; if (baseClass == Job_Thief) goto L_Thief; if (baseClass == Job_Mage) goto L_Wiz; if (baseClass == Job_Archer) goto L_Arc; if (BaseJob == 10) goto L_Black; mes "Only Merchants can become Blacksmiths."; close; L_Nov: if(sex==0) mes "...Hello little lady! If you wish to be a blacksmith, you have to be a merchant first!"; if(sex==1) mes "Hmmm, you look like you wish to be a blacksmith! Sorry, but only merchants can be blacksmiths!."; close; L_Sword: mes "Hello! Come here to order a sword? Sorry, but I have some paperwork to do, so I can't forge anything now."; close; L_Arc: mes "Hmmm, sorry, but we're not hiring anyone that isn't a merchent."; close; L_Wiz: mes "Interested in training? Our guild cannot assist magic users is such matters."; close; L_Aco: mes "Oh! A Holy one...! Do me a favor and bless the sword I'm crafting!"; close; L_Thief: mes "Sorry, but this is more of a office, so there's nothing worth money. We CAN do knife forges though."; close; L_Black: mes "Hey! Been a while, running a errand for Christopher? I feel like my hammer is getting rusty after all this office work."; close; } //Hunter Check function script Hun_check { if(BaseJob==Job_Hunter) goto L_Hunt; if(baseClass == Job_Archer) goto L_Other; if(baseClass == Job_Swordman) goto L_Swo; if(baseClass == Job_Mage) goto L_Mage; if(baseClass == Job_Thief) goto L_Thf; if(baseClass == Job_Acolyte) goto L_Aco; if(baseClass == Job_Merchant) goto L_Merc; L_Nov: mes "[Hunter Sharon]"; mes "What's a novice like you doing here? Leave, we have nothing for you."; emotion 1; close; L_Swo: mes "[Hunter Sharon]"; mes "A follower of the way of the blade! We have nothing for you here so please leave."; close; L_Mage: mes "[Hunter Sharon]"; mes "Hello mage type person. If you have no business here, please leave,"; close; L_Aco: mes "[Hunter Sharon]"; mes "Good day, religious zealot! It's nice to meet you and all, but you have no buisiness here."; close; L_Merc: mes "[Hunter Sharon]"; mes "Hey, how's buisiness? Perhaps if you want to sell something, go back to town."; close; L_Thf: mes "[Hunter Sharon]"; mes "Eeep! There's nothing to steal here!! Leave us alone..... go rob an old lady or something......"; emotion 23; close; L_Hunt: mes "[Hunter Sharon]"; mes "What up! "+strcharinfo(0)+" Why did you come back? Falcon run away or something? Te hehe."; emotion 18; next; mes "[Hunter Sharon]"; mes "I hope you didn't think you could get free stuff from us just because your part of our guild now......"; close; L_Other: mes "[Hunter Sharon]"; mes "What are YOU doing here? Did you come to do a little song and dance... ke.. keke....kekekeHahahahhaha!!!"; emotion 18; close; } //Knight Check function script Kni_check { if(BaseJob != Job_Swordman) goto L_NotSwo; mes "Well then, first fill out this application form...."; next; mes "...(you fill out the form and hand it back)..."; next; mes "[Chivalry Captain Herman]"; if(JobLevel < 40) goto L_NotLvl; mes "Impressive. You have the job qualifications to become a knight..., however you will need much more than that to actually become one."; next; return; L_NotLvl: mes "Hmm...it looks like you have not reached Job Level 40 yet. Please come back when you do. I shall be waiting here."; close; L_NotSwo: if(BaseJob == Job_Knight) goto sL_JobKni; if(BaseJob == Job_Novice) goto sL_JobNov; sL_JobOther: mes "I'm sorry but only Swordsmen can become Knights."; close; sL_JobKni: mes "...(sighs)...what are you doing here WASTING my time?? GO FORTH!!, and continue protecting Rune Midgard my young Knight."; emotion 32; close; sL_JobNov: mes "Hahahaha!! You have no job experience what so ever and yet you stumble in here asking to be a knight. Hahahaha!!"; emotion 18; next; mes "[Chivalry Captain Herman]"; mes "You must first become a Swordsman before even thinking about becoming a Knight. Now scurry along little novice. Hahahahaha!!!"; close; } //Priest Check function script Pri_check { if (BaseJob == Job_Novice) goto L_Novice; if (BaseJob == Job_Priest) goto L_Priest; mes "May God bless you my child."; next; mes "[Father Thomas]"; mes "Please feel free to rest, the church is the safest place in this world."; next; mes "[Father Thomas]"; mes "I hope God will bless you."; return; L_Novice: mes "May God bless you, child. This is the Prontera Church. What are you here for?"; next; menu "I want to become an Acolyte.",M_0a, "I want to become a ^5533FFPriest^000000.",M_0b, "I'm just walking around.",M_0End; M_0a: mes "[Father Thomas]"; mes "Haha.. so you want to become an Acolyte eh? To apply to become an Acolyte, please go to the room opposite of here."; close; M_0b: mes "[Father Thomas]"; mes "Haha...in order to become a priest you must first become an Acolyte. To become an Acolyte, go to the room opposite of here."; close; M_0End: mes "[Father Thomas]"; mes "Please feel free to rest here. The church is a sanctuary for all those, who seek to escape the outside world."; next; mes "[Father Thomas]"; mes "May God be with you in your thoughts and prayers."; close; L_Priest: mes "God bless you, child. You are here again because you listened to God's orders."; next; mes "[Father Thomas]"; mes "I don't know if God's sons and daughters are going on the path of light or the path of darkness... I can only pray for the best."; next; mes "[Father Thomas]"; mes "So why are you here today?"; next; menu "I just wanted to see how you were.",M_1a, "I'm here to help the Acolytes.",M_1b, "Life is really hard... I was wondering if you could help.",M_1End; M_1a: mes "[Father Thomas]"; mes "Oh, well I'm fine thank you. Please send my regards to all of the other Priests, and Priestess."; next; mes "[Father Thomas]"; mes "We, the ones who follow the devine path, are here for one reason.... to obey Gods orders."; mes "If you come across anyone who needs help, please remember to assist them in any way you can..."; close; M_1b: mes "[Father Thomas]"; mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it."; emotion 5; next; mes "[Father Thomas]"; mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training "; next; mes "[Father Thomas]"; mes "In order to go in and help you'll need a ^5533FFROSARY^000000."; mes "There will be 3 trials for the Acolyte to face, but in only 2 of them will your assistance be needed."; next; mes "[Father Thomas]"; mes "Are you prepared to help?"; next; menu "Yes, i will help them with all my might.",sM_1a, "I will come back later.",sM_1End; sM_1a: if (countitem(2608) < 1) goto sL_NoRosary; mes "[Father Thomas]"; mes "Very well then. I will send you to an Acolyte in just a moment."; next; mes "[Father Thomas]"; mes "I hope you will also take this opportunity to teach them what it means to be a good Priest."; next; if((getareausers("job_prist.gat", 8, 34, 39,109)) == 1) warp "job_prist.gat", 24, 44; if((getareausers("job_prist.gat", 160, 14, 175, 178)) == 1) warp "job_prist.gat", 98, 40; if((getareausers("job_prist.gat", 90, 34, 105,105)) == 1) warp "job_prist.gat", 168, 17; mes "[Father Thomas]"; mes "Hmm........ wait a minute..... let me check my list.... Either no one is taking the test right now, or another Priest is already helping out."; mes "In any case please check with me again later."; close; sL_NoRosary: mes "[Father Thomas]"; mes "Hmm... it doesn't look like you have a ^5533FFROSARY^000000 with you."; next; mes "[Father Thomas]"; mes "If you want to help the Acolytes, you must first get a ^5533FFROSARY^000000."; mes "Please come back when you have one."; close; sM_1End: mes "[Father Thomas]"; mes "Oh, alright. Just remember to bring a ^5533FFFROSARY^000000 when you come back."; close; M_1End: mes "[Father Thomas]"; mes "Keep up the good work. I will ask God to ease your pain."; next; mes "[Father Thomas]"; mes "God, one of your children is suffering. Please use your powers, to heal the wounds on this battered body....."; next; mes "[Father Thomas]"; mes "Please look after us, so that under any condition we will be able to think clearly and maintain our faith"; percentheal 100,100; next; mes "[Father Thomas]"; mes "You should be feeling better now. Please stay on the path to rightousness and may God bless you."; close; } //Wizard Checker 1 function script Wiz1_check { if(baseClass == Job_Mage) goto L_Magic; if(baseClass == Job_Acolyte) goto L_Holy; L_Other: mes "[Dog]"; mes "Sheesh....... Why would someone who can't even cast a single spell come all the way up here???"; next; mes "[Dog]"; mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics...."; emotion 32; next; mes "[Dog]"; mes "~WOOF~ Get lost! I don't have time for people like you!!"; emotion 27; close; L_Holy: mes "[Dog]"; mes "Eeek! What's a holy type person doing up here? I thought you people didn't like magic...."; mes "You religious types are always calling it the 'dark arts'......... ooooh scary!!!...... ~grrr!~WOOF!~"; close; L_Magic: mes "[Dog]"; mes "Ah! High level magic users, welcome. It's always nice to see experienced magic users around here."; mes "Actually it's nice to see them anywhere! ~Woof!~"; close; } function script Wiz2_check { if(BaseJob == Job_Wizard) goto L_Wizard; if(BaseJob == Job_Novice) goto L_Novice; L_Other: mes "Hmm? What brings you all the way up here? If you have nothing to do here, please leave."; mes "This place is for wizards only. =P"; next; mes "[Catherine Medichi]"; mes "Try not to fall as you go back down...."; close; L_Novice: mes "Awwww, a little novice! How cute! This place is for Wizards only though."; emotion 14; next; mes "[Catherine Medichi]"; mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you."; close; L_Wizard: mes "What do you need fellow Wizard? If it's nothing, please leave..."; next; mes "[Catherine Medichi]"; if(sex==1) mes "... Of course, if your here to ask me out... (*giggles*)...."; if(sex==0) mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD"; emotion 3; close; }