//===== eAthena Script ======================================= //= Acolyte Job Quest //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= v1.0 Fully working. //= v1.1 Added function calls for Priest Quest. //= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus] //= v1.2a Added instant job change for High Novice [Lupus] //= v1.3 Added Baby Class support [Lupus] //= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] //= 1.5 Now saves/restores all quest skills [Lupus] //============================================================ // -- Father Mareusis -- prt_church.gat,184,41,4 script Father Mareusis 60,{ callfunc "F_ToHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"Father Mareusis"; mes "[Father Mareusis]"; if(BaseJob==Job_Novice && job_acolyte_q > 0) goto L_Check; mes "What is it you are looking for?"; next; menu "Father, I want to become an Acolyte.",M_0,"The Requirements.",M_1,"I'm just looking around that's all",M_End; close; M_0: mes "[Father Mareusis]"; callfunc "Aco_check"; mes "Do you truly wish to become a servant of God?"; next; menu "Yes, Father, I do.",sM_0,"Nope, I lied.",sM_1; close; sM_0: mes "[Father Mareusis]"; mes "Good. I accept your will to become an Acolyte."; mes "You understand that you need to do penance before you become a servant of God, don't you?"; next; mes "[Father Mareusis]"; mes "Well then, here is your Divine Quest....."; next; mes "[Father Mareusis]"; set job_acolyte_q, rand(1,3); if(job_acolyte_q == 2) goto sR_2; if(job_acolyte_q == 3) goto sR_3; sR_1: mes "Please visit ^0000ffFather Rubalkabara^000000, a member of the Prontera Parish and report back here."; mes "He has been Practicing Asceticism near the ^0000ffSt. Capitolina Abbey, 1 map North, and 2 maps East of Prontera City.^000000."; goto sL_End; sR_2: mes "Please Visit ^0000ffMother Marthilda^000000 and report back here."; mes "She has been Practicing Asceticism in the ^0000ffSograt Desert, one map north from the town of Morroc^000000. Morroc is SouthWest from Prontera."; goto sL_End; sR_3: mes "Please Visit ^0000ffFather Yosuke^000000 and report back here."; mes "He has been Practicing Asceticism on ^0000ffa very small island 2 maps West, and 1 map North, of Prontera City.^000000."; sL_End: next; mes "[Father Mareusis]"; mes "May the Grace of God enlighten your path."; close; sM_1: mes "[Father Mareusis]"; mes "Lying is a sin my child!"; mes "Please come back when you are ready"; emotion e_swt2; close; M_1: mes "[Father Mareusis]"; if(BaseJob == Job_Acolyte) goto M1b; if(BaseJob != Job_Novice) goto M1a; mes "So you wish to become an Acolyte do you?"; mes "Here are the two requirements you must fullfill first in order to do so."; next; mes "[Father Mareusis]"; mes "First of all, you have to reach ^0000ffnovice job Level 9^000000 and learn the ^0000ffBasic Skills^000000 that come with it."; next; mes "[Father Mareusis]"; mes "Secondly, you have to embark on a Divine Quest!!"; next; mes "[Father Mareusis]"; mes "You'll will become an Acolyte in no time if, from the bottom of your heart, you are truly eager to become a servant of God."; close; M1a: mes "You have already devoted your life to another profession...."; close; M1b: mes "You have already devoted your life to the lord my child. Please go with God's blessing."; close; M_End: mes "[Father Mareusis]"; mes "I see. I pray for your salvation."; close; L_Check: mes "Oh, You've come back. Let me check to see if you are ready to serve God... Let's see..."; next; mes "[Father Mareusis]"; if(job_acolyte_q < 4) goto sL_NotRdy; if(SkillPoint > 0) goto sL_Skpoint; mes "Your prayers have been answered my child. That which has been asked of you has been fullfilled!!."; next; mes "[Father Mareusis]"; mes "With the powers vested in me I hearby make you, ^0000ff"+strcharinfo(0)+"^000000, an Acolyte!!!"; next; mes "(whispers a prayer)"; next; callfunc "Job_Change",Job_Acolyte; callfunc "F_ClearJobVar"; // clears all job variables for the current player mes "[Father Mareusis]"; mes "Remember to be thankful to God, who is taking care of us all of the time."; mes "That you have the unique chance to serve him...you should feel very fortunate and blessed."; next; mes "[Father Mareusis]"; mes "Now go forth my child and VANQUISH the EVILS of this world. You have my blessing and the blessing of the church."; close; sL_NotRdy: mes "Hmm... you don't seem to have finished your Divine Quest my child."; next; mes "[Father Mareusis]"; if(job_acolyte_q == 1) goto sR_1; if(job_acolyte_q == 2) goto sR_2; if(job_acolyte_q == 3) goto sR_3; close; sL_Skpoint: mes "Before we can move on, please use up all of your skill points my child."; close; } // == Devine Quest == // -- Father Rubalkabara -- prt_fild03.gat,365,259,2 script Father Rubalkabara 110,{ mes "[Father Rubalkabara]"; if(BaseJob==Job_Acolyte || BaseJob==Job_Priest) callfunc "F_FatherRub"; if(BaseJob==Job_Novice) goto L_Novice; L_Other: mes "Oh.. Have you come here to train Or are you just a Wanderer..?"; next; mes "[Father Rubalkabara]"; mes "Whoever you are, please take care of yourself. Monsters in here are shockingly Strong contrary to their Cute apprearance."; close; L_Novice: if(job_acolyte_q==4) goto QuestOver; if(job_acolyte_q > 0) goto L_Start; mes "Huh..? What brings you here? This is a Very dangerous place for a Novice like you. Please Go back quickly."; emotion e_gasp; close; L_Start: mes "Oh... Are you the young one who wishes to become an Acolyte...? I've already received the news of your comming from the Santuary."; next; mes "[Father Rubalkabara]"; mes "Let me just check my list of candidates here to make sure you are at the right place......"; next; mes "[Father Rubalkabara]"; if(job_acolyte_q != 1) goto Goback; mes "You're ^0000ff"+strcharinfo(0)+"^000000, right? Thank you for comming to vist me."; next; mes "[Father Rubalkabara]"; mes "I believe you have already been informed about Acolytes from Father Mareusis. So I won't bother to bore you with any futher lectures on the subject."; next; mes "[Father Rubalkabara]"; mes "Besides, I know your generation doesn't like to be lectured by old men like myself. Hahaha..."; emotion e_heh; next; mes "[Father Rubalkabara]"; mes "But you might have to learn to endure what your elders say, because God loves to teach his children. You will see."; next; mes "[Father Rubalkabara]"; mes "I will send a message to Father Mareusis stating that you visted me as proof of the completion of your Divine Quest."; next; mes "[Father Rubalkabara]"; mes "You may go back to Prontera now. Farewell and may God bless you."; set job_acolyte_q,4; close; QuestOver: mes "Your Divine Quest is has been completed. You may continue in your journey to serve God."; close; Goback: mes "Hmmm... I do not think you name is on my list of candidates."; emotion e_hmm; next; mes "[Father Rubalkabara]"; mes "...... Why don't you go back to the Santuary and check again."; close; } // -- Mother Marthilda -- moc_fild07.gat,36,354,4 script Mother Marthilda 79,{ mes "[Mother Marthilda]"; if(BaseJob == Job_Acolyte || BaseJob==Job_Priest) callfunc "F_MotherMart"; if(BaseJob == Job_Novice) goto L_Novice; L_Other: mes "Hello and welcome. I am Mother Marthilda. Are you a weary traveler or a mighty warrior?"; mes "Whoever you are please make sure to keep your faith in God."; close; L_Novice: if(job_acolyte_q == 5) goto QuestOver; if(job_acolyte_q > 0) goto L_Start; mes "My!! Aren't you a little far from your town? A novice like you could get hurt. Please be safe."; emotion e_gasp; close; L_Start: mes "Ah, You are one of the Acolyte Applicants. I sincerely welcome you."; next; mes "[Mother Marthilda]"; mes "Let me just check my list of candidates here to make sure you are at the right place......"; next; if(job_acolyte_q != 2) goto Goback; mes "[Mother Marthilda]"; mes ".... ^0000ff"+strcharinfo(0)+"^000000, Yes! I found you."; next; mes "[Mother Marthilda]"; mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest."; next; mes "[Mother Marthilda]"; mes "Thank you for visiting me. I am even more greatfull that you chose to follow your heart and devote your life to the divinity."; mes "God is only as powerfull as our devotion to him. Remember that."; next; mes "[Mother Marthilda]"; mes "You may go back to Prontera now."; mes "Be safe and may God bless."; set job_acolyte_q,5; close; Goback: mes "[Mother Marthilda]"; mes "Hmm....let's see...."; mes "..Well... I can't find your name on the List ...."; emotion e_hmm; next; mes "[Mother Marthilda]"; mes "I recommend that you to return to the Santuary and Check again."; close; QuestOver: mes "Your Divine Quest is has been completed. You may continue in your journey to serve God."; close; } // -- Father Yosuke -- prt_fild00.gat,208,218,6 script Father Yosuke 120,{ mes "[Father Yosuke]"; if(BaseJob == Job_Acolyte || BaseJob==Job_Priest) callfunc "F_FatherYos"; if(BaseJob == Job_Novice) goto L_Novice; L_Other: mes "What brings you to this place. Try not to bother me ok."; close; L_Novice: if(job_acolyte_q == 6) goto QuestOver; if(job_acolyte_q > 0) goto L_Start; mes "You, Novice...wanna tell me something?"; mes "If not go back home."; close; L_Start: mes "Hey!! You there."; next; mes "[Father Yosuke]"; mes "You look like an Acolyte Applicant...am I right?"; next; mes "[Father Yosuke]"; mes "Let me just check my list of candidates here to make sure you are at the right place......"; next; if(job_acolyte_q != 3) goto Goback; mes "[Father Yosuke]"; mes "Here we are, ^0000ff"+strcharinfo(0)+"^000000, correct? Not bad, Not bad. You withstood the long journey to get here pretty well."; next; mes "[Father Yosuke]"; mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest."; next; mes "[Father Yosuke]"; mes "Now go back to the Sanctuary and don't forget to carry God's teachings with you where ever you go!"; emotion e_go; set job_acolyte_q,6; close; Goback: mes "[Father Yosuke]"; mes "Interesting.. I can't find your name on my list.."; emotion e_hmm; next; mes "[Father Yosuke]"; mes "I think you've come here by mistake."; mes "Go back to the Santuary and check with Father Mareusis."; close; QuestOver: mes "What ? You Have more Business with me?"; emotion e_what; next; mes "[Father Yosuke]"; mes "Your Divine Quest is complete. Go back to the Sanctuary Now!"; emotion e_go; close; }