//===== eAthena Script ======================================= //= War of Emperium (Prontera) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= NPCs that relate to Prontera Guild Castle 1 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //============================================================ // Guild Flag (Town) //============================================================ prontera,165,194,5 script Gondul#p5-1::Gondul 722,{ end; OnRecvCastlePt05: FlagEmblem GetCastleData("prtg_cas05",1); end; } // Guild Flag (Outside Castle) //============================================================ prt_gld,199,243,2 script Gondul#p5-2::Gondul2 722,{ set .@GID, GetCastleData("prtg_cas05",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { if (getcharid(2) == .@GID) { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if (select("Return to the guild castle.:Quit.") == 1) { if (getcharid(2) == GetCastleData("prtg_cas05",1)) { warp "prtg_cas05",52,41; end; } } close; } mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastlePt05: FlagEmblem GetCastleData("prtg_cas05",1); end; } prt_gld,199,236,2 duplicate(Gondul2) Gondul#p5-3 722 prt_gld,197,243,2 duplicate(Gondul2) Gondul#p5-4 722 prt_gld,197,236,2 duplicate(Gondul2) Gondul#p5-5 722 // Guild Flag (Inside Castle) //============================================================ prtg_cas05,19,247,4 script Gondul#p5-6::Gondul3 722,{ set .@GID, GetCastleData("prtg_cas05",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastlePt05: FlagEmblem GetCastleData("prtg_cas05",1); end; } prtg_cas05,19,243,4 duplicate(Gondul3) Gondul#p5-7 722 prtg_cas05,26,247,4 duplicate(Gondul3) Gondul#p5-8 722 prtg_cas05,26,243,4 duplicate(Gondul3) Gondul#p5-9 722 prtg_cas05,249,289,4 duplicate(Gondul3) Gondul#p5-10 722 prtg_cas05,256,289,4 duplicate(Gondul3) Gondul#p5-11 722 prtg_cas05,253,271,4 duplicate(Gondul3) Gondul#p5-12 722 prtg_cas05,273,257,4 duplicate(Gondul3) Gondul#p5-13 722 // AGIT Manager //============================================================ prtg_cas05,266,266,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas05 -1 // Steward //============================================================ prtg_cas05,36,37,4 duplicate(Gld_Mngr_Template) Raynor#prtg_cas05 55 // Guardians //============================================================ prtg_cas05,36,37,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas05 -1 // Kafra Staff //============================================================ prtg_cas05,52,41,4 duplicate(Gld_Kafra_Template) Kafra Staff#prtg_cas05 117 // Master's Room Exit //============================================================ prtg_cas05,281,176,0 script #switch_Pt05 111,{ mes " "; mes "There's a small lever. Will you pull it? "; next; switch(select("Pull.:Do not.")) { case 1: warp "prtg_cas05",34,30; break; case 2: break; } end; } // Guild Treasure Protection //============================================================ prtg_cas05,276,178,0 duplicate(Gld_Trea_Protect) ban_warp#prtg_cas05 -1,6,6 // Guild Treasure Spawns //============================================================ prtg_cas05,276,178,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas05 -1 // Guild Dungeon Switch //============================================================ prtg_cas05,212,94,0 duplicate(Gld_Dun_Template) #prtg_cas05 111