//===== eAthena Script ======================================= //= War of Emperium Guild Treasure Room Functions //===== By: ================================================== //= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1) //===== Current Version: ===================================== //= 1.9 //===== Compatible With: ===================================== //= eAthena 1+; RO Episode 4+ //===== Description: ========================================= //= F_GldTreas spawns treasure chests used by the guild master. //= F_GldTreasSw allows the player to get out of the treasure room. //= F_TreasProtect removes non-guild master players from treasure room. //============================================== //= Break down of arguments used in the F_GldTreas: //= arg(0): name of guild castle //= arg(1): name of script that called the function //= arg(2): the box number amount //= arg(3): temp variable (count) //= arg(4): temp variable (box/monster id#) //= arg(5): box/monster id# //= arg(6): x1 coordinate for areamonster call //= arg(7): y1 coordinate for areamonster call //= arg(8): x2 coordinate for areamonster call //= arg(9): y1 coordinate for areamonster call //= //= Break down of arguments used in the F_GldTreasSw: //= arg(0): name of guild castle. //= arg(1): x1 coordinate for warp back to guild castle //= arg(2): y1 coordinate for warp back to guild castle // //= Break down of arguments used in the F_TreasProtect: //= arg(0): name of guild castle. //= arg(1): name of warp-to city //= arg(2): x1 coordinate for warp-to city //= arg(3): y1 coordinate for warp-to city //===== Additional Comments: ================================= //= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] //= 1.2a Function now returns to script that called it. Removed TreasureSpawn2. //= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] //= 1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] //= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus] //= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus] //= So you get your first chest only when your Economic Pts >= 4 //= 1.5 Fixed treasure number 'round exploit' [Lupus] //= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus] //= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus] //= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus] //= 1.9 Added F_TreasProtect to remove players who are not guild master from treasure room. [L0ne_W0lf] //============================================================ //================================================ // Treasure Spawning Function //================================================ function script F_GldTreas { if(getarg(10) == 1) goto L_SPAWN; setcastledata getarg(0),4,0; setcastledata getarg(0),5,0; killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied"; if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return; //sets the counter variable = to the box number amount if(getarg(0) == "nguild_prt" || getarg(0) == "nguild_alde" || getarg(0) == "nguild_gef" || getarg(0) == "nguild_pay" ) { //Novice Castles can't have more than 1 Treasure Chest set getarg(2),1; }else{ set getarg(2),GetCastleData(getarg(0),2)/5+4; } if (getarg(2) <= 0) return; set getarg(3), getarg(2); //sets the counter variable = to the box number amount L_SPAWN: set getarg(4), getarg(5)+((getarg(3)+1) & 1); //sets the box id variable = to the box id areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; set getarg(3), getarg(3) - 1; if(getarg(3) > 0) goto L_SPAWN; return; } //============================================================== // Treasure Room Switch //=============================================================== function script F_GldTreasSw { mes " "; mes "There is little switch over here"; mes "Would you like to pull the switch down?"; next; menu "Yes",M_1,"No",-; close; M_1: warp getarg(0),getarg(1),getarg(2); return; } //============================================================== // Treasure Room Protrection //=============================================================== function script F_TreasProtect { set @GID, GetCastleData(getarg(0),1); if (strcharinfo(0) != getguildmaster(@GID)) warp getarg(1),getarg(2),getarg(3); }