//===== Hercules Script ====================================== //= War of Emperium (Al De Baran) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= NPCs that relate to Al De Baran Guild Castle 4 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Removed dialog from interior flags. [L0ne_W0lf] //= 1.2 Partially rewrote Script. [Masao] //============================================================ // Guild Flag (Outside Castle) //============================================================ - script Wuerzburg#1::OutsideFlagsA4 722,{ set .@GID, GetCastleData("aldeg_cas04",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == GetCastleData("aldeg_cas04",1)) { warp "aldeg_cas04",116,217; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastleA04: FlagEmblem GetCastleData("aldeg_cas04",1); end; } alde_gld,239,246,2 duplicate(OutsideFlagsA4) Wuerzburg#1-2 722 alde_gld,239,239,2 duplicate(OutsideFlagsA4) Wuerzburg#2 722 // Guild Flag (Inside Castle) //============================================================ - script Wuerzburg#3::InsideFlagsA4 722,{ end; OnRecvCastleA04: FlagEmblem GetCastleData("aldeg_cas04",1); end; } aldeg_cas04,167,61,2 duplicate(InsideFlagsA4) Wuerzburg#3-2 722 aldeg_cas04,164,90,2 duplicate(InsideFlagsA4) Wuerzburg#4 722 aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#5 722 aldeg_cas04,112,206,2 duplicate(InsideFlagsA4) Wuerzburg#6 722 aldeg_cas04,113,212,2 duplicate(InsideFlagsA4) Wuerzburg#7 722 aldeg_cas04,77,117,2 duplicate(InsideFlagsA4) Wuerzburg#8 722 aldeg_cas04,186,42,2 duplicate(InsideFlagsA4) Wuerzburg#9 722 aldeg_cas04,30,69,2 duplicate(InsideFlagsA4) Wuerzburg#10 722 aldeg_cas04,55,97,2 duplicate(InsideFlagsA4) Wuerzburg#11 722 aldeg_cas04,45,98,2 duplicate(InsideFlagsA4) Wuerzburg#12 722 aldeg_cas04,33,116,2 duplicate(InsideFlagsA4) Wuerzburg#13 722 aldeg_cas04,130,180,2 duplicate(InsideFlagsA4) Wuerzburg#14 722 aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#15 722 aldeg_cas04,33,107,2 duplicate(InsideFlagsA4) Wuerzburg#16 722 aldeg_cas04,133,220,2 duplicate(InsideFlagsA4) Wuerzburg#17 722 aldeg_cas04,169,22,2 duplicate(InsideFlagsA4) Wuerzburg#18 722 aldeg_cas04,169,15,2 duplicate(InsideFlagsA4) Wuerzburg#19 722 // Guild Flag (Town) //============================================================ aldebaran,131,97,4 duplicate(InsideFlagsA4) Wuerzburg#20 722 // Kafra Employee //============================================================ aldeg_cas04,45,88,0 duplicate(guildkafra) Kafra Staff#aldeg_cas04 117 // Steward //============================================================ aldeg_cas04,67,116,0 duplicate(cm) Brymhensen#aldeg_cas04 55 // Treasure Room Exit //============================================================ aldeg_cas04,83,17,0 script #lever_A04 111,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "aldeg_cas04",67,117; end; } close; } // Guild Dungeon Switch //============================================================ aldeg_cas04,76,64,0 duplicate(gdlever) #aldeg_cas04 111 // Guild Treasure Spawns //============================================================ aldeg_cas04,84,13,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas04 -1 // AGIT Manager //============================================================ aldeg_cas04,36,218,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas04 -1 // Guardians //============================================================ aldeg_cas04,67,116,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas04 -1