//===== eAthena Script ======================================= //= War of Emperium (Al De baran) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= NPCs that relate to Al De Baran Guild Castle 2 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Removed dialog from interior flags. [L0ne_W0lf] //============================================================ // Guild Flag (Town) //============================================================ aldebaran,149,97,4 script Hohenschwangau#a2-1::Hohenschwangau 722,{ end; OnRecvCastleA02: FlagEmblem GetCastleData("aldeg_cas02",1); end; } // Guild Flag (Outside Castle) //============================================================ alde_gld,99,251,4 script Hohenschwangau#a2-2::Hohenschwangau2 722,{ set .@GID, GetCastleData("aldeg_cas02",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { if (getcharid(2) == .@GID) { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if (select("Return to the guild castle.:Quit.") == 1) { if (getcharid(2) == GetCastleData("aldeg_cas02",1)) { warp "aldeg_cas02",84,74; //warp "aldeg_cas02",220,190; end; } } close; } mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastleA02: FlagEmblem GetCastleData("aldeg_cas02",1); end; } alde_gld,99,244,4 duplicate(Hohenschwangau2) Hohenschwangau#a2-3 722 // Guild Flag (Inside Castle) //============================================================ aldeg_cas02,82,71,2 script Hohenschwangau#a2-4::Hohenschwangau3 722,{ end; OnRecvCastleA02: FlagEmblem GetCastleData("aldeg_cas02",1); end; } aldeg_cas02,67,30,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-5 722 aldeg_cas02,183,140,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-6 722 aldeg_cas02,212,152,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-7 722 aldeg_cas02,108,39,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-8 722 aldeg_cas02,57,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-9 722 aldeg_cas02,91,181,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-10 722 aldeg_cas02,103,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-11 722 aldeg_cas02,73,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-12 722 aldeg_cas02,63,41,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-13 722 aldeg_cas02,229,6,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-14 722 aldeg_cas02,230,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-15 722 aldeg_cas02,197,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-16 722 aldeg_cas02,32,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-17 722 aldeg_cas02,121,29,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-18 722 // AGIT Manager //============================================================ aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1 // Steward //============================================================ aldeg_cas02,78,74,0 duplicate(Gld_Mngr_Template) Chenchenlie#aldeg_cas02 55 // Guardians //============================================================ aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1 // Kafra Staff //============================================================ aldeg_cas02,84,74,0 duplicate(Gld_Kafra_Template) Kafra Staff#aldeg_cas02 117 // Master's Room Exit //============================================================ aldeg_cas02,139,235,0 script #switch_A02 111,{ mes " "; mes "There's a small lever. Will you pull it? "; next; if(select("Pull.:Do not.") == 2) close; warp "aldeg_cas02",78,75; end; } // Guild Treasure Protection //============================================================ aldeg_cas02,135,230,0 duplicate(Gld_Trea_Protect) ban_warp#aldeg_cas02 -1,8,8 // Guild Treasure Spawns //============================================================ aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1 // Guild Dungeon Switch //============================================================ aldeg_cas02,194,136,0 duplicate(Gld_Dun_Template) #aldeg_cas02 111