//===== eAthena Script ======================================= //= War of Emperium - aldeg_cas guardians script //===== By: ================================================== //= holyAngelX (1.0) //===== Current Version: ===================================== //= 1.2a //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= //= Re-spawns guardians on server start if they have been //= purchased. Also announces when a guardian dies. //===== Additional Comments: ================================= //= 1.1 by joedukk //= 1.2 by Akaru and Valaris //= 1.2a Guardians for all aldeg castles are now in this file. //= Minor optimizations.[kobra_k88] //============================================================ aldeg_cas01.gat,216,24,0 script Guardian_A01 -1,{ OnAgitInit: if (GetCastleData("aldeg_cas01.gat",10) == 1) guardian "aldeg_cas01.gat",18,219,"Soldier Guardian",1287,"Guardian_A01::OnGuardianDied",0; if (GetCastleData("aldeg_cas01.gat",11) == 1) guardian "aldeg_cas01.gat",117,42,"Soldier Guardian",1287,"Guardian_A01::OnGuardianDied",1; if (GetCastleData("aldeg_cas01.gat",12) == 1) guardian "aldeg_cas01.gat",207,153,"Soldier Guardian",1287,"Guardian_A01::OnGuardianDied",2; if (GetCastleData("aldeg_cas01.gat",13) == 1) guardian "aldeg_cas01.gat",68,70,"Archer Guardian",1285,"Guardian_A01::OnGuardianDied",3; if (GetCastleData("aldeg_cas01.gat",14) == 1) guardian "aldeg_cas01.gat",187,140,"Archer Guardian",1285,"Guardian_A01::OnGuardianDied",4; if (GetCastleData("aldeg_cas01.gat",15) == 1) guardian "aldeg_cas01.gat",62,204,"Knight Guardian",1286,"Guardian_A01::OnGuardianDied",5; if (GetCastleData("aldeg_cas01.gat",16) == 1) guardian "aldeg_cas01.gat",113,100,"Knight Guardian",1286,"Guardian_A01::OnGuardianDied",6; if (GetCastleData("aldeg_cas01.gat",17) == 1) guardian "aldeg_cas01.gat",211,174,"Knight Guardian",1286,"Guardian_A01::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "aldeg_cas01.gat","A Guardian Has Fallen",17; end; //NoSpawn: // break; } //------------------------------------------------------------------------------ aldeg_cas02.gat,214,24,0 script Guardian_A02 -1,{ OnAgitInit: if (GetCastleData("aldeg_cas02.gat",10) == 1) guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,"Guardian_A02::OnGuardianDied",0; if (GetCastleData("aldeg_cas02.gat",11) == 1) guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,"Guardian_A02::OnGuardianDied",1; if (GetCastleData("aldeg_cas02.gat",12) == 1) guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,"Guardian_A02::OnGuardianDied",2; if (GetCastleData("aldeg_cas02.gat",13) == 1) guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,"Guardian_A02::OnGuardianDied",3; if (GetCastleData("aldeg_cas02.gat",14) == 1) guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,"Guardian_A02::OnGuardianDied",4; if (GetCastleData("aldeg_cas02.gat",15) == 1) guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,"Guardian_A02::OnGuardianDied",5; if (GetCastleData("aldeg_cas02.gat",16) == 1) guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,"Guardian_A02::OnGuardianDied",6; if (GetCastleData("aldeg_cas02.gat",17) == 1) guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,"Guardian_A02::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "aldeg_cas02.gat","A Guardian Has Fallen",17; end; } //------------------------------------------------------------------------------ aldeg_cas03.gat,206,32,0 script Guardian_A03 -1,{ OnAgitInit: if (GetCastleData("aldeg_cas03.gat",10) == 1) guardian "aldeg_cas03.gat",57,216,"Soldier Guardian",1287,"Guardian_A03::OnGuardianDied",0; if (GetCastleData("aldeg_cas03.gat",11) == 1) guardian "aldeg_cas03.gat",80,108,"Soldier Guardian",1287,"Guardian_A03::OnGuardianDied",1; if (GetCastleData("aldeg_cas03.gat",12) == 1) guardian "aldeg_cas03.gat",199,183,"Soldier Guardian",1287,"Guardian_A03::OnGuardianDied",2; if (GetCastleData("aldeg_cas03.gat",13) == 1) guardian "aldeg_cas03.gat",98,267,"Archer Guardian",1285,"Guardian_A03::OnGuardianDied",3; if (GetCastleData("aldeg_cas03.gat",14) == 1) guardian "aldeg_cas03.gat",91,88,"Archer Guardian",1285,"Guardian_A03::OnGuardianDied",4; if (GetCastleData("aldeg_cas03.gat",15) == 1) guardian "aldeg_cas03.gat",78,121,"Knight Guardian",1286,"Guardian_A03::OnGuardianDied",5; if (GetCastleData("aldeg_cas03.gat",16) == 1) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,"Guardian_A03::OnGuardianDied",6; if (GetCastleData("aldeg_cas03.gat",17) == 1) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,"Guardian_A03::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "aldeg_cas03.gat","A Guardian Has Fallen",17; end; } //------------------------------------------------------------------------------ aldeg_cas04.gat,36,218,0 script Guardian_A04 -1,{ OnAgitInit: if (GetCastleData("aldeg_cas04.gat",10) == 1) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,"Guardian_A04::OnGuardianDied",0; if (GetCastleData("aldeg_cas04.gat",11) == 1) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,"Guardian_A04::OnGuardianDied",1; if (GetCastleData("aldeg_cas04.gat",12) == 1) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,"Guardian_A04::OnGuardianDied",2; if (GetCastleData("aldeg_cas04.gat",13) == 1) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,"Guardian_A04::OnGuardianDied",3; if (GetCastleData("aldeg_cas04.gat",14) == 1) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,"Guardian_A04::OnGuardianDied",4; if (GetCastleData("aldeg_cas04.gat",15) == 1) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,"Guardian_A04::OnGuardianDied",5; if (GetCastleData("aldeg_cas04.gat",16) == 1) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,"Guardian_A04::OnGuardianDied",6; if (GetCastleData("aldeg_cas04.gat",17) == 1) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,"Guardian_A04::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "aldeg_cas04.gat","A Guardian Has Fallen",17; end; } //------------------------------------------------------------------------------ aldeg_cas05.gat,28,102,0 script Guardian_A05 -1,{ OnAgitInit: if (GetCastleData("aldeg_cas05.gat",10) == 1) guardian "aldeg_cas05.gat",157,192,"Soldier Guardian",1287,"Guardian_A05::OnGuardianDied",0; if (GetCastleData("aldeg_cas05.gat",11) == 1) guardian "aldeg_cas05.gat",194,46,"Soldier Guardian",1287,"Guardian_A05::OnGuardianDied",1; if (GetCastleData("aldeg_cas05.gat",12) == 1) guardian "aldeg_cas05.gat",146,214,"Soldier Guardian",1287,"Guardian_A05::OnGuardianDied",2; if (GetCastleData("aldeg_cas05.gat",13) == 1) guardian "aldeg_cas05.gat",223,95,"Archer Guardian",1285,"Guardian_A05::OnGuardianDied",3; if (GetCastleData("aldeg_cas05.gat",14) == 1) guardian "aldeg_cas05.gat",131,223,"Archer Guardian",1285,"Guardian_A05::OnGuardianDied",4; if (GetCastleData("aldeg_cas05.gat",15) == 1) guardian "aldeg_cas05.gat",191,68,"Knight Guardian",1286,"Guardian_A05::OnGuardianDied",5; if (GetCastleData("aldeg_cas05.gat",16) == 1) guardian "aldeg_cas05.gat",160,194,"Knight Guardian",1286,"Guardian_A05::OnGuardianDied",6; if (GetCastleData("aldeg_cas05.gat",17) == 1) guardian "aldeg_cas05.gat",49,225,"Knight Guardian",1286,"Guardian_A05::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "aldeg_cas05.gat","A Guardian Has Fallen",17; end; }