//===== eAthena Script ======================================= //= Yuno Guides //===== By: ================================================== //= KitsuneStarwind, usul, kobra_k88 //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers //= and added map location option for them. [kobra_k88] //= 1.1 Changed sprites and cutins to Schwartzald Republic ones //= 1.2 Optimized, updated common guide names [Lupus] //= 1.3 Updated the mini map localization function. [Musashiden] //============================================================ //===================================================================================== yuno.gat,153,47,4 script Juno Guide 700,{ mes "[Ms. Yoon]"; mes "A place that takes the vision of"; mes "the future, and gives it form in"; mes "the present. welcome to"; mes "the city of Juno!"; set @name$, "[Ms. Yoon]"; next; callfunc "F_YunoLoc"; } //===================================================================== yuno.gat,333,182,2 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^5533FF'Dagger of Counter'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000."; mes "It increases the chances for landing a critical attack and can only be used by Sages."; next; mes "[Yuno Soldier]"; mes "Not only is this dagger very useful but it is very stylish as well."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,264,320,2 script Yuno Soldier 852,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders."; mes "The shield itself is long and narrow and has the wings of an angel engraved on its front."; next; mes "[Yuno Soldier]"; mes "This shield is especially effective against the undead and other demonic monsters."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,227,292,4 script Juno Soldier 105,{ mes "[Juno Soldier]"; mes "Welcome to Juno, the city of"; mes "noble-mindedness."; next; mes "[Juno Soldier]"; mes "Near Juno, there exists a fallen"; mes "angel named 'False Angel'. It"; mes "feigns innocence, pretending to"; mes "bless adventurers and then stabbing"; mes "them in the back without any"; mes "warning."; next; mes "[Juno Soldier]"; mes "Don't be fooled by its appearance,"; mes "or you'll find yourself in"; mes "trouble."; close; } //===================================================================== yuno.gat,165,283,4 script Yuno Soldier 105,{ cutin "ein_soldier",2; set @name$, "[Yuno Soldier]"; set @menu1$, "^FF3355'Geographer'^000000....."; callfunc "F_YunoLoc",0; mes "[Yuno Soldier]"; mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom."; mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance."; next; mes "[Yuno Soldier]"; mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying."; mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures."; callfunc "F_YunoLoc",1; } //===================================================================== yuno.gat,150,283,4 script Yuno Soldier 105,{ mes "[Juno Soldier]"; mes "Welcome to Juno, the city of"; mes "noble-mindedness."; next; mes "[Juno Soldier]"; mes "there is a monster near here known"; mes "as Lava Golem. This golem is made"; mes "from a stone heart whose power"; mes "happened to be amplified with magic"; mes "power when it was swept away by"; mes "molten rock."; next; mes "[Juno Soldier]"; mes "The lava dripping from its body is"; mes "so hot that it can melt down armor"; mes "and weapons made out of high"; mes "quality steel."; next; mes "[Juno Soldier]"; mes "You'd better be careful when you"; mes "encounter this monster. It will"; mes "damage armor and weapons in the"; mes "twinkling of an eye."; close; } //===================================================================== yuno.gat,165,228,4 script Yuno Soldier 105,{ mes "[Juno Soldier]"; mes "Welcome to Juno, the city of"; mes "noble-mindedness."; next; mes "[Juno Soldier]"; mes "'Goat' is a monster that was an"; mes "antelope living in the high"; mes "mountains that was somehow turned"; mes "into a monster."; next; mes "[Juno Soldier]"; mes "Even if you manage to dodge to its"; mes "horns, you still need to be wary of"; mes "its powerful legs."; next; mes "[Juno Soldier]"; mes "Goat's legs are so strong because"; mes "it's always climbing cliffs when"; mes "it's not busy slaughtering the"; mes "innocent."; close; } //===================================================================== yuno.gat,150,228,4 script Yuno Soldier 105,{ mes "[Juno Soldier]"; mes "Welcome to Juno, the city of"; mes "noble-mindedness."; next; mes "[Juno Soldier]"; mes "Have you ever"; mes "seen a Large Jellopy?"; mes "Those things are huuuge!"; next; mes "[Juno Soldier]"; mes "It's hard to believe"; mes "that such a large and"; mes "shining jellopy even exists!"; close; } //====================================================================== function script F_YunoLoc { sM_Menu: menu "Armory",-, "Tool Shop",sM_2, "Sage Castle (Sage Job Change Place)",sM_3, "Street of Book Stores",sM_4, "Juphero Plaza",sM_5,"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Monsters Museum",sM_8, "Forge",sM_9, "Airport", sM_10, "End Conversation",M_End; mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Armory"; mes "Thank you,"; mes "Have a good day."; viewpoint 1,117,135,1,0xFF0000; close; sM_2: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Tool Shop"; mes "Thank you,"; mes "Have a good day."; viewpoint 1,163,189,2,0x0000FF; close; sM_3: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Sage Castle"; mes "(Sage Job Change Place)"; mes "Thank you, Have a good day."; viewpoint 1,89,320,3,0x00FF00; close; sM_4: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Street of Book Stores"; mes "Thank you, Have a good day."; viewpoint 1,196,138,4,0x0000ff; close; sM_5: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Juphero Plaza"; mes "Thank you,"; mes "Have a good day."; viewpoint 1,157,327,5,0x0000ff; close; sM_6: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Library of the Republic"; mes "Thank you, Have a good day."; viewpoint 1,335,204,6,0x00FF00; close; sM_7: mes @name$; mes "Please look at the mini map."; mes "^FF3355+^000000 -> Schweicherbil Magic Academy"; mes "Thank you, Have a good day."; viewpoint 1,323,280,7,0xFF0000; close; sM_8: mes @name$; mes "Please look at the mini map."; mes "^FF3355+^000000 -> Monster Museum"; mes "Thank you, Have a good day."; viewpoint 1,278,291,8,0x0000FF; close; sM_9: mes @name$; mes "Please look at the mini map."; mes "^FF3355+^000000 -> Forge"; mes "The forge is located underneath"; mes "Armory"; mes "Thank you, Have a good day."; viewpoint 1,117,135,9,0xFF0000; close; sM_10: mes @name$; mes "Please look"; mes "at the mini map."; mes "^FF3355+^000000 -> Airport"; mes "Thank you, Have a good day."; viewpoint 1,53,214,10,0xFF0000; close; M_End: mes @name$; mes "A great city of wise men."; mes "A city of Knowledge!"; mes "Welcome to Juno."; close; }