//===== Hercules Script ====================================== //= War of Emperium Managers for N Guild Castles //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= //============================================== //= Break down of arguments used in the function: //= arg(0): name of Castle Manager //= arg(1): name of guild castle. //= arg(2): x1 coordinate for warp to treasure room //= arg(3): y1 coordinate for warp to treasure room //= arg(4): guild script suffix for kafra, etc. //===== Additional Comments: ================================= //= 1.0 Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] //= 1.1 Added modified guild manager function. [L0ne_W0lf] //= Removed guardian summoning. //= 1.2 Corrected function name. (bugreport:1728) [L0ne_W0lf] //============================================================ //============================================== function script F_GldManager { @GID = getcastledata(getarg(1),1); mes "[ "+getarg(0)+" ]"; if (@GID == 0){ mes "I am waiting for my master. Brave adventurer, follow your destiny!"; return; } if (getcharid(2) != @GID){ mes "I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command! Hey! Your not even a part of the guild!!"; mes "Where are the guardians? Destroy these intruders!"; return; } if (strcharinfo(0) != getguildmaster(@GID)){ mes "You're not ^5533FF" + getguildmaster(@GID) + "^000000! I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command only"; return 0; } mes "Welcome Master ^5533FF" + getguildmaster(@GID) + "^000000 ! I will assist you in any way I can!"; next; switch (select("Kafra Staff Employment / Dismissal","Enter Treasure Room","Cancel")) { case 1: // Employment / Dismissal mes "[ "+getarg(0)+" ]"; if (getcastledata(getarg(1),9) == 1) goto L_Dismiss; if (getgdskilllv(@GID,10001) == 0){ mes "Master, you don't have a contract with the Kafra Staff Company."; mes "In order to hire a Kafra, you must first learn the Guild skill ^5533FFContract With Kafra^000000."; return; } L_Hire: mes "Would you like to employ the services of a Kafra? You will need ^5533FF10,000 Zeny^000000 to do so... "; next; if (select("Employ Kafra.","Cancel") != 1) { mes "[ "+getarg(0)+" ]"; mes "As you wish Master. But I suggest we get a Kafra as soon as possible!"; return; } mes "[ "+getarg(0)+" ]"; if (Zeny < 10000) { mes "Master, you do not have enough money to employ a Kafra. Employment has been cancelled."; return; } Zeny -= 10000; enablenpc "Kafra Staff#"+getarg(4); setcastledata getarg(1),9,1; mes "You have created a contract with the Kafra Staff Company."; next; cutin "kafra_01",2; mes "[ Kafra Staff ]"; mes "How do you do? I'm here to provide you with helpful service! I'll do the best I can to serve you."; next; cutin "kafra_01",255; mes "[ "+getarg(0)+" ]"; //mes "Your employment contract lasts ^5533FF1 month^000000. After this term is over you will have to create a new contract."; mes "I think the Kafra Staff will benefit our guild members."; return; L_Dismiss: mes "Would you like to dismiss the current Kafra?"; next; if (select("Dismissal","Cancel") != 1) { mes "[ "+getarg(0)+" ]"; mes "Master, I think you should keep the current Kafra Staff because she is already trying her best to serve us"; return; } cutin "kafra_01",2; mes "[ Kafra Staff ]"; mes "Have I done anything wrong? If I did, will you please forgive me?"; next; if (select("Dismiss","Cancel") != 1) { mes "[ Kafra Staff ]"; mes "Thank you master, I'll do my best! ^^."; cutin "kafra_01",255; return; } mes "[ Kafra Staff ]"; mes "It's unfortunate that I won't be able to serve your guild anymore...."; next; disablenpc "Kafra Staff#"+getarg(4); setcastledata getarg(1),9,0; cutin "kafra_01",255; mes "[ "+getarg(0)+" ]"; mes "The Kafra has been dismissed. But... we should really get a Kafra as soon as possible!"; return; case 2: // Enter Treasure Room mes "[ "+getarg(0)+" ]"; mes "Would you to go to our Treasure Room? Only you, the Guild Master, are allowed to enter this room."; next; if (select("Enter Treasure room.","Cancel") == 1) { mes "[ "+getarg(0)+" ]"; mes "Please follow me through the secret passage way."; mes "You must pull down on the secret switch in order to get out."; next; warp getarg(1),getarg(2),getarg(3); return; } mes "[ "+getarg(0)+" ]"; mes "The goods are produced everyday."; mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; return; default: // Cancel mes "[ "+getarg(0)+" ]"; mes "As you wish, master."; return; } } // Castle 1 ================================================================================== nguild_alde,218,175,0 script Frolo 1_M_JOBTESTER,{ callfunc "F_GldManager","Frolo","nguild_alde",119,223,"N01"; close; } // Castle 2 ================================================================================== nguild_gef,40,48,5 script Leiber 1_M_JOBTESTER,{ callfunc "F_GldManager","Leiber","nguild_gef",155,112,"N02"; close; } // Castle 3 ================================================================================== nguild_pay,120,58,4 script Dundar 1_M_JOBTESTER,{ callfunc "F_GldManager","Dundar","nguild_pay",290,7,"N03"; close; } // Castle 4 ================================================================================== nguild_prt,112,181,0 script Thefton 1_M_JOBTESTER,{ callfunc "F_GldManager","Thefton","nguild_prt",15,209,"N04"; close; }