//===== eAthena Script ======================================= //= iRO 2008 Christmas Event //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= iRO Christmas Event. (2008) //= Create Music Box and Cake. //= Play card game with Santa. //= Create Santa Suits. //========================================== //= Must enable X-mas08 mobs in mob_db2. //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] //============================================================ // ============== Carolling - Music Box ================ // ===================================================== prontera,226,306,4 script Carolling#iROxmas08 79,{ if (iROxmas08carol < 1 || iROxmas08carol == 3) { if (iROxmas08carol == 3) { mes "[Carolling]"; mes "Jingle Bells! Jingle Bells! Jingle"; mes "all the way!"; mes "O' what fun it is to ride in a"; mes "one-horse open sleeeigh, Hey!"; next; mes "[Carolling]"; mes "Merry Christmas!"; mes "Hey! You! What comes to mind when"; mes "you think about Christmas?"; next; }else{ mes "[Carolling]"; mes "Jingle Bells! Jingle Bells! Jingle all the way!"; next; specialeffect 75; mes "[Carolling]"; mes "O' what fun it is to ride in a one-horse open sleigh!"; next; mes "[Carolling]"; mes "Merry Christmas!"; if (Sex) { mes "Hey, boy! What comes to mind when"; }else{ mes "Hey, girl! What comes to mind when"; } mes "you think about Christmas?"; next; } switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { case 1: mes "[Carolling]"; mes "Santa Claus!"; mes "You're so innocent!!"; mes "Ah!"; next; mes "[Carolling]"; mes "Here's a secret!"; mes "There's a rumor that Santa Claus"; mes "lives in a certain village all"; mes "throughout the year."; next; mes "[Carolling]"; mes "But now!!!"; mes "In this Christmas season!!"; mes "You guys can meet Santa on either"; mes "of the five possible villages"; mes "throughout Rune-Midgerts!"; next; mes "[Carolling]"; mes "If you win over Santa, you can get"; mes "a gift. Would you go for it?"; next; emotion 18; mes "[Carolling]"; mes "Carolling's hot news! Ha!"; mes "Isn't that big news?"; close; case 2: mes "[Carolling]"; mes "Gift boxes?! All right!"; mes "Isn't it thrilling to open gifts"; mes "over your head!!"; next; mes "[Carolling]"; mes "Anyway, did you know..."; mes "Some villain, a fake Santa robbed"; mes "some gifts from the good Santa!"; next; mes "[Carolling]"; mes "Furthermore, he has put bad magic"; mes "on the gifts so that they become"; mes "monsters!"; next; emotion 18; mes "[Carolling]"; mes "Carolling's hot news! Ha!"; mes "Isn't it amazing?"; close; case 3: if (iROxmas08carol == 3) { mes "[Carolling]"; mes "Ah, a music box is useful."; next; mes "[Carolling]"; mes "Though we can't all play it around"; mes "the village as we planned, it's"; mes "cool that you carry it."; next; mes "[Carolling]"; mes "We want to enjoy carols all"; mes "together... I hope to get Crystal"; mes "Pieces!"; next; mes "[Carolling]"; mes "If you can get ^0000FFSinging Crystal"; mes "Pieces^000000, give them to me please?"; next; select("Why not? Sure, I can give you some."); if (countitem(6092) < 6) { mes "[Carolling]"; mes "Yes, please."; next; mes "[Carolling]"; mes "If you can get ^0000FFSinging Crystal"; mes "Pieces^000000, give them to me please?"; close; }else{ mes "[Carolling]"; mes "Wow, you have them."; next; mes "[Carolling]"; mes "I can bake you a cake,"; mes "and I can carve your name on the"; mes "cake, if you want!"; next; if (select("No, thanks.:Please name it for me.") == 2) { mes "[Carolling]"; mes "Thank for your help!"; next; mes "[Carolling]"; mes "Many people live in the giant"; mes "world!"; mes "So many people hope to hear"; mes "carolling, yet I always lack"; mes "Crystal pieces."; next; mes "[Carolling]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; next; emotion 18; delitem 6092,6; getnameditem 12354,"+strcharinfo(0)+"; mes "[Carolling]"; mes "Let's care about others around you"; mes "on this Christmas season!"; close; }else{ mes "[Carolling]"; mes "Oh!"; mes "Shyness!"; next; mes "[Carolling]"; mes "Anyway, thanks a lot for your"; mes "help."; next; mes "[Carolling]"; mes "Many people live in the giant"; mes "world!"; mes "So many people hope to hear"; mes "carolling, yet I always lack"; mes "Crystal pieces."; next; mes "[Carolling]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; next; emotion 18; delitem 6092,6; getitem 12354,1; mes "[Carolling]"; mes "Let's care about others around you"; mes "on this Christmas season!"; close; } } } mes "[Carolling]"; mes "You know about Christmas!"; mes "Talking about Christmas..."; mes "...it's carols!!!"; mes "I've been waiting for this for when"; mes "Christmas comes around!"; next; mes "[Carolling]"; mes "But there's been no caroling here"; mes "and there like before, so we can't"; mes "feel the Christmas spirit."; next; mes "[Carolling]"; mes "So, I installed a Singing Crystal"; mes "in Prontera..."; next; mes "[Carolling]"; mes "but that jerk Antonio broke the"; mes "crystal!"; next; mes "[Carolling]"; mes "The gift boxes have been changing"; mes "into monsters since Antonio placed"; mes "some magic on them, so the monsters"; mes "ate up the crystal fragments!"; next; mes "[Carolling]"; mes "I am so devastated, since the"; mes "Singing Crystal has been the hope"; mes "of many children around the villages."; next; if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { mes "[Carolling]"; mes "And just stay there, every"; mes "Christmas, for your whole life?"; next; mes "["+strcharinfo(0)+"]"; mes "What? What do you mean?"; next; mes "[Carolling]"; mes "Oh, nevermind."; mes "Ah..."; close; } mes "[Carolling]"; mes "Maybe, it's quite hard to make a"; mes "jukebox for the villages, but a"; mes "music box might be possible."; next; mes "[Carolling]"; mes "We need the ^0000FFSinging Crystal Pieces^000000"; mes "that the monsters ate up."; next; mes "[Carolling]"; mes "Please bring me ^0000FF6 Singing Crystal"; mes "Pieces^000000, and you will be rewarded"; mes "with presents!"; next; mes "[Carolling]"; mes "Sounds cool, huh!!"; next; select("........................"); mes "[Carolling]"; mes "...Why are you staring at me like"; mes "that?"; next; mes "[Carolling]"; mes "You're thinking that we are always"; mes "getting our plans spoiled, aren't"; mes "you?"; next; mes "[Carolling]"; mes "I know that we are not good at"; mes "controlling stuff, but our rewards"; mes "are good, right?"; next; select("........................"); mes "[Carolling]"; mes "Hey, we treat you good..."; next; select("........................"); mes "[Carolling]"; mes "You are so cruel to me!"; mes "Bad! Bad!"; next; mes "[Carolling]"; mes "Please, for our children's"; mes "hope!!!?"; mes "Please bring me 6 Singing Crystal"; mes "Pieces from ^0000FFViolent Gift Boxes^000000!"; next; emotion 33; mes "[Carolling]"; mes "They're definitely as"; mes "harsh as their name."; mes "Go on please!"; set iROxmas08carol,1; close; case 4: mes "[Carolling]"; mes "Santa costumes!!"; mes "You know, the santa costumes that"; mes "the monsters are wearing now aren't"; mes "genuine!"; next; mes "[Carolling]"; mes "The rumor 'round here is, Lutie's"; mes "designer made these costumes."; next; mes "[Carolling]"; mes "Every year, adventurers challenge"; mes "to attack Antonio the fake Santa,"; mes "but there's no way to catch up to"; mes "him due to his hat and costume!"; next; mes "[Carolling]"; mes "Are there some spcial abilities"; mes "within them?"; mes "There's still the designer in the"; mes "Christmas village... How about"; mes "asking her to make that costume?"; next; emotion 18; mes "[Carolling]"; mes "Carolling's hot news! Ha!"; mes "It's hot, huh?"; close; case 5: mes "[Carolling]"; mes "A-N-T-O-N-I-O!!!"; mes "As I heard, this Antonio is quite"; mes "different from before."; next; mes "[Carolling]"; mes "He seems to be quite resolved with"; mes "himself since he ran away from"; mes "people before."; next; mes "[Carolling]"; mes "And he isn't alone anymore... is"; mes "what I heard..."; next; emotion 18; mes "[Carolling]"; mes "Carolling's hot news! Ha!"; mes "Hotness, right?"; close; } } if (iROxmas08carol == 1) { if (countitem(6092) < 6) { mes "[Carolling]"; mes "Maybe, it's quite hard to make a"; mes "jukebox for the villages, but a"; mes "music box might be possible."; next; mes "[Carolling]"; mes "We need the ^0000FFSinging Crystal Pieces^000000"; mes "that the monsters ate up."; next; mes "[Carolling]"; mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; next; mes "[Carolling]"; mes "For all of the children of this"; mes "world!!!"; mes "Please bring me ^0000FF6Singing Crystal"; mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; next; emotion 33; mes "[Carolling]"; mes "Be careful!"; mes "They're definitely as"; mes "harsh as their name."; mes "Take care!!!"; close; }else{ specialeffect 75; mes "[Carolling]"; mes "Don't cry, don't cry!"; mes "Santa won't give you a"; mes "gift if you're crying."; next; mes "[Carolling]"; select("I got them!"); mes "[Carolling]"; mes "Wow, you got them!"; mes "They are so cruel, aren't they?"; mes "I'm happy to see you again."; next; mes "[Carolling]"; mes "Let's count together!"; mes "... ..."; mes "Six!!"; next; mes "[Carolling]"; mes "All right! We can start to make our"; mes "music box with crystal fragments."; next; mes "[Carolling]"; mes "We would amplify the sounds of the"; mes "crystal fragments to sound through"; mes "the music box."; next; mes "[Carolling]"; mes "You know, a music box that sounds"; mes "like a jukebox!"; next; mes "[Carolling]"; mes "It's handy. You can carry it, as"; mes "well as listen to sweet carols"; mes "anywhere. Doesn't that sound"; mes "cool!?"; next; mes "[Carolling]"; mes "So, we need more of some"; mes "materials."; mes "^0000FF10 Wooden Block, 1 Hammer Of"; mes "Blacksmith, 1 Jubilee, 10 Sticky"; mes "Mucus, 3-karat Diamond^000000!"; next; delitem 6092,6; emotion 33; set iROxmas08carol,2; mes "[Carolling]"; mes "Those are all needed."; mes "Isn't that easy?"; close; } } if (iROxmas08carol == 2) { if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { mes "[Carolling]"; mes "We can make a music box"; mes "with Singing Crystal Pieces."; mes "It's handy, you can hear carols"; mes "anywhere. Sounds cool?"; next; mes "[Carolling]"; mes "So, we need more of some materials."; mes "^0000FF10 Wooden Block, 1 Hammer Of"; mes "Blacksmith, 1 Jubilee, 10 Sticky"; mes "Mucus, 3-karat Diamond^000000!"; next; emotion 33; mes "[Carolling]"; mes "That's all we need."; mes "Isn't that easy?"; close; }else{ specialeffect 75; mes "[Carolling]"; mes "Jingle bells, jingle bells,"; mes "jingle all the way!"; mes "O what fun it is to ride, in a"; mes "one... horse... o-pen... sleigh!!!"; next; mes "[Carolling]"; mes "Wow!"; mes "You came back!"; mes "Did you bring all the"; mes "materials?"; next; mes "[Carolling]"; mes "Good!"; mes "No need to hesitate! Let's get"; mes "started to make our music box."; next; mes "[Carolling]"; specialeffect 101; mes "Blacksmith hammers on wooden"; mes "block... and we shape the frame."; next; mes "[Carolling]"; //(effect - stones from ground?) mes "Please use the Singing Crystal"; mes "Pieces for a column, the Diamond as"; mes "a prop, and the Sticky Mucus as"; mes "glue."; next; mes "[Carolling]"; specialeffect 1; mes "And now..."; mes "we decorate with a Jubilee..."; next; mes "[Carolling]"; specialeffect 88; mes "The last step...!"; mes "Breating life into it!"; next; mes "[Carolling]"; mes "It's done now!!!"; next; mes "[Carolling]"; mes "It's so cool! Isn't it cute!!?!"; next; mes "[Carolling]"; mes "You did as I requested, so I will"; mes "give you gifts, as promised."; next; mes "[Carolling]"; mes "One, is this music box."; mes "Please play this music box all over"; mes "the villages!"; next; mes "[Carolling]"; mes "Another present is a Christmas cake"; mes "especially shaped like your name!"; mes "I made this cake shaped like your"; mes "name!"; next; mes "[Carolling]"; mes "Don't worry, it tastes good."; next; emotion 33; getitem 2784,1; getnameditem 12354,"+strcharinfo(0)+"; delitem 1019,10; delitem 1005,1; delitem 7312,1; delitem 938,10; delitem 732,1; set iROxmas08carol,3; mes "[Carolling]"; mes "Thanks a lot."; mes "Merry Christmas!"; mes "Have a good holiday season!"; close; } } } // ============= Santa Claus - Card Game =============== // ===================================================== - script Santa Claus#iROxmas08::08santa 718,{ mes "[Santa Claus]"; mes "Wow! Were you naughty or nice this"; mes "year?"; mes "All right, what comes to your mind"; mes "when you think about Christmas?"; next; switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { case 1: mes "[Santa Claus]"; mes "Carolling! That's good!"; mes "A sweet carol always makes"; mes "Christmas more happy!!!"; next; mes "[Santa Claus]"; mes "Yes indeed Carolling spreads Joy"; mes "throughout the world?"; close; case 2: mes "[Santa Claus]"; if (Sex) { mes "Ho ho ho! What a good boy!"; }else{ mes "Ho ho ho! What a good girl!"; } next; mes "[Santa Claus]"; mes "But you should be wary of a fake"; mes "Santa romaing around."; mes "Have you heard of Antonio, who"; mes "invades villages every Christmas?"; next; mes "[Santa Claus]"; mes "He has stolen my gifts, as well as"; mes "attacked adventurers around Toy and"; mes "Lutie field."; next; mes "[Santa Claus]"; mes "A bad Santa ruins us good Santa's"; mes "reputations!"; mes "The World Santa Organization is"; mes "considering this a grave"; mes "situation."; close; case 3: mes "[Santa Claus]"; mes "A gift box! That sounds good!"; mes "It's so exciting to open gift boxes"; mes "when you wake up on Christmas"; mes "morning!!!"; next; mes "[Santa Claus]"; mes "But we have very little gifts now,"; mes "since Santa Antonio has stolen my"; mes "gift bag."; next; mes "[Santa Claus]"; mes "Many adventurers try to catch up"; mes "to him, but he is not easy to catch."; next; mes "[Santa Claus]"; mes "Anyway let those adventurers try to"; mes "catch him, I have a small game for"; mes "you."; next; mes "[Santa Claus]"; mes "I will give you a small gift if you"; mes "beat me!"; next; mes "[Santa Claus]"; mes "Do you want to play a game with"; mes "me?"; next; if (select("No, thanks.:Yes, I would.") == 1) { mes "[Santa Claus]"; mes "Aww, don't be afraid. If you've"; mes "been a little naughty this year I"; mes "won't stuff your stockings with"; mes "coal."; next; mes "[Santa Claus]"; mes "I will stay here throughout the"; mes "Christmas season, just visit me"; mes "when you change your mind."; close; } if (gettimetick(2) < SantaCardTime) { mes "[Santa Claus]"; mes "Um... You've played the game"; mes "recently haven't you?"; next; mes "[Santa Claus]"; mes "You can try the game once a hour."; mes "Please visit me after the one hour"; mes "has passed."; close; } set .@SantaCardTurn,0; set .@SantaCardWins,0; mes "[Santa Claus]"; mes "Wow! You're so cool!"; next; mes "[Santa Claus]"; mes "Let me explain how to play this"; mes "game."; next; mes "[Santa Claus]"; mes "It's quite simple. I will pick one"; mes "of three cards: Poring Card,"; mes "Ghostring Card, and Angeling Card."; mes "Guess which card I pick and"; mes "you're a winner!"; next; mes "[Santa Claus]"; mes "If you guess right 3 times out of"; mes "5, I will give you a gift."; mes "Let's get started!"; next; while(.@SantaCardTurn != 5) { emotion 56; mes "[Santa Claus]"; mes "First let me shuffle up these"; mes "cards... Ok!!!"; next; specialeffect 0; mes "[Santa Claus]"; mes "One!"; next; specialeffect 1; mes "[Santa Claus]"; mes "Two!"; next; specialeffect 2; mes "[Santa Claus]"; mes "Three!"; next; specialeffect 18; mes "[Santa Claus]"; mes "I'm picking up only one!"; next; cutin "sorry",4; mes "[Santa Claus]"; mes "I'm picking up only one!"; mes "Please guess what is is."; next; switch(select("Poring:Angeling:Ghostring")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Um...I choose Poring!"; set .@SantaCardP,1; next; break; case 2: mes "["+strcharinfo(0)+"]"; mes "Um...I choose Angeling!"; set .@SantaCardP,2; next; break; case 3: mes "["+strcharinfo(0)+"]"; mes "Um...I choose Ghostring!"; set .@SantaCardP,3; next; } mes "[Santa Claus]"; mes "Let's see!!"; mes "One! Two! Three!"; set .@SantaCardNpc, rand(1,3); next; mes "[Santa Claus]"; mes "Let's see!!"; mes "One! Two! Three!"; if (.@SantaCardNpc == 1) { cutin "Æ÷¸µÄ«µå",4; } else if (.@SantaCardNpc == 2) { cutin "¿£Á©¸µÄ«µå",4; } else if (.@SantaCardNpc == 3) { cutin "°í½ºÆ®¸µÄ«µå",4; } next; set .@SantaCardTurn,.@SantaCardTurn+1; if (.@SantaCardP == .@SantaCardNpc) { set .@SantaCardWins,.@SantaCardWins+1; emotion 0; emotion 5,1; cutin "",255; mes "[Santa Claus]"; mes "You're lucky."; mes "Can you guess the right card the"; mes "next time around?"; next; }else{ emotion 0; emotion 23,1; cutin "",255; mes "[Santa Claus]"; mes "Aww maybe next time..."; next; } } if (.@SantaCardWins < 3) { mes "["+strcharinfo(0)+"]"; mes "This is just luck. Let me try"; mes "again!!"; next; mes "[Santa Claus]"; mes "Whenever you want."; close; }else{ mes "[Santa Claus]"; mes "You're so good!"; next; mes "[Santa Claus]"; mes "Now this gift is for you. Put your"; mes "hand into the bag and pick only"; mes "one."; set .@SantaCardPrize, rand(1,12); next; if (.@SantaCardPrize == 1) { getitem 12354,2; } else if (.@SantaCardPrize == 2) { getitem 595,3; } else if (.@SantaCardPrize == 3) { getitem 593,3; } else if (.@SantaCardPrize == 4) { getitem 12236,3; } else if (.@SantaCardPrize == 5) { getitem 538,10; } else if (.@SantaCardPrize == 6) { getitem 14546,10; } else if (.@SantaCardPrize == 7) { getitem 5136,1; } else if (.@SantaCardPrize == 8) { getitem 603,1; } else if (.@SantaCardPrize == 9) { getitem 12130,1; } else if (.@SantaCardPrize == 10) { getitem 14550,10; } else if (.@SantaCardPrize == 11) { getitem 12132,3; } else if (.@SantaCardPrize == 12) { getitem 594,3; } set SantaCardTime,gettimetick(2)+3600; mes "[Santa Claus]"; mes "Good job! Thanks for playing the"; mes "card game with me! Merry"; mes "Christmas!"; close; } case 4: mes "[Santa Claus]"; mes "Do you mean that ever so"; mes "fashionable costume for Santa's and"; mes "youngsters!?!"; mes "Light-weight, fashionable, and"; mes "keeps you warm!"; next; mes "[Santa Claus]"; mes "There used to be designer who"; mes "visited my house to make my Santa"; mes "costumes. Do you have any ideas?"; close; case 5: mes "[Santa Claus]"; mes "........................"; next; mes "[Santa Claus]"; mes "........................"; if (Sex) { mes "Oh! Poor boy..."; }else{ mes "Oh! Poor girl..."; } next; mes "[Santa Claus]"; mes "........................"; if (Sex) { mes "Oh! Poor boy..."; }else{ mes "Oh! Poor girl..."; } mes "..."; next; mes "[Santa Claus]"; mes "You should open your heart to the"; mes "spirit of Christmas!"; mes "Once you do, I know you'll be able"; mes "to think of something."; close; } } payon,171,109,4 duplicate(08santa) Santa Claus#0801 718 prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718 alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 // ============= Louise Kim - Santa Suit =============== // ===================================================== xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "[Louise Kim]"; mes "I always thought about how boring"; mes "Santa Claus is wearing a too boring"; mes "costume. Too boring!"; next; mes "[Louise Kim]"; mes "I could make a glamorous style for"; mes "him!"; next; mes "[Louise Kim]"; mes "I once made a costume for"; mes "the notorious figure Antonio!"; mes "The reason catching up to him"; mes "is so hard, is that his clothes"; mes "have been given strong power!"; mes "I blessed them with good luck!"; next; emotion 3; mes "[Louise Kim]"; mes "Preta Porter!!"; mes "Which is quite luxurious"; mes "but sold at good price ~"; next; mes "[Louise Kim]"; mes "Hey loosers! You can share my sense"; mes "of fashion and wear my look if you"; mes "run a light mission for me."; next; mes "[Louise Kim]"; mes "Are you interested?"; next; if (select("Nope.:Yes, please.") == 1) { mes "[Louise Kim]"; mes "Ah!"; mes "You're silly! You lost your big"; mes "chance!"; next; emotion 18; mes "[Louise Kim]"; mes "Come to me later if you"; mes "want to get the mission."; mes "I, Louise Kim, am generous"; mes "enough to accept you next time."; close; } mes "[Louise Kim]"; mes "You're so cool."; next; mes "[Louise Kim]"; mes "Don't worry about this mission."; mes "It's not that difficult."; mes "I'm only in need of some"; mes "materials. Things that are"; mes "beyond my ability..."; next; mes "[Louise Kim]"; mes "Anyway, can you bring me some"; mes "stuff?"; next; if (select("Why not? What do you need?:Sorry, no time.") == 2) { emotion 18; mes "[Louise Kim]"; mes "What?"; mes "You will definitely regret it."; mes "No more chances later."; close; } mes "[Louise Kim]"; mes "All right, you're cool!!"; mes "You need to bring me: ^0000FFCotton Shirt,"; mes "3 Red Potion, Holy Water, 4 Wrapping"; mes "Paper, Wrapping Lace^000000.."; next; mes "[Louise Kim]"; mes "If you bring me all that stuff, I"; mes "can make you a glamorous Santa"; mes "costume."; next; if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) { mes "[Louise Kim]"; mes "If you were to bring me all the"; mes "stuff, I would make you a wonderful"; mes "costume, for free..."; next; emotion 3; mes "[Louise Kim]"; mes "Please see me again if you are"; mes "interested."; close; }else{ select("Here you are."); emotion 33; mes "[Louise Kim]"; mes "Oh! Good!"; mes "Let's not delay."; mes "I will show you my limitless"; mes "ability."; next; mes "-She pours everything in a pot-"; mes "-even the shirt goes in!-"; mes "-She takes it out with skill-"; mes "-and many blessings she sings.-"; next; specialeffect 42; emotion 2; mes "[Louise Kim]"; mes "By artist, Louise Kim!"; mes "All over the world will be blessed"; mes "tonight!"; next; mes "-Pour red potion in another pot-"; mes "-then stir all of its parts.-"; mes "-Put the cotton shirts in-"; mes "-and dye it for grateful hearts.-"; mes "-Thread by thread-"; mes "-String by string-"; mes "-Count your blessings and sing!-"; next; specialeffect 75; emotion 2; mes "[Louise Kim]"; mes "By artist, Louise Kim!"; mes "All over the world will be blessed"; mes "tonight!"; next; mes "-She is knitting clothes-"; mes "-with a hooked needle-"; mes "-with her great skill.-"; mes "Spread your blessings,-"; mes "cheer and goodwill!-"; next; specialeffect 91; emotion 3; mes "[Louise Kim]"; mes "This is miraculous!"; mes "I am a genius of the world."; mes "Artist, Louise Kim!!!"; next; mes "[Louise Kim]"; mes "All right! Isn't it wonderful?"; mes "You can call it what you wish."; mes "My fashion is radiant."; mes "I ain't envious of Designer"; mes "Pierre."; next; emotion 18; mes "[Louise Kim]"; mes "I am supposed to get paid well,"; mes "however I will just let it"; mes "be free, since this is Christmas!"; next; delitem 2301,1; delitem 501,3; delitem 523,1; delitem 7175,4; delitem 7174,1; getitem 12132,1; mes "[Louise Kim]"; mes "Go brag about these wonderful"; mes "clothes. There wouldn't be"; mes "any without me, Louise Kim."; close; } } //XMAS MOBS prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 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