//===== Hercules Script ====================================== //= Expanded barter shop demo //===== By: ================================================== //= 4144 //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= Expanded barter shop demo in prontera. //============================================================ prontera,160,284,4 trader Expanded Barter Shop#prt 4_M_KID1,{ end; OnInit: tradertype(NST_EXPANDED_BARTER); // Selling Orange_Potion with items price and 4 items price startsellitem(Orange_Potion, 2, 100000); sellitemcurrency(Banana, 2); sellitemcurrency(Apple, 1); sellitemcurrency(Carrot, 2); sellitemcurrency(Sweet_Potato, 1); endsellitem(); // sell item with price only in zeny sellitem(White_Herb, 1, 100); // sell item with zeny and item price sellitem(Blue_Herb, 22, 200, Orange_Potion, 2, 3); // sell item with price only in zeny (infinite amount) sellitem(Green_Herb, 3, -1); // sell item with zeny and two items price (1) sellitem(Orange_Potion, 20, 100000, Banana, 2, -1, Berserk_Potion, 10, -1); // sell item with zeny and two items price (same as before but with different zeny price) sellitem(Orange_Potion, 1, 100000, Banana, 2, -1, Berserk_Potion, 10, -1); // sell item with item price sellitem(Blade, 0, 1000, Sword, 2, -1); // sell item with zeny and two items price sellitem(Scimiter, 2000, -1, Sword, 1, 2, Sword, 1, 5); // sell item with zeny and two items price (selling another Orange_Potion) sellitem(Orange_Potion, 1, 100000, Green_Herb, 2, -1); // modify selling Orange_Potion with items price (same as previous) // modification reset amount stored in db startsellitem(Orange_Potion, 1, 100); sellitemcurrency(Green_Herb, 2); endsellitem(); // sell item with zeny and item price (selling another White_Herb) sellitem(White_Herb, 10, 100, Banana, 1, -1); // stop selling blades // stopselling(Blade, 1); // sell item with zeny and two items price (modify amount for entry (1)) // sellitem(Orange_Potion, 1, 200000, Banana, 2, -1, Berserk_Potion, 10, -1); end; }