//===== rAthena Script ======================================= //= Card Removal NPC //===== By: ================================================== //= TyrNemesis^ //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Removes cards from equipped items. //===== Additional Comments: ================================= //= 1.0 First version. [TyrNemesis^] //= 1.2 Optimized and fixed getequipname menu. [Kisuka] //============================================================ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ .zenycost = 200000; // Set base cost in zeny of the card remover services .percardcost = .percardcost; // set cost per card of the card remover services .faildestroy = 1; // Should the card remover have a chance of failure that destroys items? mes "[Wise Old Woman]"; mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?"; next; switch(select("Yes, it does.:What do you charge?:No thanks.")) { case 1: mes "[Wise Old Woman]"; mes "Very well. Which item shall I examine for you?"; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if(!getequipisequiped(.@part)) { mes "[Wise Old Woman]"; mes "Young one... Your not wearing anything there that I can remove cards from."; close; } if(getequipcardcnt(.@part) == 0) { mes "[Wise Old Woman]"; mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid."; close; } set .@cardcount,getequipcardcnt(.@part); if (!checkweight(1202,(.@cardcount+1))) { mes "^3355FFJust a minute!"; mes "I can't offer any of my"; mes "services to you because"; mes "you're carrying too much"; mes "stuff. Put your extra items in"; mes "Kafra Storage and come again~"; close; } mes "[Wise Old Woman]"; mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; next; if(select("Very well. Do it.:Nevermind.") == 2) { mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; } if((zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) { mes "[Wise Old Woman]"; mes "You do not have all the items I require to work my magic, child. Come again when you do."; close; } mes "[Wise Old Woman]"; mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?"; next; switch(select("I changed my mind about this.:The item.:The cards.")) { case 1: mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; case 2: set .@failtype,1; break; case 3: set .@failtype,2; } mes "[Wise Old Woman]"; mes "Very well. I shall begin."; set zeny,zeny - (.zenycost+(.@cardcount * .percardcost)); delitem 1000,1; delitem 715,1; // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt // First value = Total failure chance (item and cards destroyed) // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe) // Third value = Harmless failure chance (all that's lost is your investment) set .@failchance,rand(100); if (.faildestroy==1) { if(.@failchance < 2) { next; failedremovecards .@part,0; mes "[Wise Old Woman]"; mes "The process was a total failure. I am afraid the item and the cards were destroyed."; close; } if(.@failchance < 8) { if (.@failtype == 1) { next; failedremovecards .@part,1; mes "[Wise Old Woman]"; mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay."; close; } if (.@failtype == 2) { next; failedremovecards .@part,2; mes "[Wise Old Woman]"; mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process."; close; } } } if(.@failchance < 10) { next; failedremovecards .@part,3; mes "[Wise Old Woman]"; mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay."; close; } next; successremovecards .@part; mes "[Wise Old Woman]"; mes "The process was a success. Here are your cards and your item. Farewell."; close; case 2: mes "[Wise Old Woman]"; mes "I charge a flat fee of "+.zenycost+" zeny, plus "+.percardcost+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; close; case 3: mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; } }