//===== Hercules Script ====================================== //= Moscovia Town //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Moscovia Town Script //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] //= 1.1 Removed villagers (they are part of a quest). [Kisuka] //= 1.2 Moved Alberta NPC to pre-re/re paths. [Euphy] //============================================================ // Moscovia Transportation :: mosk_trans //============================================================ - script ::PR_Officer_moscovia -1,{ mes "[Moscovia P.R. Officer]"; mes "Moscovia! Do you know Moscovia?"; mes "the paradise spreading on the endless seas..."; mes "Welcome to Moscovia"; mes "It's adventurous and mystic."; next; switch(select("About Moscovia...:Go to Moscovia.:Cancel")) { case 1: mes "[Moscovia P.R. Officer]"; mes "Moscovia is a beautiful kingdom"; mes "on an island located north of Rune"; mes "Midgarts."; next; mes "[Moscovia P.R. Officer]"; mes "I'm sure that you will be"; mes "absolutely fascinated"; mes "by Moscovia's beautiful scenery"; mes "and gorgeous palace."; next; mes "[Moscovia P.R. Officer]"; mes "Now that our long winter has"; mes "passed,"; mes "I'm happy that I can now show you"; mes "our gorgeous hometown."; next; mes "[Moscovia P.R. Officer]"; mes "If you feel like visiting Moscovia"; mes "take the chance now!"; mes "I'll help you to have a nice trip"; mes "to Moscovia!"; close; case 2: mes "[Moscovia P.R. Officer]"; mes "Ok then, let us start now."; mes "You should pay me 10,000 zeny"; mes "to go to Moscovia."; mes "But when you come back,"; mes "you don't have to pay."; next; mes "[Moscovia P.R. Officer]"; mes "Can we leave now?"; next; if (select("Let's go!:Cancel") == 2) { mes "[Moscovia P.R. Officer]"; mes "If you're too busy now,"; mes "please tell me again whenever you want."; mes "I'm always ready to guide anyone to Moscovia."; close; } if (Zeny < 10000) { mes "[Moscovia P.R. Officer]"; mes "I'm sorry but you don't have"; mes "enough zeny now"; mes "You need 10,000 zeny"; mes "to go to Moscovia"; mes "Thank you."; close; } else { mes "[Moscovia P.R. Officer]"; mes "Ok then, we're leaving now."; close2; Zeny -= 10000; warp "moscovia",163,55; end; } case 3: mes "[Moscovia P.R. Officer]"; mes "If you're too busy now,"; mes "please tell me again whenever you want."; mes "I'm always ready to guide anyone to Moscovia."; close; } } moscovia,166,53,4 script Moscovia P.R. Officer#2 4_F_RUSWOMAN2,{ mes "[Moscovia P.R. Officer]"; mes "How was your trip?"; mes "Do you have good memories from Moscovia?"; mes "A ship is now leaving"; mes "for Rune Midgarts."; next; if (select("Return to Alberta:Cancel") == 2) { mes "[Moscovia P.R. Officer]"; mes "If you want to see more"; mes "please take your time."; close; } mes "[Moscovia P.R. Officer]"; mes "Please come and visit soon."; mes "Ok then, Let's get going."; close2; if (RENEWAL) warp "alberta",244,52; else warp "alberta",243,67; end; } // Moscovia Palace :: mos_swan //============================================================ moscovia,253,166,4 script Soldier#mosk1 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "Our dear Csar Alexsay III is in the palace."; mes "He rules over Moscovia."; mes "Please be careful not to cause him any trouble."; close; } - script Soldier#mosk::MoscSoldier 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "Please be silent or the Csar will be angry."; close; } mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 4_M_RUSKNIGHT mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 4_M_RUSKNIGHT mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 4_M_RUSKNIGHT mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 4_M_RUSKNIGHT