//===== eAthena Script ======================================= //= Izlude Town //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Fully working //= 1.1 fixed 2 zeny bugs/checks [Lupus] //= 1.2 Fixed a lot of typo’s [Nexon] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to //= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets] //= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus] //============================================================ // Welcome Sign ---------------------------------------------------------- izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{ mes "~sign reads...~"; mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!"; close; } // Sign: Marina ----------------------------------------------------------------- izlude.gat,179,183,1 script Izlude Marina 111,{ mes "~sign reads...~"; mes "Take a boat ride to the city of Alberta or to the island of Byalan."; close; } // Sign: Swordsman Assoc. ---------------------------------------------------- izlude.gat,54,139,1 script Swordsman Association 111,{ mes "~sign reads...~"; mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors."; close; } //Bonne----------------------------------------------------------------------------------- izlude.gat,55,74,2 script Bonne 90,{ mes "[Bonne]"; mes "Greetings!"; mes "Izlude welcomes you."; next; mes "[Bonne]"; mes "Izlude is the satelite city of"; mes "Prontera, capital of the"; mes "kingdom of Rune-Midgard."; next; mes "[Bonne]"; mes "Izlude is key to our kingdom"; mes "because of the Swordsman"; mes "Association located here, as well"; mes "as the fact that Izlude is in"; mes "charge of protecting the"; mes "Rune-Midgard coastline."; next; mes "[Bonne]"; mes "I know, this bridge might look weak"; mes "and fragile, but it is actually"; mes "state of the art, built with the"; mes "most sophisticated technology."; next; mes "[Bonne]"; mes "No matter how strong storms may be,"; mes "or how many people may stand on it,"; mes "this bridge will NEEEEVER"; mes "collapse."; next; mes "[Bonne]"; mes "Please enjoy"; mes "your visit"; mes "here in Izlude."; close; } //Cuskoal------------------------------------------------------------------------------------- izlude.gat,119,121,1 script Cuskoal 124,{ set @TEMP, rand(2); mes "[Cuskoal]"; if(@TEMP != 0) goto L_R0; mes "The Arena here is THE place for"; mes "capable young people from all over"; mes "the Rune-Midgarts Kingdom to"; mes "challenge themsleves and test their"; mes "skills."; next; mes "[Cuskoal]"; mes "You can battle with monsters of"; mes "different levels. So, the number of"; mes "stages you survive will be a"; mes "testiment to you battle powers."; next; mes "[Cuskoal]"; mes "So, whaddya say?"; close; L_R0: mes "The pubs in Prontera are always"; mes "full of people from local areas and"; mes "from out-of-town. It can get pretty"; mes "busy."; next; mes "[Cuskoal]"; mes "It's a pretty good place to stop by"; mes "for general information and to"; mes "listen to rumors."; next; mes "[Cuskoal]"; mes "So if you listen carefully, you"; mes "just might get lucky abd learn some"; mes "very usefull information for"; mes "yourself."; close; } //Charfri------------------------------------------------------------------------------------- izlude.gat,135,78,2 script Charfri 91,{ set @TEMP,rand(2); mes "[Charfri]"; if(@TEMP != 0) goto L_R0; mes "Some people may think Izlude is"; mes "just a satelite city of Prontera,"; mes "and not really that important..."; next; mes "[Charfri]"; mes "But Izlude is a beautiful town"; mes "right next to the ocean, as well as"; mes "beautiful Byalan Island."; next; mes "[Charfri]"; mes "You'll have to board on a ship at"; mes "the port to get to Byalan Island."; mes "There are dangerous dungeons on"; mes "that island, so don't go snooping"; mes "around just anywhere."; close; L_R0: mes "Though it is very beautiful, Byalan"; mes "Island has a mysterious dungeon"; mes "that exstends deep under the sea."; next; mes "[Charfri]"; mes "People who've actually been there"; mes "have said that if you go deep"; mes "enough, the dungeon actually"; mes "descends underwater."; next; mes "[Charfri]"; mes "Surprisingly, once you're"; mes "underwater, you can breathe just"; mes "like a fish. Maybe some kind of"; mes "supernatural force is in effect."; next; mes "[Charfri]"; mes "Ah..."; mes "The people who've seen the"; mes "underwater view say it is so"; mes "fantastic that they've kept"; mes "dreaming of it ever since."; next; mes "[Charfri]"; mes "But unfortunately, the monsters are"; mes "too strong for ordinary people to"; mes "merely go sight seeing there."; mes "Still, just once, I'd like to go"; mes "down there..."; close; } //Dega------------------------------------------------------------------------------------- izlude.gat,150,118,3 script Dega 84,{ set @TEMP,rand(3); mes "[Dega]"; if(@TEMP != 0) goto L_R0; mes "Mt. Mjolnir, located north of"; mes "Prontera, is a tough"; mes "and steep climb."; next; mes "[Dega]"; mes "Aside from the dangers of the"; mes "mountain itself, insanely vicious"; mes "insects live there too. I mean,"; mes "they'll just attack you for no"; mes "reason."; next; mes "[Dega]"; mes "If you ever want to visit somewhere"; mes "pas Mt. Mjolnir, then you prepare"; mes "your self for the challenge. Or you"; mes "could walk around it."; close; L_R0: if(@TEMP != 1) goto L_R1; mes "Some monsters in the world have the."; mes "unique ability to sense mystical"; mes "energy, and can detect Magic spells"; mes "before they are cast."; next; mes "[Dega]"; mes "Golem of the desert is one of them."; mes "Don't underestimate it due to it's"; mes "sluggishness..."; next; mes "[Dega]"; mes "If you try to cast magic near it,"; mes "it will notice and saunter over to"; mes "smash you. So you better watch out"; mes "for Golem."; close; L_R1: mes "Theres a very delightful place"; mes "where you can find every"; mes "type of Poring."; next; mes "[Dega]"; mes "It's somewhere near the bridge"; mes "connecting the forest and the"; mes "desert, on the way to the city of"; mes "Payon which is Southeast from"; mes "here."; next; mes "[Dega]"; mes "There are not only pink Porings but"; mes "also Drops, which can be found at"; mes "the desert, and the green"; mes "Poporing."; next; mes "[Dega]"; mes "But be careful, before you realize"; mes "it, you may come face to face with"; mes "Ghostring, a deadly Poring that"; mes "floats around the air like a"; mes "ghost."; next; mes "[Dega]"; mes "Well, of course, they are all very"; mes "cute, but Ghostring is an"; mes "EXCEPTION. It is very very"; mes "dangerous."; next; mes "[Dega]"; mes "If you are lucky enough, you might"; mes "even bump into Angeling, the"; mes "Poring with Angel wings."; next; menu "Ghostring?",-,"Angelring?",M1,"End Conversation.",MEnd; mes "[Dega]"; mes "Ghostring is a grayish Poring that"; mes "floats around in the air like a"; mes "ghost. Just like other ghosts,"; mes "physical attacks can't do any"; mes "damage to it."; next; mes "[Dega]"; mes "Those whose main attack methods are"; mes "physical like Swordman and Archer"; mes "might have to run for their lives"; mes "when facing Ghostrings."; next; mes "[Dega]"; mes "But don't leave just yet~! There is"; mes "great news for people with those"; mes "jobs. Making a weapon of some"; mes "elemental property is the key."; next; mes "[Dega]"; mes "This way, even a Swordman or an"; mes "Archer can inflict damage, the way"; mes "Magic does, on Ghostrings."; close; M1: mes "[Dega]"; mes "Angelings are immune to Magic"; mes "attacks. If people who can only"; mes "attack with Magic face an"; mes "Angeling, then it's time for"; mes "them to run."; next; mes "[Dega]"; mes "If you've got an extra knife or"; mes "sword, you could give it a shot."; mes "But it will be very difficult"; mes "alone, don't you think?"; close; MEnd: mes "[Dega]"; mes "Good Luck~"; close; } //Kylick------------------------------------------------------------------------------------- izlude.gat,150,143,4 script Kylick 97,{ set @TEMP,rand(2); mes "[Kylick]"; if (@TEMP != 0) goto L_R0; mes "Don't you think Binoculars"; mes "are really COOL?! You can"; mes "see all sorts of places...!"; next; mes "[Kylick]"; mes "Here in Izlude, we are responsible"; mes "for maintaining peace not only on"; mes "land but also at sea. That's why"; mes "this city has a huge telescope."; next; mes "This telescope constantly watches"; mes "over the sea, so that we can"; mes "prevent any serious trouble from"; mes "happening. You know..."; next; mes "An ounce of"; mes "prevention is worth"; mes "a pound of cure"; mes "after all, right?"; close; L_R0: mes "I was thinking, even though the"; mes "people of Izlude live so close to"; mes "the ocean..."; next; mes "[Kylick]"; mes "There are other cultures that have"; mes "completely developed by living off"; mes "of the sea. Of course, I'm talking"; mes "about Amatsu."; next; mes "[Kylick]"; mes "I hear the cuisine there is really"; mes "good! Although the idea of eating"; mes "raw fish is new to me, I would love"; mes "to go there, and try it just once!"; close; } // Soldier ------------------------------------------------------------------------------ izlude.gat,124,178,4 script Soldier 105,{ mes "[Soldier]"; mes "HeHeHeHe... HaHaHaHa"; mes "Huh? Why am I so happy?"; mes "You wanna know?"; next; menu "Sure, why?",-, "Not really, I don't care.",M_1; mes "[Soldier]"; mes "Ah~~ There's not much for us to do"; mes "these days. You see, Merchants buy"; mes "items dropped by monsters. But you"; mes "knew that, right?"; next; menu "Of course",sM_0, "Eh? Really?",sM_1; sM_0: mes "[Soldier]"; mes "HaHa, in fact, that used to be part"; mes "of our job. But tere were more and"; mes "more hunters who come in order to"; mes "get paid, so it became too much to"; mes "handle."; next; mes "[Soldier]"; mes "We had to work overtime every day."; mes "Ah, it was a nightmare...! Anyways,"; mes "the government eventually made a"; mes "wise decision in creating the"; mes "Registration System."; next; mes "[Soldier]"; mes "The Office of Prize Compensation"; mes "only pays those who have the"; mes "Registration. Of course, you'd have"; mes "to be a merchant and stay in the"; mes "same place all day long."; next; mes "[Soldier]"; mes "The Office gives away the"; mes "registration to any merchant who"; mes "fulfills those requirements. So"; mes "nowadays, the hunters sell their"; mes "goods to the registered merchants."; next; mes "[Soldier]"; mes "So nowadays, the hunters sell their"; mes "goods to the registered merchants."; mes "Not too many people come to us for"; mes "that anymore."; next; mes "[Soldier]"; mes "I mean we are still busy, but"; mes "that's nothing compared to how it"; mes "was before. People who have felt"; mes "suffering know how to appreciate"; mes "even the slightest comfort."; close; sM_1: mes "[Soldier]"; mes "What?! What do you mean you didn't"; mes "know?! Well, you know you can get"; mes "items by killing monsters. If you"; mes "bring and sell those to a merchant,"; mes "you can make some money."; next; mes "[Soldier]"; mes "HaHa, in fact, that used to be part"; mes "of our job. But tere were more and"; mes "more hunters who come in order to"; mes "get paid, so it became too much to"; mes "handle."; next; mes "[Soldier]"; mes "We had to work overtime every day."; mes "Ah, it was a nightmare...! Anyways,"; mes "the government eventually made a"; mes "wise decision in creating the"; mes "Registration System."; next; mes "[Soldier]"; mes "The Office of Prize Compensation"; mes "only pays those who have the"; mes "Registration. Of course, you'd have"; mes "to be a merchant and stay in the"; mes "same place all day long."; next; mes "[Soldier]"; mes "The Office gives away the"; mes "registration to any merchant who"; mes "fulfills those requirements. So"; mes "nowadays, the hunters sell their"; mes "goods to the registered merchants."; next; mes "[Soldier]"; mes "I mean we are still busy, but"; mes "that's nothing compared to how it"; mes "was before. People who have felt"; mes "suffering know how to appreciate"; mes "even the slightest comfort."; close; M_1: mes "[Soldier]"; mes "Okay Good bye~~"; close; } //Red------------------------------------------------------------------------------------- izlude.gat,58,126,1 script Red 98,{ mes "[Red]"; mes "The only slill that's needed for a"; mes "Swordman is ^FF0000Bash^000000! Bash, Bash and"; mes "ONLY ^FF0000BASH^000000! No need to waste time"; mes "and effort for smaller skills!"; mes "Everything else is for cowards and"; mes "wusses!"; next; mes "[Cebalis]"; mes "What are you talking about!? The"; mes "ideal Swordman resolutely stands"; mes "alone, surrounded by countless"; mes "enemies and smashing them all with"; mes "one awesome attack."; next; mes "[Cebalis]"; mes "^FF0000MAGNUM BREAK^000000"; mes "That's right, Magnum Break"; mes "is the skill that does"; mes "the job right~!!"; next; mes "[Cebalis]"; mes "Well... Sometimes the explosive"; mes "damage might accidentally hit some"; mes "wandering monsters, and those guys"; mes "end up coming after you, but that's"; mes "a risk a Swordman should be willing"; mes "to take!!"; next; mes "[Red]"; mes "That's exactly why you're dumb, you"; mes "idiot! And what's this about the"; mes "'the ideal Swordman?' I still"; mes "remember the last time you used"; mes "Magnum Break..."; next; mes "[Red]"; mes "You ended up running away from all"; mes "those monsters you hit with that"; mes "stupid skill! Weakling! All those"; mes "Porings around you got hit and they"; mes "all tried to kill you."; next; mes "[Cebalis]"; mes "Hmpf. As I recall, you were running"; mes "away too, apparently too busy to"; mes "use your precious bash. In any"; mes "case, Magnum Break is THE skill for"; mes "a Swordman~!!"; next; mes "[Cebalis]"; mes "Something simplistic like Bash"; mes "is just one of the little steps"; mes "towards Magnum Break."; next; mes "[Red]"; mes "Oh man~"; mes "Hey, I know you just"; mes "heard everything."; mes "So what do you think?"; next; mes "[Red]"; mes "Which one do you think is better?"; mes "The critical damage skill, ^FF0000Bash^000000, or"; mes "the Splash damage skill, ^FF0000Magnum^000000"; mes "^FF0000Break^000000?"; next; menu "Bash",-,"Magnum Break",L1; mes "[Red]"; if( baseClass == Job_Swordman ) goto L00; mes "Hahahaha!! See!? Someone who"; mes "pursues a different job agrees with"; mes "me~! You really are a great guy!"; mes "Hahaha!! Undoubtedly, onlu ^FF0000Bash^000000"; mes "suits a Swordman. Please tell that"; mes "to this NIMROD over here~ Hahaha!"; close; L00: mes "Hahahaha!!! I knew you'd see things"; mes "my way! you ARE a great guy!!"; mes "Undoubtedly, only ^FF0000Bash^000000 suits a"; mes "Swordman. Please tell that to this"; mes "BONEHAD over here~ Hahaha!"; next; mes "[Red]"; mes "Hmm, let me give you a bit of"; mes "advice. After you achieve level 5"; mes "'Bash', the amount of SP consumed"; mes "by the skill increased greatly, so"; mes "watch out for your SP."; close; L1: mes "[Cebalis]"; if( baseClass == Job_Swordman ) goto L01; mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!"; mes "You know what you're talking about,"; mes "eh? I don't know why this jerkface"; mes "is being sooooo stubborn."; close; L01: mes "Alright!! ^FF0000Magnum Break^000000 is the"; mes "BEST!! Now you're talking~!! You"; mes "know the stuff~HaHaHa!"; next; mes "[Cebalis]"; mes "You wanna know some useful"; mes "information? Okay, lemme tell"; mes "ya! Magnum Break has Fire"; mes "Property."; next; mes "[Cebalis]"; mes "So it won't be too effective"; mes "against monsters with the Water"; mes "property, but this is THE skill to"; mes "use against Undead and Earth"; mes "property monsters!"; next; mes "[Cebalis]"; mes "And most importantly, look around"; mes "before you use it. Otherwise you'll"; mes "be in BIG trouble~"; close; } //Cebalis------------------------------------------------------------------------------------- izlude.gat,56,126,7 script Cebalis 85,{ mes "[Red]"; mes "The only slill that's needed for a"; mes "Swordman is ^FF0000Bash^000000! Bash, Bash and"; mes "ONLY ^FF0000BASH^000000! No need to waste time"; mes "and effort for smaller skills!"; mes "Everything else is for cowards and"; mes "wusses!"; next; mes "[Cebalis]"; mes "What are you talking about!? The"; mes "ideal Swordman resolutely stands"; mes "alone, surrounded by countless"; mes "enemies and smashing them all with"; mes "one awesome attack."; next; mes "[Cebalis]"; mes "^FF0000MAGNUM BREAK^000000"; mes "That's right, Magnum Break"; mes "is the skill that does"; mes "the job right~!!"; next; mes "[Cebalis]"; mes "Well... Sometimes the explosive"; mes "damage might accidentally hit some"; mes "wandering monsters, and those guys"; mes "end up coming after you, but that's"; mes "a risk a Swordman should be willing"; mes "to take!!"; next; mes "[Red]"; mes "That's exactly why you're dumb, you"; mes "idiot! And what's this about the"; mes "'the ideal Swordman?' I still"; mes "remember the last time you used"; mes "Magnum Break..."; next; mes "[Red]"; mes "You ended up running away from all"; mes "those monsters you hit with that"; mes "stupid skill! Weakling! All those"; mes "Porings around you got hit and they"; mes "all tried to kill you."; next; mes "[Cebalis]"; mes "Hmpf. As I recall, you were running"; mes "away too, apparently too busy to"; mes "use your precious bash. In any"; mes "case, Magnum Break is THE skill for"; mes "a Swordman~!!"; next; mes "[Cebalis]"; mes "Something simplistic like Bash"; mes "is just one of the little steps"; mes "towards Magnum Break."; next; mes "[Red]"; mes "Oh man~"; mes "Hey, I know you just"; mes "heard everything."; mes "So what do you think?"; next; mes "[Red]"; mes "Which one do you think is better?"; mes "The critical damage skill, ^FF0000Bash^000000, or"; mes "the Splash damage skill, ^FF0000Magnum^000000"; mes "^FF0000Break^000000?"; next; menu "Bash",-,"Magnum Break",L1; mes "[Red]"; if( baseClass == Job_Swordman ) goto L00; mes "Hahahaha!! See!? Someone who"; mes "pursues a different job agrees with"; mes "me~! You really are a great guy!"; mes "Hahaha!! Undoubtedly, onlu ^FF0000Bash^000000"; mes "suits a Swordman. Please tell that"; mes "to this NIMROD over here~ Hahaha!"; close; L00: mes "Hahahaha!!! I knew you'd see things"; mes "my way! you ARE a great guy!!"; mes "Undoubtedly, only ^FF0000Bash^000000 suits a"; mes "Swordman. Please tell that to this"; mes "BONEHAD over here~ Hahaha!"; next; mes "[Red]"; mes "Hmm, let me give you a bit of"; mes "advice. After you achieve level 5"; mes "'Bash', the amount of SP consumed"; mes "by the skill increased greatly, so"; mes "watch out for your SP."; close; L1: mes "[Cebalis]"; if( baseClass == Job_Swordman ) goto L01; mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!"; mes "You know what you're talking about,"; mes "eh? I don't know why this jerkface"; mes "is being sooooo stubborn."; close; L01: mes "Alright!! ^FF0000Magnum Break^000000 is the"; mes "BEST!! Now you're talking~!! You"; mes "know the stuff~HaHaHa!"; next; mes "[Cebalis]"; mes "You wanna know some useful"; mes "information? Okay, lemme tell"; mes "ya! Magnum Break has Fire"; mes "Property."; next; mes "[Cebalis]"; mes "So it won't be too effective"; mes "against monsters with the Water"; mes "property, but this is THE skill to"; mes "use against Undead and Earth"; mes "property monsters!"; next; mes "[Cebalis]"; mes "And most importantly, look around"; mes "before you use it. Otherwise you'll"; mes "be in BIG trouble~"; close; } //Aaron------------------------------------------------------------------------------------- izlude_in.gat,125,164,5 script Aaron 65,{ mes "[Aaron]"; mes "Don't you think Strong VIT and"; mes "training in a unique breathing"; mes "method wich enables quick HP"; mes "recovery are the greatest"; mes "advantages for a Swordman?"; next; mes "[Aaron]"; mes "If you train your skills very hard,"; mes "you can even see your HP"; mes "recovering. The amount of"; mes "recovered depends on"; mes "vitality, or VIT."; next; mes "[Aaron]"; mes "So if you invest more of your stats"; mes "in VIT, you'll recover more HP"; mes "overall when resting."; next; mes "[Aaron]"; mes "But of course, it'd be good to have"; mes "high Attack, wouldn't it? You can"; mes "either acquire a good weapon or"; mes "bring up your STR to support you"; mes "Attack."; next; mes "[Aaron]"; mes "You know you'll need some strength"; mes "anyways to swing good weapons"; mes "easily, anyway."; next; mes "[Aaron]"; mes "Another important thing is how"; mes "accurate you can hit your"; mes "opponents. DEX is the key here. If"; mes "you train DEX, then the gap between"; mes "the MIN and MAX damage will also"; mes "decrease."; next; mes "[Aaron]"; mes "Hm..."; mes "Are you bored by all this talk? Or"; mes "do you want me to go on?"; next; menu "Tell me more please.",-,"End conversation",LEnd; mes "[Aaron]"; mes "Hmm..."; mes "In that case, I'll explain about"; mes "the other attributes to you"; mes "briefly. In order to attack and"; mes "evade quickly, you've gotta pay"; mes "attention to AGI."; next; mes "[Aaron]"; mes "In case you want to make more"; mes "critical hits, it's a good idea to"; mes "invest in LUK. INT also increases"; mes "Max SP, which is needed to use"; mes "various skils... But it's really"; mes "up to you."; close; LEnd: mes "[Aaron]"; mes "Okay then,"; mes "train hard~~"; close; } //Edgar------------------------------------------------------------------------------------- izlude.gat,182,186,6 script Edgar 709,{ mes "[Edgar]"; mes "My town, Izlude is connected to"; mes "Alberta by the harbor in the West."; mes "There is so much traffic between"; mes "us, I almost become an Albertian."; mes "Hehehe~"; next; mes "[Edgar]"; mes "There's this guy I know pretty"; mes "well, Phelix, who lives in Alberta."; mes "That guy is really stingy... He"; mes "charges for everything!"; next; mes "[Edgar]"; mes "But he's a really nice guy and"; mes "likes helping other people. He has"; mes "a good heart and will give you his"; mes "support if you meet his price."; next; mes "[Edgar]"; mes "Lately, people in alberta say that"; mes "he is really trying to help folks"; mes "and that his demand for Jellopies"; mes "is just a coverup. Well, you"; mes "should take a look at what he has"; mes "to offer."; M_Menu: next; menu "Can you tell me the way to Alberta?",-,"End Conversation",M_End; mes "[Edgar]"; mes "Huh? Well, you can use your feet"; mes "and just walk. But if you have"; mes "money, I'd like to suggest that you"; mes "take a ship."; next; menu "Ok, gotcha.",-,"But I'm sick of walking and I'm broke!",sM_1; mes "[Edgar]"; mes "Alright, Take Care~"; close; sM_1: if (MISC_QUEST & 16) goto sM_2; mes "[Edgar]"; mes "Okay..."; mes "You don't want to walk AND you've"; mes "got no cash, but you still want to"; mes "go there? Oh geez."; next; mes "[Edgar]"; mes "Fine fine. Me, being the captain of"; mes "a ship, can afford to bring you"; mes "there at a lower price. How does"; mes "250 Zeny sound?"; next; menu "Alrighty~?",-,"Bah, what a rip off!!",sm_1b; set MISC_QUEST,MISC_QUEST | 16; if(Zeny < 250) goto sl_NoZeny; set Zeny, Zeny - 250; warp "alberta.gat",195,164; sm_1b: mes "[Edgar]"; mes "Boy oh boy,"; mes "if you think"; mes "that's a rip off..."; close; sM_2: mes "[Edgar]"; mes "So are you heading to Alberta"; mes "again? Let me give you the same"; mes "discount and only charge 250 Zeny,"; mes "just like the last time."; mes "How's that sound?"; next; menu "Alrighty~!",-,"Why are you being so nice to me?!",sM_2b; if(Zeny < 250) goto sl_NoZeny; set Zeny, Zeny - 250; warp "alberta.gat",195,164; sM_2b: mes "[Edgar]"; mes "It's just the way I am. That, and"; mes "your devilish smile reminds me of"; mes "my beloved blond haired son who"; mes "left home years ago to become a"; mes "Sailor on his own ship. Bless his"; mes "soul, wherever he is."; close; sl_NoZeny: mes "[Edgar]"; mes "Um..."; mes "This isn't"; mes "enough money."; mes "Go and get"; mes "some more."; close; M_End: mes "[Edgar]"; mes "Yeah, alright."; mes "See you later~"; close; } //Sailor------------------------------------------------------------------------------------- izlude.gat,201,181,2 script Sailor 100,{ mes "[Sailor]"; mes "Hey Everybody!"; mes "Attention, attention!"; mes "Come and Ride the Wind"; mes "on a Fantastic Ship!"; mes "Hurry, hurry"; next; menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd; if(Zeny < 150) goto sl_NoZenyBya; set Zeny, Zeny - 150; warp "izlu2dun.gat",107,50; close; L1: if(Zeny < 500) goto sl_NoZenyMar; set Zeny, Zeny - 500; warp "alberta.gat",188,169; LEnd: close; sl_NoZenyBya: mes "[Sailor]"; mes "150 Zeny!"; mes "Only 150 Zeny to ride!"; close; sl_NoZenyMar: mes "[Sailor]"; mes "500 Zeny!"; mes "Only 500 Zeny to ride!"; close; } //Sailor------------------------------------------------------------------------------------- izlu2dun.gat,108,27,4 script Sailor 100,{ mes "[Sailor]"; mes "Wanna"; mes "head back?"; next; menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1; warp "izlude.gat",176,182; L1: close; } izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{ mes "[Marry Happy]"; mes "Newly weds and already weds..."; mes "You can go to the imaginary recreational area anytime."; mes "Welcome to Jawaii!"; next; menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel; mes "[Marry Happy]"; mes "A distant island from the continent of Rune Midgard... "; mes "there is a peaceful and charming recreational area,"; mes "that can't be easily reached by people."; mes "Since it is a famous spot for honeymoon,"; mes "only married couples are allowed to go there."; next; mes "[Marry Happy]"; mes "Since it's a special journey,"; mes "the payment will be a bit expensive than normal. It will cost you 100,000z !!"; mes "And that's what lets you enjoy"; mes "a peaceful and fascinating"; mes "honey moon trip...?"; close; s_Go: if(getpartnerid() == 0) { mes "[Marry Happy]"; mes "UhOh, I'm sorry."; mes "You can't go there if you're not married..."; mes "Why don't you go to the Prontera Inn,"; mes "and cheer yourself up?"; close; } else if(Zeny < 100000) { mes "[Marry Happy]"; mes "I've explained about the trip to 'Jawaii'."; mes "You'll need 100,000 z."; mes "If you do not have enough zeny,"; mes "why don't you seek help from your partner...?"; close; } set Zeny,Zeny - 100000; mes "[Marry Happy]"; mes "Enjoy your trip...!!"; mes "Let's go to 'Jawaii'...!!"; close2; warp "jawaii.gat",241,115; end; s_Cancel: mes "[Marry Happy]"; mes "There's nothing that is as exciting as"; mes "travelling together, especially when"; mes "you're travelling with your loved ones."; mes "You must be very happy, isn't it?"; close; }