//===== eAthena Script ======================================= //= Einbroch Town //===== By: ================================================== //= Nexon //===== Current Version: ===================================== //= 0.8 //===== Compatible With: ===================================== //= eAthena Revision 3000+ //===== Description: ========================================= //= //===== Additional Comments: ================================= //= 0.2 Added some NPCs [MasterOfMuppets] //= 0.3 Added a few npcs by reddozen [MasterOfMuppets] //= 0.4 Added a crappy quest, have fun guys... [MasterOfMuppets] //= 0.4a Added exp bonus for the factory quest, borrowed from a Korean fansite. //= 0.4b Added missing close [Komurka] //= 0.5 Added Temporal Locations of Gunslinger Job Change map. //= Info provided by RockmanEXE [erKURITA] //= 0.6 Implemented a crap quest [MasterOfMuppets] //= 0.7 Implemented an inn NPC [MasterOfMuppets] //= 0.8 Implemented the Shinokas quest, thanks to [MasterOfMuppets] //= Dj-Yhn for scripting it. //============================================================ //== some boards, signs ====================== einbroch.gat,220,208,5 script Notice Board 858,{ mes "[Weapon Shop Entrance]"; close; } einbroch.gat,183,174,5 script Bulletin Board 858,{ mes "East - Weapon Shop, Hotel"; mes "South - Factory"; mes "Southwest - Airship Repair Shop,"; mes "Laboratory"; mes "Northwest - Airport"; close; } einbroch.gat,244,255,5 script Bulletin Board 858,{ mes " "; mes " Train Station"; close; } einbroch.gat,68,206,5 script Bulletin Board 858,{ mes " "; mes " Airship Airport"; close; } einbroch.gat,162,256,5 script Bulletin Board 858,{ mes "East - Train Station"; mes "Southeast - Hotel"; mes "South - Weapon Shop, Factory"; mes "Southwest - Airport, Airship Repair"; mes "Shop, Laboratory"; close; } einbroch.gat,235,141,5 script Bulletin Board 858,{ mes "Southwest- Airship Repair Shop,"; mes "Laboratory"; mes "Northwest- Airport"; mes "Northwest- Weapon Shop, Hotel, Train"; mes "Station"; close; } //===== Town NPC =========================================== function script Ein_Tower { mes "["+ @Tower_Name$ +"]"; mes "Good day~"; mes "I'm " + @Tower_Name$ +", your"; mes "guide to exploring"; mes "the Einbroch Tower."; next; mes "["+ @Tower_Name$ +"]"; mes "Einbroch Tower offers"; mes "the best view of our city"; mes "and it's a great place to"; mes "meet with friends or take"; mes "a date. The Einbroch Tower"; mes "admission fee is 10 zeny."; next; mes "["+ @Tower_Name$ +"]"; mes "Right now, we're offering"; mes "a special promotion called"; mes "the Apple Combo Set for only"; mes "20 zeny. This set includes"; mes "Einbroch Tower admission"; mes "and an Apple to snack on."; next; menu "Tower Admission Only",s_Tower,"Apple Combo Set",s_Apple,"Cancel",-; mes "["+ @Tower_Name$ +"]"; mes "I see."; mes "Feel free to"; mes "come back any"; mes "time. Thank you."; close2; return; s_Tower: if(Zeny < 10)goto s_NEnough; set Zeny,Zeny - 10; s_Tower2: mes "["+ @Tower_Name$ +"]"; mes "Thank you for"; mes "using our services."; mes "Let me guide you to"; mes "the tower right away."; close2; warp "einbroch.gat",174,204; return; s_Apple: if(Zeny < 20)goto s_NEnough; mes "["+ @Tower_Name$ +"]"; mes "Before I guide you to"; mes "the tower, let me check"; mes "your status to insure"; mes "your safety before I give"; mes "you the Apple Combo Set."; next; set Zeny,Zeny - 20; getitem 512,1; goto s_Tower2; s_NEnough: mes "["+ @Tower_Name$ +"]"; mes "I'm sorry but you don't"; mes "have enough zeny for the"; mes "requested service."; close2; return; } einbroch.gat,176,172,5 script Khemko 855,{ set @Tower_Name$,"Khemko"; callfunc "Ein_Tower"; end; } einbroch.gat,218,198,5 script Mark 855,{ set @Tower_Name$,"Mark"; callfunc "Ein_Tower"; end; } einbroch.gat,174,228,5 script Oberu 855,{ set @Tower_Name$,"Oberu"; callfunc "Ein_Tower"; end; } einbroch.gat,175,196,5 script Morei 854,{ mes "[Morei]"; mes "Greetings,"; mes "I am Morei,"; mes "Assistant Guide"; mes "of Einbroch Tower."; next; mes "[Morei]"; mes "If you wish to return"; mes "to the ground floor,"; mes "please let me know."; mes "Would you like to go"; mes "back to ground level?"; next; menu "Yes.",s_Goback,"No.",-; mes "[Morei]"; mes "I see."; mes "I hope you"; mes "enjoy your time"; mes "in Einbroch Tower."; close; s_Goback: mes "[Morei]"; mes "I see."; mes "Let me lead you"; mes "to the ground floor."; mes "Thank you for using"; mes "our services."; close2; set @towerwarp,rand(1,3); if(@towerwarp == 0)warp "einbroch.gat",218,196; if(@towerwarp == 1)warp "einbroch.gat",178,172; if(@towerwarp == 3)warp "einbroch.gat",172,228; end; } einbroch.gat,208,208,3 script Kesunboss 850,{ mes "[Kesunboss]"; mes "Lady Calla is the"; mes "epitome of elegance,"; mes "a veritable goddess"; mes "of Einbroch"; next; mes "[Kesunboss]"; mes "Her gentle voice,"; mes "that angelic smile, her"; mes "kindness and warmth"; mes "towards other people"; mes "and above all..."; next; mes "[Kesunboss]"; mes "Calla's family"; mes "is wealthy beyond"; mes "imagination! She's"; mes "perfect! I don't know who"; mes "she'll marry, but he'd be"; mes "a lucky gentleman, I'm sure."; next; mes "[Kesunboss]"; mes "Lady Calla lives in a magnificent"; mes "mansion that makes other houses"; mes "look like schacks in comparison."; mes "Head north and then west from"; mes "here if you wish to marvel in its"; mes "beauty and elegance."; close; } einbroch.gat,232,255,5 script Khowropher 847,{ mes "[Khowropher]"; mes "^6A6A6A*Cough cough*^000000"; mes "Jiminy! The air here"; mes "is so thick and grimy!"; mes "And it's worse for us old"; mes "people with breathing"; mes "problems! ^111111*Haaack*^000000"; next; mes "[Khowropher]"; mes "I don't care if they keep"; mes "building more and more"; mes "factories and homes in this"; mes "town. Still, I'd like to spend"; mes "the rest of my life somewhere"; mes "quiet and with clean air..."; next; mes "[Khowropher]"; mes "Then again, Einbroch is my"; mes "hometown and I can't just up"; mes "and leave. I suppose it's my"; mes "fate to suffer from this fould air"; mes "until the day I die.^6A6A6A*Sigh...*"; close; } einbroch.gat,259,327,5 script Leslie 846,{ mes "[Leslie]"; mes "^6A6A6A*Cough cough*^000000"; mes "Laaaand sakes!"; next; mes "[Leslie]"; mes "An old woman like me"; mes "can't breathe this air! How"; mes "do people even live in all this"; mes "smog? Sure, the air in Einbech"; mes "isn't pristine, but the air here in"; mes "Einbroch is much worse! ^111111*Cough~!*^000000"; next; mes "[Leslie]"; mes "I hate coming here"; mes "sometimes! The air is"; mes "totally polluted and this"; mes "city is full of stuck up"; mes "pricks! But they sell stuff"; mes "here I can't buy back home..."; close; } einbroch.gat,232,272,3 script Train Station Staff::EinbrochTrain 852,{ mes "[Staff]"; mes "Welcome to"; mes "the Train Station."; mes "Trains to Einbech"; mes "are always running"; mes "so if you miss one,"; mes "it's no problem."; next; mes "[Staff]"; mes "The fare to board the"; mes "train that runs the Einbroch"; mes "to Einbech line is 200 zeny."; mes "Would you like to buy a ticket?"; next; menu "Yes.",s_Yes,"No.",-,"About the Enviroment...",s_Enviroment; mes "[Staff]"; mes "Very well, then."; mes "Please enjoy your"; mes "stay in Einbroch."; close; s_Yes: if(Zeny < 200)goto s_NEnough; mes "[Staff]"; mes "Thank you"; mes "very much."; mes "Have a safe trip."; mes "^111111*Ahem*^000000 All aboard!"; close2; set Zeny,Zeny - 200; warp "einbech.gat",43,215; end; s_NEnough: mes "[Staff]"; mes "I'm sorry but you"; mes "do not have enough"; mes "money to pay the fee."; close; s_Enviroment: mes "[Staff]"; mes "Einbroch is infamous for"; mes "its air pollution, no doubt"; mes "caused by the industrial"; mes "facilities located here."; mes "it's really horrible..."; next; mes "[Staff]"; mes "Sometimes the air pollution"; mes "gets so bad that it becomes"; mes "hard to breathe. If you hear"; mes "the Einbroch Smog Alert, you"; mes "should find shelter immediately!"; close; } einbroch.gat,252,301,3 duplicate(EinbrochTrain) Train Station Staff 852 einbroch.gat,228,121,5 script Little Toby 855,{ mes "[Little Toby]"; mes "Excuse me..."; mes "But I'm lost!"; mes "I can't find my"; mes "mom or dad!"; next; mes "[Little Toby]"; mes "A-am I at the airport?!"; mes "My parents are suposed"; mes "to come get me, but I still"; mes "haven't found them! We just"; mes "moved here, so i dont know"; mes "where anything is!"; next; mes "[Little Toby]"; mes "W-wait!"; mes "Where are you"; mes "going?! Dont leave"; mes "me, I'm all alone...!"; close; } einbroch.gat,229,149,3 script Sleik 854,{ mes "[Sleik]"; mes "Surprisingly, we have"; mes "a Train Station that everyone"; mes "has been calling a victory for"; mes "science. I mean, shouldn't we"; mes "be more amazed by the airship"; next; mes "[Sleik]"; mes "Now, if you want to know"; mes "where the train actually goes"; mes "I wouldn't be able to tell you."; mes "After all, I never rode it. But"; mes "still, I guess having our own"; mes "Train Station is a good thing"; close; } einbroch.gat,236,191,3 script Tan 855,{ mes "[Tan]"; mes "All the factories"; mes "here in Einbroch are"; mes "causing a serious air"; mes "pollution problem."; next; mes "[Tan]"; mes "I'm an Airship engineer and"; mes "everyday, all day long, I deal"; mes "with oil stains and all sorts"; mes "of pollutants. i'm supprised"; mes "I havn't gotten sick yet..."; next; mes "[Tan]"; mes "Still, I try to be careful"; mes "when I can. Whenever I go"; mes "out into the city's red fog,"; mes "I always wear my Flu Mask."; mes "If you'll be here a while,"; mes "you should carry one with you."; close; } einbroch.gat,132,84,3 script Liotzburg 853,{ if(EinFactory > 13)goto s_Budget2; if(EinFactory == 13)goto s_Budget; mes "[Liotzburg]"; mes "I'm the plant"; mes "superintendant of this"; mes "factory. Most of my employees"; mes "are diligent workers. I can't say"; mes "that of everyone, but overall we're"; mes "doing an excellent job. Ha ha ha~!"; next; mes "[Liotzburg]"; mes "So long as this factory"; mes "is well maintained, we won't"; mes "have to worry about this city's"; mes "safety. The field overseer,"; mes "Zelmeto, is also very reliable."; next; mes "[Liotzburg]"; mes "I can trust Zelmeto"; mes "to look after things,"; mes "so there's no need for"; mes "me to go inside the factory."; mes "Delegating work is great!"; next; mes "[Liotzburg]"; mes "Our factory will"; mes "continue to develop"; mes "and everyone will be"; mes "proud of the progress"; mes "we're making. Yes, I can"; mes "assure you of that!"; close; s_Budget: mes "[Liotzburg]"; mes "Why waste money?"; mes "We haven't had any"; mes "problems so far! Look,"; mes "everything's fine! Why"; mes "are you exaggerating"; mes "such small details?"; next; mes "[Liotzburg]"; mes "The field overseer,"; mes "Zelmeto, just came by to"; mes "ask for a budget increase."; mes "Well, I think he's lying!"; mes "Everything's perfect!"; if(EinFactory == 13)set EinFactory,14; close; s_Budget2: mes "[Liotzburg]"; mes "What...?"; mes "Factory Repair"; mes "budget? No way!"; next; goto s_Budget; } ein_in01.gat,31,217,3 script Cendadt 851,{ mes "[Cendadt]"; mes "This factory has a lot"; mes "of things that need fixing,"; mes "pronto! I'm amazed that"; mes "the place is still operating!"; next; mes "[Cendadt]"; mes "Lucky for us, I head that"; mes "some altruistic adventurers"; mes "have been donating materials"; mes "to help keep this factory from"; mes "falling apart... Or worse."; mes "But that's just a rumor."; next; mes "[Cendadt]"; mes "^6A6A6A*Sigh*^000000"; mes "Even if it is true,"; mes "there's nothing no one"; mes "here can do. Nobody has"; mes "the courage to challenge"; mes "the system, you know?"; next; mes "[Cendadt]"; mes "I..."; mes "I better get"; mes "back to work"; mes "before I get"; mes "in trouble..."; close; } ein_in01.gat,36,204,3 script Rombell 851,{ mes "[Rombell]"; mes "It's great that the"; mes "factory is making good"; mes "business and drawing"; mes "in a lot of profit, but I still"; mes "have one major convern."; next; mes "[Rombell]"; mes "The ammount of pollution"; mes "that this place is causing"; mes "is horrific! We've got these"; mes "machines blowing out toxic"; mes "gas all day long! The air"; mes "can't be safe for very long..."; next; mes "[Rombell]"; mes "I mean, the air we're"; mes "breathing right now is"; mes "pretty foul and things"; mes "are only going to get"; mes "worse. How can we"; mes "solve this problem?"; close; } ein_in01.gat,49,202,3 script Dorf 851,{ mes "[Dorf]"; mes "machines are sooo"; mes "convenient. Just look"; mes "at this contraption easily"; mes "do tasks that'd be tough"; mes "for me to finish alone"; next; mes "[Dorf]"; mes "Now this is what"; mes "I call technology!"; mes "Sure, it takes effort and"; mes "money to make one of"; mes "these, but what do I care?"; next; mes "[Dorf]"; mes "I've got no problems,"; mes "so long as this freaking"; mes "thing keeps working the"; mes "way I want it to!"; close; } ein_in01.gat,48,220,3 script Lowe 851,{ mes "[Lowe]"; mes "..."; next; mes "[Lowe]"; mes "..."; mes "......"; next; mes "[Lowe]"; mes "..."; mes "......"; mes "........."; next; mes "[Lowe]"; mes "Hey. Why are you"; mes "looking at me like"; mes "that? There's no idle"; mes "chatting allowed at work."; mes "If Canphotii catches"; mes "you, you'll be punished"; next; mes "[Lowe]"; mes "Oh wait..."; mes "You don't work here."; mes "I appologize, that kind"; mes "of reaction's an old"; mes "habit for me, adventurer."; close; } ein_in01.gat,43,253,4 script Canphotii 852,{ mes "[Canphotii]"; mes "Hustle, hustle!"; mes "Pick up the pace!"; mes "Anyone working too"; mes "slowly will be punished!"; next; mes "[Canphotii]"; mes "Can't you understand"; mes "that?! Now go to your"; mes "station and get back to"; mes "work! Wait, are you even"; mes "an employee? If not, then"; mes "stop wandering around!"; next; mes "[Canphotii]"; mes "You're not supposed"; mes "to be able to get in here!"; mes "I can't believe they let you"; mes "in! This requires extreme"; mes "disciplinary action!"; close; } ein_in01.gat,68,209,4 script Khashurantze 852,{ mes "[Khashurantze]"; mes "I'm sorry, but you need"; mes "special authority in order"; mes "to enter this place. I'll have"; mes "to ask you to leave right now."; if(EinFactory > 0)goto L_work; close2; warp "einbroch.gat",179,63; end; L_work: next; mes "[Khashurantze]"; mes "Oh? Mr. Zelmeto asked you to help out?"; mes "In that case excuse me."; close; } ein_in01.gat,113,211,3 script Treinz 851,{ mes "[Treinz]"; mes "If you just pay me money,"; mes "I'll be your slave! There's"; mes "nothing I won't do! Anything"; mes "is fair game. Hell, I'll get buck"; mes "naked if you pay me enough."; next; mes "[Treinz]"; mes "If you pay me what I'm"; mes "worth, I'll work hard at"; mes "any task you set me to."; mes "Sure, mining's rough, but"; mes "as long as the zeny's coming"; mes "in, I'm happy. Heh heh heh~"; close; } ein_in01.gat,84,218,3 script Tsuen 851,{ mes "[Tsuen]"; mes "There was a time"; mes "when I dreamed of"; mes "being an adventurer,"; mes "just like you. But that"; mes "was a long time ago..."; next; mes "[Tsuen]"; mes "Now, I'm nothing but"; mes "a factory manager. Still,"; mes "even if my job's not that"; mes "great, I'm pretty satisifed."; mes "I'm sure people enjoy the"; mes "products I oversee and all..."; next; mes "[Tsuen]"; mes "Maybe my life was meant"; mes "to be this way, even if it's"; mes "not how I planned it. But the"; mes "time will come when I up and"; mes "leave and travel the world"; mes "once I get my chance!"; next; mes "[Tsuen]"; mes "I hope the day will"; mes "come when I can meet"; mes "you out in that big wide"; mes "world and greet you as"; mes "a fellow adventurer."; close; } ein_in01.gat,85,261,3 script Zherin 851,{ mes "[Zherin]"; mes "I'm in charge of this"; mes "blast furnace which"; mes "contains all of this"; mes "boiling magma."; next; mes "[Zherin]"; mes "Even though it doesn't"; mes "require actual labor, this"; mes "job is pretty tiring. I've got"; mes "to pay careful attention all"; mes "the time. It's pretty stressful."; next; mes "[Zherin]"; mes "Still, I'm proud of my job"; mes "since I have the responsibility"; mes "of ensuring employee safety."; mes "Anyway, don't get too close"; mes "to the furnace. It won't do if"; mes "you get burned on accident!"; close; } ein_in01.gat,64,271,3 script Vonstein 851,{ mes "[Vonstein]"; mes "Staring at this"; mes "bubbling hot liquid"; mes "metal gives me a good"; mes "feeling inside. It's like"; mes "that stuff can melt anything!"; next; mes "[Vonstein]"; mes "Imagine covering an"; mes "entire street of people"; mes "with that stuff! Bwahah--"; mes "Oh, I'm sorry if I'm talking"; mes "crazy talk! I'm just kidding~"; close; } ein_in01.gat,33,275,9 script Pevtatin 848,{ mes "[Pevtatin]"; mes "Good god!"; mes "I'm so stressed!"; mes "It's been nonstop"; mes "since I moved here!"; next; mes "[Pevtatin]"; mes "The work is tough and"; mes "already the boss hates"; mes "me! I didn't move here"; mes "for this! Still, the pay is"; mes "decent so I guess I should"; mes "endure just a little longer."; next; mes "[Pevtatin]"; mes "Here goes...!"; mes "Yo-heave-ho!"; mes "Yo-heave-ho~!"; close; } ein_in01.gat,87,237,3 script Dinje 850,{ mes "[Dinje]"; mes "Do you know why a woman"; mes "like me has to work in this"; mes "factory? I'll tell you why..."; next; mes "[Dinje]"; mes "My lazy husband, Gesin,"; mes "is just lying there on the"; mes "ground! So I have to work"; mes "in order to support us!"; next; mes "[Dinje]"; mes "We can't rest for even"; mes "a second if we want to save"; mes "enough money to become"; mes "wealthy and powerful some"; mes "day. Don't you understand?"; next; mes "[Dinje]"; mes "Well, my husband obviously"; mes "doesn't! How can he not know"; mes "how the real world works?!"; mes "Hey, kick his ass for me if"; mes "he doesn't wake up soon!"; close; } ein_in01.gat,103,238,9 script Gesin 849,{ mes "[Gesin]"; mes "Arrgh!"; mes "This is killing me!"; mes "Why should I be rich?!"; mes "What's wrong with living"; mes "within our means?"; next; mes "[Gesin]"; mes "I've got no problem"; mes "with my current way"; mes "of life, but the old ball"; mes "and chain disagrees."; mes "Why is she so obsessed"; mes "with riches and power?"; next; mes "[Gesin]"; mes "Well, in any case, I'd"; mes "like to help her, but I can't"; mes "get up! I'm exhausted and"; mes "my body is just overtaxed."; mes "I have no strength at all."; next; mes "[Gesin]"; mes "This is horrible~"; mes "I should be resting"; mes "instead of worrying"; mes "about making money..."; close; } ein_in01.gat,67,243,3 script Zelmeto 851,{ if(EinFactory > 0)goto s_Switches; mes "[Zelmeto]"; mes "Ah, you must be a visitor."; mes "I'm Zelmeto Abellov, the"; mes "field overseer. Have you"; mes "been in this facility before?"; next; mes "[Zelmeto]"; mes "This factory plays an"; mes "important role in our city"; mes "and generates a lot of income."; mes "However, our employess suffer"; mes "from a poor work environment."; next; mes "[Zelmeto]"; mes "Our superintendant makes a lot"; mes "of money and seems content with"; mes "the current situation. However, the"; mes "rest of the workforce doesn't enjoy"; mes "all of the benefits he receives."; mes "[Zelmeto]"; mes "Many people have already"; mes "quit and there are only a few"; mes "people who continue to work"; mes "here. So now we're understaffed"; mes "and I'm in quite a bind..."; next; mes "[Zelmeto]"; mes "There are some urgent"; mes "tasks I need done, but"; mes "there's no way for me"; mes "to recruit new workers."; mes "Ah, I'm sorry, I've spoken too"; mes "freely about my own problems..."; next; menu "You're understaffed?",s_Underst,"No, it's okay.",-; mes "[Zelmeto]"; mes "Thank you for"; mes "your kindness."; mes "And please don't"; mes "let anyone know about"; mes "anything I just told you."; close; s_Underst: mes "[Zelmeto]"; mes "Yes, we are!"; mes "I don't have enough"; mes "people to inspect the"; mes "factory machines and"; mes "determine what kinds"; mes "of problems we have."; next; mes "[Zelmeto]"; mes "It's a time consuming"; mes "task I'd rather do on my"; mes "own. However, between that"; mes "and managing the workforce,"; mes "I don't have enough time..."; next; menu "I can help you.",s_Help,"Keep up the good job.",-; mes "[Zelmeto]"; mes "Well, it's a living."; mes "^6A6A6A*Sigh*^000000 I can put up with"; mes "this, but I hope the higher"; mes "ups will consider improving"; mes "the work environment here..."; close; s_Help: mes "[Zelmeto]"; mes "You can help me?"; mes "I know something like"; mes "this is too much to ask,"; mes "but I'll accept any help"; mes "anyone offers me. I'm"; mes "that desperate."; next; mes "[Zelmeto]"; mes "Alright, I'll have you"; mes "inspect the machines"; mes "in the factory one by one."; mes "It's imperative that we know"; mes "what needs to be repaired"; mes "and what's working fine"; next; mes "[Zelmeto]"; mes "First, find the ^FF00002nd control"; mes "panel^000000 and determine its"; mes "status. I'm fairly certain that"; mes "it broke a long time ago, but"; mes "it wouldn't hur to make sure."; mes "You should find it easily."; next; mes "[Zelmeto]"; mes "When you finish your"; mes "inspection, report back"; mes "to me so I can tell you"; mes "which machine to check"; mes "next. Thanks again for"; mes "offering to help"; set EinFactory,1; close; s_Switches: switch(EinFactory) { case 1: mes "[Zelmeto]"; mes "If you would,"; mes "please inspect the"; mes "2nd control panel that"; mes "seems to have been"; mes "broken for a while..."; close; break; case 2: mes "[Zelmeto]"; mes "Huh, I see."; mes "We must do something"; mes "about that as soon as"; mes "we can. Now, let me tell"; mes "you what to check next."; next; mes "[Zelmeto]"; mes "There are 3 automatic"; mes "pressure governors which"; mes "hammer the bent iron plates"; mes "from above to flatten them. It"; mes "seems that one of them may"; mes "have some kind of problem."; next; mes "[Zelmeto]"; mes "Please inspect the ^FF0000automatic"; mes "pressure governors^000000. Even if the"; mes "problem seems small, please"; mes "report it to me. I know it might"; mes "seem fine now, but I want to"; mes "prevent an accident if I can."; next; mes "[Zelmeto]"; mes "Thank you"; mes "in advance,"; mes "adventurer."; set EinFactory,3; close; break; case 3: mes "[Zelmeto]"; mes "You need to inspect"; mes "an automatic pressure"; mes "governor. It looks fine,"; mes "but sometimes it makes"; mes "strange noises."; next; mes "[Zelmeto]"; mes "It probably will"; mes "be a good idea to"; mes "check that machine"; mes "more carefully this"; mes "time, just in case."; next; mes "[Zelmeto]"; mes "Thank you"; mes "for helping us,"; mes "adventurer."; close; break; case 4: mes "[Zelmeto]"; mes "What...?"; mes "This is worse"; mes "than I expected. But"; mes "it's good that we know"; mes "about these problems"; mes "as soon as possible."; next; mes "[Zelmeto]"; mes "Don't you worry,"; mes "we'll take care of"; mes "this. In the meantime,"; mes "I'd like you to inspect"; mes "the next machine for me."; next; mes "[Zelmeto]"; mes "I want you to check"; mes "a ^FF0000control panel^000000. It's the"; mes "same kind as the one"; mes "you just inspected, but"; mes "bigger in size."; next; mes "[Zelmeto]"; mes "It's located in the"; mes "middle of the factory,"; mes "so you should be able"; mes "to find it. It may be in bad"; mes "condition, even though it's"; mes "operating fine for now..."; next; mes "[Zelmeto]"; mes "We need to ensure that"; mes "it's stable, reliable and"; mes "doesn't pose a threat to"; mes "our workforce. Thanks"; mes "again, adventurer."; set EinFactory,5; close; break; case 5: mes "[Zelmeto]"; mes "I'd like you to inspect"; mes "the control panel. It's"; mes "fairly large and can be"; mes "found in the middle of the"; mes "factory. You shouldn't have"; mes "too much trouble finding it."; close; break; case 6: mes "[Zelmeto]"; mes "I see..."; mes "It's most likely that"; mes "there was a short"; mes "circuit and most"; mes "of the internal devices"; mes "were burnt out..."; next; mes "[Zelmeto]"; mes "Thanks for checking"; mes "that out for me. Now,"; mes "the next machine I need"; mes "you to inspect is different"; mes "than the others I've had"; mes "you examine."; next; mes "[Zelmeto]"; mes "It's a mechanical"; mes "hand that transports"; mes "small objects. We didn't"; mes "really give it a name, but"; mes "you should be able to find it."; next; mes "[Zelmeto]"; mes "Recently, it seems"; mes "that there have been"; mes "problems in operating"; mes "that machine. If something's"; mes "broken, we need to know"; mes "and fix it right away."; next; mes "[Zelmeto]"; mes "Thanks again"; mes "in advance."; set EinFactory,7; close; break; case 7: mes "[Zelmeto]"; mes "The machine which"; mes "I want you to inspect"; mes "this time is a small"; mes "sized conveyor."; next; mes "[Zelmeto]"; mes "Be sure that you"; mes "inspect the small"; mes "one, since we also"; mes "have a large conveyor"; mes "in the factory as well"; close; break; case 8: mes "[Zelmeto]"; mes "Huh?"; mes "I'm suprised to hear"; mes "that. ^6A6A6A*Sigh*^000000 There's just"; mes "too many things that need"; mes "fixing. This is terrible..."; next; mes "[Zelmeto]"; mes "Well, let me worry"; mes "about that for now. Please"; mes "focus on continuing to inspect"; mes "some of the other machines."; next; mes "[Zelmeto]"; mes "Now, there's a pipe inside"; mes "this factory that I want you"; mes "to look at. Many of our pipes"; mes "aren't in the best condition,"; mes "but this particular one might"; mes "be severely damaged."; next; mes "[Zelmeto]"; mes "Now, the pipe I want"; mes "you to inspect is located"; mes "near those large caultrons"; mes "of molten metal. You should"; mes "be able to find it pretty easily"; next; mes "[Zelmeto]"; mes "Thanks again"; mes "for your help,"; mes "adventurer."; set EinFactory,9; close; break; case 9: mes "[Zelmeto]"; mes "The pipe I want"; mes "you to inspect is located"; mes "near those large caultrons"; mes "of molten metal. You should"; mes "be able to find it pretty easily"; next; mes "[Zelmeto]"; mes "Thanks again"; mes "for your help,"; mes "adventurer."; close; break; case 10: mes "[Zelmeto]"; mes "This is"; mes "worse than"; mes "I imagined..."; next; mes "[Zelmeto]"; mes "We've got to start"; mes "repairs as soon as we"; mes "can! Hopefully, we can"; mes "resolve this before"; mes "any serious problems happen..."; next; mes "[Zelmeto]"; mes "Alright, the last"; mes "thing that you need to"; mes "inspect is a ^FF0000large conveyor^000000."; mes "It's similiar to the one you"; mes "inspected before, but it's"; mes "bigger and more powerful."; next; mes "[Zelmeto]"; mes "We have only one of these"; mes "machines and it's usually"; mes "moved around a lot since"; mes "a lot of people in the factory"; mes "use it. I really don't know"; mes "where it could be now."; next; mes "[Zelmeto]"; mes "Still I'm sure that"; mes "it's inside the building,"; mes "so you should be able to"; mes "find it. I hope you can inspect"; mes "that conveyor for me soon."; set EinFactory,11; close; break; case 11: mes "[Zelmeto]"; mes "The machine which"; mes "you are supposed to"; mes "inspect right now"; mes "is a large convyore."; next; mes "[Zelmeto]"; mes "Remember that we"; mes "also have a small sized"; mes "conveyor, so make sure"; mes "that you examine the"; mes "larger one, alright?"; close; break; case 12: mes "[Zelmeto]"; mes "Well, I figured that both"; mes "conveyors would have"; mes "similiar problems. We"; mes "can fix them at the"; mes "same time, but it'll"; mes "be a hassle"; next; mes "[Zelmeto]"; mes "Thank you so much for"; mes "your help. Without you,"; mes "I'm pretty sure we wouldn't"; mes "know about these problems"; mes "until it was too late."; next; mes "[Zelmeto]"; mes "Now, I've got to make sure"; mes "we have enough materials"; mes "to make the repairs so that"; mes "the machines will be safely"; mes "functioning again."; next; mes "[Zelmeto]"; mes "First, I better"; mes "hurry and request"; mes "an increase for the"; mes "Factory Repair budget"; mes "from our superintendant."; set EinFactory,13; close; break; case 13: mes "[Zelmeto]"; mes "I've got to report this"; mes "to our superintendant"; mes "as soon as possible."; next; mes "[Zelmeto]"; mes "With any luck, he'll approve"; mes "a budget increase so that we"; mes "can get all of the materials"; mes "needed for the repairs."; close; break; case 14: mes "[Zelmeto]"; mes "..."; mes "......"; next; mes "[Zelmeto]"; mes "^6A6A6A*Sigh*^000000"; mes "My proposal was rejected"; mes "by our superintendant. But"; mes "maintainance and repairs"; mes "are crucial for peak operating"; mes "efficiency and worker safety!"; next; mes "[Zelmeto]"; mes "I'm frustrated and worried."; mes "Maybe nothing will happen"; mes "for now, but we've got to"; mes "safeguard our future by"; mes "regularly maintaining"; mes "all of these machines"; next; mes "[Zelmeto]"; mes "Even possible threats"; mes "to the safety of our workers"; mes "can't be ignored. Isn't there"; mes "something I can do? ^6A6A6A*Sigh*^000000"; next; mes "[Zelmeto]"; mes "If we can"; mes "just get"; mes "20 ^FF0000Flexible Tube^000000,"; mes "10 ^FF0000Rusty Screw^000000 and"; mes "10 ^FF0000Used Iron Plate^000000,"; mes "we could make those repairs."; next; mes "[Zelmeto]"; mes "But without funds, there's"; mes "no way we can purchase"; mes "those items. If something"; mes "happens, who's going to"; mes "be responsible?"; set EinFactory,15; close; break; case 15: if(countitem(7325) > 19 && countitem(7317) > 9 && countitem(7319) > 9)goto s_Again; mes "[Zelmeto]"; mes "We need"; mes "at least"; mes "20 ^FF0000Flexible Tube^000000,"; mes "10 ^FF0000Rusty Screw^000000 and"; mes "10 ^FF0000Used Iron Plate^000000,"; mes "to repair this factory."; next; mes "[Zelmeto]"; mes "^6A6A6A*Sigh*^000000"; mes "But there's no way"; mes "we can get all of those"; mes "things. Our budget isn't"; mes "big enough to cover it."; close; s_Again: mes "[Zelmeto]"; mes "Ah, it's you again."; mes "It's shameful letting"; mes "other people know about"; mes "our miserable situation..."; next; mes "[Zelmeto]"; mes "There's nothing"; mes "worth seeing here,"; mes "so there really isn't"; mes "a point in you coming to"; mes "visit this place anymore."; next; menu "Give him the materials.",s_Give,"Huh.",-; mes "[Zelmeto]"; mes "^6A6A6A*Sigh*^000000"; mes "I'm really worried"; mes "about this factory's"; mes "future. What is our"; mes "superintendant thinking...?"; close; s_Give: mes "[Zelmeto]"; mes "...Hm?"; mes "Aren't these the"; mes "materials we need"; mes "to make repairs in"; mes "the factory? How did"; mes "you find all of these?"; next; if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10)close; delitem 7325,20; delitem 7317,10; delitem 7319,10; set EinFactory,16; if (BaseLevel < 80) set BaseExp,BaseExp+35000; if ((BaseLevel >= 80) && (BaseLevel < 90)) set BaseExp,BaseExp+88000; if (BaseLevel >= 90) set BaseExp,BaseExp+367000; mes "[Zelmeto]"; mes "I don't know how"; mes "I can possible pay you"; mes "back for this great favor."; mes "I appreciate that you've"; mes "stepped forward to help us."; next; mes "[Zelmeto]"; mes "Oh...!"; mes "In my years of managing,"; mes "I've learned the ultimate"; mes "motivation techniques. Let"; mes "me enhance your motivation"; mes "to show you my gratitude."; next; mes "[Zelmeto]"; mes "Now..."; mes "Just open your mind"; mes "and listen to my words"; mes "of encouragement"; mes "and inspiration..."; next; mes "[Zelmeto]"; mes "^3131FFWhen the going"; mes "gets rough, you've"; mes "gotta get rougher!"; mes "You gotta climb that"; mes "mountain 'cause no one's"; mes "gonna climb it for you!"; next; mes "[Zelmeto]"; mes "^3131FFDon't give it up!"; mes "Go for broke!"; mes "Losers are quitters"; mes "and quitters are losers!"; next; mes "[Zelmeto]"; mes "^6A6A6A*Whew*"; mes "^000000I haven't given that much"; mes "inspiration in a while, but"; mes "your help was well worth it."; mes "I'm going to start the repairs, but"; mes "once again I'd like to thank you."; close; break; case 16: mes "[Zelmeto]"; mes "We'll be putting good"; mes "use to the materials you"; mes "gave me. With your help,"; mes "our factory will operate"; mes "safely. At least, for just"; mes "a little while longer."; close; } } ein_in01.gat,50,232,4 script 2nd Control Panel 111,{ if(EinFactory == 1) { mes "^3131FFIt's the 2nd control panel"; mes "Zelmeto asked you to inspect."; mes "it looks totally broken: screws"; mes "are missing, and the iron cover"; mes "has been bent open, revealing"; mes "a tangled mess of wires inside."; set EinFactory,2; close; } end; } ein_in01.gat,108,217,4 script 3rd Pressure Governor 111,{ if(EinFactory == 3) { mes "^3131FFAt first glance, this"; mes "pressure governor looks"; mes "perfectly fine. But after you"; mes "check it more carefully, you"; mes "find that it's making strange"; mes "grinding noises and a few of"; mes "the surface screws are loose."; set EinFactory,4; close; } end; } ein_in01.gat,61,259,4 script Main Control Panel 111,{ if(EinFactory == 5) { mes "^3131FFThe main control panel"; mes "doesn't look like it has"; mes "any problems. But after"; mes "tapping on its surface,"; mes "you hear a disheartening"; mes "hollow sound. It looks like"; mes "it's missing some parts..."; set EinFactory,6; close; } end; } ein_in01.gat,47,197,4 script Conveyor 111,{ if(EinFactory == 7) { mes "^3131FFThe conveyor's movements"; mes "look jittery and clumsy. The"; mes "mechanical arm also doesn't"; mes "look powerful enough to bear"; mes "the loads that it's carrying. The"; mes "screws in the conveyor look"; mes "loose and rusted over."; set EinFactory,8; close; } end; } ein_in01.gat,100,267,4 script Pipe 111,{ if(EinFactory == 9) { mes "^3131FFThe inspection of this"; mes "pipe didn't take very long."; mes "It's bloated and worn out"; mes "from long durations of"; mes "being overloaded with"; mes "pressure. It's a wonder"; mes "it hasn't exploded yet."; set EinFactory,10; close; } end; } ein_in01.gat,95,238,4 script Conveyor 111,{ if(EinFactory == 11) { mes "^3131FFThis conveyor seems"; mes "to have similiar problems"; mes "as its smaller version. Its"; mes "movements are awkward,"; mes "erratic and weak, and almost"; mes "all of its screws are rusted."; set EinFactory,12; close; } end; } einbroch.gat,188,72,3 script Keneshiotz 855,{ mes "[Keneshiotz]"; mes "This city is full of sky"; mes "high smokestacks and"; mes "the droning hum of machines."; next; mes "[Keneshiotz]"; mes "Sure, the air is polluted,"; mes "but I think it's a fair price"; mes "to pay for wealth and a"; mes "modern life of comfort."; mes "Screw the environment!"; next; mes "[Keneshiotz]"; mes "I'd much rather live like"; mes "this than end up like those"; mes "backwards vagrants in that"; mes "filthy Einbech. Don't they"; mes "know that money makes"; mes "the world go 'round?"; close; } einbroch.gat,215,180,5 script Uwe Kleine 85,{ if(EinUwe == 2)goto s_Cont2; if(EinUwe == 1)goto s_Cont; mes "[Uwe]"; mes "Cooking is such a joy~!"; mes "The scents, the flavors, the"; mes "sensation of sheer ^EFAEBDsatiation^000000..."; next; menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-; mes "[Uwe]"; mes "Cooking begins with"; mes "fire and ends with fire."; mes "There's a certain art to"; mes "creating fine, delicious"; mes "foods to delight the palate~"; close; s_Forge: mes "[Uwe]"; mes "Is this a forge?"; mes "Oh, sugar honey,"; mes "you haven't been here"; mes "before, haven't you?"; next; mes "[Uwe]"; mes "My name is Uwe Kleine"; mes "and this is my forge~! I am"; mes "the most elegant Blacksmith"; mes "and the best chef here in the"; mes "Schwartzwald Republic~"; next; mes "[Uwe]"; mes "So, how can"; if(!Sex)mes "I help you?"; if(Sex) { mes "I help you, you"; mes "adoooooooooorable"; mes "hunk of a man?"; } next; menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-; mes "[Uwe]"; mes "Take care,"; mes "sugar honey~"; mes "Ho ho ho!"; close; s_Ein: mes "[Uwe]"; mes "Einbroch was originally"; mes "build to support Einbech's"; mes "mining efforts. Because it's"; mes "small and crowded with people,"; mes "there's no room to build the ore"; mes "refining factories over there."; next; mes "[Uwe]"; mes "Sine Einbroch used to be"; mes "an empty lot, it was perfect"; mes "for building factories. That's"; mes "what my grandfather told me a"; mes "long time ago. Anyway, Einbroch"; mes "quickly grew into a major city."; next; mes "[Uwe]"; mes "Now people think that this"; mes "city was never planned to be"; mes "just an extension of Einbech."; mes "See that rampart over there?"; mes "It doesn't connection to Einbech"; mes "at all! No protection for them..."; next; mes "[Uwe]"; mes "It's like the government"; mes "lost all interest in Einbech."; mes "Even the miners there have"; mes "been moving here to work in"; mes "the factories. But more people"; mes "hasn't made this city more lively."; next; mes "[Uwe]"; mes "Einbroch may look modern"; mes "and exciting now, but soon"; mes "you'll see that there's no sign"; mes "of warmth or life. So... Just"; mes "don't live here in your old age."; next; menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-; mes "[Uwe]"; mes "Oh, that is such"; mes "a good decision,"; mes "sugar honey! Oh, you"; mes "cutie adventurers are"; mes "so precious, so lovable."; mes "^111111*Tee hee hee~*^000000"; next; mes "[Uwe]"; mes "Well, that was"; mes "a fun talk. Come"; mes "back and visit, 'kay?"; mes "I'll miss you until"; mes "the next time~"; close; s_WhyHere: mes "[Uwe]"; mes "Well, I have some"; mes "precious memories of"; mes "this place. Once, there was"; mes "a man who lived here who"; mes "was just like a father to me."; next; mes "[Uwe]"; mes "Oh, but I'm sure that"; mes "you don't want to hear"; mes "about that. Next time you"; mes "drop by, we'll talk about"; mes "something more fun, 'kay?"; mes "Buhbye for now, cutie~"; close; s_Weap: mes "[Uwe]"; mes "Well..."; mes "I actually just"; mes "do smithing work"; mes "to create my own"; mes "cooking tools."; next; mes "[Uwe]"; mes "Oh, I understand"; mes "that somebody needs"; mes "to fight the monsters,"; mes "but I'm the wrong person"; mes "to ask for forging weapons."; mes "I... am a strict pacifist~"; next; mes "[Uwe]"; mes "Just go look"; mes "around for a little"; mes "bit, I'm sure you'll"; mes "find a Blacksmith"; mes "who's willing to forge"; mes "you a good weapon~"; close; s_Cook: mes "[Uwe]"; mes "Mm...?"; mes "Did you just"; mes "say that you"; mes "want to learn"; mes "the art of cooking?"; next; mes "[Uwe]"; mes "I'm sorry, but I can't"; mes "really give culinary"; mes "lessons. But I will"; mes "give good advice for"; mes "hopeful beginners."; next; mes "[Uwe]"; mes "Now..."; mes "For your tuiton"; mes "I'll need-- Gosh,"; mes "there's just so many"; mes "things. Get some paper,"; mes "and a pen for this list..."; next; mes "[Uwe]"; mes "Just kidding!"; mes "^111111*Titter~* ^000000I don't need"; mes "much to make some"; mes "cooking utensils. Bring"; mes "6 ^0000FFLarge Jellopies^000000. That's it!"; next; mes "[Uwe]"; mes "In return, I will give you"; mes "1 Coal and some useful"; mes "cooking advice for novices."; mes "I give this advice for free to"; mes "my smithing colleages, though."; next; mes "[Uwe]"; mes "Why ^EFAEBDdon't^000000 you"; mes "become a Blacksmith?"; mes "I'm much more confident"; mes "in that field. ^111111*Tee hee~*^000000"; next; mes "[Uwe]"; mes "Well, I'll be"; mes "waiting right"; mes "here until you"; mes "come back."; mes "^111111...*Tee hee~*"; set EinUwe,1; close; s_Cont: mes "[Uwe]"; mes "Oh hello hello~"; mes "It's been a long"; mes "time since we've talked,"; mes "you cutie adventurer~"; next; mes "[Uwe]"; mes "So, sugar honey,"; mes "how is it going with"; mes "the little favor I asked"; mes "you about last time?"; mes "Did you already forget"; mes "the 6 Large Jellopies?"; next; menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-; s_Material: if(countitem(7126) > 5)goto s_EnoughItems; mes "[Uwe]"; mes "Huh...?"; mes "You brought"; if(countitem(7126))mes "only " + countitem(7126) + " of them?"; if(!countitem(7126))mes "none at all...?"; mes "Next time, be sure"; mes "to bring 6 Large Jellopies,"; mes "okay? Don't forget, cutie~"; close; s_EnoughItems: mes "[Uwe]"; mes "Thank you ^EFAEBDso^000000 much!"; mes "Here's the Coal I promised~"; delitem 7126,6; getitem 1003,1; set EinUwe,2; next; mes "[Uwe]"; mes "Now, I can't teach you everything"; mes "about cooking, but I will give you"; mes "some good advice for beginners."; mes "I hope you pay attnetion, sugar"; mes "honey. Now what would you like"; mes "to hear more about? Hmm...?"; next; s_Menu3: menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-; mes "[Uwe]"; mes "Take care,"; mes "sugar honey~"; mes "Ho ho ho!"; close; s_Heart: mes "[Uwe]"; mes "Ah, heart. Just like forging,"; mes "you need passion and desire"; mes "to create something special."; mes "Every smith and cook knows that"; mes "you can do anything if you have"; mes "the will and the commitments."; next; mes "[Uwe]"; mes "Well, that's all"; mes "I really have to"; mes "say about that. But"; mes "come back and chat"; mes "whenever you please."; mes "...Behbie~"; close; s_Ingredients: mes "[Uwe]"; mes "Now, for beginners,"; mes "learning to select"; mes "and use ingredients"; mes "is one of the most"; mes "important fundamentals."; next; mes "[Uwe]"; mes "Cooking is like forging"; mes "since specific ingredients"; mes "are needed to make specialty"; mes "items or dishes. You can't just"; mes "skip them if you really need"; mes "them, right? Right!"; next; mes "[Uwe]"; mes "Once you make up your"; mes "mind to do something,"; mes "focus on finishing it, 'kay?"; mes "Never cut corners and always"; mes "dedicate yourself to make the"; mes "very best finished product~"; next; mes "[Uwe]"; mes "Well, that was"; mes "a fun talk. Come"; mes "back and visit, 'kay?"; mes "I'll miss you until"; mes "the next time~"; mes "...Ho ho~"; close; s_Skills: mes "[Uwe]"; mes "When you're beginning to learn"; mes "skills, you can't let yourself be"; mes "discouraged! Practice makes"; mes "perfect, you know? But never"; mes "use your lack of skills as an"; mes "excuse if you happen to fail..."; next; mes "[Uwe]"; mes "Effort is also an essential"; mes "in forging and cooking! Now,"; mes "on the oher hand, if you put"; mes "in all the effort but didn't learn"; mes "any of the skills, you'll still get"; mes "nowhere fast, right? Right!"; next; mes "[Uwe]"; mes "The key is to always"; mes "give 100% effort and work"; mes "on improving your skills."; mes "Before you know it, you'll"; mes "be a respected master!"; next; mes "[Uwe]"; mes "Well, that was"; mes "a fun talk. Come"; mes "back and visit, 'kay?"; mes "I'll miss you until"; mes "the next time~"; mes "...Ho ho~"; close; s_Tools: mes "[Uwe]"; mes "Cooking is a little"; mes "easier if you have"; mes "nicer tools to use,"; mes "but that's it. Tools by"; mes "themselves can't make"; mes "just anybody a master."; next; mes "[Uwe]"; mes "In the end, the best"; mes "tools are the ones you're"; mes "most comfortable with using."; mes "In fact, I still use the old knife"; mes "I used back when I was just"; mes "a little novice chef~"; next; mes "[Uwe]"; mes "Well, that was"; mes "a fun talk. Come"; mes "back and visit, 'kay?"; mes "I'll miss you until"; mes "the next time~"; mes "...Ho ho~"; close; s_Cont2: mes "[Uwe]"; mes "Ah, hello again,"; mes "cutie adventurer."; mes "How can I help you?"; next; menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-; mes "[Uwe]"; mes "Take care,"; mes "sugar honey~"; mes "Ho ho ho!"; close; s_Cooking: mes "[Uwe]"; mes "Ooh, cooking!"; mes "So what did you"; mes "want to ask me...?"; next; goto s_Menu3; } ein_in01.gat,206,224,2 script Hotel Employee 855,{ mes "[Hotel Employee]"; mes "Good day, welcome to the"; mes "Einbroch Hotel. The staff is"; mes "always striving to accomodate"; mes "our guests with the highest"; mes "standards in cleanliness,"; mes "service and convenience~"; next; menu "Save",s_Save,"Take Rest- 5,000 zeny",s_Rest,"Cancel",-; mes "[Hotel Employee]"; mes "Thank you and"; mes "please come again~"; close; s_Save: savepoint "ein_in01.gat",199,224; mes "[Hotel Employee]"; mes "Your Respawn Point"; mes "has been saved here"; mes "in the Einbroch Hotel."; mes "Thank you, and please"; mes "come again."; next; mes "[Hotel Employee]"; mes "Have a good day."; close; s_Rest: if(Zeny < 5000)goto s_NEnoughZeny; mes "[Hotel Employee]"; mes "Thank you."; mes "Please enjoy"; mes "your rest~"; close2; set zeny,zeny - 5000; warp "ein_in01.gat",272,167; percentheal 100,100; end; s_NEnoughZeny: mes "[Hotel Employee]"; mes "I'm sorry but"; mes "you don't seem"; mes "to have enough zeny."; close; } ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{ if(Shinokas_Quest == 5) goto L_Dead; if(ein_lab == 2) goto L_Lab2; if(Shinokas_Quest == 4) goto L_Lab1; if(EinFactory == 16 && Shinokas_Quest == 3) goto L_Factory2; if(Shinokas_Quest == 3) goto L_Factory3; if(ein_maid) goto L_Factory; if(Shinokas_Quest == 2) goto L_Find; if(!Shinokas_Quest)set Shinokas_Quest,1; mes "[Sick Old Man]"; mes "...!"; next; mes "[Sick Old Man]"; mes "Awwwk~"; mes "It's killing me!"; mes "Arrrgh! Awwwrgh!"; mes "W-when will my son"; mes "come back from"; mes "the factory...?!"; next; if (einbech_buender == 2) goto L_Ask; mes "^3131FFYou feel really awkward"; mes "just staring at this old"; mes "man violently rolling"; mes "around in his bed."; close; L_Ask: mes "["+strcharinfo(0)+"]"; mes "Shi..."; mes "Shinokas?"; next; mes "[Sick Old Man]"; mes "Huh...?"; mes "Noooo! My name is"; mes "Shinotarous. Y-you've"; mes "got the wrong person!"; next; mes "["+strcharinfo(0)+"]"; mes "This has to be the"; mes "Shinokas that Hikeman"; mes "was talking about in Einbech"; mes "Hmmm, but how can I get"; mes "him to admit it?"; next; mes "["+strcharinfo(0)+"]"; mes "*Ahem!*"; mes "Excuse me..."; next; while(1) { switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) { case 1: //remember if(@quest2 > 4 || @quest3 > 4)goto L_Cont; mes "[Sick Old Man]"; mes "Noooo!"; mes "I don't know"; mes "what the hell"; mes "you're talking"; mes "about!"; next; break; case 2: //miner if(@quest2 > 1)goto s_Quest2; mes "[Sick Old Man]"; mes "Noooo...!"; mes "W-why would you"; mes "even ask me that"; mes "kind of question?!"; s_Quest2: set @quest2,@quest2 + 1; if(@quest3)set @quest3,0; next; break; case 3: //einbroch if(@quest3 > 1)goto s_Quest3; mes "[Sick Old Man]"; mes "Y-yes!"; mes "Born and raised"; mes "raised here in"; mes "Einbe--Einbroch!"; next; mes "^3131FFIt doesn't seem"; mes "like this old man"; mes "is telling the truth..."; s_Quest3: set @quest3,@quest3 + 1; if(@quest2)set @quest2,0; next; break; } } L_Cont: mes "[Shinokas]"; mes "Hmm..."; mes "^0000FFBuender Hikeman^000000..."; next; mes "[Shinokas]"; mes "No!"; mes "I've never met"; mes "Buender Hikeman"; mes "in my entire li--"; next; mes "[Shinokas]"; mes "..."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "I was right!"; mes "You're Shinokas!"; next; mes "[Shinokas]"; mes "Curses!"; mes "I've blown"; mes "my cover!"; mes "W-wait! How much"; mes "do you know?!"; next; mes "[Shinokas]"; mes "Did ^0000FFthey^000000 send you?"; mes "*Sigh* I think that this"; mes "is it. I'll never be"; mes "able to solve the"; mes "secret before I die."; next; mes "[Shinokas]"; mes "Okay."; mes "Get on with it."; mes "I'm ready now..."; next; mes "["+strcharinfo(0)+"]"; mes "Tell me everything"; mes "you know related to"; mes "that incident where"; mes "the mine tunnel"; mes "collapsed around"; mes "you and Hikeman."; next; mes "[Shinokas]"; mes "...?"; mes "Errr...."; mes "You're not"; mes "here to kill me?"; next; mes "["+strcharinfo(0)+"]"; mes "No...!"; mes "I'm here to find"; mes "out the truth"; next; mes "[Shinokas]"; mes "That means..."; mes "I still have some time."; mes "This must be destiny!"; mes "Allright, I'll tell you what"; mes "happened. But it's a"; mes "long story..."; next; mes "[Shinokas]"; mes "How much do you know"; mes "about the accident? No,"; mes "wait. Don't answer that."; mes "I don't want to hear it"; next; mes "[Shinokas]"; mes "I admit it. Yes."; mes "I stabbed my friends"; mes "in the back. It was an"; mes "unforgivable sin that will"; mes "haunt me untill the day that I die"; next; mes "[Shinokas]"; mes "I sold out my friends for"; mes "money. I destroyed that"; mes "tunnel and killed them. But"; mes "I suppose I was tricked as well."; mes "^0000FFThey^000000 never intended to keep"; mes "their end of our agreement."; next; mes "[Shinokas]"; mes "After I destroyed the tunnel,"; mes "they targeted me and I ended"; mes "spending the rest of my life being"; mes "pursued and running for place to"; mes "place. What the hell was that ^0000FFore^000000"; mes "and why was it so important?"; next; mes "[Shinokas]"; mes "I need to know more about"; mes "that ore if it's worth killing for."; mes "That's why I've risked sneaking"; mes "into Einbroch. Sopposedly, an ore"; mes "similar to the ore we found has"; mes "been transported here recently"; next; menu "Did you find it?",-; mes "[Shinokas]"; mes "No, not yet."; mes "I've been searching"; mes "for that ore every night."; mes "During the day, this kind"; mes "blacksmith has managed"; mes "to hide me from those men"; next; mes "[Shinokas]"; mes "But I won't be safe"; mes "for very long. Look, I'm"; mes "no saint, but before I die,"; mes "I wanna do this one last"; mes "thing and see what's so"; mes "great about this ore..."; next; menu "Wait, who's trying to get you?",-; mes "[Shinokas]"; mes "Who's trying to kill me?"; mes "The people who hired me and"; mes "my friends to dig up that ore in"; mes "the first place. We thought they"; mes "were ordinary businessmen,"; mes "but... They're dangerous."; next; mes "[Shinokas]"; mes "So I told you everything"; mes "and now you know that my"; mes "day might be numbered."; mes "Please do an old man a favor"; mes "and search Einbroch for that"; mes "strange, mysterious ore."; next; mes "[Shinokas]"; mes "Now, the first thing I learned"; mes "in this tows is that the richest"; mes "family is the Kapelltheines. Only"; mes "the rich and powerful can possibly"; mes "be involved in something so big."; next; mes "[Shinokas]"; mes "Would you search"; mes "Kappelltheine Manor"; mes "for that ore? It's on the way"; mes "to the Airport and it shouldn't be"; mes "hard to miss. They're the richest"; mes "people in Einbroch, after all."; next; mes "[Shinokas]"; mes "I'm too old and weak to leave"; mes "this house, and there's the change"; mes "that those men will find me. If you"; mes "can sympathize with my situation,"; mes "please find out if the Kapelltheine"; mes "family has any unique ores..."; set Shinokas_Quest,2; close; L_Find: mes "[Shinokas]"; mes "Please..."; mes "Find out if the Kapelltheines"; mes "are keeping some kind of unique"; mes "ore. Their manor is on the road"; mes "that leads to the Airport."; close; L_Factory: mes "[Shinokas]"; mes "So, did you find"; mes "anything from the"; mes "Kapellthaines?"; next; mes "["+strcharinfo(0)+"]"; mes "Well, Mr. Kapelltheine"; mes "is kind of violent, but"; mes "I didn't find anything"; mes "really suspicious."; next; mes "[Shinokas]"; mes "Huh..."; mes "I must have"; mes "been wrong, then..."; mes "Where else could it be?"; next; mes "[Shinokas]"; mes "Oh, right! The huge"; mes "factory in Einbroch!"; mes "What could be more"; mes "suspicious? There's a ton"; mes "of workers, but no one really"; mes "knows what they do there..."; next; mes "[Shinokas]"; mes "If they're so secretive"; mes "it's possible that they're"; mes "keeping the ore over there."; mes "Please go and search the"; mes "Factory for that ore as"; mes "soon as you can."; set Shinokas_Quest,3; close; L_Factory3: mes "[Shinokas]"; mes "So..."; mes "Did you learn"; mes "anything new"; mes "in the Factory?"; next; mes "["+strcharinfo(0)+"]"; mes "I haven't went there"; mes "yet."; next; mes "[Shinokas]"; mes "Then why did you come"; mes "back? Go and investigate"; mes "the factory now."; close; L_Factory2: mes "[Shinokas]"; mes "So...?"; mes "Did you learn"; mes "anything new"; mes "in the Factory?"; next; mes "["+strcharinfo(0)+"]"; mes "Well..."; mes "There's a lot of"; mes "suspicious business"; mes "in the factory, but I don't"; mes "think any of it is related"; mes "to that ore you mentioned."; next; mes "[Shinokas]"; mes "Damn it..."; mes "Then where did"; mes "they hide it? Where"; mes "do you think that"; mes "ore might be?"; next; while(1) { switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) { case 1: //airport mes "[Shinokas]"; mes "No..."; mes "The Airport is always"; mes "crowded with people."; mes "It'd be a bad idea to hide"; mes "something so important"; mes "in that kind of place."; next; break; case 2: //factory mes "[Shinokas]"; mes "Didn't you just"; mes "check the factory?"; mes "You couldn't find"; mes "any clues to the"; mes "ore over there..."; next; break; case 3: //train mes "[Shinokas]"; mes "Hmm..."; mes "People are always going"; mes "in and out of the Train Station."; mes "It's not the best place to hide"; mes "something as important as the ore."; next; break; case 4: //repairshop mes "The Airship? Hm, it does"; mes "fly through some mysterious"; mes "power... But I already checked"; mes "the Airship Replairshop myself."; mes "I haven't found any trace of"; mes "the ore over there."; next; break; case 5: //Laboratory mes "[Shinokas]"; mes "...!"; mes "Yes. Yes...!"; mes "That could be it!"; mes "Why didn't I think"; mes "about the Laboratory?"; mes "It makes so much sense!"; next; mes "[Shinokas]"; mes "I have a good feeling"; mes "about this. Please sneak"; mes "into that Laboratory and"; mes "see if you can find the ore!"; next; mes "[Shinokas]"; mes "Remember..."; mes "Not just anybody"; mes "can enter that kind"; mes "of place. But I'm sure"; mes "you'll figure something out."; set Shinokas_Quest,4; close; } } L_Lab1: mes "[Shinokas]"; mes "..."; mes "......"; close; OnTouch: if (ein_lab < 2) end; mes "^3131FFThe open window rattles"; mes "as you enter the room and"; mes "are welcomed by a sudden"; mes "chill. A trail of red footprints"; mes "lies near your feet."; next; mes "^3131FFA grey sheet lies"; mes "rumpled on the bed,"; mes "but you can see dark red"; mes "stains in between the folds."; set ein_lab,3; close; L_Lab2: mes "["+strcharinfo(0)+"]"; mes "Shinokas,"; mes "I found something!"; next; mes "[Shinokas]"; mes "You..."; mes "Came... back..."; mes "Even... if... it's"; mes "already... Too late."; mes "*Couhg Cough*"; next; mes "^3131FFYou help Shinokas"; mes "sit up, but find that"; mes "your hands have been"; mes "stained with his blood.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Blood...?!"; mes "Shinokas!"; mes "Who did this to you?"; mes "W-we need to call for help!"; next; mes "[Shinokas]"; mes "No..."; mes "It's already"; mes "too late for me."; mes "I should have died"; mes "a long time ago..."; next; mes "[Shinokas]"; mes "*Cough*"; mes "I only regret that"; mes "I've never been able"; mes "to apologize to my"; mes "friends... *Cough!*"; next; mes "[Shinokas]"; mes "But did you"; mes "find out? D-did"; mes "you find out what's"; mes "so special about"; mes "that ore? W-what"; mes "is it... Really?"; next; mes "["+strcharinfo(0)+"]"; mes "It was..."; next; input @text$; mes "^0000FF"+@text$+"^000000!"; next; mes "[Shinokas]"; mes "W-wait...!"; mes "What did..."; mes "I can't underst--"; mes "*Couhgh cough!*"; next; mes "["+strcharinfo(0)+"]"; mes "No...!"; mes "Tell me who"; mes "did this to you!"; mes "Where are they?"; mes "Speak to me, please!"; next; mes "[Shinokas]"; mes "W-wha...?"; mes "I told you."; mes "Th-they we--"; next; mes "[Shinokas]"; mes "..."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "No!"; mes "Shinokas!"; mes "Why, God?"; mes "Why..."; set Shinokas_Quest,5; close; L_Dead: mes "^3131FFShinokas's"; mes "body has grown"; mes "cold to the tough."; close; } ein_in01.gat,21,147,4 script Megass 853,3,3,{ end; OnTouch: mes "[Megass]"; mes "How dare you..."; mes "A vagabond like"; mes "you setting foot"; mes "into my home!?"; mes "Unthinkable!"; next; mes "[Megass]"; mes "Leave immediately"; mes "before I report you"; mes "to the authorities"; mes "for trespassing!"; close2; warp "einbroch.gat",112,245; end; } ein_in01.gat,31,151,4 script Satra 850,{ mes "[Satra]"; mes "A wandering"; mes "adventurer...?"; mes "How sinfully"; mes "intriguing!"; mes "Ho ho ho ho~"; next; mes "[Satra]"; mes "Oh, do not worry"; mes "I'm sure the beauty of"; mes "my home has captured your"; mes "curiosity. My brutish excuse"; mes "for a husband would have you"; mes "beat if he found you..."; next; mes "[Satra]"; mes "But I'm far more genteel"; mes "then Megass. You're more"; mes "than welcome to enjoy the"; mes "furnishings. Ho ho ho ho~"; close; } ein_in01.gat,31,138,4 script Calla 90,{ mes "[Calla]"; mes "Hello adventurer."; mes "Our city must just be"; mes "another place where"; mes "you'll stay no longer"; mes "than a few days."; next; mes "[Calla]"; mes "You must have so much"; mes "freedom. I envy you. I can't"; mes "do what I want to do. I don't"; mes "even have the courage to tell"; mes "my family what I really want,"; mes "much less change things here..."; next; mes "[Calla]"; mes "How is it like?"; mes "Going wherever you"; mes "please, following your"; mes "heart's true desire?"; mes "What I would give to"; mes "be able to do that..."; close; } ein_in01.gat,32,133,6 script Maid 850,{ if (Shinokas_Quest == 2 && ein_maid == 0) goto L_Ore; mes "[Maid]"; mes "There's no end"; mes "to all these plates"; mes "I have to clean...!"; close; L_Ore: mes "[Maid]"; mes "Did you ask me"; mes "if I saw some kind"; mes "of ore around here?"; mes "That's strange..."; next; mes "[Maid]"; mes "Will, I've been with"; mes "this family for a long"; mes "time. Let me assure you"; mes "that there's no secrets"; mes "from me in this household!"; next; mes "[Maid]"; mes "I'm sorry, but I don't"; mes "think we have any ores,"; mes "special or otherwise, here"; mes "in the manor. What exactly"; mes "do you need them for?"; set ein_maid,1; close; } einbroch.gat,51,52,1 script lab_warp 45,2,2{ if(Shinokas_Quest >= 4 && ein_scientist != 1) goto L_Sec; mes "^3131FFThe door is locked."; mes "You cannot enter."; close; L_Sec: mes "[Security System]"; mes "^FF0000*Beep Boop*^000000"; mes "Restricted Access Area."; mes "Please identify yourself"; mes "through the system."; next; switch(select("Identify.:Information:Cancel")) { case 1: //Identify break; //continue after switch =\ case 2: //information mes "[Security System]"; mes "You must use the"; mes "security system in order"; mes "to gain access into the"; mes "Einbroch Laboratory."; next; mes "[Security System]"; mes "You will be given"; mes "a password that you"; mes "must input correctly"; mes "withing 60 seconds."; mes "Otherwise, you will"; mes "fail the security check."; //hell of a security system ye got there mate //wonder if gravity co has the same sort? xD next; mes "[Security System]"; mes "If you take longer"; mes "then 3 minutes to"; mes "enter the password,"; mes "the security system"; mes "will initiate lockout."; close; case 3: //cancel mes "[Security System]"; mes "You have canceled"; mes "the ID security check."; close; } //ID check: mes "[Security System]"; mes "Enter the following"; mes "password in 60 seconds."; mes "Failure to do so will result"; mes "in lockout. Please wait."; next; mes "[Security System]"; set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1); switch(rand(1,11)) { case 1: mes "^00CCFFburrdingdingdilidingdingphoohudaamb"; mes "^00CCFFandoora^0000FFbambarambambamburanbamding"; input @str$; if (@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail; goto L_Suc; case 2: mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi"; mes "^990066kabamturubamdingding"; next; input @str$; if (@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail; goto L_Suc; case 3: mes "^00CCFFbelief love luck grimace sweat rush"; mes "^00CCFFfolktale rodimus optimus burnblebe"; input @str$; if (@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail; goto L_Suc; case 4: mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn"; mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk"; input @str$; if (@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail; goto L_Suc; case 5: mes "^00CCFFCoboman no chikara-yumei na"; mes "^00CCFFchikara-daiookii na chikara da ze!"; mes "^00CCFFCOBO ON"; input @str$; if (@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail; goto L_Suc; case 6: mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd"; input @str$; if (@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail; goto L_Suc; case 7: mes "^00CCFFI'm the King of all Weirdos! Now"; mes "^00CCFFyou know of my true power. Obey~!"; input @str$; if (@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail; goto L_Suc; case 8: mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD"; mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH"; input @str$; if (@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail; goto L_Suc; case 9: mes "^00CCFFBy the power of^000000"; mes "^00CCFFp-po-poi-po-poi-poin-poing"; mes "^00CCFFGOD-POING. I NEVER LOSE!"; input @str$; if (@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail; goto L_Suc; case 10: mes "^00CCFF...silence. quiet benevolence..."; mes "^00CCFFsoul mate... wonder. enigma..."; mes "^00CCFFcloud.^000000"; input @str$; if (@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail; goto L_Suc; case 11: mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen"; mes "^FF33CC`open'0Pen open?open!111OPENSESAME"; input @str$; if (@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail; goto L_Suc; } L_Suc: next; set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1); set @time,@endtime-@startseconds; if (@time > 60) goto L_SC60; mes "[Security System]"; mes "It took ^FF0000"+@time+" seconds^000000"; mes "for you to enter the"; mes "password. Initiating"; mes "override. Access granted."; close2; warp "ein_in01.gat",283,25; end; L_SC60: mes "[Security System]"; mes "Time over."; mes "It took ^FF0000"+@time+" seconds^000000"; mes "for you to enter the"; mes "password. Initiating"; mes "lockout. Access denied."; close; L_SCFail: next; mes "[Security System]"; mes "You have failed"; //you haved? =\ mes "the identification"; mes "check. Access denied."; close; } einbroch.gat,51,56,6 script Laboratory Soldier 852,{ mes "[Laboratory Soldier]"; mes "This area is off limits."; mes "Please leave"; mes "immediately"; close; } einbroch.gat,51,47,6 script Laboratory Soldier 852,{ mes "[Laboratory Soldier]"; mes "This area is off limits."; mes "Please leave"; mes "immediately"; close; } ein_in01.gat,254,35,1 script Scientist 749,{ mes "[Scientist]"; mes "*Grumble grumble*"; next; if (ein_scientist == 1) goto L_P2; mes "[Scientist]"; mes "Huh...?"; mes "How did you"; mes "get in here?"; next; mes "["+strcharinfo(0)+"]"; mes "Oh! Ah..."; mes "I'm the new..."; mes "Guard. Nice"; mes "to meet you."; next; mes "[Scientist]"; mes "Oh. Yeah."; mes "Nice-meet-you"; mes ".............."; mes "*Grumble grumble*"; next; switch(select("What's wrong?:Catch you later.")) { case 2: //catch mes "[Scientist]"; mes "Right."; mes "Yeah."; mes "Later, man."; close; case 1: } mes "[Scientist]"; mes "What's wrong...?!"; mes "Oh, don't get me started!"; mes "I'm stuck here doing all the"; mes "work while the Lab Departement"; mes "Head goes out every freakin' day!"; next; mes "[Scientist]"; mes "While I'm slaving"; mes "away here, he's in"; mes "that Airship, busy"; mes "flirting with that"; mes "woman. God...!"; mes "I'm like, so teed off!"; set ein_scientist,1; close; L_P2: mes "[Scientist]"; mes "Man alive!"; mes "Would it kill the"; mes "Department Head"; mes "to come in here and do"; mes "some work for a change?!"; next; mes "[Scientist]"; mes "I mean, come on!"; mes "I shouldn't have to"; mes "carry his workload!"; close; } ein_in01.gat,266,26,1 script Unknown Stuff 111,{ mes "^3131FFThere's something"; mes "attached to a huge"; mes "machine with many cords"; mes "and folds of barbed wire"; set ein_lab,1; close; } airplane.gat,31,77,4 script Drunken Man 853,{ if (ein_lab == 2) goto L_Done; mes "[Drunken Man]"; mes "Okay okay..."; mes "Daddy's gonna"; mes "win some Apples"; mes "this time for sure!"; next; if(ein_lab == 1) { mes "[Drunken Man]"; mes "Let's do it!"; mes "^3131FFYmir's Heart^000000 is"; mes "on my side! GO!"; next; mes "["+strcharinfo(0)+"]"; mes "Huh...?"; mes "What did he just say?"; mes "It seemed important!"; next; } mes "^0000FF*Rolling and rumbling*^000000"; next; mes "[Kaci]"; mes "I have a total of ^FF000011^000000"; mes "and you have total ^FF00005^000000."; mes "You lose this game. I'm"; mes "sorry, but I hope we play"; mes "again sometime."; donpcevent "Kaci::OnLose"; next; mes "[Drunken Man]"; mes "Waaaaaahhhhhhhhh!"; mes "Apples! My apples!"; mes "Apples, I need more...!"; if (countitem(512) && ein_lab==1) goto L_Apples; close; L_Apples: next; mes "["+strcharinfo(0)+"]"; mes "Do you want"; mes "some of mine?"; next; if (countitem(512) <100) { mes "[Drunken Man]"; mes "What...?"; mes "I can't do anything"; mes "with so few Apples!"; mes "I'm a high roller and"; mes "this is a high stakes game!"; close; } mes "[Drunken Man]"; mes "Wha--? Yes..."; mes "Hell yes! Gimme"; mes "some of your Apples!"; mes "Yeeeeeeeeeeehaw!"; mes "I'm back, baby!"; next; mes "[Drunken Man]"; mes "Now, to win!"; mes "Daddy needs love..."; mes "Time to go from"; mes "crappy to classy!"; next; mes "^0000FF*Rolling and rumbling*^000000"; next; delitem 512,countitem(512); set @kaci,rand(2,12); set @man,rand(2,12); if(@man == @kaci){ switch(rand(1,2)) { case 1: if(@man != 12)set @man,@man+1; else set @man,@man-1; break; case 2: if(@man != 2)set @man,@man-1; else set @man,@man+1; break; } } mes "[Kaci]"; mes "Oooh..."; mes "I got a total of ^FF0000"+@kaci+"^000000,"; mes "and you have a total of ^FF0000"+@man+"^000000."; if (@man < @kaci) { mes "I'm sorry, but you lose"; mes "again. Better luck next time..."; donpcevent "Kaci::OnLose"; next; mes "[Drunken Man]"; mes "Waaaaaahhhhhhhhhhhh!"; mes "Waaaaaaaahhhhhhh!"; close; } mes "Congratulations, you won!"; mes "Let me give you your winning"; mes "and we'll play again some time~"; donpcevent "Kaci::OnWin"; next; mes "[Drunken Man]"; mes "Mwahhhahahahaha!"; mes "Whahahahahahahahaha!"; mes "That's why they call me"; mes "the 'Resurrection Kid!'"; mes "I always come back!"; next; mes "[Drunken Man]"; mes "Oh yes, right!"; mes "You...! You lent"; mes "me those lucky"; mes "Apples. ^111111*Hiccup*^000000"; next; mes "[Drunken Man]"; mes "I'm Kurschenburg!"; mes "Thanks to you, I'm"; mes "on a winning streak!"; mes "Hahaha! Th-thank you~"; mes "^111111*Hic-hic-hiccup!*^000000"; next; switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) { case 1: //heart break; case 2: //welcome mes "[Drunken Man]"; mes "Hahahaha!"; mes "You're great!"; mes "And I feel great!"; mes "Bwahahahaahahah!"; mes "^111111*Hiccup*^000000"; close; } mes "[Drunken Man]"; mes "What...?"; mes "Ymir's Heart?"; mes "How do you know"; mes "about that? ^111111*Hiccup*^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Y-you...!"; mes "You were just yelling,"; mes "'Ymir's Heart is on my"; mes "side,' while you were"; mes "gambling with those Apples!"; next; mes "[Drunken Man]"; mes "What...?!"; mes "No way~"; mes "Err...? Did I...?"; next; mes "[Drunken Man]"; mes "Heh heh..."; mes "I'm not really"; mes "supposed to be talking"; mes "about this. As head of"; mes "the Laboratory, I'm sworn"; mes "to secrecy about Ymir's Heart."; next; mes "[Drunken Man]"; mes "But what do I care?!"; mes "All they want are the"; mes "results of my research!"; mes "They don't appreciate"; mes "my work at all! My title"; mes "is completely worthless!"; next; mes "[Drunken Man]"; mes "You don't know how long I've"; mes "been imprisoned in the lab and"; mes "that the work conditions just get"; mes "worse and worse. Screw them! I'll"; mes "keep getting paid as long as I show"; mes "them some progress in our project!"; next; menu "Project?",-; mes "[Drunken Man]"; mes "Yeah, we're researching"; mes "Ymir's Heart. It was found"; mes "a long time ago in ^3131FFEinbech^000000"; mes "and it's in our lab now."; next; mes "[Drunken Man]"; mes "Everyone knows it's supposed"; mes "to hold some legendary power,"; mes "but even I was surprised to see"; mes "what it was capable of. It's both"; mes "terrible and miraculous, scary"; mes "and wondrous..."; next; mes "[Drunken Man]"; mes "So..."; mes "I figure..."; mes "It may even"; mes "have the power to"; mes "win me Dice games!"; mes "Bwahaha--*Hiccup!*"; next; mes "["+strcharinfo(0)+"]"; mes "(That thing I saw"; mes "hooked up to all those"; mes "wires in the Laboratory"; mes "must have been a piece"; mes "of ^3131FFYmir's Heart^000000. I better"; mes "tell Shinokas about this.)"; set ein_lab,2; close; L_Done: mes "[Drunken Man]"; mes "Hahahahaha!"; mes "You're great!"; mes "I feel great!"; mes "Everything's great!"; mes "Bwahahahaahahah!"; mes "*Hiccup*"; close; } //| Temporal NPC locations until the text inside it has been obtained //que_ng.gat,182,85,2 script TempNPC0 109,{ //end; //} //que_ng.gat,187,149,3 script TempNPC1 83,{ //end; //} //que_ng.gat,187,154,3 script TempNPC2 86,{ //end; //} //que_ng.gat,187,161,3 script TempNPC3 744,{ //end; //} //que_ng.gat,185,180,3 script TempNPC4 726,{ //end; //} //que_ng.gat,149,178,5 script TempNPC5 744,{ //end; //}