//===== Hercules Script ====================================== //= Einbech Town //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.5 //===== Description: ========================================= //= //===== Additional Comments: ================================= //= 0.1 Started writing Einbech npc's. [Muad_Dib] //= 0.1a Conversion to eA format [MasterOfMuppets] //= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus] //= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus] //= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets] //= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets] //= 1.0 Added the last of the town npcs, [MasterOfMuppets] //= all credits to muad_dib for scripting them. //= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets] //= thanks to Dj-Yhn for scripting them. //= 1.2 Removed Duplicates [Silent] //= 1.3 Implemented the Lover's quest. [MasterOfMuppets] //= 1.4 Moved quests to quests/quests_ein.txt [Evera] //= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX] //= 1.6 Replaced occurances of PcName. [L0ne_W0lf] //============================================================ einbech,172,113,4 script Nemuk#ein 4_M_EINMAN,{ mes "[Nemuk]"; mes "You seem to be an"; mes "outsider, so let me"; mes "ask you something."; mes "What do you think "; mes "of Einbech?"; next; switch(select("It's fine.:It looks tough to live here.")) { case 1: mes "[Nemuk]"; mes "Huh...?"; mes "I'm not sure what"; mes "you've seen, but I'm"; mes "surprised to hear you"; mes "say something like that."; next; mes "[Nemuk]"; mes "It's been ten years since"; mes "I've started to think about"; mes "moving out. However, I'm still"; mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out."; next; mes "[Nemuk]"; mes "^333333*Sigh...*^000000"; mes "Maybe if I had been"; mes "an adventurer when I was"; mes "younger, I wouldn't have"; mes "these problems today..."; close; case 2: mes "[Nemuk]"; mes "I thought so."; mes "Well, I apologize if"; mes "I put you on the spot."; next; mes "[Nemuk]"; mes "Everyone here has been"; mes "having a tough time just"; mes "living day to day for as long"; mes "as I can remember. It's like"; mes "things never seem to get any"; mes "better, no matter what we do."; next; mes "[Nemuk]"; mes "I really want to leave,"; mes "but it's just an empty"; mes "wish. My body is trapped"; mes "here while my heart longs"; mes "for a much better life. ^333333*Sigh*^000000"; mes "Is it hopeless? What can I do?"; close; } } einbech,197,139,4 script Young Man#air2 4_M_EINMAN,{ mes "[Heinz]"; mes "Wow..."; mes "An adventurer from"; mes "Rune-Midgarts, eh?"; mes "What brings you here?"; next; mes "[Heinz]"; mes "Einbech doesn't offer much"; mes "in terms of sight-seeing, but"; mes "have you come to see the mine?"; mes "Right now, it's swarming with"; mes "monsters and we can't dig any"; mes "ores because it's so dangerous."; next; mes "[Heinz]"; mes "Now, if some adventurers were"; mes "generous enough to hunt down"; mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!"; next; mes "[Heinz]"; mes "Oh wait... I'm sorry."; mes "I don't know what's wrong"; mes "with me, asking complete"; mes "strangers to do favors for"; mes "me. It's completely rude!"; mes "I mean, who would do that?"; next; mes "[Heinz]"; mes "But... I'm beyond caring"; mes "about my pride. For the sake"; mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!"; close; } einbech,128,238,5 script Mogan#ein 4_M_EINMINER,{ mes "[Mogan]"; mes "Recently, there were a few"; mes "cave-ins where many miners"; mes "were injured. It was discussed"; mes "in the Town Council and in my"; mes "opinion, I think the miners dug"; mes "too deep and disturbed... ^FF0000it^000000."; next; mes "[Mogan]"; mes "Yes, they awoke Ungoliant,"; mes "the master of the caves that"; mes "has existed since ancient time."; mes "I don't know how many more will"; mes "be victimized by Ungoliant in the"; mes "future. There's no telling..."; next; mes "[Mogan]"; mes "Adventurer, be careful"; mes "if you travel inside the"; mes "mines, lest your footsteps"; mes "disturb Ungoliant's slumber."; close; } einbech,129,234,5 script Hander#ein 4_M_EINMINER,{ mes "[Hander]"; mes "Those Einbroch bastards!"; mes "Living off the resources we"; mes "dig up while we keep working"; mes "for them like suckers! Damn!"; next; mes "[Hander]"; mes "Everyday, we risk our"; mes "freakin' lives just so we"; mes "can make a living! Why don't"; mes "the elders do something about"; mes "this, like raise our ore prices?"; next; mes "[Hander]"; mes "The work schedule's"; mes "unreasonable, Cavitar's"; mes "wife was attacked by a mine"; mes "creature, the hospital's too"; mes "far away and we don't have"; mes "any food to eat! Why...?!"; close; } einbech,105,218,5 script Gushenmu#ein 4_M_EINMINER,{ mes "[Gushenmu]"; mes "I've lived here a long time"; mes "and, believe it or not, things"; mes "weren't as tough in the past"; mes "as they are right now."; next; mes "[Gushenmu]"; mes "For lots of different reasons,"; mes "the work is more dangerous"; mes "and we're running real low on"; mes "manpower. And the factories in"; mes "Einbroch make so much smog,"; mes "we can't even see sunlight here."; next; mes "[Gushenmu]"; mes "The sad reality of mining"; mes "life right now is that we"; mes "wake up, go to work, and at"; mes "the end of the day, some of us"; mes "are injured while a few others never come to work the next day."; next; mes "[Gushenmu]"; mes "And as Einbech and Einbroch"; mes "have grown, I hear more and"; mes "more rumors that unfamiliar"; mes "monsters are beginning to"; mes "swarm outside of town. This"; mes "is really Einbech's worst time..."; close; } einbech,39,215,5 script Train Station Staff#ein3 4_M_EIN_SOLDIER,{ mes "[Staff]"; mes "Welcome to"; mes "the Train Station."; mes "The fare to take the"; mes "train to Einbroch is"; mes "200 zeny. Would"; mes "you like to ride?"; next; switch(select("Yes.:No.")) { case 1: if (Zeny > 199) { mes "[Staff]"; mes "Thank you and"; mes "we hope you enjoy"; mes "the ride. All aboard!"; close2; Zeny -=200; warp "einbroch",226,276; end; } else { mes "[Staff]"; mes "I'm sorry,"; mes "but you don't"; mes "have enough zeny"; mes "to pay the train fare."; close; } case 2: mes "[Staff]"; mes "Please enjoy"; mes "your stay here"; mes "in Einbech."; close; } } einbech,157,215,3 script Train Station Manager#ei 4_M_EIN_SOLDIER,{ mes "[Train Station Manager]"; mes "This train station"; mes "is strictly for trains"; mes "running from Einbech"; mes "to Einbroch. Please speak"; mes "to the staff in the 11 'o clock direction if you'd like to board."; close; } einbech,151,168,3 script Tollaf#ein 4_M_EINMAN,{ mes "[Tollaf]"; mes "Ah...!"; mes "This is killing me!"; mes "I don't have the money"; mes "to move, but I don't wanna"; mes "live in this town anymore!"; next; mes "[Tollaf]"; mes "People everywhere else"; mes "live so much better than we"; mes "do, especially those snobs in"; mes "Einbroch! Einbech must be the"; mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!"; close; } einbech,93,139,5 script Raust#ein 4_M_EINOLD,{ mes "[Raust]"; mes "I don't get it!"; mes "Einbroch gets bigger"; mes "and fancier and our"; mes "town gets dirtier and"; mes "nastier. What the hell?!"; next; mes "[Raust]"; mes "Not only do the people"; mes "here look more ragged, we're"; mes "more tired and older looking"; mes "even! It's dirty, it's crowded,"; mes "everything in this city is total crap! What, you want a list?!"; next; mes "[Raust]"; mes "The food, literally, is"; mes "garbage! The jobs here have"; mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!"; next; mes "[Raust]"; mes "Why is everything"; mes "that's good over in"; mes "Einbroch?! I hate this!"; mes "^333333*Grumble*^000000"; close; } einbech,149,154,3 script Mjunia#ein 4_F_EINWOMAN,{ mes "[Mjunia]"; mes "It's hard being a woman"; mes "in this town. By being born"; mes "here, it's like fate just decided to be especially cruel to me."; next; mes "[Mjunia]"; mes "My skin and hands are"; mes "rough from all the work"; mes "I have to do. But worst of"; mes "all... I... I... I've developed"; mes "bigger muscles than most"; mes "guys! Waaaaaah~!"; next; mes "[Mjunia]"; mes "I wish I could find"; mes "a nice guy from Einbroch"; mes "and get married so I can"; mes "get away from this town."; mes "But it doesn't look like"; mes "that will happen..."; next; mes "[Mjunia]"; mes "And I'd never marry"; mes "anyone from Einbech!"; mes "I'd rather die cold and"; mes "alone than cold and married"; mes "to some Einbech hooligan."; next; mes "[Mjunia]"; mes "Look at these"; mes "muscles. What do"; mes "you think? Am I pretty?"; mes "^333333*Sniff*^000000 I gave up trying"; mes "to be feminine years ago."; mes "I have to work so hard..."; close; } einbech,130,253,1 script Ekuri#ein 4_M_EINMINER,{ mes "[Ekuri]"; mes "Yo-heave-ho!"; mes "Yo-heave-ho~!"; next; mes "[Ekuri]"; mes "What am I doing here?"; mes "Heck, I'm scared to death"; mes "of entering the mine! But"; mes "I can make a living here at"; mes "the entrance by gathering"; mes "scrap metal! Smart, huh?"; next; mes "[Ekuri]"; mes "Sometimes, I get lucky"; mes "and score an entire ore!"; mes "Sure, I'm a coward, but"; mes "at least I'm alive. Well,"; mes "for the time being."; next; mes "[Ekuri]"; mes "Now you know what"; mes "I'm doing here. So why"; mes "don't you leave me to"; mes "my work? Heave-ho!"; mes "Ores, come to me!"; close; } einbech,135,250,5 script Bulletin Board#einbech11 4_BULLETIN_BOARD2,{ mes " "; mes " Mine Dungeon Entrance "; mes " "; close; } einbech,90,214,5 script Bulletin Board#einbech22 4_BULLETIN_BOARD2,{ mes " "; mes " Train Station "; mes " "; close; } einbech,158,189,4 script Bulletin Board#einbech33 4_BULLETIN_BOARD2,{ mes " "; mes " Freight Train Station "; mes " "; close; } einbech,180,136,5 script Bulletin Board#einbech44 4_BULLETIN_BOARD2,{ mes " "; mes " Tool Shop "; mes " "; close; } einbech,133,114,5 script Bulletin Board#einbech55 4_BULLETIN_BOARD2,{ mes " "; mes " Tavern "; mes " "; close; } einbech,77,105,5 script Bulletin Board#einbech01 4_BULLETIN_BOARD2,{ mes "Welcome to 'Einbech'."; next; mes "East - Tavern, Tool Shop"; mes "North - Train Station, Mine Dungeon"; close; } einbech,181,127,5 script Bulletin Board#einbech03 4_BULLETIN_BOARD2,{ mes "Northwest - Train Station"; mes "South - Tavern"; mes "North - Tool Shop, Mine Dungeon"; close; } ein_in01,279,92,3 script Tavern Lady#ein 4_M_EINMAN2,{ mes "[Tavern Lady]"; mes "Most Einbech men are"; mes "crude and primitive male"; mes "chauvinists! They disgust me!"; next; mes "[Tavern Lady]"; mes "I mean, there's nothing"; mes "good about them! They're"; mes "wild, violent, simple minded"; mes "and ignorant. They settle all"; mes "their arguments with brawn"; mes "and they're so... close minded!"; next; mes "[Tavern Lady]"; mes "How can they not know"; mes "that women want gentle,"; mes "sensitive men with whom"; mes "they can share their feelings"; mes "and drink chamoille tea over"; mes "freshly knit doilies?"; close; } ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{ mes "[R.D. Kim]"; mes "Oooh..."; next; mes "[R.D. Kim]"; mes "Oooh..."; mes "Momma."; next; mes "[R.D. Kim]"; mes "Oooh..."; mes "Momma."; mes "You are so..."; next; mes "[R.D. Kim]"; mes "Oooh..."; mes "Momma."; mes "You are so..."; mes "^FF0000Hot^000000!"; next; mes "[R.D. Kim]"; mes "Why don't you take off"; mes "those heavy, uncomfortable"; mes "clothes? I'll buy you whatever"; mes "you want, it's on me! C'mon~"; next; mes "["+strcharinfo(0)+"]"; mes "N-no...!"; mes "I-I-I-I..."; mes "^666666(This is the"; mes "shadiest guy"; mes "I've ever seen!)^000000"; next; mes "[R.D. Kim]"; mes "Hm? No...?"; mes "Absolutely no?"; mes "Are you sure?"; mes "Alright, alright."; mes "I'm sorry, I apologize."; mes "I was totally out of line."; next; mes "[R.D. Kim]"; mes "..."; mes "Or am I?"; mes "Bwahahahaha!"; next; mes "["+strcharinfo(0)+"]"; mes "(Th-this guy"; mes "must be drunk out"; mes "of his freakin' mind!)"; close; } ein_in01,281,85,3 script Drunken Man#einbech 4_M_DIEMAN,{ mes "[Drunken Man]"; mes "...^333333*Hiccup*^000000..."; mes "^333333*Hiccup*^000000..."; mes "^333333*Yawn*^000000....."; mes "................."; mes "..^333333*Hiccup*^000000....."; mes "^333333*Hiccup*^000000.."; close; } einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{ mes "[Shena]"; mes "I think it's weird!"; mes "How do you youngsters"; mes "not learn all of this?"; next; mes "[Luda]"; mes "Well, I'm sure the"; mes "generation gap has"; mes "something to do with it,"; mes "but I'm surprised that elder"; mes "people would know so much~"; next; switch(select("What are you guys talking about?:Pass on by")) { case 1: mes "[Shena]"; mes "Oh? Well, well!"; mes "Aren't you the most"; mes "adorable little girl?"; mes "Hello, dearie~"; next; if (Sex) { select("Excuse me, but I'm actually a guy."); mes "[Shena]"; mes "Oh, oh are you now?"; mes "Perhaps my eyes are"; mes "getting bad in my old"; mes "age. Getting harder to"; mes "tell the difference nowadays..."; next; } mes "[Shena]"; mes "Anyway, me and Luda"; mes "were just having a little"; mes "chat about all the monsters"; mes "near Einbroch. Apparently,"; mes "you youngsters don't know as"; mes "much about them as you should."; next; mes "[Shena]"; mes "If adventuring is your"; mes "business, you should"; mes "know what you're up against."; mes "Did you have any questions"; mes "about the monsters around"; mes "here, young lady?"; next; if (Sex) { select("I told you, I'm a dude...!"); mes "[Shena]"; mes "Hmm. ''Dude.'' I think"; mes "I've heard that before."; mes "Ho ho~ You'll have to "; mes "forgive this old biddy. "; mes "I don't quite have a grasp"; mes "on all the words you kids use."; next; mes "[Shena]"; mes "So dearie,"; mes "which monster"; mes "would you like"; mes "to hear about?"; next; } while(1) { switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) { case 1: mes "[Shena]"; mes "Well, the Metallings"; mes "were created during"; mes "the time when the gods"; mes "ruled over this world."; next; mes "[Shena]"; mes "I'm not sure if you knew"; mes "this or not, but according"; mes "to myth, Porings and Drops"; mes "were created from Odin's"; mes "saliva. You might not want"; mes "to know about Poporing..."; next; mes "[Shena]"; mes "Metallings, on the"; mes "other hand, were made"; mes "from the blood of living"; mes "machines that I believe"; mes "were called ''Gigantes.''"; next; mes "[Shena]"; mes "Metalling is still like"; mes "those other hopping"; mes "blobs of gelatin in that"; mes "they'll swallow whatever"; mes "might be lying on the ground."; next; mes "[Shena]"; mes "If you defeat a Metalling,"; mes "it could drop Large Jellopy,"; mes "Iron Ore or even Iron. That"; mes "might be good to know, right?"; next; mes "[Shena]"; mes "Is there"; mes "anything else"; mes "you'd like to"; mes "ask, dearie?"; next; break; case 2: mes "[Shena]"; mes "Did you know that"; mes "stalactites and cave"; mes "crystals grow for thousands"; mes "and thousands of years?"; next; mes "[Shena]"; mes "Now, if something's been"; mes "growing for thousands of"; mes "years, it would make sense"; mes "if it were actually alive. Now,"; mes "Mineral monsters are actually living stalactites."; next; mes "[Shena]"; mes "It's rumored that they"; mes "are grown in a dark cave"; mes "in which something inside"; mes "has some sort of malicious"; mes "influence over them."; next; mes "[Shena]"; mes "Minerals can defend themselves,"; mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure."; next; mes "[Shena]"; mes "Are there any"; mes "other monsters"; mes "around here that"; mes "you'd want to learn"; mes "more about?"; next; break; case 3: mes "[Shena]"; mes "Pit Men are the ghosts"; mes "of dead miners that haunt"; mes "old and rusted mine cars."; mes "For some reason, they can't"; mes "leave this world so they just"; mes "wander around the mines."; next; mes "[Shena]"; mes "If you can defeat"; mes "them, they'll drop"; mes "Old Pick, Lantern, Iron,"; mes "Steel, Coal, Flashlight"; mes "and Old Iron Plate."; next; mes "[Shena]"; mes "Did you want"; mes "to ask me about"; mes "any other of the"; mes "local monsters?"; next; break; case 4: mes "[Shena]"; mes "It's just an evil,"; mes "man-eating stove."; next; switch(select("...That's it?:H-horrifying!")) { case 1: mes "[Shena]"; mes "Now, you know the importance"; mes "of recycling and preserving our"; mes "natural resources, right? Now,"; mes "it would do my heart good if you were to recycle the scrap iron"; mes "from those Old Stove monsters."; next; mes "[Shena]"; mes "Old Stoves will usually"; mes "drop Battered Pot, Burnt Tree,"; mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch."; next; break; case 2: mes "[Shena]"; mes "Yes. God's creation,"; mes "that creature is cruel"; mes "and merciless, perhaps"; mes "a symbol of purest evil"; mes "if I ever saw one."; next; mes "[Shena]"; mes "Unlike newer appliances,"; mes "Old Stoves were hand made by"; mes "master craftsmen that, I guess,"; mes "developed their own souls. They"; mes "used to be benevolent machines, content to provide loving warmth."; next; mes "[Shena]"; mes "For years they would serve"; mes "their owners with loyalty. But"; mes "as technology advanced and"; mes "they became obsolete, they were"; mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000."; next; mes "[Shena]"; mes "Old Stoves will usually"; mes "drop Battered Pot, Burnt Tree,"; mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch."; next; break; } mes "[Shena]"; mes "So, is there"; mes "anything else"; mes "you'd like me to"; mes "share with you?"; next; break; case 5: mes "[Shena]"; mes "Alright then."; mes "Have a good"; mes "day, young lady."; next; mes "[Luda]"; mes "I'm sorry about my"; mes "mother! She can be"; mes "overly friendly, I suppose."; mes "But if you're bored, please"; mes "feel free to visit. Be safe"; mes "on your travels, adventurer~"; close; } } case 2: mes "[Shena]"; mes "Luda..."; mes "You don't live"; mes "to be as old as"; mes "I am and not learn"; mes "a little something"; mes "about this world of ours~"; close; } } einbech,48,107,4 duplicate(EinMonsters) Luda#ein 4_F_EINWOMAN,{ einbech,148,242,5 script Jung#ein 4_M_EINMAN,{ mes "[Jung]"; mes "I'm one of the few"; mes "people who's lived"; mes "in both Einbech and"; mes "Einbrock for a long time."; mes "So I guess I'm one of the"; mes "best guides of this area."; next; mes "[Jung]"; mes "Say, if you're thinking of"; mes "entering the Mine Dungeon,"; mes "I can tell you all I know about"; mes "the monsters in that place so"; mes "that you'll be better prepared."; next; switch(select("Sure, why not?:No, thanks.")) { case 1: mes "[Jung]"; mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon"; mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you"; mes "want to know more about?"; next; switch(select("Noxious and Venomous:Pollcellio:Obsidian")) { case 1: mes "[Jung]"; mes "You know, no one seems"; mes "to know where Noxious and"; mes "Venomous have come from."; mes "It's like they appeared out of"; mes "nowhere when Einbroch"; mes "started to industrialize."; next; mes "[Jung]"; mes "Now that I think about it,"; mes "I don't think they're naturally created monsters. They have"; mes "this fixed look of despair and"; mes "suffering and tend to act like they want their enemies to kill them."; next; mes "[Jung]"; mes "Still, you'd better be careful!"; mes "careful! Noxious and Venomous"; mes "are stealthy monsters that can"; mes "glide quietly through the air"; mes "and attack you before"; mes "you even notice..."; next; mes "[Jung]"; mes "You should know that"; mes "Noxious is Ghost property"; mes "and Venomous is Poison."; mes "Both are medium sized,"; mes "formless monsters."; next; mes "[Jung]"; mes "Both of them drop Apple,"; mes "Dust Pollutant, Toxic Gas,"; mes "Poisonous Powder, Bacillus,"; mes "Mold Powder and Anodyne."; next; mes "[Jung]"; mes "That's all for now."; mes "Feel free to ask me"; mes "if you have any questions"; mes "about monsters in the Mine"; mes "Dungeon. Be safe, adventurer."; close; case 2: mes "[Jung]"; mes "Pollcellio is an insect that"; mes "lives in caves and drinks water"; mes "dripped from stalactites. It's"; mes "different from Ungoliant since"; mes "it likes to be near different"; mes "kinds of minerals and ores."; next; mes "[Jung]"; mes "Pollcellio drops Jubilee,"; mes "Insect Antenna, Single Cell,"; mes "Moss of Morning Dew, Neon"; mes "Liquid and a few other things"; mes "I can't quite remember."; next; mes "[Jung]"; mes "Lastly, Pollcellio is an"; mes "Earth property monster."; mes "That's all I know about it."; mes "But if you want to know more"; mes "about some other monster in the"; mes "Mine Dungeon, feel free to ask."; close; case 3: mes "[Jung]"; mes "Do you know about the"; mes "belief that underground"; mes "minerals that contain huge"; mes "amounts of energy actually"; mes "have souls? Obsidian is"; mes "one of these living rocks."; next; mes "[Jung]"; mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy."; next; mes "[Jung]"; mes "Obsidian is a small,"; mes "shapeless monster that"; mes "drops Clear Jewel, Piece of"; mes "Black Crystal, Coal, Elunium,"; mes "Iron and Steel."; next; mes "[Jung]"; mes "That's all for Obsidian."; mes "If you have any questions"; mes "about other monsters living"; mes "in the Mine Dungeon, feel"; mes "free to ask me."; close; } case 2: mes "[Jung]"; mes "I understand if you're"; mes "kind of in a hurry. Still,"; mes "if you're pretty new around"; mes "here, you should learn as"; mes "much as you can before"; mes "entering any dungeons."; next; mes "[Jung]"; mes "Alright then,"; mes "be safe on your"; mes "adventures, alright?"; close; } } einbech,148,246,5 script Franz#ein 4_M_REPAIR,{ mes "[Franz]"; mes "So bored..."; mes "Starving for..."; mes "Conversation."; mes "S-somebody..."; next; mes "[Franz]"; mes "Hey, a traveller!"; mes "Are you planning to explore"; mes "the Mine Dungeon or the fields"; mes "around here? Let's chat for a bit and maybe you'll learn something."; next; switch(select("Okay, fine.:No, thanks.")) { case 1: mes "[Franz]"; mes "Ooh, have you heard"; mes "about the creature in the"; mes "Mine Dungeon or what's"; mes "happened in town recently?"; mes "Which would you like to"; mes "know more about?"; next; switch(select("Creature of Mine Dungeon:Town Incident")) { case 1: mes "[Franz]"; mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here."; mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers."; next; mes "[Franz]"; mes "At first I thought it was"; mes "just an old fairy tale, but it"; mes "actually started appearing"; mes "again about ten years ago"; mes "when the tunnel cave-ins"; mes "started to happen."; next; mes "[Franz]"; mes "As sightings of Ungoliant"; mes "increased, more and more"; mes "tunnel cave-ins occurred."; mes "I guess the miners have"; mes "inadvertently intruded"; mes "into its territory."; next; mes "[Franz]"; mes "According to legend,"; mes "ancient giants snuck into"; mes "a mine to steal coal from"; mes "humans. But they made too"; mes "much noise while they were"; mes "digging and awoke Ungoliant."; next; mes "[Franz]"; mes "When the miners went to work"; mes "the next morning, they found the bloodied bodies of those giants."; mes "After that, people have feared"; mes "the threat that Ungoliant poses"; mes "to anyone entering the mines."; next; mes "[Franz]"; mes "Now, an adventurer that"; mes "managed to kill an Ungoliant"; mes "has told me that it drops Ant's"; mes "Jaw, Colorful Shell, Very Hard"; mes "Shell, Long Leg, Neon Liquid"; mes "and Zilcon."; close; case 2: mes "[Franz]"; mes "In Einbroch, there was"; mes "a short lived teddy bear"; mes "fad. However, a series of"; mes "mysterious accidents and"; mes "murders where entire familes"; mes "were killed also occurred."; next; mes "[Franz]"; mes "It turns out that every family"; mes "that had been murdered had"; mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life."; next; mes "[Franz]"; mes "After an investigation, the"; mes "authorities learned that all the merchants who sold these bears"; mes "had purchased them from the"; mes "same wholesaler, an outsider"; mes "no one knew anything about."; next; mes "[Franz]"; mes "Since the teddy bears were"; mes "clearly not made to be mere,"; mes "harmless toys, troops were"; mes "sent to secure all the teddy"; mes "bears and dispose of them"; mes "outside of town."; next; mes "[Franz]"; mes "But as soon as the teddy"; mes "bears were set outside of"; mes "town, they sprang to life and"; mes "started rioting! This is clear"; mes "proof that these bears are"; mes "controlled by some evil force. "; next; mes "[Franz]"; mes "Now those aggressive teddy"; mes "bears are scattered all over"; mes "the place and the government"; mes "has classified them as monsters. Kill with extreme prejudice!"; next; mes "[Franz]"; mes "According to adventurers"; mes "who have caught these bears,"; mes "they're small, neutral monsters"; mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer."; next; mes "[Franz]"; mes "That's all I know"; mes "about it. Watch out"; mes "for those bears if you"; mes "go exploring, okay? They"; mes "may be cute, but they're"; mes "known to be extremely vicious!"; close; } case 2: mes "[Franz]"; mes "Oh, okay."; mes "You're busy and you have"; mes "things to do, I understand."; mes "You probably have to head"; mes "off somewhere right away."; mes "Right. Got it."; next; mes "[Franz]"; mes "I..."; mes "I've got stuff"; mes "I should be working"; mes "on. Yes. So very busy."; close; } }