//===== eAthena Script ======================================= //= Einbech Town //===== By: ================================================== //= Muad_dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena Revision 3000+ //===== Description: ========================================= //= //===== Additional Comments: ================================= //= 0.1 Started writing Einbech npc's. [Muad_Dib] //= 0.1a Conversion to eA format [MasterOfMuppets] //= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus] //= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus] //= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets] //= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets] //= 1.0 Added the last of the town npcs, [MasterOfMuppets] //= all credits to muad_dib for scripting them. //= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets] //= thanks to Dj-Yhn for scripting them. //= 1.2 Removed Duplicates [Silent] //= 1.3 Implemented the Lover's quest. [MasterOfMuppets] //============================================================ einbech.gat,180,136,5 script Notice Board 858,{ mes "[Tool Shop Entrance]"; close; } einbech.gat,46,107,6 script Shena 846,{ mes "[Shena]"; mes "I think it's weird!"; mes "How do you youngsters"; mes "not learn all of this?"; next; mes "[Luda]"; mes "Well, I'm sure the"; mes "generation gap has"; mes "something to do with it,"; mes "but I'm surprised that elder"; mes "people would know so much~"; next; menu "What are you guys talking about?",L_WHAT,"Pass on by",-; mes "[Shena]"; mes "Luda..."; mes "You don't live"; mes "to be as old as"; mes "I am and not learn"; mes "a little something"; mes "about this world of ours~"; close; L_WHAT: mes "[Shena]"; mes "Oh? Well, well"; mes "Aren't you the most"; mes "adorable little girl?"; mes "Hello, dearie~"; next; menu "Excuse me, but I'm actually a guy.",-; mes "[Shena]"; mes "Oh, oh are you now?"; mes "Perhaps my eyes are"; mes "getting bad in my old"; mes "age. Getting harder to"; mes "tell the difference nowadays..."; next; mes "[Shena]"; mes "Anyway, me and Luda"; mes "were just having a little"; mes "chat about all the monsters"; mes "near Einbroch. Appearantly,"; mes "you youngsters don't know as"; mes "much about them as you should."; next; mes "[Shena]"; mes "If adventuring is your"; mes "business, you should"; mes "know what you're up against."; mes "Did you have any questions"; mes "about the monsters arround"; mes "here, young lady?"; next; menu "I told you, I'm a dude...!",-; mes "[Shena]"; mes "Hmm. 'Dude.' I think"; mes "I've heard that before."; mes "Ho ho~ You'll have to"; mes "forgive this old biddy"; mes "I don't quite have a grasp"; mes "on all the words you kids use."; next; mes "[Shena]"; mes "So dearie,"; mes "wich monster"; mes "would you like"; mes "to hear about?"; L_MENU: next; menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-; mes "[Shena]"; mes "Alright then."; mes "Have a good"; mes "day, young lady."; next; mes "[Luda]"; mes "I'm sorry about my"; mes "mother! She can be"; mes "overly friendly, I suppose."; mes "But if you're bored, please"; mes "feel free to visit. Be safe"; mes "on your travels, adventurer~"; close; L_METALING: mes "[Shena]"; mes "Well, the Metalings"; mes "were created during"; mes "the time when the gods"; mes "ruled over this world."; next; mes "[Shena]"; mes "I'm not sure if you knew"; mes "this or not, but according"; mes "to the myth, Porings and Drops"; mes "were created from Odin's"; mes "saliva. You migh not want"; mes "to know about Poporing..."; next; mes "[Shena]"; mes "metalings, on the"; mes "other hand were made"; mes "from the blood of living"; mes "machines that I belive"; mes "were called 'Gigantes.'"; next; mes "[Shena]"; mes "Metaling is still like"; mes "those other hopping"; mes "blobbs of gelatine in that"; mes "they'll swallow whatever"; mes "might be lying on the ground."; next; mes "[Shena]"; mes "If you defeat a Metaling,"; mes "it could drop Large Jellopy,"; mes "Iron Ore or even Iron. That"; mes "might be good to know, right?"; next; mes "[Shena]"; mes "Is there"; mes "anything else"; mes "you'd like to"; mes "ask, dearie?"; goto L_MENU; L_MINERAL: mes "[Shena]"; mes "Did you know that"; mes "stalactites and cave"; mes "crystals grow for thousands"; mes "and thousand of years?"; next; mes "[Shena]"; mes "Now, if something's been"; mes "growing for thousands of"; mes "years, it would make sense"; mes "if it actually was alive. Now,"; mes "Mineral monsters are actually"; mes "living stalactites"; next; mes "[Shena]"; mes "It's rumored that they"; mes "are grown in a dark cave"; mes "in wich something inside"; mes "has some sort of malicious"; mes "influence over them."; next; mes "[Shena]"; mes "Minerals can defend themselves,"; mes "but they might drop Crystal Fragment,"; mes "Topaz or Emveretarcon if you defeat"; mes "one. There's also a chance"; mes "that they may drop a rare jewel,"; mes "but I'm not quite sure."; next; mes "[Shena]"; mes "Are there any"; mes "other mosnters"; mes "arround here that"; mes "you'd want to learn"; mes "more about?"; goto L_MENU; L_PITMAN: mes "[Shena]"; mes "Pitmen are the ghosts"; mes "of dead miners that haunt"; mes "old and rusted mine cars."; mes "For some reason, they can't"; mes "leave this world so they just"; mes "wander arround the mines."; next; mes "[Shena]"; mes "If you can defeat"; mes "them, they'll drop"; mes "Old Pick, Lantern, Iron,"; mes "Steel, Coal, Flashlight"; mes "and Rusty Iron Plate."; next; mes "[Shena]"; mes "Did you want"; mes "to asl me about"; mes "any other of the"; mes "local monsters?"; goto L_MENU; L_WASTE: mes "[Shena]"; mes "It's just an evil,"; mes "man-eating stove."; next; menu "...That's it?",L_THAT,"H-horrifying!",-; mes "[Shena]"; mes "Yes. God's creation,"; mes "that creature is cruel"; mes "and merciless, perhaps"; mes "a symbol of pure evil"; mes "if I ever saw one."; next; mes "[Shena]"; mes "Unlike newe appliances,"; mes "Waste Stoves were hand made by"; mes "master craftsmen that, I guess,"; mes "developed their own souls. They"; mes "used to be benovalant machines,"; mes "contend to provide loving warmth."; next; mes "[Shena]"; mes "For years they would serve"; mes "their owners with loyalty. But"; mes "as technology advanced and"; mes "they became obsolete, they were"; mes "discarded like pieces of trash."; mes "This twisted their harts to ^FF0000evil^000000."; next; mes "[Shena]"; mes "Waste Stoves will usually"; mes "drop Battered Pot, Burnt Tree,"; mes "Iron, Iron Ore and Rusty Iron Plate."; mes "But once in a while they might drop"; mes "interesting items like Rusty Iron"; mes "or even Dead Branch."; next; mes "[Shena]"; mes "So, is there"; mes "anything else"; mes "you'd like me to"; mes "share with you?"; goto L_MENU; L_THAT: mes "[Shena]"; mes "Now, you know the importance"; mes "of recycling and preserving our"; mes "natural resources, right? Now,"; mes "it would do my heart good if you"; mes "were to recycle the scrap iron"; mes "from those Waste Stove monsters."; next; mes "[Shena]"; mes "Waste Stoves will usually"; mes "drop Battered Pot, Burnt Tree,"; mes "Iron, Iron Ore and Rusty Iron Plate."; mes "But once in a while they might drop"; mes "interesting items like Rusty Iron"; mes "or even Dead Branch."; next; mes "[Shena]"; mes "So, is there"; mes "anything else"; mes "you'd like me to"; mes "share with you?"; goto L_MENU; } einbech.gat,48,107,4 duplicate(Shena) Luda 850 einbech.gat,93,139,6 script Raust 847,{ mes "[Raust]"; mes "I don't get it!"; mes "Einbroch gets bigger"; mes "and fancier and our"; mes "town gets dirtier and"; mes "nastier. What the hell?!"; next; mes "[Raust]"; mes "Not only do the people"; mes "look more ragged, we're"; mes "more tired and older looking"; mes "as well! It's dirty, it's crowded,"; mes "everything in this city is a total"; mes "mess! What, you want a list?!"; next; mes "[Raust]"; mes "The food, literally, is"; mes "garbage! The jobs here have"; mes "to be a violation of human rights."; mes "There's barely any women here and"; mes "the ones we do have all stink"; mes "anyway! Are you convinced yet?!"; next; mes "[Raust]"; mes "Why is everything"; mes "that's good over"; mes "in Einbroch?! I hate this!"; mes "*Grumble*"; close; } einbech.gat,97,167,6 script Cavitar 847,{ mes "[Cavitar]"; mes "Recently, we had some"; mes "tunnel cave-ins that resulted"; mes "in miner casualties. We're having"; mes "a harder time working in the"; mes "mines now that we're even"; mes "lower on manpower."; next; mes "[Cavitar]"; mes "What's really suspicious"; mes "is that it seems something"; mes "has been making the tunnels"; mes "collapse on purpose. Some of"; mes "us believe it's because we've"; mes "angered the master of the cave."; next; mes "[Cavitar]"; mes "The tunnel accident"; mes "is still fresh in my mind."; mes "It still seems that there are"; mes "more ^FF0000Cave Master^000000 sightings"; mes "when the tunnels started"; mes "to inexplicably collapse."; next; mes "[Cavitar]"; mes "I was off duty whent"; mes "the accident happened."; mes "Still, I hear the only survivor"; mes "went crazy and disappeared"; mes "spmewhere. The poor bastard..."; close; } einbech.gat,105,218,6 script Gushenmu 848,{ mes "[Gushenmu]"; mes "I've lived here a long time"; mes "and, believe it or not, things"; mes "weren't as though in the past"; mes "as they are right now."; next; mes "[Gushenmu]"; mes "For lots of different reasons,"; mes "the work is more dangerous"; mes "and we're running real low on"; mes "manpower. And the factories in"; mes "Einbroch make so much smog,"; mes "we can't even see sunlight here."; next; mes "[Gushenmu]"; mes "The sad reality of mining"; mes "life right now is that we"; mes "wake up, go to work, and at"; mes "the end of the day some of us"; mes "are injured while a few others"; mes "never come to work the next day."; next; mes "[Gushenmu]"; mes "And as Einbech and Einbroch"; mes "have grown, I hear more and"; mes "more rumors that unfammiliar"; mes "monsters are beginning to"; mes "swarm outside of town."; mes "This is really Einbech's worst time..."; close; } einbech.gat,57,210,4 script Young Man#04 854,{ mes "[Young Man]"; mes "Behind the pub,"; mes "you'll see this old man"; mes "who's always mumbling"; mes "something to himself."; next; mes "[Young Man]"; mes "Sometimes he seems really"; mes "angry, but other times he looks"; mes "awfully depressed. He must have"; mes "lived through some really horrible"; mes "experiences. I can't help but feel"; mes "really sorry for the old guy."; next; mes "[Young Man]"; mes "He says and does"; mes "a lot of strange things."; mes "It's sad to see someone"; mes "that old act that way, but"; mes "it makes me wonder what"; mes "could have happened to him."; set Shinokas_Quest,1; close; } einbech.gat,39,215,6 script Train Station Staff 852,{ mes "[Staff]"; mes "Welcome to"; mes "the Train Station."; mes "The fare to take the"; mes "train to Einbroch is"; mes "200 zeny. Would"; mes "you like to ride?"; next; menu "Yes.",L_YES,"No.",-; mes "[Staff]"; mes "Please enjoy"; mes "your stay here"; mes "in Einbech."; close; L_YES: if(Zeny < 200)goto L_ZENY; mes "[Staff]"; mes "Thank you and"; mes "we hope you enjoy"; mes "the ride. All aboard!"; next; set Zeny,Zeny - 200; warp "einbroch.gat",226,276; end; L_ZENY: mes "[Staff]"; mes "I'm sorry,"; mes "but you don't"; mes "have enough zeny"; mes "to pay the train fare."; close; } einbech.gat,157,215,4 script Train Station Manager 852,{ mes "[Train Station Manager]"; mes "This train station"; mes "is strictly for trains"; mes "running from Einbech"; mes "to Einbroch. Please speak"; mes "to the staff in the 11 o' clock"; mes "direction if you'd like to board."; close; } einbech.gat,129,234,6 script Hander 848,{ mes "[Hander]"; mes "Those Einbroch bastards!"; mes "Living off the resources we"; mes "dig up while we keep working"; mes "for them like suckers! Damn!"; next; mes "[Hander]"; mes "Everyday, we risk our"; mes "freakin' lives just so we"; mes "can make a living! Why don't"; mes "the elders do something about"; mes "this, like raise our ore prices?"; next; mes "[Hander]"; mes "The work schedule's"; mes "unreasonable, Cavitar's"; mes "wife was attacked by a mine"; mes "creature, the hospital's too"; mes "far away and we don't have"; mes "any food to eat! Why...?!"; close; } einbech.gat,128,238,6 script Mogan 848,{ mes "[Mogan]"; mes "Recently, there were a few"; mes "cave-ins where many miners"; mes "were injured. It was discussed"; mes "in the Town Council and in my"; mes "opinion, I think the miners dug"; mes "too deep and disturbed... ^FF0000it^000000."; next; mes "[Mogan]"; mes "Yes, they awoke Ungoliant,"; mes "the master of the caves that"; mes "has existed since ancient time."; mes "I don't know how many more will"; mes "be victimised by Ungolian in the"; mes "future. There's no telling..."; next; mes "[Mogan]"; mes "Adventurer, be careful"; mes "if you travel inside the"; mes "mines, lest your footsteps"; mes "distrub Ungoliant's slumber."; close; } einbech.gat,130,253,2 script Ekuri 848,{ mes "[Ekuri]"; mes "Yo-heave-ho!"; mes "Yo-heave-ho~!"; next; mes "[Ekuri]"; mes "What am I doing here?"; mes "heck, I'm scared to death"; mes "of entering the mine! But"; mes "I can make a living here at"; mes "the entrance by gathering"; mes "scrap metal! Smart, huh?"; next; mes "[Ekuri]"; mes "Sometimes, I get lucky"; mes "and score an entire ore!"; mes "Sure, I'm a coward, but"; mes "at least I'm alive. Well,"; mes "for the time being."; next; mes "[Ekuri]"; mes "Now you know what"; mes "I'm doing here. So why"; mes "don't you leave me to"; mes "my work? Heave-ho!"; mes "Ores, come to me!"; close; } einbech.gat,148,242,5 script Jung 855,{ mes "[Jung]"; mes "I'm one of the few"; mes "people who's lived"; mes "in both Einbech and"; mes "Einbroch for a long time,"; mes "So I guess I'm one of the"; mes "best guides of this area."; next; mes "[Jung]"; mes "Say, if you're thinking of"; mes "entering the Mine Dungeon,"; mes "I can tell you all I know about"; mes "the monsters in that place so"; mes "that you'll be better prepared."; next; menu "Sure, why not?",L_TELL,"No, thanks.",-; mes "[Jung]"; mes "I understand if you're"; mes "kind of in a hurry. Still,"; mes "if you're pretty new around"; mes "here, you should learn as"; mes "much as you can before"; mes "entering any dungeons."; next; mes "[Jung]"; mes "Alright then,"; mes "be safe on your"; mes "adventures, alright?"; close; L_TELL: mes "[Jung]"; mes "Let's see. Ah, the monsters that"; mes "are unique to the Mine Dungeon"; mes "are Noxious, Venomous, Porcellio"; mes "and Obsidian. Wich one do you"; mes "want to know more about?"; next; menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN; mes "[Jung]"; mes "You know, no one seems"; mes "to know where Noxious and"; mes "Venomous have come form."; mes "It's like they appeared out of"; mes "nowhere when Einbroch"; mes "started to industrialise."; next; mes "[Jung]"; mes "Now that I think about it,"; mes "I don't think they're naturally"; mes "created monsters. They have"; mes "this fixed look of despair and"; mes "suffering and tend to act like they"; mes "want their enemies to kill them."; next; mes "[Jung]"; mes "Still, you'd better be careful!"; mes "Careful! Nocious and Venomous"; mes "are stealthy monsters that can"; mes "glide quietly through the air"; mes "and attack you before"; mes "you even notice..."; next; mes "[Jung]"; mes "You should know that"; mes "Noxious is Ghost property"; mes "and Venomous is Poison."; mes "Both are medium sized,"; mes "formless monsters."; next; mes "[Jung]"; mes "Both of them drop Apple,"; mes "Dust Pollutant, Toxic Gas,"; mes "Poisonous Powder, Bacillus,"; mes "Mold Powder and Anodyne."; next; mes "[Jung]"; mes "That's all for now."; mes "Feel free to ask me"; mes "if you have any questions"; mes "about monsters in the Mine"; mes "Dungeon. Be safe, adventurer."; close; L_PORCELLIO: mes "[Jung]"; mes "Porcellio is an insect that"; mes "lives in caves and drinks water"; mes "dripped from stalactites. It's"; mes "different from Ungoliant since"; mes "it likes to be near different"; mes "kinds of minerals and ores."; next; mes "[Jung]"; mes "Porcellio drops Jubilee,"; mes "Insect Leg, Single Cell,"; mes "Moss of Morning Dew, Neon"; mes "Liquid and a few other things"; mes "I can't quite remember."; next; mes "[Jung]"; mes "Lastly, Porcellio is an"; mes "Earth property monster."; mes "That's all I know about it."; mes "But if you want to know more"; mes "about some monster in the"; mes "Mine Dungeon, feel free to ask."; close; L_OBSIDIAN: mes "[Jung]"; mes "Do you know about the"; mes "belief that underground"; mes "minerlas that contain huge"; mes "amounts of energy actually"; mes "have souls? Obsidian is"; mes "one of these living rocks."; next; mes "[Jung]"; mes "Supposedly, just a piece of an"; mes "Obsidian in a Jung Processor has"; mes "enough energy to light up the night"; mes "sky. Unfortunately, it's impossible"; mes "to capture one alive and hunting"; mes "them isn't so easy."; next; mes "[Jung]"; mes "Obsidian is a small,"; mes "shapeless monster that"; mes "drops Clear Jewel, Piece of"; mes "Black Crystal, Coal, Elunium,"; mes "Iron and Steel."; next; mes "[Jung]"; mes "That's all for Obsidian."; mes "If you have any questions"; mes "about other monsters living"; mes "in the Mine Dungeon, feel"; mes "free to ask me."; close; } einbech.gat,148,246,5 script Franz 851,{ mes "[Franz]"; mes "So bored..."; mes "Starving for..."; mes "Conversation."; mes "S-somebody..."; next; mes "[Franz]"; mes "Hey, a traveller!"; mes "Are you planning to explore"; mes "the Mine Dungeon or the fields"; mes "around here? Let's chat for a bit"; mes "and maybe you'll learn something."; next; menu "Okay, fine.",L_OKAY,"No, thanks.",-; mes "[Franz]"; mes "Oh, okay."; mes "You're busy and have"; mes "things to do, I understand."; mes "You probably have to head"; mes "off somewhere right away."; mes "Right. Got it."; next; mes "[Franz]"; mes "I..."; mes "I've got stuff"; mes "I should be working"; mes "on. Yes. So very busy."; close; L_OKAY: mes "[Franz]"; mes "Ooh, have you heard"; mes "about the creature in the"; mes "Mine Dungeon or what's"; mes "happened in town recently?"; mes "Which would you like to"; mes "know more about?"; next; menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-; mes "[Franz]"; mes "In Einbroch, there was"; mes "a short lived teddy bear"; mes "fad. However, a series of"; mes "mysterious accidents and"; mes "murders where entire families"; mes "were killed also occured."; next; mes "[Franz]"; mes "It turns out that every family"; mes "that had been murdered had"; mes "bought one of these teddy bears."; mes "There were even rumors that these"; mes "teddy bears were comming to life."; next; mes "[Franz]"; mes "After an investigation, the"; mes "authorities learned that all the"; mes "merchants who sold these bears"; mes "had purchased them from the"; mes "same wholesaler, an outsider"; mes "noone knew anything about."; next; mes "[Franz]"; mes "Since the teddy bears were"; mes "clearly not made to be mere,"; mes "harmless toys, troops were"; mes "sent to secure all the teddy"; mes "bears and dispose of them"; mes "outside of town."; next; mes "[Franz]"; mes "But as soon as the teddy"; mes "bears were set outside of"; mes "town, they sprang to life and"; mes "started rioting! This is clear"; mes "proof that these bears are"; mes "controlled by some evil force."; next; mes "[Franz]"; mes "Now those aggressive teddy"; mes "bears are scattered all over"; mes "the place and the government"; mes "has classified them as monsters."; mes "Kill with extreme prejudice!"; next; mes "[Franz]"; mes "According to adventurers"; mes "who have caught these bears,"; mes "they're small, neutral monsters"; mes "which drop Honey, Screw, Well-baked"; mes "Cookie and Oridecon Hammer."; next; mes "[Franz]"; mes "That's all I know"; mes "about it. Watch out"; mes "for those bears if you"; mes "go exploring, okay? They"; mes "may be cute, but they're"; mes "known to be extremely vicious!"; close; L_CREATURE: mes "[Franz]"; mes "The creature I'm talking about is"; mes "Ungoliant, which also called the"; mes "Master of the Caves around here."; mes "It's said to live deep in the caves"; mes "where it giards peculiar ores and"; mes "minerals with strange powers."; next; mes "[Franz]"; mes "At first I thought it was"; mes "just an old fairy tale, but it"; mes "actually started appearing"; mes "again about ten years ago"; mes "when the tunnel cave-ins"; mes "started to happen."; next; mes "[Franz]"; mes "As sightings of Ungoliant"; mes "increased, more and more"; mes "tunnel cave-ins occured."; mes "I guess the miners have"; mes "inadvertently intruded"; mes "into it's territory."; next; mes "[Franz]"; mes "According to legend,"; mes "ancient giants snuck into"; mes "a mine to steal coal from"; mes "humans. But they made too"; mes "much noise while they were"; mes "digging and awoke Ungoliant."; next; mes "[Franz]"; mes "When the miners went to work"; mes "the next morning, they found the"; mes "bloodied bodies of those giants."; mes "After that, people have feared"; mes "the threat that Ungoliant poses"; mes "to anyone entering the mines."; next; mes "[Franz]"; mes "Now, an adventurer that"; mes "managed to kill an Ungoliant"; mes "has told me that it drops Ant's"; mes "Jaw, Colorful Shell, Very Hard"; mes "Shell, Long Leg, Neon Liquid"; mes "and Zircon."; close; } einbech.gat,151,168,4 script Tollaf 854,{ mes "[Tollaf]"; mes "Ah...!"; mes "This is killing me!"; mes "I don't have the money"; mes "to move, but I don't wanna"; mes "live in this town anymore!"; next; mes "[Tollaf]"; mes "People everywhere else"; mes "live so much better than we"; mes "do, especially those snobs in"; mes "Einbroch! Einbech must be the"; mes "worst town of Schwartzwald Republic."; mes "No, it's the worst in the world!"; close; } einbech.gat,149,154,4 script Mjunia 850,{ mes "[Mjunia]"; mes "It's hard being a woman"; mes "in this town, By being born"; mes "here, it's like fate just decided"; mes "to be especially cruel to me."; next; mes "[Mjunia]"; mes "My skin and hands are"; mes "rough from all the work"; mes "I have to do. But worst of"; mes "all... I... I... I've developed"; mes "bigger muscles than most"; mes "guys! Waaaaaah~!"; next; mes "[Mjunia]"; mes "I wish I could find"; mes "a nice guy from Einbroch"; mes "and get married so I can"; mes "get away from this town."; mes "But it doesn't look like"; mes "that wil happen..."; next; mes "[Mjunia]"; mes "And I'd never marry"; mes "anyone from Einbech!"; mes "I'd rather die cold and"; mes "alone than cold and married"; mes "to some Einbech hooligan."; next; mes "[Mjunia]"; mes "Look at these"; mes "muscles. What do"; mes "you think? Am I pretty?"; mes "*Sniff* I gave up trying"; mes "to be feminine years ago."; mes "I have to work so hard..."; close; } einbech.gat,176,125,4 script Ellhenje 850,{ mes "[Ellhenje]"; mes "Things might be"; mes "bad in this town"; mes "with the pollution"; mes "and the bullying"; mes "from Einbroch..."; next; mes "[Ellhenje]"; mes "But somehow, people"; mes "are able to get by. That's"; mes "because there's a guy"; mes "that everyone here likes..."; next; mes "[Ellhenje]"; mes "I'm talking about Clitzer!"; mes "He's almost too honest and"; mes "almost too diligent. But most"; mes "of all, he's the nicest guy~"; next; mes "[Ellhenje]"; mes "Clitzer was born in one of"; mes "Einbech's poorest families,"; mes "but he's usually happy and always"; mes "thinks about others. I guess that's"; mes "why people like to think of him"; mes "as representing all of Einbech."; next; mes "[Ellhenje]"; mes "Recently, something's"; mes "been bothering him. I'm"; mes "not sure, but I think only"; mes "woman troubles could make"; mes "a guy feel so glum. I hope he"; mes "feels better soon..."; close; } einbech.gat,172,113,4 script Nemuk 855,{ mes "[Nemuk]"; mes "You seem to be an"; mes "outsider, so let me"; mes "ask you something."; mes "What do you think"; mes "of Einbech?"; next; menu "It's fine.",L_FINE,"It looks tough to live here.",-; mes "[Nemuk]"; mes "I thought so."; mes "Well, I appologize if"; mes "I put you on the spot."; next; mes "[Nemuk]"; mes "Everyone here has been"; mes "having a tough time just"; mes "living day to day for as long"; mes "as I can remember. It's like"; mes "things never seem to get any"; mes "better, no matter what we do."; next; mes "[Nemuk]"; mes "I really want to leave,"; mes "but it's just an empty"; mes "wish. My body is trapped"; mes "here while my heart longs"; mes "for a much better life. *Sigh*"; mes "Is it hopeless? What can I do?"; close; L_FINE: mes "[Nemuk]"; mes "Huh...?"; mes "I'm not sure what"; mes "you've seen, but I'm"; mes "surprised to hear you"; mes "say something like that."; next; mes "[Nemuk]"; mes "It's been ten years since"; mes "I've started to think about"; mes "moving out. However, I'm still"; mes "debating it. Now, if I were rich,"; mes "I'd leave in no time, but it's hard"; mes "getting the money to move out."; next; mes "[Nemuk]"; mes "*Sigh...*"; mes "Maybe if I had been"; mes "and adventurer when I was"; mes "younger, I wouldn't have"; mes "these problems today..."; close; } einbech.gat,165,105,7 script Buender Hikeman 847,{ if(Shinokas_Quest == 9) goto L_P2; if(Shinokas_Quest == 3)goto L_BEST; if(Shinokas_Quest == 2)goto L_BASTARD; mes "[Buender Hikeman]"; mes "..."; mes "......"; if(!Shinokas_Quest)close; next; mes "[Buender Hikeman]"; mes "..."; mes "......"; mes "......You..."; next; mes "[Buender Hikeman]"; mes "..."; mes "......"; mes "......You..."; mes "......Stop it..."; next; mes "[Buender Hikeman]"; mes "..."; mes "......"; mes "......You..."; mes "......Stop it..."; mes "...You ^FF0000bastard^000000!"; next; mes "[Buender Hikeman]"; mes "RaaaaAAAARGHHH!!"; next; mes "[Buender Hikeman]"; mes "^0000FFThe old man seems^000000"; mes "^0000FFslightly irked at seeing^000000"; mes "^0000FFyou. Unfortunately, his^000000"; mes "^0000FFscreaming and rambling^000000"; mes "^0000FFis totally incoherent.^000000"; next; mes "[Buender Hikeman]"; mes "It ^FF0000is^000000 you!"; mes "You're responsible!"; mes "You've taken everything"; mes "away from me!!"; next; menu "What are you talking about?",L_WHAT,"Ignore Him.",-; mes "[Buender Hikeman]"; mes "W...wait!"; mes "I said wait!"; mes "*Cough!*"; close; L_WHAT: mes "[Buender Hikeman]"; mes "How dare you..."; mes "How dare you treat"; mes "after destroying all the"; mes "happiness in my life!"; next; mes "[Buender Hikeman]"; mes "Damn you..."; mes "How can you have"; mes "the audacity to pretend"; mes "as if nothing happened?!"; mes "*C-cough Cough...*"; next; mes "[Buender Hikeman]"; mes "Are you so evil to"; mes "just shallowly forget"; mes "what you've done to our"; mes "lives? Did you already"; mes "forget what you did"; mes "here in Einbech?!"; next; mes "[Buender Hikeman]"; mes "It was such a long"; mes "time ago, but I'll never"; mes "forget. This town was"; mes "small, but full of folk"; mes "with warm hearts..."; next; mes "[Buender Hikeman]"; mes "Me, Khartophe, Anuto,"; mes "Maskharundt... All of"; mes "us were friends hired"; mes "by that businessman"; mes "to dig up ores in the mine."; next; mes "[Buender Hikeman]"; mes "And then there"; mes "was you! All of us"; mes "put together made the"; mes "greatest mining team!"; mes "That was, until, we"; mes "discovered ^FF0000it^000000."; next; mes "[Buender Hikeman]"; mes "Yes..."; mes "The mysterious ore"; mes "that dazzled with a"; mes "magnificent light."; next; mes "[Buender Hikeman]"; mes "But we should have known"; mes "that the ^0000FFUngoliant^000000 would"; mes "be arround that ore. We"; mes "should have realized"; mes "the danger..."; next; mes "[Buender Hikeman]"; mes "We reported our findings"; mes "to our employer, and then"; mes "the ore just disappeared. He"; mes "must have sent it somewhere,"; mes "it was none of our business."; next; mes "[Buender Hikeman]"; mes "Then life was back"; mes "to normal for a while."; mes "But one day you yelled"; mes "to us that you had found"; mes "another special, mysterious"; mes "ore in the mines."; next; mes "[Buender Hikeman]"; mes "But when we came"; mes "over to check the hole"; mes "you dug up, you know"; mes "what we found...?!"; next; menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-; mes "[Buender Hikeman]"; mes "Yes..."; mes "Nothing."; next; goto L_CONTINUE; L_UNGOLIANT: mes "[Buender Hikeman]"; mes "Don't you remember"; mes "what happened? What"; mes "you did to us at that time?!"; next; L_CONTINUE: mes "[Buender Hikeman]"; mes "There was nothing"; mes "inside the hole!"; next; mes "[Buender Hikeman]"; mes "Then you pointed to"; mes "the wall behind us and"; mes "screamed that Ungoliant"; mes "was coming! In our panic"; mes "we started to dig our way out!"; next; mes "[Buender Hikeman]"; mes "I remember that the expression on"; mes "your face seemed so strange. I had"; mes "thought you looked sad, but now I'm"; mes "sure you were consumed by greed! We"; mes "trusted you and you betrayed us!"; next; mes "[Buender Hikeman]"; mes "When we finally smashed"; mes "down that last wall, everything"; mes "started to fall around us. We"; mes "were the only two to survive"; mes "that tunnel collapse."; next; mes "[Buender Hikeman]"; mes "Then I learned..."; mes "You planned it all along."; set Shinokas_Quest,2; close; L_ORE: mes "[Buender Hikeman]"; mes "Don't you remember"; mes "what happened? What"; mes "you did to us at that time?!"; next; goto L_CONTINUE; L_BASTARD: mes "[Buender Hikeman]"; mes "Bastard!"; mes "I'm sick of"; mes "your lies!"; next; menu "I'm not who you think!",L_IM,"How did you survive the accident?",-; L_HOW: mes "[Buender Hikeman]"; mes "When I came to,"; mes "I was lying on my"; mes "stomach in the ruins"; mes "of that dark tunnel."; next; mes "[Buender Hikeman]"; mes "And I found..."; mes "You know what I found."; next; mes "[Buender Hikeman]"; mes "*Cough Cough*"; mes "The corpses of my friends!"; mes "Kartophe, Anuto, Maskharundt"; mes "Great men and my best friends."; mes "But where were you?!"; next; mes "[Buender Hikeman]"; mes "Your body was nowhere"; mes "to be found. I searched"; mes "the tunnel and finnaly"; mes "climbed outside where"; mes "I was found unconscious."; next; mes "[Buender Hikeman]"; mes "I was so stupid."; mes "It was because of"; mes "that ore! You killed our"; mes "friend and destroyed"; mes "my life for that thing!"; next; mes "[Buender Hikeman]"; mes "And now..."; mes "You come out of"; mes "hiding and show up."; mes "What do you want of"; mes "me? What more can"; mes "you possibly take away?!"; next; menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-; mes "[Buender Hikeman]"; mes "Ha ha..."; mes "Apologize?"; mes "The harm is"; mes "already done..."; goto L_CONTINUE2; L_THINK: mes "[Buender Hikeman]"; mes "Quit lying!"; mes "You've stirred up"; mes "my hatred by showing"; mes "up again! I've never"; mes "forgotten that day!"; next; L_CONTINUE2: mes "[Buender Hikeman]"; mes "It's too late"; mes "for you now. For"; mes "the sake of my friends,"; mes "I'll have my vengeance!"; next; mes "[Buender Hikeman]"; mes "Prepare to die!"; mes "^0000FFShinokas^000000!!!!"; next; mes "[Buender Hikeman]"; mes "...!"; mes "*Cough! Cough!*"; mes "Noooo! N-not now..."; mes "*Cough! Cough!*"; next; mes "[" + strcharinfo(0) + "]"; mes "..."; mes "I better"; mes "get away"; mes "from him!"; next; mes "^0000FFYou ran away from Hikeman^000000"; mes "^0000FFas he collapsed on the ground^000000"; mes "^0000FFIt wouldn't be a good idea to^000000"; mes "^0000FFprovoke the old man anymore,^000000"; mes "^0000FFintentionally or not.^000000"; set Shinokas_Quest,3; close; L_BEST: mes "^0000FFIt'd be best^000000"; mes "^0000FFto avoid aggravating^000000"; mes "^0000FFthe old man for now.^000000"; close; L_IM: mes "[Buender Hikeman]"; mes "Ha...!"; mes "Do you think"; mes "I'd so easily"; mes "forget the face"; mes "of the person who"; mes "shattered my life?!"; goto L_HOW; L_P2: mes "^0000FFHikeman is dozing^000000"; mes "^0000FFoff in his chair. Judging^000000"; mes "^0000FFfrom the look of discomfort^000000"; mes "^0000FFon his face, he seems to be^000000"; mes "^0000FFhaving a nightmare.^000000"; if (Shinokas_Quest == 10) close; next; mes "["+strcharinfo(0)+"]"; mes "Excuse me..."; next; mes "[Buender Hikeman]"; mes "Huh...?"; mes ".........!!"; mes "Hahahahaha!"; mes "Come back for"; mes "your beating,"; mes "eh, Shinokas?!"; next; mes "["+strcharinfo(0)+"]"; mes "Look...!"; mes "I'm not Shinokas,"; mes "okay? How can you"; mes "forget what he looks"; mes "like or how old he is?"; mes "I'm way younger!"; next; mes "[Buender Hikeman]"; mes "What...?"; next; mes "[Buender Hikeman]"; mes ".................."; next; mes "[Buender Hikeman]"; mes "Uhhhh......"; next; mes "[Buender Hikeman]"; mes "Huh."; next; mes "[Buender Hikeman]"; mes "It seems..."; mes "I've made a"; mes "huge mistake."; next; mes "[Buender Hikeman]"; mes "Ever since the accident, people"; mes "have said that I haven't been the"; mes "same. Maybe they're right."; next; mes "[Buender Hikeman]"; mes "I keep making the same"; mes "mistakes, so maybe they're"; mes "right about me getting senile."; mes "Did you come just to clear"; mes "up this misunderstanding?"; next; mes "["+strcharinfo(0)+"]"; mes "Um..."; mes "Actually..."; next; menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify; mes "["+strcharinfo(0)+"]"; mes "Shinokas died"; mes "a while ago in"; mes "Einbroch."; next; mes "[Buender Hikeman]"; mes "Wh-what...?"; next; mes "["+strcharinfo(0)+"]"; mes "Shinokas was killed by"; mes "some men. He thinks they"; mes "may have been the ones"; mes "who hired you guys. In the"; mes "end, he was betrayed too..."; next; mes "[Buender Hikeman]"; mes "I..."; mes "I see..."; next; mes "["+strcharinfo(0)+"]"; mes "Shinokas may have"; mes "gotten some money,"; mes "but he spent the rest"; mes "of his life in hiding,"; mes "being hunted down."; next; mes "[Buender Hikeman]"; mes "Nothing's left."; mes "I've got nothing"; mes "to look forward to."; mes "I was living only to"; mes "avenge my friends..."; next; mes "[Buender Hikeman]"; mes "Please..."; mes "Just go back to"; mes "wherever you came"; mes "from. Leave me alone..."; next; mes "["+strcharinfo(0)+"]"; mes "..."; next; mes "["+strcharinfo(0)+"]"; mes "Did Hikeman really want"; mes "revenge on Shinokas or did"; mes "he want to hear him out since"; mes "they used to be close friends?"; next; mes "["+strcharinfo(0)+"]"; mes "If I mention that"; mes "what they found was"; mes "the Ymir Heart Piece,"; mes "Hikeman might end up"; mes "getting hunter down, so"; mes "I better not say anything."; next; mes "["+strcharinfo(0)+"]"; mes "Why are those men"; mes "so obsessed with that"; mes "Ymir Heart Piece? Is it"; mes "really worth this kind of"; mes "cruelty? Whoever they are,"; mes "their intentions can't be good."; close2; set Shinokas_Quest,10; if(BaseLevel < 41)set BaseExp,BaseExp+34750; if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500; if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000; if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000; if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000; if(BaseLevel > 90)set BaseExp,BaseExp+556000; end; L_NNotify: mes "["+strcharinfo(0)+"]"; mes "Yeah..."; mes "That's right."; mes "I wanted to clear up"; mes "this misunderstanding"; mes "so you could calm down,"; mes "even if it's just a little bit."; next; mes "[Buender Hikeman]"; mes "Well, you don't have"; mes "to worry so much about"; mes ",u stress. I find that the"; mes "winds that pass through"; mes "this town to be very relaxing."; next; mes "[Buender Hikeman]"; mes "Each time the wind"; mes "blows by, my vision blurs,"; mes "my memories haze and all"; mes "of my hatred just drifts away."; next; mes "[Buender Hikeman]"; mes "Without the wind, I'd only"; mes "have my hatred towards ^FF0000him^000000."; mes "Maybe it's my only reason for"; mes "living and maybe I'm lonely,"; mes "but it's too late to feel"; mes "sorry for myself now."; close; } ein_in01.gat,281,85,2 script Drunken Man#01 849,{ mes "[Drunken Man]"; mes "...*Hiccup*..."; mes "*Hiccup*..."; mes "*Yawn*....."; mes "................."; mes "..*Hiccup*....."; mes "*Hiccup*.."; close; } ein_in01.gat,277,95,8 script Ryan Danger 855,{ mes "[R.D. kim]"; mes "Oooh..."; next; mes "[R.D. kim]"; mes "Oooh..."; mes "Momma."; next; mes "[R.D. kim]"; mes "Oooh..."; mes "Momma."; mes "You are so..."; next; mes "[R.D. kim]"; mes "Oooh..."; mes "Momma."; mes "You are so..."; mes "^FF0000Hot^000000!"; next; mes "[R.D. kim]"; mes "Why don't you take off"; mes "those heavy, uncomfortable"; mes "clothes? I'll buy you whatever"; mes "you want, it's on me! C'mon~"; next; mes "[" + strcharinfo(0) + "]"; mes "N-no...!"; mes "I-I-I-I..."; mes "(this is the"; mes "shadiest guy"; mes "I've ever seen!)"; next; mes "[R.D. kim]"; mes "Hm? No...?"; mes "Absolutely no?"; mes "Are you sure?"; mes "Alright, alright."; mes "I'm sorry, I apologize."; mes "I was totally out of line."; next; mes "[R.D. kim]"; mes "..."; mes "Or am I?"; mes "Bwahahahaha!"; next; mes "[" + strcharinfo(0) + "]"; mes "(Th-this guy"; mes "must be drunk, out"; mes "of his freakin' mind)"; close; } ein_in01.gat,279,92,2 script Tavern Lady 854,{ mes "[Tavern Lady]"; mes "most Einbech men are"; mes "crude and primitive male"; mes "chauvinists! They disgust me!"; next; mes "[Tavern Lady]"; mes "I mean, there's nothing"; mes "good about them! They're"; mes "wild, violent, simple minded"; mes "and ignorant. They settle all"; mes "their arguments with brawn"; mes "and they're so... close minded!"; next; mes "[Tavern Lady]"; mes "How can they not know"; mes "that women want gentle,"; mes "sensitive men with whom"; mes "they can share their feelings"; mes "and drink chamille tea over"; mes "freshly knit doillies?"; close; } einbech.gat,197,139,4 script Young Man#05 855,{ mes "[Heinz]"; mes "Wow..."; mes "And adventurer from"; mes "Rune-Midgard, eh?"; mes "What brings you here?"; next; mes "[Heinz]"; mes "Einbech doesn't offer much"; mes "in terms of sight-seeing, but"; mes "have you come to see the mine?"; mes "Right now, it's swarming with"; mes "monsters and we can't dig any"; mes "ores because it's so dangerous."; next; mes "[Heinz]"; mes "Now, if some adventurers were"; mes "generous enough to hunt down"; mes "those evil creatures, we'd be able"; mes "to mine again and they could earn"; mes "some extra zeny. It's like killing"; mes "two birds with one stone. Hahaha!"; next; mes "[Heinz]"; mes "Oh wait... I'm sorry."; mes "I don't know what's wrong"; mes "with me, asking complete"; mes "strangers to do favors for"; mes "me. It's completely rude!"; mes "I mean, who would do that?"; next; mes "[Heinz]"; mes "But... I'm beyond caring"; mes "about my pride. For the sake"; mes "of all that is good and holy, I'm"; mes "begging you, please kill thise foul"; mes "and evil creatures. Please!!"; close; } ein_in01.gat,191,102,4 script Kaijeta 846,{ if(EIN_LOVERQ > 13)goto s_Learned; if(EIN_LOVERQ == 13)goto s_Clothes; if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred; if(EIN_LOVERQ == 6)goto s_Helping; mes "[Kaijeta]"; mes "Welcome to my humble"; mes "abode, adventurer. I'm"; mes "sorry if I'm a poor host."; next; mes "[Kaijeta]"; mes "As you can see, we have"; mes "to share this house with"; mes "other families so we don't"; mes "have much open space or"; mes "privacy. I'm afraid we can't"; mes "even affor basic comfort."; next; mes "[Kaijeta]"; mes "For now, this is the best"; mes "we can do. We don't have"; mes "the zeny to buy a house or"; mes "land, so we have no choice"; mes "but to endure through this..."; close; s_Helping: mes "[Kaijeta]"; mes "Thank you for helping my"; mes "son. He may look like a fool"; mes "for falling in love with someone"; mes "from Einbroch, but he's an honest"; mes "hard working man."; next; mes "[Kaijeta]"; mes "Then again, it was bound to"; mes "happen sometime. Einbech is"; mes "a very poor town while Einbroch"; mes "is a very rich town. I'd understand"; mes "if you don't agree, but opposites"; mes "attract sooner of later."; next; mes "[Kaijeta]"; mes "^565656*Sigh...*^000000"; mes "If my son and Calla can"; mes "work things out, maybe it"; mes "would improve relations"; mes "between our two towns."; mes "I certainly hope so..."; next; mes "[Kaijeta]"; mes "Still, I'm quite baffled!"; mes "I raised my son to have more"; mes "guts than to wallow in misery"; mes "when his heart's broken. And"; mes "I still have no idea how he got"; mes "together with such a rich woman."; next; mes "[Kaijeta]"; mes "Do you have any idea"; mes "how we can put an end"; mes "to the hate between our"; mes "two towns? I don't want to"; mes "see this couple separated"; mes "because of such pettiness."; set EIN_LOVERQ,7; close; s_Hatred: mes "[Kaijeta]"; mes "I can't bear to see the"; mes "petty hatred between our"; mes "two towns stop my son from"; mes "seeing the woman he loves..."; close; s_Clothes: mes "[Kaijeta]"; mes "Thank you for helping"; mes "my son Clitzer. Sadly, the"; mes "little fool doesn't have any"; mes "clue when it comes to certain"; mes "things like choosing clothing."; mes "he gets so nervous about it!"; next; mes "[Kaijeta]"; mes "A man should wear nice"; mes "clothes, like a Formal Suit"; mes "or a Tuxedo, for important"; mes "meetings and special occassions."; mes "hopefully, he'll learn that soon."; close; s_Learned: mes "[Kaijeta]"; mes "My son learned"; mes "an awful lot from"; mes "your good example."; mes "As a mother, I really"; mes "appreciate everything"; mes "you've done for him."; next; mes "[Kaijeta]"; mes "Well, adventurer,"; mes "I will be praying for"; mes "your safety wherever"; mes "your journeys may"; mes "take you."; close; } ein_in01.gat,200,101,4 script Clitzer 854,{ if(EIN_LOVERQ)goto s_Switches; s_Back: mes "[Clitzer]"; mes "Is there something"; mes "that you really want"; mes "in life, but it's just"; mes "beyond your grasp?"; next; mes "[Clitzer]"; mes "I wish I was more"; mes "like you adventurers."; mes "People like you never"; mes "seem to give up, no matter"; mes "what the obstacles may be."; mes "But I'm so helpless..."; next; mes "[Clitzer]"; mes "I can't even see"; mes "the one person that"; mes "I love. We're just so"; mes "different that it's not"; mes "even possible anymore..."; close; s_Switches: switch(EIN_LOVERQ) { case 1: mes "[Clitzer]"; mes "That faintly sweet"; mes "and pleasant scent..."; mes "It's just like the fragrance"; mes "they use in Calla's house."; next; mes "[Clitzer]"; mes "Ah, so you visited"; mes "Calla in Einbroch?"; mes "I miss her sooo much!"; mes "Is she doing alright?"; next; mes "[Clitzer]"; mes "Calla's so beautiful."; mes "And she's so lovely."; mes "Every time I close my"; mes "eyes, I can still see"; mes "her lovely smile."; next; mes "[Clitzer]"; mes "I'm sorry if I sound"; mes "silly, but I can't help"; mes "it. I know I'm acting like"; mes "a complete idiot. But I'd"; mes "give anything to see her..."; next; mes "[Clitzer]"; mes "Just..."; mes "Just don't listen"; mes "to anything I say."; mes "I'm just a poor fool"; mes "in love with the wrong"; mes "person. That has to be it..."; set EIN_LOVERQ,2; close; break; case 2: mes "[Clitzer]"; mes "^565656*Sigh*^000000"; mes "I really appreciate your"; mes "sympathy, but I'm merely"; mes "a coward and a fool."; next; mes "[Clitzer]"; mes "Yeah..."; mes "I'm a coward for doing"; mes "nothing about my feelings"; mes "and an idiot for falling in love"; mes "with such a high class girl in"; mes "the first place... Oh, Calla..."; close; break; case 3: if(!countitem(1901))goto s_Back; mes "[Clitzer]"; mes "What brings you here?"; mes "aren't you tired of hearing"; mes "me moan and whine about"; mes "lost love? ^111111*Siiiiigh...*^000000"; next; mes "[Clitzer]"; mes "Hey, this violin..."; mes "Calla used to play"; mes "such beautiful music"; mes "on this for me. Did"; mes "she give this to you?"; next; mes "[Clitzer]"; mes "I see. Calla must have"; mes "known that I'm all broken up"; mes "right now. She's too good to"; mes "me. How can se consider"; mes "my feelings before thinking"; mes "about herself?"; next; mes "[Clitzer]"; mes "I know I'm being"; mes "shameless, but I have"; mes "a favor to ask. Adventurer,"; mes "would you please send"; mes "Calla a present for me?"; next; mes "[Clitzer]"; mes "All you need to do is"; mes "just give her ^FF00001 Flower^000000."; mes "I don't have the zeny and"; mes "I don't think I'm welcome"; mes "at Kapellthaine Manor."; next; mes "[Clitzer]"; mes "Here, in return, I'll"; mes "give you this health"; mes "massage. It's not a"; mes "big deal, but when I'm"; mes "done, your mind and body"; mes "will be refreshed. Here goes!"; next; mes "^3151FF*Knead Knead*"; mes "*Rub Rub Rub Rub*"; mes "*Press Press Press*"; mes "*C-c-c-c-c-c-crakck!*^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Oh--"; mes "Hell yeah!"; mes "That's the stuff!"; delitem 1901,1; if(BaseLevel < 41)set BaseExp,BaseExp+3712; else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425; else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850; else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700; else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400; else if(BaseLevel > 90)set BaseExp,BaseExp+118800; set EIN_LOVERQ,4; next; mes "[Clitzer]"; mes "Would you please bring"; mes "1 Flower to Calla for me?"; mes "I'm sorry for troubling you..."; close; break; case 4: mes "[Clitzer]"; mes "Would you please bring"; mes "1 Flower to Calla for me?"; mes "I'm sorry for troubling you..."; close; break; case 5: mes "[Clitzer]"; mes "You've given her"; mes "the flower? That's"; mes "great! Thank you,"; mes "thank you so mu--"; next; mes "[Clitzer]"; mes "...Oh!"; mes "Gosh! I was thinking so"; mes "much about myself that"; mes "I forgot to ask you for your"; mes "name! I'm sorry for being"; mes "so knuckle-headed..."; next; mes "[Clitzer]"; mes "So..."; mes "What's your name?"; next; input @str$; if(@str$ != strcharinfo(0))goto s_WrongName; mes "[Clitzer]"; mes "" + strcharinfo(0) + "..."; mes "That's very nice. Thank you,"; mes "I'm really grateful for your help."; mes "Although I can't see Calla in"; mes "person, I can at least send"; mes "my regards if you help me."; next; mes "[Clitzer]"; mes "I feel so much"; mes "better now. Oh!"; mes "When you have the"; mes "time, why don't you talk"; mes "to my mother? She always"; mes "likes meeting my friends."; set EIN_LOVERQ,6; close; s_WrongName: mes "[Clitzer]"; mes "Hm...?"; mes "Oh, don't be"; mes "so nervous~"; mes "But would you please"; mes "tell me your name again?"; mes "I couldn't hear you..."; close; break; case 6: case 7: case 8: case 9: case 10: case 11: mes "[Clitzer]"; mes "^111111*Sigh...*^000000"; mes "What can I do to"; mes "get Calla's parents"; mes "to accept me as her"; mes "boyfriend? I can't"; mes "think of anything..."; close; break; case 12: mes "[Clitzer]"; mes "Eh...?"; mes "What did you just say?"; mes "You did something for"; mes "the Kapellthaines?"; next; mes "[Clitzer]"; mes "What...?"; mes "Did you just say"; mes "that Calla's mother"; mes "wants me to have tea"; mes "with her? Holy moley...!"; next; mes "[Clitzer]"; mes "Okay, okay."; mes "I-I I'll need something"; mes "nice to wear, right? Oh."; mes "Wow. This is so sudden!"; mes "W-what should I do?"; next; mes "[Clitzer]"; mes "This monkey suit"; mes "that I've got on just"; mes "won't do! Arrrgh! But I've"; mes "already outgrown all of my"; mes "nice clothes already. Boy,"; mes "am I in a pickle..."; set EIN_LOVERQ,13; close; break; case 13: if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes; mes "[Clitzer]"; mes "Noooooo!"; mes "I've got to find"; mes "the perfect thing"; mes "to wear or Calla's"; mes "mother might ^FF0000hate^000000 me!"; next; mes "[Clitzer]"; mes "Think, Clitzer, think!"; mes "Okay, no fun colors."; mes "I don't want her to"; mes "think I'm not serious"; mes "about Calla. Stripes"; mes "might be bad too..."; close; break; case 14: case 15: mes "[Clitzer]"; mes "Look out, world!"; mes "I'm gonna become"; mes "worth of Calla's love!"; mes "Someday, maybe even her"; mes "parents will approve me!"; close; break; } s_Clothes: mes "[Clitzer]"; mes "Waaah!"; mes "What should I wear?!"; mes "I can't for the life of me"; mes "figure this out! Something,"; mes "um, formal? I've never worn"; mes "anything like that before!"; next; if(countitem(7170)){ set @clothes,7170; goto s_Tux; } if(countitem(2320)){ set @clothes,2320; goto s_Formal; } close; s_Tux: mes "[Clitzer]"; mes "Wait, " + strcharinfo(0) + "."; mes "What's that you've got"; mes "there? I've seen something"; mes "like that before. It's called"; mes "a Tuxedo, right? Something"; mes "like that would be perfect!"; next; menu "Give it to him.",s_Giveclothes,"Ignore him.",-; mes "[Clitzer]"; mes "But how can I get"; mes "a Tuxedo? Ooh, I hope"; mes "it doesn't cost too much"; mes "zeny or I won't be able to"; mes "get one of those soon..."; close; s_Formal: mes "[Clitzer]"; mes "Wait, " + strcharinfo(0) + "."; mes "What's that you've got"; mes "there? I've seen something"; mes "like that before. It's called"; mes "a Formal Suit, right?"; mes "Something like that would"; mes "be perfect!"; next; menu "Give it to him.",s_Giveclothes,"Ignore him.",-; mes "[Clitzer]"; mes "But how can I get"; mes "a Formal Suit? I hope"; mes "it doesn't cost too much"; mes "zeny or I won't be able to"; mes "get one of those soon..."; close; s_Giveclothes: mes "[Clitzer]"; mes "I can have this?"; mes "Oh, thank you so much!"; mes "Finally, I have something"; mes "nice enough to wear to meet"; mes "Calla's mom! What a relief!"; next; mes "[Clitzer]"; mes "You've been helping me all"; mes "this time and I haven't properly"; mes "expressed my gratitude. I'm sorry"; mes "if I've been to absorbed in my own"; mes "problems. I may be poor, but I need"; mes "to repay you somehow..."; next; mes "[Clitzer]"; mes "Wait..."; mes "Why don't you have this"; mes "ore? I don't how"; mes "valuable it is, but I know"; mes "that it's pretty rare. It may"; mes "even be useful to you later~"; delitem @clothes,1; set EIN_LOVERQ,14; switch(rand(1,9)) { case 1: getitem 7289,1; break; case 2: getitem 7290,1; break; case 3: getitem 7291,1; break; case 4: getitem 7292,1; break; case 5: getitem 7293,1; break; case 6: getitem 7294,1; break; case 7: getitem 7295,1; break; case 8: getitem 7296,1; break; case 9: getitem 7297,1; break; } next; mes "[Clitzer]"; mes "" + strcharinfo(0) + ","; mes "you've really opened"; mes "my eyes. From now on,"; mes "I'll do my best to earn the"; mes "approval of Calla's parents and"; mes "become worthy of Calla's love."; close; } ein_in01.gat,192,90,2 script Supineque 849,{ mes "[Supineque]"; mes "Ugh..."; mes "I'm starving!"; next; mes "[Supineque]"; mes "I haven't had food for so"; mes "long that my stomach is"; mes "beginning to digest itself!"; mes "This is horrible..."; next; mes "[Supineque]"; mes "I mean, I have"; mes "food that I can"; mes "eat today. But if"; mes "I finish it, what am"; mes "I gonna eat tomorrow?"; close; } ein_in01.gat,208,86,3 script Decii 855,{ mes "[Decii]"; mes "This is so"; mes "frustating!"; mes "I'm surrounded"; mes "by all these ^FF0000people^000000!"; next; mes "[Decii]"; mes "There's absolutely"; mes "no privacy in a town"; mes "this crowded! I guess"; mes "I should try to move"; mes "out as soon as I can."; close; } einbech.gat,216,118,4 script Catzllanpu 854,{ mes "[Catzllanpu]"; mes "*Sigh...* "; mes "Simple pleasures."; mes "They're what makes"; mes "life worth living,"; mes "you know?"; next; mes "[Catzllanpu]"; mes "It's enough for me just to"; mes "live a normal and happy life,"; mes "but everyone around me wants"; mes "to work harder and harder. If"; mes "you never take a rest, you're"; mes "killing yourself pretty slowly."; next; mes "[Catzllanpu]"; mes "I guess you can tell that"; mes "I don't have the worries"; mes "other people have about"; mes "money. It's great, but it's"; mes "not worth sacrificing the"; mes "quality of your life, right?"; close; }