//===== Hercules Script ====================================== // BattleGround System - KvM 1-59 //===== By: ================================================== //= ???, L0ne_W0lf //===== Current Version: ===================================== //= 1.3 //===== Description: ========================================= //= [Official Conversion] //= Kreiger Von Midgard Battleground for levels 1 to 59 //= - Winning Team: 1 point //= - Losing Team: 0 points //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated using official Aegis files. [L0ne_W0lf] //= 1.2 Upated some announces and dialogs from iRO. //= Changed how the scoreboard works slightly. //= Removed the areapercentheals, and minor things. //= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei] //= Fixed points in text and actual points differing. //============================================================ // Waiting Room NPCs //============================================================ bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnGuillaumeJoin",1; end; OnEnterBG: $@KvM02BG_id1 = waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); end; } bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnCroixJoin",1; end; OnEnterBG: $@KvM02BG_id2 = waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); end; } bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 // Starting Line //============================================================ - script KVM02::CellEffect2 -1,{ end; OnKvM02One: specialeffect EF_CHANGECOLD; end; OnKvM02Two: specialeffect EF_CHANGEPOISON; end; } bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: disablenpc "#A_camp_start02"; end; OnEnable: enablenpc "#A_camp_start02"; end; OnDisable: disablenpc "#A_camp_start03"; end; OnTouch: Bat_Team = 1; setquest 6025; end; } bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: disablenpc "#B_camp_start02"; end; OnEnable: enablenpc "#B_camp_start02"; end; OnDisable: disablenpc "#B_camp_start02"; end; OnTouch: Bat_Team = 2; setquest 6025; end; } // Battleground Engine //============================================================ - script KvM02_BG -1,{ end; OnInit: setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; disablenpc "KVM Officer#KVM02A"; disablenpc "KVM Officer#KVM02B"; end; OnGuillaumeJoin: OnCroixJoin: donpcevent "KvM02_BG::OnReadyCheck"; end; OnGuillaumeQuit: //BG_Delay_Tick = gettimetick(2) + 1200; OnGuillaumeDie: if ($@KvM02BG == 2) { --.Guillaume_Count; bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; else { mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; } } end; OnCroixQuit: //BG_Delay_Tick = gettimetick(2) + 1200; OnCroixDie: if ($@KvM02BG == 2) { --.Croix_Count; bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; else { mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; } } end; OnReadyCheck: if( $@KvM02BG ) end; .@Guillaume = getwaitingroomstate(0,"KvM02R_Guillaume"); .@Croix = getwaitingroomstate(0,"KvM02R_Croix"); if( .@Guillaume < 5 || .@Croix < 5 ) end; $@KvM02BG = 1; // Starting donpcevent "KvM02R_Croix::OnEnterBG"; donpcevent "KvM02R_Guillaume::OnEnterBG"; donpcevent "KvM02_BG::OnStart"; end; OnStart: disablenpc "KVM Officer#KVM02A"; disablenpc "KVM Officer#KVM02B"; $@KvM02BG_Victory = 0; // Warp Teams bg_warp $@KvM02BG_id1,"bat_c02",53,128; bg_warp $@KvM02BG_id2,"bat_c02",146,55; initnpctimer; end; OnTimer1000: mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; end; OnTimer3000: mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; end; OnTimer6000: mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00"; donpcevent "#A_camp_start02::OnEnable"; donpcevent "#B_camp_start02::OnEnable"; end; OnTimer13000: donpcevent "#A_camp_start02::OnDisable"; donpcevent "#B_camp_start02::OnDisable"; end; OnTimer30000: mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; end; OnTimer45000: mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; donpcevent "::OnKvM01One"; end; OnTimer50000: mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; donpcevent "::OnKvM01Two"; end; OnTimer55000: mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; donpcevent "::OnKvM01One"; end; OnTimer59000: mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00"; donpcevent "::OnKvM01Two"; end; OnTimer61000: // Team Members .Guillaume_Count = bg_get_data($@KvM02BG_id1, 0); .Croix_Count = bg_get_data($@KvM02BG_id2, 0); if( .Guillaume_Count < 5 || .Croix_Count < 5 ) { $@KvM02BG_Victory = 3; $@KvM02BG = 3; mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; stopnpctimer; donpcevent "KvM02_BG::OnStop"; end; } $@KvM02BG = 2; // Playing bg_warp $@KvM02BG_id1,"bat_c02",62,119; bg_warp $@KvM02BG_id2,"bat_c02",137,64; end; OnTimer300000: mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer330000: mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer345000: mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer350000: mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer355000: mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer360000: mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00"; if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM02_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) donpcevent "KvM02_BG::OnGuillaumeWin"; else { // Draw Game $@KvM02BG = 3; $@KvM02BG_Victory = 3; mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00"; donpcevent "KvM02_BG::OnStop"; } end; OnGuillaumeWin: $@KvM02BG = 3; $@KvM02BG_Victory = 1; mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00"; mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; donpcevent "KvM02_BG::OnStop"; end; OnCroixWin: $@KvM02BG = 3; $@KvM02BG_Victory = 2; mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00"; mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00"; mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; donpcevent "KvM02_BG::OnStop"; end; OnStop: stopnpctimer; enablenpc "KVM Officer#KVM02A"; enablenpc "KVM Officer#KVM02B"; // Warp Teams bg_warp $@KvM02BG_id1,"bat_c02",53,128; bg_warp $@KvM02BG_id2,"bat_c02",146,55; donpcevent "KvM02_BG_Out::OnBegin"; end; OnReset: .Croix_Count = 0; .Guillaume_Count = 0; $@KvM02BG_Victory = 0; if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; $@KvM02BG_id1 = 0; } if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; $@KvM02BG_id2 = 0; } disablenpc "KVM Officer#KVM02A"; disablenpc "KVM Officer#KVM02B"; mapwarp "bat_c02","bat_room",154,150; maprespawnguildid "bat_c02",0,3; // Just in case someone else bg_updatescore "bat_c02",5,5; $@KvM02BG = 0; donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start end; } - script KvM02_BG_Out -1,{ end; OnBegin: initnpctimer; end; OnTimer1000: mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; end; OnTimer3000: mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; end; OnTimer5000: mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00"; end; OnTimer55000: mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00"; end; OnTimer60000: stopnpctimer; donpcevent "KvM02_BG::OnReset"; end; } // Battleground rewards //============================================================ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) { // Victory ++kvm_point; mes "[KVM Officer]"; mes "Good Game."; mes "May the glory of KVM be with you."; mes "You aquire the winning points: 1"; close2; } else { mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; mes "You aquire the losing points: 0"; close2; } bg_leave; Bat_Team = 0; warp "bat_room",154,150; end; } end; } bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) { // Victory ++kvm_point; mes "[KVM Officer]"; mes "Good Game."; mes "May the glory of KVM be with you."; mes "You aquire the winning points: 1"; close2; } else { mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; mes "You aquire the losing points: 0"; close2; } bg_leave; Bat_Team = 0; warp "bat_room",154,150; end; } end; }