//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= // BattleGround System - Flavius Entrance NPCs //================= Description =========================================== //= Flavius Battleground Entrance NPCs //================= Current Version ======================================= //= 1.0 //========================================================================= //== Flavius Officer - Guillaume =========================== bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ if (checkweight(Knife,1) == 0) { mes("- Wait a minute !! -"); mes("- Currently you're carrying -"); mes("- too many items with you. -"); mes("- Please try again -"); mes("- after you loose some weight. -"); close; } mes("[Guillaume Army Officer]"); mes("Let's show the power of the Guillaume Army to those stinky Croixs!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes("[Guillaume Army Officer]"); mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { mes("[Guillaume Army Officer]"); mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070, PLAYTIME); if (.@chk_urtime == 1) { mes("[Guillaume Army Officer]"); mes("You seem to have just returned from the battlefield."); mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b01") > 0) { mes("[Guillaume Army Officer]"); mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG1 > 0) { mes("[Guillaume Army Officer]"); mes("An elite corps is already standing by to be dispatched to the battlefield."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } mes("[Guillaume Army Officer]"); mes("You definitely seem to be ready for battle!"); mes("Go show the Croixs what fear truly means!"); mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",85,223; end; case 2: mes("[Guillaume Army Officer]"); mes("Today, we shall be victorious!"); break; } close; } bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ if (checkweight(Knife,1) == 0) { mes("- Wait a minute !! -"); mes("- Currently you're carrying -"); mes("- too many items with you. -"); mes("- Please try again -"); mes("- after you loose some weight. -"); close; } mes("[Croix Army Officer]"); mes("Let's show the Guillaumes the power of the Croix Army!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes("[Croix Army Officer]"); mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { mes("[Croix Army Officer]"); mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070,PLAYTIME); if (.@chk_urtime == 1) { mes("[Croix Army Officer]"); mes("You seem to have just returned from the battlefield."); mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b01") > 0) { mes("[Croix Army Officer]"); mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG1 > 0) { mes("[Croix Army Officer]"); mes("An elite corps is already standing by to be dispatched to the battlefield."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } mes("[Croix Army Officer]"); mes("You definitely seem to be ready for battle!"); mes("Go show the Guillaumes what fear truly means!"); mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",85,207; end; case 2: mes("[Croix Army Officer]"); mes("Today, we shall be victorious!"); break; } close; } bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{ mes("[Guillaume Knight]"); mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; mes("[Guillaume Knight]"); mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; mes("[Guillaume Knight]"); mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; mes("[Guillaume Knight]"); mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; mes("[Guillaume Knight]"); mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); mes("You may check the duration by pressing the Alt+U keys."); next; mes("[Guillaume Knight]"); mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{ mes("[Guillaume Knight]"); mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; mes("[Guillaume Knight]"); mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; mes("[Guillaume Knight]"); mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; mes("[Guillaume Knight]"); mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; mes("[Guillaume Knight]"); mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); mes("You may check the duration by pressing the Alt+U keys."); next; mes("[Guillaume Knight]"); mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{ mes("[Croix Knight]"); mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; mes("[Croix Knight]"); mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; mes("[Croix Knight]"); mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; mes("[Croix Knight]"); mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; mes("[Croix Knight]"); mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); mes("You may check the duration by pressing the Alt+U keys."); next; mes("[Croix Knight]"); mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{ mes("[Croix Knight]"); mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; mes("[Croix Knight]"); mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; mes("[Croix Knight]"); mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; mes("[Croix Knight]"); mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; mes("[Croix Knight]"); mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); mes("You may check the duration by pressing the Alt+U keys."); next; mes("[Croix Knight]"); mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } //== Flavius Officer - Croix =============================== bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ if (checkweight(Knife,1) == 0) { mes("- Wait a minute !! -"); mes("- Currently you're carrying -"); mes("- too many items with you. -"); mes("- Please try again -"); mes("- after you loose some weight. -"); close; } mes("[Guillaume Army Officer]"); mes("Let's show the power of the Guillaume Army to those stinky Croixs!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes("[Guillaume Army Officer]"); mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { mes("[Guillaume Army Officer]"); mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070, PLAYTIME); if (.@chk_urtime == 1) { mes("[Guillaume Army Officer]"); mes("You seem to have just returned from the battlefield."); mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b02") > 0) { mes("[Guillaume Army Officer]"); mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG2 > 0) { mes("[Guillaume Army Officer]"); mes("An elite corps is already standing by to be dispatched to the battlefield."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } mes("[Guillaume Army Officer]"); mes("You definitely seem to be ready for battle!"); mes("Go show the Croixs what fear truly means!"); mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",141,224; end; case 2: mes("[Guillaume Army Officer]"); mes("Today, we shall be victorious!"); break; } close; } bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ if (checkweight(Knife,1) == 0) { mes("- Wait a minute !! -"); mes("- Currently you're carrying -"); mes("- too many items with you. -"); mes("- Please try again -"); mes("- after you loose some weight. -"); close; } mes("[Croix Army Officer]"); mes("Let's show the power of the Croix Army to those stinky Guillaumes!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes("[Croix Army Officer]"); mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { mes("[Croix Army Officer]"); mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070,PLAYTIME); if (.@chk_urtime == 1) { mes("[Croix Army Officer]"); mes("You seem to have just returned from the battlefield."); mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b02") > 0) { mes("[Croix Army Officer]"); mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG2 > 0) { mes("[Croix Army Officer]"); mes("An elite corps is already standing by to be dispatched to the battlefield."); mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } mes("[Croix Army Officer]"); mes("You definitely seem to be ready for battle!"); mes("Go show the Guillaumes what fear truly means!"); mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",141,207; end; case 2: mes("[Croix Army Officer]"); mes("Today, we shall be victorious!"); break; } close; }