//
// This sample script tests:
// * how npc-variables work with duplicated npcs
// * how the trigger area is applied to duplicates
//
// Outcome (r11216 trunk):
// * the variables are _shared_ between all duplicates
// * each duplicate knows its own map coordinates
// * 'OnInit' loads the middle poring last, for some reason
// * duplicates always override the source npc's trigger area (even 0x0)
//

-	script	Test Script	-1,1,1,{
	mes "Hi.";
	mes "My coords are "+ .map$ +", "+ .x +"/" +.y ;
	close;

OnInit:
	getmapxy(.map$, .x, .y, 1);
	end;

OnTouch:
	getmapxy(.map$, .x, .y, 1);
	emotion e_scissors;
	end;
}

prontera,150,175,4	duplicate(Test Script)	Test1	909
prontera,155,175,4	duplicate(Test Script)	Test2	909,2,2
prontera,160,175,4	duplicate(Test Script)	Test3	909,3,3