# Hercules Item Bonuses List ## Description List of script instructions used in item bonuses, mainly `bonus`/`bonus2`/`bonus3`/`bonus4`/`bonus5` arguments and etc. ## Constants This table contains all available constants referenced in the `bonus` commands. Race (`r`) | Status effect (`eff`) | Element (`e`) | Monster Race (`mr`) | Size (`s`) :----------------- | :-------------------- | :------------- | :------------------ | :----------- RC_Formless | Eff_Stone | Ele_Neutral | RC2_Goblin | Size_Small RC_Undead | Eff_Freeze | Ele_Water | RC2_Kobold | Size_Medium RC_Brute | Eff_Stun | Ele_Earth | RC2_Orc | Size_Large RC_Plant | Eff_Sleep | Ele_Fire | RC2_Golem | RC_Insect | Eff_Poison | Ele_Wind | RC2_Guardian | RC_Fish | Eff_Curse | Ele_Poison | RC2_Ninja | RC_Demon | Eff_Silence | Ele_Holy | RC2_Scaraba | RC_DemiHuman | Eff_Confusion | Ele_Dark | RC2_Turtle | RC_Angel | Eff_Blind | Ele_Ghost | | RC_Dragon | Eff_Bleeding | Ele_Undead | | RC_Player | Eff_DPoison | Ele_All | | RC_Boss | Eff_Fear | | | RC_NonBoss | Eff_Cold | | | RC_NonDemiHuman | Eff_Burning | | | RC_NonPlayer | Eff_Deepsleep | | | RC_DemiPlayer | | | | RC_NonDemiPlayer | | | | RC_All | | | | ### Trigger criteria (`bf`) Type 1 | Description :----------------- | :------------------------------ `BF_WEAPON` | Trigger on weapon skills `BF_MAGIC` | Trigger on magic skills `BF_MISC` | Trigger on misc skills (Default: `BF_WEAPON`) Type 2 | Description :----------------- | :------------------------------ `BF_SHORT` | Trigger on melee attacks `BF_LONG` | Trigger on ranged attacks (Default: `BF_SHORT`+`BF_LONG`) Type 3 | Description :----------------- | :------------------------------ `BF_NORMAL` | Trigger on normal attacks `BF_SKILL` | Trigger on skills (Default: `BF_SKILL` if type is `BF_MISC` or `BF_MAGIC`, `BF_NORMAL` if type is `BF_WEAPON`) ### Attack Trigger Criteria (`abf`) Type 1 | Description :----------------- | :------------------------------ `ATF_SELF` | Trigger on self `ATF_TARGET` | Trigger on target (Default: `ATF_TARGET`) Type 2 | Description :----------------- | :------------------------------ `ATF_SHORT` | Trigger on melee attack `ATF_LONG` | Trigger on ranged attack (Default: `ATF_SHORT`+`ATF_LONG`) Type 3 | Description :----------------- | :------------------------------ `ATF_WEAPON` | Trigger on Weapon Skills `ATF_MAGIC` | Trigger on magic attacks `ATF_MISC` | Trigger on misc skills `ATF_SKILL` | Trigger on skill attack (Default: `ATF_WEAPON`) Type 4 | Description :----------------- | :------------------------------ `ATF_SELF` | Trigger effect on self. `ATF_TARGET` | Trigger effect on target (default) `ATF_SHORT` | Trigger on melee attacks `ATF_LONG` | Trigger in ranged attacks (default: trigger on all attacks) (Default: `ATF_TARGET`) Other values | Remarks :----------------- | :------------------------------ Skill (`sk`) | see `db/(pre-)re/skill_db.txt` (NOTE: Both skill IDs and names, with and without quotes, are supported.) Monster id (`mid`) | see `db/(pre-)re/mob_db.txt` Item id (`id`) | see `db/(pre-)re/item_db.conf` Item chain (`ic`) | see `db/(pre-)re/item_chain.conf` (Only Constants) Item group (`ig`) | see `db/(pre-)re/item_group.conf` (ItemID) Weapon type (`w`) | see `doc/item_db.txt` -> View -> Weapons Class (`c`) | see `db/(pre-re)/mob_db.txt` -> For Players, `c` = JobID --------------- ## Bonuses --------------- The format of bonuses listed in this file is as follows: * 1. Basic Bonuses * 2. Extended Bonuses * 3. Group-specific Bonuses * 4. Status-related Bonuses * 5. AutoSpell Bonuses * 6. Misc Bonuses --------------- ### 1. Basic Bonuses Base Stats | Description :-------------------------------- | :------------------------- bonus bStr,`n`; | STR + `n` bonus bAgi,`n`; | AGI + `n` bonus bVit,`n`; | VIT + `n` bonus bInt,`n`; | INT + `n` bonus bDex,`n`; | DEX + `n` bonus bLuk,`n`; | LUK + `n` bonus bAgiVit,`n`; | AGI + `n`, VIT + `n` bonus bAgiDexStr,`n`; | STR + `n`, AGI + `n`, DEX + `n` bonus bAllStats,`n`; | STR + `n`, AGI + `n`, VIT + `n`, INT + `n`, DEX + `n`, LUK + `n` HP/SP | Description :-------------------------------- | :------------------------- bonus bMaxHP,`n`; | MaxHP + `n` bonus bMaxHPrate,`n`; | MaxHP + `n`% bonus bMaxSP,`n`; | MaxSP + `n` bonus bMaxSPrate,`n`; | MaxSP + `n`% Attack/Def | Description :-------------------------------- | :------------------------- bonus bAtk,`n`; | ATK + `n` bonus bAtk2,`n`; | ATK2 + `n` bonus bAtkRate,`n`; | Attack Power + `n`% bonus bBaseAtk,`n`; | Basic Attack Power + `n` bonus bDef,`n`; | Equipment DEF + `n` bonus bDef2,`n`; | VIT based DEF + `n` bonus bDefRate,`n`; | Equipment DEF + `n`% bonus bDef2Rate,`n`; | VIT based DEF + `n`% Magic Attack/Def | Description :-------------------------------- | :------------------------- bonus bMatk,`n`; | Magical attack power + `n` bonus bMatkRate,`n`; | Magical attack power + `n`% bonus bMdef,`n`; | Equipment MDEF + `n` bonus bMdef2,`n`; | INT based MDEF + `n` bonus bMdefRate,`n`; | Equipment MDEF + `n`% bonus bMdef2Rate,`n`; | INT based MDEF + `n`% Other Stats | Description :-------------------------------- | :------------------------- bonus bHit,`n`; | Hit + `n` bonus bHitRate,`n`; | Hit + `n`% bonus bCritical,`n`; | Critical + `n` bonus bCriticalRate,`n`; | Critical + `n`% bonus bFlee,`n`; | Flee + `n` bonus bFleeRate,`n`; | Flee + `n`% bonus bFlee2,`n`; | Perfect Dodge + `n` bonus bFlee2Rate,`n`; | Perfect Dodge + `n`% bonus bPerfectHitRate,`n`; | On-target impact attack probability `n`% (only the highest among all is applied) bonus bPerfectHitAddRate,`n`; | On-target impact attack probability + `n`% bonus bSpeedRate,`n`; | Moving speed + `n`% (only the highest among all is applied) bonus bSpeedAddRate,`n`; | Moving speed + `n`% bonus bAspd,`n`; | Attack speed + `n` bonus bAspdRate,`n`; | Attack speed + `n`% bonus bAtkRange,`n`; | Attack range + `n` bonus bAddMaxWeight,`n`; | MaxWeight + `n` (in units of 0.1) --------------- ### 2. Extended Bonuses HP | Description :-------------------------------- | :------------------------- bonus bHPrecovRate,`n`; | Natural HP recovery ratio + `n`% bonus2 bHPRegenRate,`n`,`t`; | Gain `n` HP every `t` milliseconds bonus2 bHPLossRate,`n`,`t`; | Lose `n` HP every `t` millisecond SP | Description :-------------------------------- | :------------------------- bonus bSPrecovRate,`n`; | Natural SP recovery ratio + `n`% bonus2 bSPRegenRate,`n`,`t`; | Gain `n` SP every `t` milliseconds bonus2 bSPLossRate,`n`,`t`; | Lose `n` SP every `t` milliseconds bonus bUseSPrate,`n`; | SP consumption + `n`% bonus2 bSkillUseSP,`sk`,`n`; | Reduces SP consumption of skill `sk` by n. bonus2 bSkillUseSPrate,`sk`,`n`; | Reduces SP consumption of skill `sk` by `n`% bonus bNoRegen,`x`; | Stops regeneration for `x` (`x`: 1=HP, 2=SP) Attack/Def | Description :-------------------------------- | :------------------------- bonus bNearAtkDef,`n`; | Adds `n`% damage reduction against melee physical attacks bonus bLongAtkDef,`n`; | Adds `n`% damage reduction against ranged physical attacks bonus bMagicAtkDef,`n`; | Adds `n`% damage reduction against magical attacks bonus bMiscAtkDef,`n`; | Adds `n`% damage reduction against MISC attacks (traps, falcon, ...) bonus bCriticalDef,`n`; | Decreases Chance of being hit by critical by `n`% bonus2 bSkillAtk,`sk`,`n`; | Increase damage of skill `sk` by `n`% bonus2 bWeaponAtk,`w`,`n`; | Adds `n` ATK when weapon of type `w` is equipped bonus2 bWeaponAtkRate,`w`,`n`; | Adds `n`% damage to weapon attacks when weapon of type `w` is equipped bonus bLongAtkRate,`n`; | Increases damage of ranged attacks by `n`% bonus bCritAtkRate,`n`; | Increase critical damage by +`n`% bonus bNoWeaponDamage,`n`; | Prevents from receiving `n`% physical damage bonus bNoMagicDamage,`n`; | Prevents from receiving `n`% magical effect (Attack, Healing, Support spells are all blocked) bonus bNoMiscDamage,`n`; | Adds `n`% reduction to received misc damage Heal | Description :-------------------------------- | :------------------------- bonus bHealPower,`n`; | Increase heal amount of all heal skills used by player on self by `n`% bonus bHealPower2,`n`; | Increase heal amount if you are healed by any skills of others by `n`% bonus2 bSkillHeal,`sk`,`n`; | Increase heal amount of skill `sk` by `n`% bonus2 bSkillHeal2,`sk`,`n`; | Increase heal amount if you are healed by skill `sk` by `n`% bonus bAddItemHealRate,`n`; | Increases HP recovered by `n`% for healing items. bonus2 bAddItemHealRate,`id`,`n`; | Increases HP recovered by `n`% for item `id`/`ig` Skill Cast | Description :---------------------------------- | :------------------------- bonus bCastrate,`n`; | Skill casting time rate + `n`% bonus2 bCastrate,`sk`,`n`; | Adjust casting time of skill `sk` by `n`% bonus bFixedCastrate,`n`; | Increases fixed cast time of all skills by `n`% bonus2 bFixedCastrate,`s`,`n`; | Increases fixed cast time of skill `sk` by `n`% bonus bFixedCast,`t`; | Increases fixed cast time of all skills by `t` milliseconds bonus2 bSkillFixedCast,`sk`,`t`; | Increases fixed cast time of skill `sk` by `t` milliseconds bonus bVariableCastrate,`n`; | Increases variable cast time of all skills by `n`% bonus2 bVariableCastrate,`sk`,`n`; | Increases variable cast time of skill `sk` by `n`% bonus bVariableCast,`t`; | Increases variable cast time of all skills by `t` milliseconds bonus2 bSkillVariableCast,`sk`,`t`; | Increases variable cast time of skill `sk` by `t` milliseconds bonus bNoCastCancel,`n`; | Prevents casting from being interrupted when hit (does not work in GvG | `n` is meaningless) bonus bNoCastCancel2,`n`; | Prevents casting from being interrupted when hit (works even in GvG | `n` is meaningless) bonus bDelayrate,`n`; | Increases skill delay by `n`% bonus2 bSkillCooldown,`sk`,`t`; | Increases cooldown of skill `sk` by `t` milliseconds --------------- ### 3. Group-specific Bonuses Damage Modifiers | Description :----------------------------------- | :------------------------- bonus2 bAddSize,`s`,`n`; | +n% Physical damage against size `s` bonus2 bMagicAddSize,`s`,`n`; | +n% Magical damage against size `s` bonus2 bSubSize,`s`,`n`; | +n% Damage reduction against size `s` bonus2 bAddRaceTolerance,`r`,`n`; | +n% tolerance against race `r` (Renewal Only) bonus2 bAddRace,`r`,`n`; | +n% Physical damage against race `r` bonus2 bMagicAddRace,`n`,`x`; | +n% Magical damage against race `r` bonus2 bSubRace,`r`,`n`; | +n% Damage reduction against race `r` bonus2 bAddRace2,`mr`,`n`; | +n% Damage Against monster race `mr` bonus2 bSubRace2,`mr`,`n`; | +n% Damage reduction against monster race `mr` bonus2 bAddEle,`e`,`n`; | +n% Physical damage against element `e` bonus2 bMagicAddEle,`e`,`n`; | +n% Magical damage against element `e` bonus2 bMagicAtkEle,`e`,`n`; | Increases damage of element `e` magic by `n`% bonus3 bAddEle,`e`,`n`,`bf`; | +n% physical damage against element `e` bonus2 bSubEle,`e`,`n`; | +n% Damage reduction against element `e` bonus3 bSubEle,`e`,`n`,`bf`; | +n% Damage reduction against element `e`. bonus3 bSubDefEle,`e`,`n`,`i`; | +n% Physical damage reduction against defense element `e`.
i:
Flags (bitfield)
&1: Reduce damage from monsters.
&2: Reduce damage from players. bonus2 bAddDamageClass,`c`,`x`; | +n% extra physical damage against monsters of class `c` bonus2 bAddMagicDamageClass,`c`,`x`; | +n% extra magical damage against monsters of class `c` bonus2 bAddDefClass,`c`,`x`; | +n% physical damage reduction against monsters of class `c` bonus2 bAddMdefClass,`c`,`x`; | +n% magical damage reduction against monsters of class `c` bonus2 bCriticalAddRace,`r`,`n`; | +`n` Critical Against race `r` Attack/Def | Description :------------------------------------- | :------------------------- bonus bAtkEle,`e`; | Gives the player's attacks element `e` bonus bDefEle,`e`; | Gives the player's defense element `e` bonus bDefRatioAtkEle,`e`; | Deals more damage to enemies of element `e` with higher defense bonus bDefRatioAtkRace,`r`; | Deals more damage to enemies of race `r` with higher defense bonus4 bSetDefRace,`r`,`n`,`t`,`y`; | Set DEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack bonus4 bSetMDefRace,`r`,`n`,`t`,`y`; | Set MDEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack Ignore Def | Description :-------------------------------- | :------------------------- bonus bIgnoreDefRace,`r`; | Disregard DEF against enemies of race `r` bonus bIgnoreMdefRace,`r`; | Disregard MDEF against enemies of race `r` bonus bIgnoreDefEle,`e`; | Disregard DEF against enemies of element `e` bonus bIgnoreMdefEle,`e`; | Disregard MDEF against enemies of element `e` bonus2 bIgnoreDefRate,`r`,`n`; | Disregard `n`% of the target's DEF if the target belongs to race `r` bonus2 bIgnoreMdefRate,`r`,`n`; | Disregard `n`% of the target's MDEF if the target belongs to race `r` bonus bIgnoreMdefRate,`n`; | Disregard `n`% of the target's MDEF Experience | Description :-------------------------------- | :------------------------- bonus2 bExpAddRace,`r`,`n`; | +n% Experience from enemies of race `r` --------------- ### 4. Status-related Bonuses Status-related Bonuses | Description :------------------------------------------- | :------------------------- bonus2 bResEff,`e`,`n`; | Adds a `n`/100% tolerance to effect `e` bonus2 bAddEff,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking bonus2 bAddEff2,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on self when attacking. bonus3 bAddEff,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target abf bonus4 bAddEff,`eff`,`n`,`abf`,`t`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target `abf` for `t` milliseconds
(Note:The effect can't be avoided nor its duration reduced. Duration: 0-65535) bonus3 bAddEffOnSkill,`sk`,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on enemy when using skill `sk` bonus4 bAddEffOnSkill,`sk`,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` when using skill `sk` bonus2 bAddEffWhenHit,`eff`,`n`; | `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage bonus3 bAddEffWhenHit,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage bonus2 bWeaponComaRace,`r`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of race `r` with a weapon attack bonus2 bWeaponComaEle,`e`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of element `e` with weapon attack --------------- ### 5. AutoSpell Bonuses NOTES: - For all AutoSpell bonuses, target must be within the spell's range to go off. - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16). AutoSpell Bonuses | Description :------------------------------------------------- | :------------------------- bonus4 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk` bonus5 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`,`i`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk`
i:
Flags (bitfield)
&1: Forces the skill to be casted on self, rather than on the target of skill `sk`
&2: Random skill level between 1 and l is chosen. bonus4 bAutoSpell,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking bonus5 bAutoSpell,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking bonus4 bAutoSpellWhenHit,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack bonus5 bAutoSpellWhenHit,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack
i:
0 = cast on self
1 = cast on enemy, not on self
2 = use random skill lv in [1..y]
3 = 1+2 (random lv on enemy) bonus3 bAutoSpellWhenHit,`sk`,`x`,`n`; | `n`/10% chance to cast skill `sk` of level `x` on attacker when being hit by a direct attack bonus3 bAutoSpell,`sk`,`x`,`n`; | Auto Spell casting on attack of spell `sk` at level `x` with `n`/10% chance --------------- ### 6. Misc Bonuses HP/SP Drain | Description :------------------------------------- | :------------------------- bonus bHPDrainValue,`n`; | Heals +`n` HP with weapon attack. bonus2 bHPDrainValue,`n`,`x`; | Heals +`n` HP with weapon attack. When `x` is non-zero, the HP is drained instead. bonus2 bHPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% HP when attacking bonus bSPDrainValue,`n`; | When hitting a monster by physical attack, you gain `n` SP bonus2 bSPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% SP when attacking bonus2 bSPDrainValue,`n`,`x`; | When hitting a monster by physical attack
x:
0: Gain `n` SP
1: drain `n` SP from target bonus3 bSPDrainRate,`n`,`x`,`y`; | When attacking there is a `n`/10% chance to either gain SP equivalent to `x`% of damage dealt, OR drain the amount of sp from the enemy.
y:
0: Gain SP
1: Drain SP from target bonus2 bHPDrainValueRace,`r`,`n`; | Heals +`n` HP when attacking a monster of race `r` with weapon attack. bonus2 bSPDrainValueRace,`r`,`n`; | Heals +`n` SP when attacking a monster of race `r` with weapon attack. bonus3 bHPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as HP from a monster of race `r` with weapon attack. bonus3 bSPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as SP from a monster of race `r` with weapon attack. HP/SP Vanish | Description :------------------------------------- | :------------------------- bonus2 bHPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking bonus2 bSPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking bonus3 bHPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking for criteria `bf` bonus3 bSPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking for criteria `bf` HP/SP Gain | Description :------------------------------------- | :------------------------- bonus bHPGainValue,`n`; | When killing a monster by physical attack, you gain `n` HP bonus bSPGainValue,`n`; | When killing a monster by physical attack, you gain `n` SP bonus bMagicHPGainValue,`n`; | Gains +`n` HP when killing an enemy with magic attack bonus bMagicSPGainValue,`n`; | Gains +`n` SP when killing an enemy with magic attack bonus2 bHPGainRaceAttack,`r`,`n`; | Heals `n` HP when attacking race `r` on every hit bonus2 bSPGainRaceAttack,`r`,`n`; | Heals `n` SP when attacking race `r` on every hit bonus2 bSPGainRace,`r`,`n`; | When killing a monster of race `r` by physical attack gain `n` SP Damage return | Description :------------------------------------- | :------------------------- bonus bMagicDamageReturn,`n`; | Adds a `n`% chance to reflect targetted magic spells back to the enemy that caused it bonus bShortWeaponDamageReturn,`n`; | Reflects `n`% of received melee damage back to the enemy that caused it bonus bLongWeaponDamageReturn,`n`; | Reflects `n`% of received ranged damage back to the enemy that caused it NOTE: - `n` is meaningless if not mentioned. Strip/Break equipment | Description :--------------------------------------- | :------------------------- bonus bUnstripable,`n`; | Equipment cannot be taken off via strip skills bonus bUnstripableWeapon,`n`; | Weapon cannot be taken off via Strip skills bonus bUnstripableArmor,`n`; | Armor cannot be taken off via Strip skills bonus bUnstripableHelm,`n`; | Helm cannot be taken off via Strip skills bonus bUnstripableShield,`n`; | Shield cannot be taken off via Strip skills bonus bUnbreakable,`n`; | Reduces the break chance of all equipped equipment by `n`%. bonus bUnbreakableGarment,`n`; | Garment cannot be damaged/broken by any means bonus bUnbreakableWeapon,`n`; | Weapon cannot be damaged/broken by any means bonus bUnbreakableArmor,`n`; | Armor cannot be damaged/broken by any means bonus bUnbreakableHelm,`n`; | Helm cannot be damaged/broken by any means bonus bUnbreakableShield,`n`; | Shield cannot be damaged/broken by any means bonus bUnbreakableShoes,`n`; | Shoes cannot be damaged/broken by any means bonus bBreakWeaponRate,`n`; | Adds a `n`/100% chance to break enemy's weapon while attacking (Stackable) bonus bBreakArmorRate,`n`; | Adds a `n`/100% chance to break enemy's armor while attacking (Stackable) NOTE: - `n` is meaningless if not mentioned. Monster Related | Description :----------------------------------------- | :------------------------- bonus3 bAddClassDropItem,`id`,`c`,`n`; | Adds a `n`/100% chance of dropping item id when killing monster mid bonus2 bAddMonsterDropItem,`id`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster. bonus3 bAddMonsterDropItem,`id`,`r`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster of race `r`.
If `n` is negative value, then it's a part of formula
`chance = -y*(killed_mob_level/10)+1` bonus bAddMonsterDropChainItem,`ic`; | Able to get Item of chain `ic` when you kill a monster bonus2 bAddMonsterDropChainItem,`ic`,`r`; | Able to get item of chain `ic` when you kill a monster of race `r` bonus2 bGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (only the highest among all is applied). bonus2 bAddGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (Stackable)
x:
< 0: Max Zeny gain is `(-x*monster_level)` Misc effects | Description :------------------------------------- | :------------------------- skill i,`n`; | Gives skill #i at level n bonus bDoubleRate,`n`; | Double Attack probability +n% (works with all weapons | only the highest among all is applied) bonus bDoubleAddRate,`n`; | Double Attack probability +n% (works with all weapons) bonus bSplashRange,`n`; | Splash attack radius +`n` (highest is applied) bonus bSplashAddRange,`n`; | Splash attack radius + `n` (e.g. `n`=1 makes a `3*3` cells area, `n`=2 a `5*5` area, etc)
`n`:
1: 3*3 Area
2: 5*5 Area
... bonus bClassChange,`n`; | Gives a `n`/100% chance to change the attacked monster's class with normal attack. bonus bAddStealRate,`n`; | `n`/100% increase to Steal skill success chance bonus bRestartFullRecover,`n`; | When reviving, HP and SP are fully healed bonus bNoSizeFix,`n`; | The attack revision with the size of the monster is not received bonus bNoGemStone,`n`; | Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone) bonus bIntravision,`n`; | Always see Hiding and Cloaking players/mobs
`n`: is meaningless bonus2 bAddSkillBlow,`sk`,`n`; | Knockbacks the target by `n` cells when using skill `sk` bonus bNoKnockback,`n`; | Character is no longer knocked back by enemy skills with such effect (`n` is meaningless) bonus bPerfectHide,`n`; | Hidden/cloaked character is no longer detected by monsters with 'detector' mode (`n` is meaningless).