========================================================================== eAthena dev 1.0.0 mod1004 Reference +alpha of the present conf -------------------------------------------------------------------------- < What this file is. > It is the reference of the setting method of an Athena setting file. although it is not a HowTo, it not Those who cannot use Athena even if they see this To give up obediently is safer. < The list of conf > login_athena.conf A setup of login-server char_athena.conf A setup of char-server inter_athena.conf A setup of inter-server map_athena.conf A setup of map-server battle_athena.conf A setup of map-server (setup of a special rule etc.) atcommand_athena.conf A setup of map-server (setup of the GM command or @ command) ladmin_athena.conf A setup of ladmin ('c' version) < The fundamental setting method > One line "key: Enter as a value." <Example> key: value Head of the sentence It will become a comment if it begins by //. <Example> //Since this line is a comment, it is not processed. < Two or more same items > Priority is given to what was written later unless it is written especially clearly that two or more same items are written. login_athena.conf allow and deny -- and -- map_athena.conf map, npc, etc. Another processing will be carried out if two or more lines are written. ========================================================================== 1. conf/login_athena.conf -------------------------------------------------------------------------- < What this file is. > A setup of login-server (server which manages account) is described. It mainly becomes a setup of an administrator. < Explanation of a key > If you change one of these parameters, you must restart login-server to update. If you repeat one parameter (except 'allow', 'deny' or 'ladminallowip') in the configuration file, only the latest will be validated. 'Allow', 'deny' and 'ladminallowip' parameters are list parameters. Add as many 'allow', 'deny' or 'ladminallowip' as you need. login_port Port to bind login-server to (always binds to all IP addresses) It is the port used by login-server. It can be omitted and a default is 6900. Default value: 6900. admin_pass It is the administrator password used to administrate the login-server through a remote connection. You will found some tools in the tool directory, and specially the tool ./tool/ladmin (for Login ADMINistration), a perl software, which manages all accounts. Void password will not work. NOTICE: You must change this or attackers can exploit your server. Default value: admin. CHANGES this default value to avoid hack. ladminallowip It's a list parameter. To add an item in this list, just add a new line. Each line can only have 1 parameter. This list indicates the IP that the server accepts for a remote administration. This parameter accepts IP descriptions, like: IP or the begining of IP: it's a characters match. Write an IP (123.456.789.012) or the begining of the IP (123.456.). Because it's a characters match, the IP 123.4 matches with 123.4.xxx.yyy and 123.4z.xxx.yyy. So, add a final '.' to be sure of the IP. Example: allow: 127.0.0.1 allow: 192.168.10. IP with number of bits for a network: it's a logical match. Write the network like this: 123.456.789.012/<#_of_mask_bits> Don't use the final '.', but use all four values. Example: allow: 127.0.0.1/32 (match only 1 IP, because 32 bits match all bits). allow: 192.168.10/24 (matches the network begining by 192.168.10). IP with mask of a network: it's a logical match. Write the network like this: 123.456.789.012/345.678.901.234 Don't use the final '.', but use all four values for the IP and the mask. Example: allow: 127.0.0.1/255.255.255.255 (match only 1 IP). allow: 192.168.10.0/255.255.255.0 (matches the network begining by 192.168.10). all: matches any IP. Example: allow: all. clear: clears the list at this point. Really useful for 'import' parameter, in the new configuration file. Example: allow: clear. Add as many IP's as you wish. Default value: all. gm_pass It is the required password when a player wants to change its (normal) account to a GM (Game Master) account. It is used by the @gm command. Level of gm is set with level_new_gm parameter. NOTICE: You should also change this one. Default value: gm. CHANGES this default value to avoid player hack. level_new_gm Level of new GM created with @gm command. (default: 60) If you set to 0, you disable creation of new GM with @gm. To be able to create a gm with @gm, you must: - give a level to this value (not 0) - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter) - and normal player must give correct password when he use the @gm command Possible value: 0 to 99 Default value: 60 new_account It is whether to permit new account creation. When allowed, the player must add _F or _M at the end of its login account to create a new account. This extension of the account gives the sex of the new created account. Without the _F/M, the account must have at least 4 characters. The account will not have e-mail to protect characters against deletion. The given password at first connection (when the account is created) is the account password. The value can be: 1 (to allow creation) or 0 (to forbid creation). Default value: 1. account_filename It specifies the accounts save file. Gives the accounts txt database name and path to stores accounts information. Look into the file to have a short description of the database structure. Can be omited, a default is save/account.txt. Default value: save/account.txt. gm_account_filename It specifies which account IDs have GM privileges, and what level they have. We recommand to use only ID value lower than first normal player ID (2000000). Levels ranges from 0 (no privilege/normal player) to 99 (highest privilege). If you change a value inside this file, you must restart login-server to use the new value or use reloadgm ladmin command. Can be omited, a default is conf/GM_account.txt. Default value: conf/GM_account.txt gm_account_filename_check_timer Timer to check if GM_account file has been changed and reload GM account automaticaly (in seconds) Value: 0 (disabled), or 2 or more. Default: 15 login_log_filename Gives the log file name and path to stores logs information. All operations done by the login-server are written in this file with a time stamp. Default value: log/login.log login_log_unknown_packets_filename Gives the file name and path of the file that logs the received unknown packets. It's used for debug or hack check. All information are displayed with the time stamp, the ip of the source, the packet number, the number of received bytes and the detail of the packet with hex and text values. Example: 01-06-2004 21:25:21.579: receiving of an unknown packet -> disconnection parse_login: connection #5 (ip: 82.64.111.96), packet: 0x4e92 (with being read: 28). Detail (in hex): 92 4e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 �N.............. 00 00 00 00 00 00 00 00 00 00 00 00 ............ Default value: log/login_unknown_packets.log save_unknown_packets It indicates if the unknown packets are saved or not. The unknown packets received from the char-server or remote administration does not relate to this parameter, because they are always saved. The value can be: 1 (to save unknown packets) or 0 (to not save them). Be careful: if you receive an attack, your hard disk can cause lag... So, active this option with a speed hard disk or for debug only. Default value: 0 display_parse_login It indicates if you want display the parse of the packets received in a normal connection. At all received packets in normal connection, the server display a message about the size and the value. It's useful for debug. Possible values: 0: no (default), 1: yes. Default value: 0 display_parse_admin It's same of 'display_parse_login' parameter, but only for remote administration received packets. It's useful for debug. Possible values: 0: no (default), 1: yes. Default value: 0 display_parse_fromchar It's same of 'display_parse_login' parameter, but only for char-server received packets. It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets. Default value: 0 date_format: indicate how to display date in logs, to players, etc. 0: 31-12-2004 23:59:59 1: 12-31-2004 23:59:59 2: 2004-31-12 23:59:59 3: 2004-12-31 23:59:59 Default value: 3 min_level_to_connect Indicate the minimum GM level of player that the server accepts to connection. 0: all players (normal player are 0. it's default), or 1-99: GM level at least with level x Default value: 0 (any player or GM) add_to_unlimited_account Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account. If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account. If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd) Default value: no start_limited_time Starting additional sec from now for the limited time at creation of account -1: new account are created with UNlimited time (default value) 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) Default value: -1 check_ip_flag It's to check IP of a player between login-server and char-server (part of anti-hacking system) If player doesn't have same IP, connection is refused. Set to 0/off/no to not check IP of player. Set to 1/on/yes if you want to check (default) Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. if not correct, you can read list of char-servers, but not look slots of characters (rejected by server). Default value: yes order This parameter controls how the login-server must use the 'allow' and 'deny' lists. 'Allow' and 'deny' are used to do IP lists. 3 possibilities: 'deny,allow': to sum it up, it's like 'allow if not deny'. The login-server only checks the 'deny' list. If the connected IP is in the 'deny' list, the login-server refuses the connection, otherwise it accepts it. 'allow,deny': to sum it up, it's like 'deny if not allow'. The login-server only checks the 'allow' list. If the connected IP is in the 'allow' list, the login-server accepts the connection, otherwise it refuses it. 'mutual-failture': to sum it up, it's like 'allow if in allow list and not in the deny list'. The login-server checks the 'allow' list. If the connected IP is in the 'allow' list, the login-server checks it in the 'deny' list. If the connectec IP is not in the 'deny' list, the login-server accepts the conection, otherwise it refuses it. In this case, a non 'allow' IP or a 'deny' IP will be never accepted. If you don't use allow AND deny, all ip are authorised. Default value: deny,allow. allow It's a list parameter. To add an item in this list, just add a new line. Each line can only have 1 parameter. This list depends on the 'order' parameter (read 'order' parameter to known what the login-server do with this list). This parameter accepts IP descriptions, like: IP or the begining of IP: it's a characters match. Write an IP (123.456.789.012) or the begining of the IP (123.456.). Because it's a characters match, the IP 123.4 matches with 123.4.xxx.yyy and 123.4z.xxx.yyy. So, add a final '.' to be sure of the IP. Example: allow: 127.0.0.1 allow: 192.168.10. IP with number of bits for a network: it's a logical match. Write the network like this: 123.456.789.012/<#_of_mask_bits> Don't use the final '.', but use all four values. Example: allow: 127.0.0.1/32 (match only 1 IP, because 32 bits match all bits). allow: 192.168.10/24 (matches the network begining by 192.168.10). IP with mask of a network: it's a logical match. Write the network like this: 123.456.789.012/345.678.901.234 Don't use the final '.', but use all four values for the IP and the mask. Example: allow: 127.0.0.1/255.255.255.255 (match only 1 IP). allow: 192.168.10.0/255.255.255.0 (matches the network begining by 192.168.10). all: matches any IP. Example: allow: all. clear: clears the list at this point. Really useful for 'import' parameter, in the new configuration file. Example: allow: clear. It does not support the backward match of host name. Default value: <no list>. deny This list works exactly like the 'allow' list, but for the 'deny' list. import Gives an other configuration file to include in. You must write the additionnal configuration file name and path. The mentionned file can include any parameter of the login configuration. You can create a chain or configuration files if necessary. Default value: <no_additional_configuration_file>. <Example> login_port: 6900 admin_pass: admin ladminallowip: all gm_pass: gm level_new_gm: 60 new_account: 1 account_filename: save/account.txt gm_account_filename: conf/GM_account.txt gm_account_filename_check_timer: 15 login_log_filename: log/login.log login_log_unknown_packets_filename: log/login_unknown_packets.log save_unknown_packets: 0 display_parse_login: 0 display_parse_admin: 0 display_parse_fromchar: 0 date_format: 3 min_level_to_connect: 0 add_to_unlimited_account: off start_limited_time: -1 check_ip_flag: yes order: deny,allow //deny: all //allow: 127.0.0.1 //allow: 10.0. //allow: 172.16.0.0/16 //allow: 192.168.0.0/255.255.255.0 //import: import/new_login.conf ========================================================================== 2. conf/char_athena.conf -------------------------------------------------------------------------- < What this file is. > A setup of char-server (server which manages the character data in one world) It ???. The name of a world, the password of a world, a server's IP, A data file name etc. is described. <Explanation of a key> userid It is ID which this world uses. It registers with login-server. ID of account is specified. And also [ it uses it for connecting to map-server used in this world ] It is used also for discernment of the world within login-server. It is each when registering two or more worlds into the same login-server. It is necessary to use another ID by char-server. passwd It is a password corresponding to ID which this world uses. It is used for the time of the registration to login-server, and connecting to map-server. server_name It is the name of this world. It is displayed when logged in by the client. wisp_server_name Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) Default: Server login_ip It is the IP address of login-server which registers a world seen from char-server. login_port It is the port used by login-server. It can omit and a default is 6900. char_ip It is the IP address of char-server seen from the client. char_port It is the port used by char-server. It can omit and a default is 6121. email_creation Option to force a player to create an e-mail. If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: - Create at least 1 character - Select 1 character - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, the player must click 'DEL' button and register his/her NEW e-mail to enter in the game So, default is 0, because administrator must explain to their players before to activate this option. char_txt It is the data file name which stores character data. It is not omissible. char_maintenance If it is made 1, it will be in a maintenance state. It can omit and a default is 0. char_new If it is made 1, the time (new) of being displayed on a client will stick. It can omit and a default is 0. max_connect_user It is the maximum number of the user linked to a Char-server. If it is made 0, the maximum number restrictions will be lost. Please use to apply restriction of the connection number. It can omit and a default is 0. check_ip_flag It's to check IP of a player between char-server and other servers (part of anti-hacking system) If player doesn't have same IP, connection is refused. Set to 0/off/no to not check IP of player. Set to 1/on/yes if you want to check (default) Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. default: yes autosave_time It is time to save data automatically at a file. A unit is a second. It can omit and a default is 300 (5 minutes). start_point When a new character is created, it is the place where they start. It describes like "a map file name, X coordinates, and Y coordinates." It can omit and is a default. It is new_1-1.gat and 53,111. start_weapon: Starting weapon for new characters default value: 1201 (Knife) start_armor: Starting armor for new characters default value: 2301 (Cotton Shirt) start_zeny When new character is made, the quantity of ZENY which it has from the start is set up. Being able to omit, a default is 500. unknown_char_name The name returned when the name request of character which does not exist in a character server is carried out It sets up. Being able to omit, a default is Unknown. char_log_filename A character server's log file is specified. Being able to omit, a default is log/char.log. name_ignoring_case Allow or not identical name for characters but with a different case (upper/lower): example: Test-test-TEST-TesT 0 (default): no character can have same name, instead of the case (no Test-TEST...) 1: more than 1 of character can have same name if names are not using same case (one with Test, another with TEST, etc...) char_name_option Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: 0: no restriction (default) 1: only letters/symbols in 'char_name_letters' option. 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. default: 0. char_name_letters Set the letters/symbols that you want use with the 'char_name_option' option. Note: add 'space' between 2 others letters/symbols. default: void. online_txt_filename It sets the filename of the file which receives the online players list in text default: online.txt online_html_filename It sets the filename of the file which receives the online players list, but in html version default: online.html online_sorting_option It sets how to display online players in the txt/html files. 0: no sorting (default) 1: by alphabetical order of their name 2: by number of their zenys 3: by their base level 4: by their job (and job level inside the same job) 5: by alphabetical order of their actual map location Note: sorting operation with a lot of online players can take time on a slow computer. online_display_option It sets which columns that you want display in the online files. Do the addition of these values: (if value is 0, no file is done) 1: name (just the name, no function like 'GM') 2: job 4: levels 8: map name 16: mapname and coordonates 32: zenys 64: name (with 'GM' if the player is a GM) default value: 1 (only name) online_gm_display_min_level minimum GM level to display 'GM' when we want to display it. default value: 1 (any GM) online_refresh_html refresh time (in sec) of the html file in the explorer default: 20 import The line is replaced with the contents of another file. < Example > userid: s1 passwd: p1 server_name: eAthena wisp_server_name: Server login_ip: 127.0.0.1 login_port: 6900 char_ip: 127.0.0.1 char_port: 6121 email_creation: 0 char_txt: save/athena.txt char_maintenance: 0 char_new: 0 max_connect_user: 0 check_ip_flag: yes autosave_time: 15 start_point: new_1-1.gat,53,111 start_weapon: 1201 start_armor: 2301 start_zeny: 500 unknown_char_name: Unknown char_log_filename: log/char.log name_ignoring_case: 0 char_name_option: 0 //char_name_letters: online_txt_filename: online.txt online_html_filename: online.html online_sorting_option: 0 online_display_option: 1 online_gm_display_min_level: 1 online_refresh_html: 20 //import: import/new_char.conf ========================================================================== 3. conf/inter_athena.conf -------------------------------------------------------------------------- < What this file is. > A setup of inter-server (server which manages the global data in one world) It ???. A data file name etc. is described. (It is operating as a part of char-server in program now.) < Explanation of a key > storage_txt It is the file name which stores warehouse data. It can omit and is a default. It is save/storage.txt. party_txt It is the file name which stores party data. It can omit and is a default. It is save/party.txt. guild_txt It is the file name which stores guild data. It can omit and is a default. It is save/guild.txt. pet_txt It is the file name which stores pet data. It can omit and is a default. It is save/pet.txt. castle_txt It is the file name which stores the castle data of a guild. It can omit and is a default. It is save/castle.txt. guild_storage_txt It is the file name which stores guild warehouse data. Being able to omit, a default is save/g_storage.txt. accreg_txt It is the file name which stores the account share variable data in a world. It can omit and is a default. It is save/accreg.txt. party_share_level The restriction level of a fair distribution party is set up. Being able to omit, a default is 10. inter_log_filename An interchange server's log file is specified. Being able to omit, a default is log/inter.log. import The line is replaced with the contents of another file. < Example > storage_txt: save/storage.txt party_txt: save/party.txt guild_txt: save/guild.txt pet_txt: save/pet.txt castle_txt: save/castle.txt guild_storage_txt: save/g_storage.txt accreg_txt: save/accreg.txt party_share_level: 10 inter_log_file: log/inter.log ========================================================================== 4. conf/map_athena.conf -------------------------------------------------------------------------- < What this file is. > A fundamental setup of map-server (server which manages game advance on the map in his duty) It ???. < Explanation of a key > userid It is ID which this world uses. It is used for the connecting to char-server. passwd It is a password corresponding to ID which this world uses. char_ip map-server����݂��A���̃T�[�o�[���S������}�b�v�̃��[���h���Ǘ����� char-server��IP�ł��B char_port �}�b�v��o�^����char-server�̃|�[�g�ł��B�ȗ��\�Ńf�t�H���g��6121�ł��B map_ip �N���C�A���g���猩������map-server��IP�ł��B map_port map-server�Ŏg�p����|�[�g�ł��B�ȗ��\�Ńf�t�H���g��5121�ł��B autosave_time �f�[�^�������I�ɃL�����I�ɑ��鎞�Ԃł��B�P�ʂ͕b�ł��B �ȗ��\�Ńf�t�H���g��60(1��)�ł��B water_height ����̍������w�肷��t�@�C�������߂܂��B �ȗ��\�ŁA�f�t�H���g��conf/water_height.txt�ł��B motd_txt Message of the Day�t�@�C�����w�肵�܂��B �ȗ��\�ŁA�f�t�H���g��conf/motd.txt�ł��B help_txt @help�ŕ\������t�@�C�����w�肵�܂��B �ȗ��\�ŁA�f�t�H���g��conf/help.txt�ł��B mapreg_txt MAP�T�[�o�[���L�����N�^�[���L�ϐ���ۑ�����t�@�C�����w�肵�܂��B �ȗ��\�ŁA�f�t�H���g��save/mapreg_txt�ł��B data_grf RO�f�[�^�t�@�C�� data.grf �ւ̃p�X�ł��B �ȗ��\�ŁA�f�t�H���g�� ./data.grf �ł��B grf-files.txt������ꍇ������̐ݒ肪�D�悳��܂��B sdata_grf �T�N���C�f�[�^�t�@�C�� sdata.grf �ւ̃p�X�ł��B �ȗ��\�ŁA�f�t�H���g�� ./sdata.grf �ł��B grf-files.txt������ꍇ������̐ݒ肪�D�悳��܂��B adata_grf ���f�[�^�t�@�C�� adata.grf �ւ̃p�X�ł��B �ȗ��\�ŁA�f�t�H���g�� ./adata.grf �ł��B grf-files.txt������ꍇ������̐ݒ肪�D�悳��܂��B npc �ǂݍ���npc�f�[�^�t�@�C���ւ̃p�X�ł��B �����w��\�ŁA�w�肵�����Ƀ��[�h���܂��B clear ���w�肷��Ƃ���܂łɓo�^�����p�X��S�č폜���܂��B delnpc �ǂݍ��܂Ȃ�npc�t�@�C���ւ̃p�X�ł��B �w�肵���p�X��npc�Ŏw�肳�ꂽ�f�[�^�t�@�C�����X�g����폜����܂��B all ���w�肷��ƑS�č폜���܂�( npc: clear �Ɠ��`)�B map ���̃}�b�v���S������}�b�v�t�@�C�����ł��B �����w��\�ŁA�w�肵�����Ƀ��[�h���܂��B ���݂��Ȃ��}�b�v���w�肵���ꍇ�G���[�ɂȂ�܂��B clear ���w�肷��Ƃ���܂łɓo�^�����t�@�C������S�č폜���܂��B delmap �ǂݍ��܂Ȃ��}�b�v�t�@�C���ւ̃p�X�ł��B �w�肵���t�@�C����map�Ŏw�肳�ꂽ���X�g����폜����܂��B all ���w�肷��ƑS�č폜���܂�( map: clear �Ɠ��`)�B import ���̍s��ʃt�@�C���̒��g�ƒu�������܂��B < Example > userid: s1 passwd: p1 char_ip: 127.0.0.1 char_port: 6121 map_ip: 127.0.0.1 map_port: 5121 autosave_time: 60 nullpo_check: 1 water_height: conf/water_height.txt data_grf: ./data.grf sdata_grf: ./sdata.grf npc: conf/warp/npc_warp.txt npc: conf/warp/npc_warp25.txt npc: conf/warp/npc_warp3.txt npc: conf/mob/npc_monster3J.txt map: prontera.gat map: prt_castle.gat �inpc�Amap�͑����̂ŏȗ��j delnpc: conf/sample/npc_test.txt npc: clear delmap: prontera.gat delmap: all ========================================================================== 5. conf/battle_athena.conf -------------------------------------------------------------------------- < What this file is. > Battle relation of map-server (server which manages game advance on the map in his duty), Other setup is described. All setup can be omitted and a default value is used at the time of an abbreviation. < The special character sequence which can be specified to be a value > yes on It is processed as 1. (Effective meaning) no off It is processed as 0. 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MDEF�̌v�Z���@�B0�Ŗ{�I�d�l�A1�ȏ�Ō��Z(MDEF*�l) player_skill_reiteration �v���C���[���g���ꕔ�̒n�ʃX�L���̏d�˒u���������邩�ǂ����ł��B �����yes�ɂ����SW��j���[�}�A�g���b�v���d�˂Ēu�����Ƃ��ł��܂��B �f�t�H���g��no�ł��B monster_skill_reiteration �����X�^�[���g���ꕔ�̒n�ʃX�L���̏d�˒u���������邩�ǂ����ł��B �����yes�ɂ����SW��j���[�}�A�g���b�v���d�˂Ēu�����Ƃ��ł��܂��B �f�t�H���g��no�ł��B player_skill_nofootset �v���C���[���g���ꕔ�̒n�ʃX�L�����v���C���[����X�^�[�̑����� �u���̂��֎~���邩�ǂ����ł��B�����yes�ɂ���ƃX�L����ݒu���鎞���� ���ʔ͈͂Ƀv���C���[����X�^�[������ƃX�L����u�����Ƃ��ł��܂���B �f�t�H���g��no�ł��B monster_skill_nofootset �����X�^�[���g���ꕔ�̒n�ʃX�L�����v���C���[����X�^�[�̑����� �u���̂��֎~���邩�ǂ����ł��B�����yes�ɂ���ƃX�L����ݒu���鎞���� ���ʔ͈͂Ƀv���C���[����X�^�[������ƃX�L����u�����Ƃ��ł��܂���B �f�t�H���g��no�ł��B player_cloak_check_type �v���C���[�N���[�L���O�̎d�l��ݒ肵�܂��B 0�͕ǃ`�F�b�N�L��A�X�L���g�p�ƍU���ʼn��������B 1�͕ǃ`�F�b�N�����A�X�L���g�p�ƍU���ʼn��������B 2�͕͂ǃ`�F�b�N�L��A�X�L���g�p�ƍU���ʼn�������Ȃ��B 2�͕͂ǃ`�F�b�N�����A�X�L���g�p�ƍU���ʼn�������Ȃ��B �f�t�H���g��0�ł��B monster_cloak_check_type �����X�^�[�N���[�L���O�̎d�l��ݒ肵�܂��B 0�͕ǃ`�F�b�N�L��A�X�L���g�p�ƍU���ʼn��������B 1�͕ǃ`�F�b�N�����A�X�L���g�p�ƍU���ʼn��������B 2�͕͂ǃ`�F�b�N�L��A�X�L���g�p�ƍU���ʼn�������Ȃ��B 2�͕͂ǃ`�F�b�N�����A�X�L���g�p�ƍU���ʼn�������Ȃ��B �f�t�H���g��0�ł��B gvg_short_attack_damage_rate �V�[�Y���[�h�ŋߋ��������U���̃_���[�W�{���ł��B�f�t�H���g��100�ł��B gvg_long_attack_damage_rate �V�[�Y���[�h�ʼn����������U���̃_���[�W�{���ł��B�f�t�H���g��100�ł��B gvg_magic_attack_damage_rate �V�[�Y���[�h�Ŗ��@�U���̃_���[�W�{���ł��B�f�t�H���g��100�ł��B gvg_misc_attack_damage_rate �V�[�Y���[�h�ŕ����U���Ɩ��@�U���ȊO�̍U��(���g���b�v��)�� �_���[�W�{���ł��B�f�t�H���g��100�ł��B mob_changetarget_byskill: no ������skillused�̃X�L����MOB��PC�Ɏg�p����Ƃ��A���̑Ώۂ��X�L���g�p�҂ɂ��邩�ǂ����ł��B MOB�X�L���g�p��Ƀ^�Q�͖߂�܂��B�f�t�H���g��no�ł��B player_attack_direction_change �v���C���[���U��������������ύX���邩�ǂ����ł��B�{�I�ł͓����Ȃ�����������ς���Ȃ��̂ł����o�O�ۂ��d�l�Ȃ̂Ńf�t�H���g��yes�ł��B no�ɂ���Γ������Ƃ����ŕ������ς���悤�ɂȂ�܂��B monster_attack_direction_change �����X�^�[���U��������������ύX���邩�ǂ����ł��B�{�I�ł͓����Ȃ�����������ς���Ȃ��̂ł����o�O�ۂ��d�l�Ȃ̂Ńf�t�H���g��yes�ł��B no�ɂ���Γ������Ƃ����ŕ������ς���悤�ɂȂ�܂��B player_land_skill_limit skill_db.txt�Őݒ肳��Ă���n�ʃX�L���̐��������v���C���[�� �K�p���邩�ǂ����ł��B�����yes�ɂ���ΐݒ肳��Ă��鐔�ȏ�� �n�ʂɐݒu���邱�Ƃ��ł��Ȃ��Ȃ�܂������������ǂ��ς��Ă� MAX_SKILLUNITGROUP���z���鐔�̐ݒu�͂ł��܂���B �f�t�H���g��yes�ł��B monster_land_skill_limit skill_db.txt�Őݒ肳��Ă���n�ʃX�L���̐������������X�^�[�� �K�p���邩�ǂ����ł��B�����yes�ɂ���ΐݒ肳��Ă��鐔�ȏ�� �n�ʂɐݒu���邱�Ƃ��ł��Ȃ��Ȃ�܂������������ǂ��ς��Ă� MAX_MOBSKILLUNITGROUP���z���鐔�̐ݒu�͂ł��܂���B �f�t�H���g��yes�ł��B party_skill_penaly �ꕔ�̃p�[�e�B�X�L�����g�p�҂ƃp�[�e�B�ŃX�L�����ʂ��Ⴄ�悤�� ���邩�ǂ����ł��B����̉e������X�L���͍��̏� �A�h���i�������b�V���A�E�G�|���p�[�t�F�N�V�����A�I�[�o�[�g���X�g�݂̂ł��B �f�t�H���g��yes�ł��B monster_class_change_full_recover �����X�^�[�����^�����t�H�[�V�X�ƃg�����X�t�H�[���[�V�������ɂ���� ���̃����X�^�[�ɕς���������̃����X�^�[��HP���ő�Ȃʼn����邩 �ǂ����ł��B�����yes�ɂ���ƕς���������X�^�[�̍ő�HP�܂� ���܂��Bno�Ȃ�ς��O��HP�ƍő�HP�̔䗦�̕���HP�ɂȂ�܂��B �f�t�H���g��no�ł��B produce_item_name_input �����ō��ꂽ�S�⑮���ɐ����҂̖��O��t���邩�ǂ����ł��B �f�t�H���g��yes�ł��B produce_potion_name_input �����ō��ꂽ�|�[�V�����ɐ����҂̖��O��t���邩�ǂ����ł��B �f�t�H���g��yes�ł��B making_arrow_name_input ��쐬�ō��ꂽ��ɐ����҂̖��O��t���邩�ǂ����ł��B �f�t�H���g��yes�ł��B holywater_name_input �A�N�A�x�l�f�B�N�^�ō��ꂽ�����ɐ����҂̖��O��t���邩�ǂ����ł��B �f�t�H���g��yes�ł��B display_delay_skill_fail �X�L���g�p�̃f�B���C���Ɂu�X�L���g�p�̌�́A���炭���҂����������v��\�����邩�ǂ����ł��B �f�t�H���g��yes�ł��B chat_warpportal �`���b�g����PC�����[�v�|�[�^���Ŕ���邩�ǂ����ł��B �f�t�H���g��no�ł��B mob_warpportal MOB�����[�v�|�[�^���Ŕ���邩�ǂ����ł��B �f�t�H���g��no�ł��B dead_branch_active �Ö̎}�Ȃ�monster���߂�mobid���Ɏw�肵���ꍇ�ɏ�������郂���X�^�[���A�N�e�B�u�ɂ��邩�ǂ����ł��B �f�t�H���g��no�ł��B vending_max_value �I�X�Œu����A�C�e�����i�̍ō��l�ł��B �f�t�H���g��10000000�ł��B show_steal_in_same_party �X�e�B�[���������A��ʓ���PT�����o�[(�����܂�)�� �X�e�B�[�������A�C�e���̏������J���邩�ǂ����ł��B �f�t�H���g��no�ł��B enable_upper_class �]���A�{�q�E��L���ɂ��邩�ǂ����ł��B �f�t�H���g��no�ł��B pet_atack_attr_none �y�b�g�ɂ�閳�����ʏ�U���� ��������(�����ɂ������)�ɂ��邩�ǂ����ł��B �f�t�H���g��no�ł� pc_atack_attr_none �v���C���[�ɂ�閳�����ʏ�U���� ��������(�����ɂ������)�ɂ��邩�ǂ����ł��B �f�t�H���g��no�ł� mob_atack_attr_none �����X�^�[�ɂ�閳�����ʏ�U���� ��������(�����ɂ������)�ɂ��邩�ǂ����ł��B �f�t�H���g��yes�ł� player_skill_partner_check ���̍~���⍇�t�X�L�����s���ۂɃp�[�g�i�[�̑��݂��`�F�b�N���邩�ǂ����ł��B �f�t�H���g��yes(�`�F�b�N����)�ł��B hide_GM_session GM�A�J�E���g�̃L�����N�^�[��@�R�}���h���ŕ\���̑Ώۂɂ��邩�ǂ����ł��B �f�t�H���g��no�ł� unit_movement_type ���j�b�g�ړ��������@��I�����܂��B 0�Ŗ{�I�d�l(������ׁ��d�A�I�������y)�A1��Athena�d�l(������ׁ��y�A�I�������d) �f�t�H���g��0(�{�I�d�l)�ł� invite_request_check �v���C���[���e��v����(PT�����AGuild�����A���)�ɑ��̗v��������邩�ǂ����ł��B yes�Ŗ{�I�d�l�Ano��Athena�d�l(����Ȃ�) �f�t�H���g��yes(�����)�ł��B skill_removetrap_type �����[�u�g���b�v�̎d�l��I�����܂��B 0:�{�I�d�l���1���擾���� 1:Athena�d�l�Ŏg�����A�C�e�����g���������擾���� disp_experience �o���l��\�����邩�ǂ����ł��B yes�ɂ���ƁA�G��|�������Ȃnjo���l�����������ɖ{�l�ɂ̂ݕ\������܂��B �f�t�H���g��no�ł��B night_at_start Choose if server begin with night (yes) or day (no) Default: No day_duration Define duration in msec of the day. Set to 0 to disable day cycle (but not @day command). Except 0, minimum is 60000 (1 minute). Default: 7,200,000 = 2 hours night_duration Define duration in msec of the night. Set to 0 to disable night cycle (but not @night command). Except 0, minimum is 60000 (1 minute). Default: 1,800,000 = 30 min ban_spoof_namer Ban people that try to use an other name of its name (spoof name). Duration of the ban, in minutes. Value from 0 to 32767. Set to 0 to do no ban. Default: 5 (minutes) hack_info_GM_level Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. Values are from 0 to 100. 100: disable information 0: send to any people, including normal players default: 60, according to GM definition in atcommand_athena.conf any_warp_GM_min_level Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. default: 20 (first level after normal player or super'normal' player) packet_ver_flag Set here which client version do you accept. Add all values of clients: 1: Clients before 2004-07-06 (old clients) 2: 2004-07-06 kRO client 4: 2004-07-13 kRO client 8: 2004-07-26 kRO client 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client 32: 2004-09-06aSakray client default value: 63 (all clients) import ���̍s��ʃt�@�C���̒��g�ƒu�������܂��B < Example > warp_point_debug: no enemy_critical: yes enemy_critical_rate: 100 enemy_perfect_flee: no casting_rate: 100 delay_rate: 100 delay_dependon_dex: no skill_delay_attack_enable: no left_cardfix_to_right: no player_skill_add_range: 0 skill_out_range_consume: yes monster_skill_add_range: 0 player_damage_delay: yes player_damage_delay_rate: 100 defunit_not_enemy: yes random_monster_checklv: yes attribute_recover: yes item_auto_get: no flooritem_lifetime: 60000 item_first_get_time: 10000 item_second_get_time: 7000 item_third_get_time: 5000 mvp_item_first_get_time: 10000 mvp_item_second_get_time: 10000 mvp_item_third_get_time: 2000 item_rate: 100 drop_rate0item: no base_exp_rate: 100 job_exp_rate: 100 death_penalty_type: 0 death_penalty_base: 100 death_penalty_job: 100 zeny_penalty: 0 restart_hp_rate: 0 restart_sp_rate: 0 mvp_hp_rate: 100 mvp_item_rate: 100 mvp_exp_rate: 100 monster_hp_rate: 100 monster_max_aspd: 199 atcommand_gm_only: Yes gm_all_skill: 0 gm_all_equipment: 0 gm_skill_unconditional: 0 player_skillfree: no player_skillup_limit: no weapon_produce_rate: 100 potion_produce_rate: 100 monster_active_enable: yes monster_damage_delay_rate: 100 monster_loot_type: 0 mob_skill_use: yes mob_count_rate: 100 quest_skill_learn: no quest_skill_reset: yes basic_skill_check: yes guild_emperium_check: yes player_invincible_time: 5000 pet_catch_rate: 100 pet_rename: no pet_friendly_rate: 100 pet_hungry_delay_rate: 100 pet_hungry_friendly_decrease: 5 pet_str: yes pet_status_support: no pet_support: no pet_support_rate: 100 pet_attack_exp_to_master: no pet_attack_exp_rate: no pet_lootitem: no pet_weight: 1000 skill_min_damage: no finger_offensive_type: 0 heal_exp: 0 resurrection_exp: 0 hop_exp: 0 combo_delay_rate: 100 item_check: on wedding_modifydisplay: no natural_healhp_interval:4000 natural_healsp_interval:8000 natural_heal_skill_interval:10000 natural_heal_weight_rate: 50 item_name_override_grffile: yes arrow_decrement: yes max_aspd: 199 max_hp: 32500 max_sp: 32500 max_parameter: 99 max_cart_weight: 8000 player_skill_log: off monster_skill_log: off battle_log: off save_log: off error_log: on etc_log: on save_clothcolor: no undead_detect_type: 2 player_auto_counter_type: 1 monster_auto_counter_type: 0 agi_penaly_type: 0 agi_penaly_count: 3 agi_penaly_num: 0 vit_penaly_type: 0 vit_penaly_count: 3 vit_penaly_num: 0 player_defense_type: 0 monster_defense_type: 0 pet_defense_type: 0 magic_defense_type: 0 player_skill_reiteration: no monster_skill_reiteration: no player_skill_nofootset: no monster_skill_nofootset: no player_cloak_check_type: 0 monster_cloak_check_type: 0 gvg_short_attack_damage_rate: 100 gvg_long_attack_damage_rate: 100 gvg_magic_attack_damage_rate: 100 gvg_misc_attack_damage_rate: 100 mob_changetarget_byskill: no player_attack_direction_change:yes monster_attack_direction_change:yes player_land_skill_limit: yes monster_land_skill_limit: yes party_skill_penaly: yes monster_class_change_full_recover: no produce_item_name_input: yes produce_potion_name_input: yes making_arrow_name_input: yes holywater_name_input: yes display_delay_skill_fail: yes chat_warpportal: no mob_warpportal: no dead_branch_active: no vending_max_value: 10000000 show_steal_in_same_party: no enable_upper_class: no pet_atack_attr_none: no pc_atack_attr_none: no mob_atack_attr_none: yes player_skill_partner_check: yes hide_GM_session: no invite_request_check: yes unit_movement_type: 0 disp_experience: no night_at_start: No day_duration: 7200000 night_duration: 1800000 ban_spoof_namer: 5 hack_info_GM_level: 60 any_warp_GM_min_level: 20 packet_ver_flag: 63 ========================================================================== 6. atcommand_athena.conf -------------------------------------------------------------------------- < What this file is. > GM�R�}���h(/mm�A/nb��)��@�R�}���h���g�����Ƃ��ł���GM�̃��x����ݒ肷�镨�ł��B �ݒ�͑S�ďȗ��\�ŁA�ȗ����̓f�t�H���g�l�����p����܂��B(�f�t�H���g��0�ł��B) command_symbol Set here the symbol that you want to use for your commands Only 1 character is get (default is '@'). You can set any character, except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) With default character, all commands begin by a '@': <example> @revive default: @ Sets the level of the users that can use the GM commands. <command name>: level // When battle_athena.conf has atcommand_gm_only set to no, // normal players (gm level 0) can use GM commands if you set 0 to the command level. Max GM level is 99. If you want forbid a command to all people, set it with level 100. broadcast GM�R�}���h /nb�A/b�A/bb local_broadcast GM�R�}���h /lb mapmove GM�R�}���h /mm resetstate GM�R�}���h /resetstate�A/resetskill rura+ @�R�}���h @rura+ rura @�R�}���h @rura where @�R�}���h @where jumpto @�R�}���h @jumpto jump @�R�}���h @jump who @�R�}���h @who save @�R�}���h @save load @�R�}���h @load speed @�R�}���h @speed storage @�R�}���h @storage gstorage @�R�}���h @gstorage option @�R�}���h @option hide GM�R�}���h /hide��@�R�}���h @hide jobchange @�R�}���h @jobchange die @�R�}���h @die kill @�R�}���h @kill alive @�R�}���h @alive kami @�R�}���h @kami�A@kamib heal @�R�}���h @heal item @�R�}���h @item�A@item2 itemreset @�R�}���h @itemreset itemcheck @�R�}���h @itemcheck lvup @�R�}���h @lvup joblvup @�R�}���h @joblvup help @�R�}���h @help�A@h gm To become GM (need password; password is set in login_athena.conf). special!: only a non-GM (player with gm level 0) need to have this command. if you change the value, be sure of what you do! To be able to create a gm with @gm, you must: - give a level to level_new_gm (parameter of login_athena.conf) (not 0) - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) - Only level 0 can give access to this command - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter) - and normal player must give correct password when he use the @gm command (gm_pass paramter in login_athena.conf) pvpoff @�R�}���h @pvpoff pvpon @�R�}���h @pvpon gvgoff @�R�}���h @gvgoff gvgon @�R�}���h @gvgon model @�R�}���h @model go @�R�}���h @go monster @�R�}���h @monster killmonster @�R�}���h @killmonster�A@killmonster2 refine @�R�}���h @refine produce @�R�}���h @produce memo @�R�}���h @memo gat @�R�}���h @gat packet @�R�}���h @packet stpoint @�R�}���h @stpoint skpoint @�R�}���h @skpoint zeny @�R�}���h @zeny param @�R�}���h @str�A@agi�A@vit�A@int�A@dex�A@luk guildlvup @�R�}���h @guildlvup makeegg @�R�}���h @makeegg petfriendly @�R�}���h @petfriendly pethungry @�R�}���h @pethungry petrename @�R�}���h @petrename recall @�R�}���h @recall charjob @�R�}���h @charjob revive @�R�}���h @revive charstats @�R�}���h @charstats charoption @�R�}���h @charoption charsave @�R�}���h @charsave charload @�R�}���h @charload night @�R�}���h @night day @�R�}���h @day doom @�R�}���h @doom doommap @�R�}���h @doommap raise @�R�}���h @raise raisemap @�R�}���h @raisemap charbaselvl @�R�}���h @charbaselvl charjlvl @�R�}���h @charjlvl kick @�R�}���h @kick��GM�E�N���b�N���߁u�g�p�ҋ����I���v allskill @�R�}���h @allskill questskill @�R�}���h @questskill lostskill @�R�}���h @lostskill spiritball @�R�}���h @spiritball party @�R�}���h @party guild @�R�}���h @guild agitstart @�R�}���h @agitstart agitend @�R�}���h @agitend mapexit @�R�}���h @mapexit idsearch @�R�}���h @idsearch charchangesex Changes the sex of an online player (all characters on the account) ignorelist Displays your ignore list charignorelist Displays ignore list of a player inall Allows all wispers for the player exall Blocks all wispers for the player chardisguise Changes disguise of a player charundisguise Cancels disguise of a player email To change your (own) email (characters protection) note: this command doesn't check email itself, but check structure of the email (xxx@xxx) if you want be sure of each e-mail disable this option (value: 100) import ���̍s��ʃt�@�C���̒��g�ƒu�������܂��B < Example > command_symbol: @ broadcast: 1 local_broadcast: 1 mapmove: 1 resetstate: 1 rura+: 1 rura: 1 where: 1 jumpto: 1 jump: 1 who: 1 save: 1 load: 1 speed: 1 storage: 1 gstorage: 1 option: 1 hide: 1 jobchange: 1 die: 1 kill: 1 alive: 1 kami: 1 heal: 1 item: 1 itemreset: 1 itemcheck: 1 lvup: 1 joblvup: 1 help: 1 gm: 100 pvpoff: 1 pvpon: 1 gvgoff: 1 gvgon: 1 model: 1 go: 1 monster: 1 killmonster: 1 refine: 1 produce: 1 memo: 1 gat: 1 packet: 1 stpoint : 1 skpoint : 1 zeny: 1 param: 1 guildlvup: 1 makeegg: 60 petfriendly: 1 pethungry: 1 petrename: 1 recall: 1 charjob: 1 revive: 1 charstats: 1 charoption: 1 charsave: 1 charload: 1 night: 1 day: 1 doom: 1 doommap: 1 raise: 1 raisemap: 1 charbaselvl: 1 charjlvl: 1 kick: 1 allskill: 1 questskill: 1 lostskill: 1 spiritball: 1 party: 1 guild: 1 agitstart: 1 agitend: 1 mapexit: 1 idsearch: 1 charchangesex: 1 ignorelist: 0 charignorelist: 20 inall: 20 exall: 20 chardisguise: 60 charundisguise: 60 email: 0 ========================================================================== 7. conf/ladmin_athena.conf -------------------------------------------------------------------------- < What this file is. > A setup of ladmin (remote administration of the login-server) is described. It mainly becomes a setup of an administrator. Only 'c' version of the ladmin is concerned by this configuration file. 'Perl' ladmin doesn't use it. < Explanation of a key > If you change one of these parameters, you must restart ladmin to update. If you repeat one parameter in the configuration file, only the latest will be validated. login_ip IP adress to contact login-server. It is the IP adress of the login-server. Default value: 127.0.0.1 (same computer). login_port Port to contact login-server. It is the port used by login-server. Default value: 6900. admin_pass It is the administrator password used to administrate the login-server. You define it in login-athena.conf. Void password will not work. NOTICE: You must change this or attackers can exploit your server. Default value: admin. CHANGES this default value to avoid hack. passenc: You specify here how ladmin send password to login-server. 3 values are possible: 0: plain text 1: use md5 key (format: key + password) 2: use md5 key (format: password + key) (default) default: 2 defaultlanguage You can specified a language to display information and for logs. There are 2 values: F: Fran�ais E: English (default) If a displayed information isn't translated, English is used. Default value: E ladmin_log_filename Gives the log file name and path to stores logs information. All operations done by the ladmin are written in this file with a time stamp. Default value: log/ladmin.log date_format: Indicate how to display date in logs, to players, etc. 0: 31-12-2004 23:59:59 1: 12-31-2004 23:59:59 2: 2004-31-12 23:59:59 3: 2004-12-31 23:59:59 Default value: 3 import Gives an other configuration file to include in. You must write the additionnal configuration file name and path. The mentionned file can include any parameter of the login configuration. You can create a chain or configuration files if necessary. Default value: <no_additional_configuration_file>. <Example> login_ip:127.0.0.1 login_port: 6900 admin_pass: admin passenc: 2 defaultlanguage: E ladmin_log_filename: log/ladmin.log date_format: 3 //import: path/additional_configuration_file ========================================================================== EOF --------------------------------------------------------------------------