// ID,unit ID,unit ID 2,layout,range,interval,target,flag // // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 // target = friend (party +guildmates +neutral players) / party / // ally (party +guildmates) / all / enemy // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' // 0x002(UF_NOREITERRATION) Spell cannot be stacked // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets // 0x008(UF_NOOVERLAP) Spell effects do not overlap // 0x010(UF_NOPC) Spell cannot affect players. // 0x020(UF_NOMOB) Spell cannot affect mobs. // 0x080(UF_SKILL) Spell CAN affect skills. // 0x100(UF_DANCE) Dance skill // 0x200(UF_ENSEMBLE) Ensemble skill // 0x400(UF_SONG) Song skill // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets // // Notes: // ------ // 0x89,0x8a,0x8b •\Ž¦–³‚µ // // u1 u2 lay r intr target flag // 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR 85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP 116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN 120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER 121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP 125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION 254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS 285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO 286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE 287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE 288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR 306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY 307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL 312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE 319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE 320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS 321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI 322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE 327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME 329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS 330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER 339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS 362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA 369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL 405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT 428,0x86, , 0, 1, 500,enemy, 0x000 //SG_SUN_WARM 429,0x86, , 0, 1, 500,enemy, 0x000 //SG_MOON_WARM 430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE 516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO 521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT 527,0xbc, , -1, 0,2500,enemy, 0x000 //NJ_TATAMIGAESHI 535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN 538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON