// Status Change configuration database // // Structure of Database: // SC_NAME, flag // // flag 0x1 - SC cannot be removed by death. // 0x2 - SC cannot be saved. // 0x4 - SC cannot be reset by dispell. // 0x8 - SC cannot be reset by clearance. // 0x10 - SC considered as buff and be removed by Hermode and etc. // 0x20 - SC considered as debuff and be removed by Gospel and etc. // 0x40 - SC cannot be reset when MADO Gear is taken off. SC_PROVOKE, 0x20 SC_ENDURE, 0x15 SC_TWOHANDQUICKEN, 0x18 SC_CONCENTRATION, 0x10 SC_ENCHANTPOISON, 0x10 SC_POISONREACT, 0x10 SC_QUAGMIRE, 0x2A SC_ANGELUS, 0x10 SC_BLESSING, 0x50 SC_INC_AGI, 0x50 SC_DEC_AGI, 0x22 SC_SLOWPOISON, 0x18 SC_IMPOSITIO, 0x10 SC_SUFFRAGIUM, 0x10 SC_ASPERSIO, 0x50 SC_BENEDICTIO, 0x1A SC_KYRIE, 0x10 SC_MAGNIFICAT, 0x12 SC_GLORIA, 0x10 SC_LEXAETERNA, 0x12 SC_ADRENALINE, 0x10 SC_WEAPONPERFECT, 0x10 SC_OVERTHRUST, 0x10 SC_MAXIMIZEPOWER, 0x10 SC_TRICKDEAD, 0x1A SC_SHOUT, 0x10 SC_ENERGYCOAT, 0x10 SC_ATTHASTE_POTION1, 0x18 SC_ATTHASTE_POTION2, 0x18 SC_ATTHASTE_POTION3, 0x10 //SC_MOVHASTE_POTION, 0x1A //SC_POSTDELAY, 0x1D SC_BARRIER, 0x10 SC_NOEQUIPWEAPON, 0x1E SC_NOEQUIPSHIELD, 0x1E SC_NOEQUIPARMOR, 0x1E SC_NOEQUIPHELM, 0x1E SC_PROTECTWEAPON, 0x1C SC_PROTECTSHIELD, 0x1C SC_PROTECTARMOR, 0x1C SC_PROTECTHELM, 0x1C SC_AUTOGUARD, 0x18 SC_REFLECTSHIELD, 0x18 SC_DEVOTION, 0x12 SC_PROVIDENCE, 0x12 SC_DEFENDER, 0x10 SC_MAGICROD, 0x1A //SC_WEAPONPROPERTY, 0x18 SC_AUTOSPELL, 0x15 //SC_SPECIALZONE, 0x1A //SC_MASK, 0x1A SC_SPEARQUICKEN, 0x10 SC_BLADESTOP, 0x1A SC_EXPLOSIONSPIRITS, 0x1A SC_STEELBODY, 0x12 SC_PROPERTYFIRE, 0x1D SC_PROPERTYWATER, 0x1D SC_PROPERTYWIND, 0x1D SC_PROPERTYGROUND, 0x1D SC_STOP, 0x1A SC_PROPERTYUNDEAD, 0x1A //SC_STATUSONE, 0x1A SC_AURABLADE, 0x12 SC_PARRYING, 0x1A SC_LKCONCENTRATION, 0x12 SC_TENSIONRELAX, 0x1A SC_BERSERK, 0x12 SC_SACRIFICE, 0x1A SC_GOSPEL, 0x22 SC_ASSUMPTIO, 0x10 SC_BASILICA, 0x1A //SC_GROUNDMAGIC, 0x1A //is divided to SC_VOLCANO, 0xSC_DELUGE, 0xSC_VIOLENTGALE SC_VOLCANO, 0x1A SC_DELUGE, 0x1A SC_VIOLENTGALE, 0x1A SC_MAGICPOWER, 0x12 SC_EDP, 0x17 SC_TRUESIGHT, 0x12 SC_WINDWALK, 0x12 SC_MELTDOWN, 0x17 SC_CARTBOOST, 0x17 SC_BLOODING, 0x1A SC_JOINTBEAT, 0x2A SC_MINDBREAKER, 0x12 SC_MEMORIZE, 0x12 SC_FOGWALL, 0x1A SC_SPIDERWEB, 0x2F //SC_SUB_WEAPONPROPERTY, 0x17 SC_RUN, 0x1A SC_STRUP, 0x1A SC_PROPERTYDARK, 0x1A SC_ADRENALINE2, 0x12 SC_PROPERTYTELEKINESIS, 0x1A SC_SOULLINK, 0x1A SC_PLUSATTACKPOWER, 0x58 SC_PLUSMAGICPOWER, 0x58 SC_KAITE, 0x1A SC_KAAHI, 0x1A SC_KAUPE, 0x1A SC_ONEHANDQUICKEN, 0x1A //SC_GDSKILL_POSTDELAY, 0x1D SC_PRESERVE, 0x12 SC_CHASEWALK2, 0x1A //SC_MOVESLOW_POTION, 0x1A SC_DOUBLECASTING, 0x1A SC_GRAVITATION, 0x1A SC_OVERTHRUSTMAX, 0x12 SC_TAROTCARD, 0x2A SC_CR_SHRINK, 0x17 SC_WZ_SIGHTBLASTER, 0x17 SC_RG_CCONFINE_M, 0x1F SC_RG_CCONFINE_S, 0x1F SC_NJ_UTSUSEMI, 0x1A SC_NJ_BUNSINJYUTSU, 0x1A SC_NJ_SUITON, 0x2F //SC_MENTAL, 0x1A //SC_EXPMEMORY, 0x1A //SC_PERFORMANCE, 0x1A //SC_GAIN, 0x1A //SC_DRIFT, 0x1A //SC_WALLSHIFT, 0x1A //SC_REINCARNATION, 0x1A //SC_DENERGY, 0x1A //SC_DAURA, 0x1A //SC_DFREEZER, 0x1A //SC_DPUNISH, 0x1A //SC_DBARRIER, 0x1A //SC_DWARNING, 0x1A //SC_MOUSEWHEEL, 0x1E //SC_DACCEL, 0x1A //SC_DBLOCK, 0x1A SC_FOOD_STR, 0x1C SC_FOOD_AGI, 0x1C SC_FOOD_VIT, 0x1C SC_FOOD_DEX, 0x1C SC_FOOD_INT, 0x1C SC_FOOD_LUK, 0x1C SC_FOOD_BASICAVOIDANCE, 0x58 SC_FOOD_BASICHIT, 0x58 //SC_FOOD_CRITICALSUCCESSVALUE, 0x18 SC_CASH_PLUSEXP, 0x1D SC_CASH_DEATHPENALTY, 0x1D SC_CASH_RECEIVEITEM, 0x1D SC_CASH_BOSS_ALARM, 0x1E //SC_DA_ENERGY, 0x1A //SC_DA_FIRSTSLOT, 0x1A //SC_DA_HEADDEF, 0x1A //SC_DA_SPACE, 0x1E //SC_DA_ITEMREBUILD, 0x1E //SC_DA_ILLUSION, 0x1A //SC_DA_EARPLUG, 0x1E //SC_DA_CONTRACT, 0x1D //SC_DA_BLACK, 0x1E //SC_DA_MAGICCART, 0x1A //SC_CRYSTAL, 0x1E //SC_DA_REBUILD, 0x1D //SC_DA_EDARKNESS, 0x1A //SC_DA_EGUARDIAN, 0x1A //SC_DA_TIMEOUT, 0x1A SC_FOOD_STR_CASH, 0x1D SC_FOOD_AGI_CASH, 0x1D SC_FOOD_VIT_CASH, 0x1D SC_FOOD_DEX_CASH, 0x1D SC_FOOD_INT_CASH, 0x1D SC_FOOD_LUK_CASH, 0x1D SC_MER_FLEE, 0x1C SC_MER_ATK, 0x1C SC_MER_HP, 0x1C SC_MER_SP, 0x1C SC_MER_HIT, 0x1C SC_SLOWCAST, 0x1F SC_CRITICALWOUND, 0x17 SC_MOVHASTE_HORSE, 0x1F SC_PROTECT_DEF, 0x1C SC_PROTECT_MDEF, 0x1C SC_HEALPLUS, 0x5C SC_S_LIFEPOTION, 0x5C SC_L_LIFEPOTION, 0x5C SC_CRITICALPERCENT, 0x5C SC_PLUSAVOIDVALUE, 0x5C //SC_ATKER_ASPD, 0x1C //SC_TARGET_ASPD, 0x5C //SC_ATKER_MOVESPEED, 0x1C SC_ATKER_BLOOD, 0x1C SC_TARGET_BLOOD, 0x1E SC_ARMOR_PROPERTY, 0x1D //SC_REUSE_LIMIT_A, 0x1D SC_HELLPOWER, 0x1D //SC_STEAMPACK, 0x5C //SC_REUSE_LIMIT_B, 0x1D //SC_REUSE_LIMIT_C, 0x1D //SC_REUSE_LIMIT_D, 0x1D //SC_REUSE_LIMIT_E, 0x1D //SC_REUSE_LIMIT_F, 0x1D SC_CASH_PLUSONLYJOBEXP, 0x1D SC_PARTYFLEE, 0x18 //SC_ANGEL_PROTECT, 0x18 //SC_ENDURE_MDEF, 0x15 SC_ENCHANTBLADE, 0x10 SC_DEATHBOUND, 0x1E SC_REFRESH, 0x16 SC_GIANTGROWTH, 0x14 SC_STONEHARDSKIN, 0x17 SC_VITALITYACTIVATION, 0x14 SC_FIGHTINGSPIRIT, 0x14 SC_ABUNDANCE, 0x14 //SC_REUSE_MILLENNIUMSHIELD, 0x1D //SC_REUSE_CRUSHSTRIKE, 0x1D //SC_REUSE_REFRESH, 0x1D //SC_REUSE_STORMBLAST, 0x1D SC_EPICLESIS, 0x1D SC_ORATIO, 0x14 SC_LAUDAAGNUS, 0x14 SC_LAUDARAMUS, 0x14 SC_CLOAKINGEXCEED, 0x1E SC_HALLUCINATIONWALK, 0x1C SC_HALLUCINATIONWALK_POSTDELAY, 0x1F SC_RENOVATIO, 0x14 SC_WEAPONBLOCKING, 0x1C //SC_WEAPONBLOCKING_POSTDELAY, 0x1F SC_ROLLINGCUTTER, 0x1E SC_EXPIATIO, 0x14 SC_POISONINGWEAPON, 0x1C SC_TOXIN, 0x14 SC_PARALYSE, 0x14 SC_VENOMBLEED, 0x14 SC_MAGICMUSHROOM, 0x14 SC_DEATHHURT, 0x14 SC_PYREXIA, 0x14 SC_OBLIVIONCURSE, 0x14 SC_LEECHESEND, 0x14 SC_DUPLELIGHT, 0x14 SC_FEARBREEZE, 0x1C SC_ELECTRICSHOCKER, 0x1E SC_MARSHOFABYSS, 0x14 SC_RECOGNIZEDSPELL, 0x14 //SC_WUGRIDER, 0x1D SC_WUGDASH, 0x1E SC_WUGBITE, 0x1E SC_CAMOUFLAGE, 0x1E SC_ACCELERATION, 0x1C SC_HOVERING, 0x1C SC_SUMMON1, 0x18 SC_SUMMON2, 0x18 SC_SUMMON3, 0x18 SC_SUMMON4, 0x18 SC_SUMMON5, 0x18 //SC_MVPCARD_TAOGUNKA, 0x1C //SC_MVPCARD_MISTRESS, 0x1C //SC_MVPCARD_ORCHERO, 0x1C //SC_MVPCARD_ORCLORD, 0x1C SC_OVERHEAT_LIMITPOINT, 0x1C SC_OVERHEAT, 0x1C SC_SHAPESHIFT, 0x1C SC_INFRAREDSCAN, 0x1C SC_MAGNETICFIELD, 0x1E SC_NEUTRALBARRIER, 0x1E SC_NEUTRALBARRIER_MASTER, 0x1E SC_STEALTHFIELD_MASTER, 0x1E SC_MANU_ATK, 0x1C SC_MANU_DEF, 0x1C SC_SPL_ATK, 0x1C SC_SPL_DEF, 0x1C SC__REPRODUCE, 0x1C SC_MANU_MATK, 0x1C SC_SPL_MATK, 0x1C //SC_STR_SCROLL, 0x1D //SC_INT_SCROLL, 0x1D SC_FORCEOFVANGUARD, 0x1C //SC_BUCHEDENOEL, 0x1C SC__AUTOSHADOWSPELL, 0x10 SC__SHADOWFORM, 0x1E SC_RAID, 0x1C SC_SHIELDSPELL_DEF, 0x10 SC_SHIELDSPELL_MDEF, 0x10 SC_SHIELDSPELL_REF, 0x10 SC__BODYPAINT, 0x14 SC_EXEEDBREAK, 0x1C SC_ADORAMUS, 0x10 SC_PRESTIGE, 0x10 SC__INVISIBILITY, 0x1E SC__DEADLYINFECT, 0x14 SC_BANDING, 0x1C SC_BANDING_DEFENCE, 0x1C SC_EARTHDRIVE, 0x14 SC_INSPIRATION, 0x1C SC__ENERVATION, 0x10 SC__GROOMY, 0x10 SC_RAISINGDRAGON, 0x1E SC__IGNORANCE, 0x10 SC__LAZINESS, 0x10 SC_LIGHTNINGWALK, 0x1C //SC_ACARAJE, 0x18 SC__UNLUCKY, 0x10 SC_CURSEDCIRCLE_ATKER, 0x1C SC_CURSEDCIRCLE_TARGET, 0x1C SC__WEAKNESS, 0x10 SC_CRESCENTELBOW, 0x1C //SC_NOEQUIPACCESSARY, 0x1E SC__STRIPACCESSARY, 0x1C SC__MANHOLE, 0x5E //SC_POPECOOKIE, 0x1C SC__BLOODYLUST, 0x20 SC_SWING, 0x1C SC_SYMPHONY_LOVE, 0x1C SC_PROPERTYWALK, 0x12 SC_SPELLFIST, 0x10 SC_NETHERWORLD, 0x10 SC_SIREN, 0x10 SC_DEEP_SLEEP, 0x22 SC_SIRCLEOFNATURE, 0x10 SC_GLOOMYDAY, 0x10 SC_GLOOMYDAY_SK, 0x10 SC_SONG_OF_MANA, 0x10 SC_DANCE_WITH_WUG, 0x10 SC_RUSH_WINDMILL, 0x1C SC_ECHOSONG, 0x1C SC_HARMONIZE, 0x10 SC_MOONLIT_SERENADE, 0x1C SC_SATURDAY_NIGHT_FEVER, 0x10 SC_SITDOWN_FORCE, 0x1C SC_ANALYZE, 0x1C SC_LERADS_DEW, 0x1C SC_MELODYOFSINK, 0x1C SC_BEYOND_OF_WARCRY, 0x1C SC_UNLIMITED_HUMMING_VOICE, 0x1C SC_WARMER, 0x2 SC_VENOMIMPRESS, 0x4 SC_FROSTMISTY, 0x20 //SC_ASSUMPTIO2, 0x10 //SC_GN_TRAINING_SWORD, 0x1F //SC_GN_REMODELING_CART, 0x1F SC_STOMACHACHE, 0x20 SC_MYSTERIOUS_POWDER, 0x20 //SC_ELEMENTAL_AGGRESSIVE, 0x2 //SC_ELEMENTAL_WAIT, 0x2 //SC_ELEMENTAL_PASSIVE, 0x2 //SC_ELEMENTAL_DEFENSIVE, 0x2 SC_WATER_BARRIER, 0x2 SC_ZEPHYR, 0x2 SC_POWER_OF_GAIA, 0x2 SC_FIRE_INSIGNIA, 0x2 SC_WATER_INSIGNIA, 0x2 SC_WIND_INSIGNIA, 0x2 SC_EARTH_INSIGNIA, 0x2 //SC_MORA_BUFF, 0x2 //SC_REUSE_LIMIT_G, 0x1D //SC_REUSE_LIMIT_H, 0x1D SC_NEEDLE_OF_PARALYZE, 0x1 SC_PAIN_KILLER, 0x1 //SC_G_LIFEPOTION, 0x44 //SC_VITALIZE_POTION, 0x4 SC_LIGHT_OF_REGENE, 0x1 //SC_SONIC_CLAW_POSTDELAY, 0x2 //SC_SILVERVEIN_RUSH_POSTDELAY, 0x2 //SC_MIDNIGHT_FRENZY_POSTDELAY, 0x2 //SC_TINDER_BREAKER, 0x2 //SC_TINDER_BREAKER_POSTDELAY, 0x2 //SC_CBC, 0x2 //SC_CBC_POSTDELAY, 0x2 //SC_EQC, 0x2 //SC_MAGIC_CANDY, 0x5C //SC_ALL_RIDING_REUSE_LIMIT, 0x1 //SC_HANDICAPSTATE_DEEP_SLEEP, 0x50 SC_FULL_THROTTLE, 0x12 SC_REBOUND, 0x12 SC_TELEKINESIS_INTENSE, 0x12 // Unremovable SC_WEIGHTOVER50, 0x4F SC_WEIGHTOVER90, 0x4F SC_XMAS, 0x4D SC_SUMMER, 0x4D SC_NOCHAT, 0x4D SC_FUSION, 0x4D SC_EARTHSCROLL, 0x4D SC_STORMKICK_READY, 0x4D SC_DOWNKICK_READY, 0x4D SC_COUNTERKICK_READY, 0x4D SC_TURNKICK_READY, 0x4D SC_DODGE_READY, 0x4D SC_JAILED, 0x4D SC_AUTOTRADE, 0x4D SC_WHISTLE, 0x4F SC_ASSNCROS, 0x4F SC_POEMBRAGI, 0x4F SC_APPLEIDUN, 0x4F SC_HUMMING, 0x4F SC_DONTFORGETME, 0x4F SC_FORTUNE, 0x4F SC_SERVICEFORYOU, 0x4F SC_INCHIT, 0x4D SC_PUSH_CART, 0x4D