// ID,unit ID,unit ID 2,layout,range,interval,target,flag // // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 // target = friend (party +guildmates +neutral players) / party / guild // ally (party +guildmates) / all / enemy // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' // 0x002(UF_NOREITERRATION) Spell cannot be stacked // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets // 0x008(UF_NOOVERLAP) Spell effects do not overlap // 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed // 0x020(UF_NOPC) Spell cannot affect players. // 0x040(UF_NOMOB) Spell cannot affect mobs. // 0x080(UF_SKILL) Spell CAN affect skills. // 0x100(UF_DANCE) Dance skill // 0x200(UF_ENSEMBLE) Ensemble skill // 0x400(UF_SONG) Song skill // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out // 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets // // Notes: // ------ // 0x89,0x8a,0x8b without indication // // u1 u2 lay r intr target flag // 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP 116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN 120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER 121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP 125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS 285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO 286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE 287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR 306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL 312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE 319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE 320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS 321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI 322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE 327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME 329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER 339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS 362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL 405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT 428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM 429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM 430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM 484,0xb8, , 2, 0, 500,enemy, 0x808 //HW_GRAVITATION 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE 516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT 525,0x86, , 0, 2, 100,enemy, 0x018 //NJ_HUUMA 527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI 535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON 541,0x86, , 0, 3:3:4:4:5, 100,enemy, 0x018 //NJ_RAIGEKISAI 670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND //706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG 2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS 2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE 2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING 2216,0xcb, , -1, 0, 150,enemy, 0x018 //WL_EARTHSTRAIN 2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER 2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB 2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP 2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP 2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP 2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP 2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP 2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP 2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER 2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD 2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE 2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR 2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC 2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM 2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST 2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING 2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION 2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM 2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD 2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK 2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK 2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE 2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST 2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE 2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL 2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER 2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME 2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA 2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA 2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA 2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA 2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP 2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN 2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK 2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE 2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER 2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS 2490,0xea, , 0, 1,1000,enemy, 0x000 //GN_HELLS_PLANT 3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU 3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE 3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA 3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI 3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI 8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST 8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND 8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER 8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE 8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH 8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER 8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP 8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE 8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN 8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP 8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE 8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER 8409,0xef, , 0, 1,1000,friend,0x018 //EL_ZEPHYR 8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA 10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP 10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS 10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD 10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES