// Skill Times Database // // Structure of Database: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //== Explained: // CastingTime : time to cast this skill, in miliseconds // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds // AfterCastWalkDleay : amount of time before character can move again, in miliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data // Cool Down : amount of time until character can re-use this skill, in miliseconds //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE // - Original:6,0,0,0,30000,0,1000 // - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on. //========================================== //===== Swordman =========================== //-- SM_PROVOKE 6,0,0,0,30000,0,1000 //-- SM_MAGNUM 7,0,0,0,2000,10000,2000 //-- SM_ENDURE 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000 //========================================== //===== Mage =============================== //-- MG_SIGHT 10,0,0,0,10000,0,0 //-- MG_NAPALMBEAT 11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0 //-- MG_SAFETYWALL 12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 //-- MG_SOULSTRIKE 13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0 //-- MG_COLDBOLT 14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //-- MG_FROSTDRIVER 15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0 //-- MG_STONECURSE 16,1000,0,0,5000,20000,0 //-- MG_FIREBALL 17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0 //-- MG_FIREWALL 18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0 //-- MG_FIREBOLT 19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //-- MG_LIGHTNINGBOLT 20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //-- MG_THUNDERSTORM 21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0 //========================================== //===== Acolyte ============================ //-- AL_RUWACH 24,0,0,0,10000,0,0 //-- AL_PNEUMA 25,0,0,0,10000,0,0 //-- AL_TELEPORT 26,0,0,0,0,0,0 //-- AL_WARP 27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 //-- AL_HEAL 28,0,1000,0,0,0,0 //-- AL_INCAGI 29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- AL_DECAGI 30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0 //-- AL_HOLYWATER 31,1000,500,0,0,0,0 //-- AL_CRUCIS 32,500,2000,0,0,0,0 //-- AL ANGELUS 33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- AL_BLESSING 34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- AL_CURE 35,0,1000,0,0,6000,0 //========================================== //===== Archer ============================= //-- AC_CONCENTRATION 45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- AC_DOUBLE 46,0,0,0,100,0,0 //-- AC_SHOWER 47,0,0,0,100,0,0 //========================================== //===== Thief ============================== //-- TF_HIDING 51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- TF_POISON 52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //========================================== //===== First planned to be shared ========= //-- ALL_RESURRECTION 54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0 //========================================== //===== Knight ============================= //-- KN_BRANDISHSPEAR 57,700,0,0,0,0,0 //-- KN_SPEARBOOMERANG 59,0,1000,0,0,0,0 //-- KN_TWOHANDQUICKEN 60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- KN_AUTOCOUNTER 61,0,0,0,400:800:1200:1600:2000,0,0 //-- KN_BOWLINGBASH 62,700,0,0,0,0,0 //========================================== //===== Priest ============================= //-- PR_IMPOSITIO 66,0,3000,0,60000,0,0 //-- PR_SUFFRAGIUM 67,0,2000,0,30000:20000:10000,0,0 //-- PR_ASPERSIO 68,0,2000,0,60000:90000:120000:150000:180000,0,0 //-- PR_BENEDICTIO 69,0,0,0,40000:80000:120000:160000:200000,0,0 //-- PR_SANCTUARY 70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0 //-- PR_SLOWPOISON 71,0,0,0,10000:20000:30000:40000,0,0 //-- PR_STRECOVERY 72,0,2000,0,0,30000,0 //-- PR_KYRIE 73,2000,2000,0,120000,0,0 //-- PR_MAGNIFICAT 74,4000,2000,0,30000:45000:60000:75000:90000,0,0 //-- PR_GLORIA 75,0,2000,0,10000:15000:20000:25000:30000,0,0 //-- PR_LEXDIVINA 76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0 //-- PR_TURNUNDEAD 77,1000,3000,0,0,0,0 //-- PR_LEXAETERNA 78,0,3000,0,600000,0,0 //-- PR_MAGNUS 79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0 //========================================== //===== Wizard ============================= //-- WZ_FIREPILLAR 80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0 //-- WZ_SIGHTRASHER 81,700,2000,0,500,0,0 //-- WZ_METEOR 83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0 //-- WZ_JUPITEL 84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0 //-- WZ_VERMILION 85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0 //-- WZ_WATERBALL 86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0 //-- WZ_ICEWALL 87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 //-- WZ_FROSTNOVA 88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0 //-- WZ_STORMGUST 89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0 //-- WZ_EARTHSPIKE 90,1000:2000:3000:4000:5000,700,0,0,0,0 //-- WZ_HEAVENDRIVE 91,1000:2000:3000:4000:5000,700,0,500,0,0 //-- WZ_QUAGMIRE 92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0 //========================================== //===== Blacksmith ========================= //-- BS_REPAIRWEAPON 108,7500,0,0,0,0,0 //-- BS_HAMMERFALL 110,0,0,0,0,5000,0 //-- BS_ADRENALINE 111,0,0,0,30000:60000:90000:120000:150000,0,0 //-- BS_WEAPONPEFECT 112,0,0,0,10000:20000:30000:40000:50000,0,0 //-- BS_OVERTHRUST 113,0,0,0,20000:40000:60000:80000:100000,0,0 //-- BS_MAXIMIZE 114,0,0,0,1000:2000:3000:4000:5000,0,0 //========================================== //===== Hunter ============================= //-- HT_SKIDTRAP 115,0,0,0,300000:240000:180000:120000:60000,0,0 //-- HT_LANDMINE 116,0,0,0,200000:160000:120000:80000:40000,5000,0 //-- HT_ANKLESNARE 117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0 //-- HT_SHOCKWAVE 118,0,0,0,200000:160000:120000:80000:40000,0,0 //-- HT_SANDMAN 119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0 //-- HT_FLASHER 120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0 //-- HT_FREEZINGTRAP 121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0 //-- HT_BLASTMINE 122,0,0,0,25000:20000:15000:10000:5000,0,0 //-- HT_CLAYMORETRAP 123,0,0,0,20000:40000:60000:80000:100000,0,0 //-- HT_TALKIEBOX 125,0,0,0,600000,0,0 //-- HT_BLITZBEAT 129,1500,1000,0,0,0,0 //========================================== //===== Assassin =========================== //-- AS_CLOAKING 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0 //-- AS_SONICBLOW 136,0,2000,2000,0,5000,0 //-- AS_ENCHANTPOISON 138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0 //-- AS_POISONREACT 139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0 //-- AS_VENOMDUST 140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //-- AS_SPLASHER 141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //========================================== //===== 1st Jobs Quest Skills=============== //-- NV_TRICKDEAD 143,0,0,0,600000,0,0 //-- SM_FATALBLOW 145,0,0,0,0,5000,0 //-- AC_CHARGEARROW 148,1500,0,0,0,0,0 //-- TF_SPRINKLESAND 149,0,0,0,0,10000,0 //-- TF_PICKSTONE 151,500,0,0,0,0,0 //-- TF_THROWSTONE 152,0,0,0,5000,8000,0 //-- MC_LOUD 155,0,0,0,300000,0,0 //-- AL_HOLYLIGHT 156,2000,0,0,0,0,0 //-- MG_ENERGYCOAT 157,5000,0,0,300000,0,0 //========================================== //===== NPC Skills Part 1 ================== //-- NPC_ATTRICHANGE 161,0,0,0,1800000,0,0 //-- NPC_CHANGEWATER 162,0,0,0,1800000,0,0 //-- NPC_CHANGEGROUND 163,0,0,0,1800000,0,0 //-- NPC_CHANGEFIRE 164,0,0,0,1800000,0,0 //-- NPC_CHANGEWIND 165,0,0,0,1800000,0,0 //-- NPC_CHANGEPOISON 166,0,0,0,1800000,0,0 //-- NPC_CHANGEHOLY 167,0,0,0,1800000,0,0 //-- NPC_CHANGEDARKNESS 168,0,0,0,1800000,0,0 //-- NPC_CHANGETELEKINESIS 169,0,0,0,1800000,0,0 //-- NPC_SELFDESTRUCTION 173,0,0,0,3500,0,0 //-- NPC_POISON 176,0,0,0,0,60000,0 //-- NPC_BLINDATTACK 177,0,0,0,0,30000,0 //-- NPC_SILENCEATTACK 178,0,0,0,0,30000,0 //-- NPC0,_STUNATTACK 179,0,0,0,0,5000,0 //-- NPC_PETRIFYATTACK 180,0,0,0,0,20000,0 //-- NPC_CURSEATTACK 181,0,0,0,0,30000,0 //-- NPC_SLEEPATTACK 182,0,0,0,0,30000,0 //-- NPC_MAGICALATTACK 192,0,0,0,15000,0,0 //-- NPC_KEEPING 201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 //-- NPC_BARRIER 204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 //-- NPC_DEFENDER 205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 //-- NPC_LICK 206,0,0,0,0,3000,0 //-- NPC_HALLUCINATION 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0 //========================================== //===== Rogue ============================== //-- RG_BACKSTAB 212,0,500,0,0,0,0 //-- RG_RAID 214,0,0,0,5000,8000:9000:10000:11000:12000,0 //-- RG_STRIPEWEAPON 215,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPSHIELD 216,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPWEAPON 217,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPHELM 218,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_GRAFITTI 220,0,0,0,180000,0,0 //========================================== //===== Alchemist ========================== //-- AM_DEMONSTRATION 229,1000,0,0,40000:45000:50000:55000:60000,0,0 //-- AM_ACIDTERROR 230,1000,0,0,3:7:10:12:13,120000,0 //-- AM_POTIONPITCHER 231,0,500,0,0,0,0 //-- AM_CANNIBALIZE 232,2000,500,0,300000:240000:180000:120000:60000,0,0 //-- AM_SPHEREMINE 233,2000,500,0,30000,0,0 //-- AM_CP_WEAPON 234,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_CP_SHIELD 235,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_CP_ARMOR 236,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_CP_HELM 237,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_RESURRECTHOMUN 247,2000,0,0,0,0,0 //========================================== //===== Crusader =========================== //-- CR_AUTOGUARD 249,0,0,0,300000,0,0 //-- CR_SHIELDCHARGE 250,0,0,0,0,5000,0 //-- CR_SHIELDBOOMERANG 251,0,700,0,0,0,0 //-- CR_REFLECTSHIELD 252,0,0,0,300000,0,0 //-- CR_HOLYCROSS 253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- CR_GRANDCROSS 254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- CR_DEVOTION 255,3000,0,0,0,30000:45000:60000:75000:90000,0 //-- CR_PROVIDENCE 256,3000,0,0,180000,0,0 //-- CR_DEFENDER 257,0,800,0,180000,0,0 //-- CR_SPEARQUICKEN 258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //========================================== //===== Monk =============================== //-- MO_CALLSPIRITS 261,1000,0,0,600000,0,0 //-- MO_ABSORBSPIRITS 262,2000,0,0,0,0,0 //-- MO_TRIPLEATTACK 263,0,1000,0,0,0,0 //-- MO_INVESTIGATE 266,1000,500,0,0,0,0 //-- MO_FINGEROFFENSIVE 267,1000,500,0:200:400:600:800,0,0,0 //-- MO_STEELBODY 268,5000,0,0,30000:60000:90000:120000:150000,0,0 //-- MO_BLADESTOP 269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0 //-- MO_EXPLOSIONSPIRITS 270,0,0,0,180000,0,0 //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0 //-- MO_CHAINCOMBO 272,0,1000,0,0,0,0 //-- MO_COMBOFINISH 273,0,700,0,0,0,0 //========================================== //===== Sage =============================== //-- SA_MAGICROD 276,0,0,0,400:600:800:1000:1200,0,0 //-- SA_SPELLBREAKER 277,700,0,0,0,0,0 //-- SA_AUTOSPELL 279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0 //-- SA_FLAMELAUNCHER 280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_FROSTWEAPON 281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_LIGHTNINGLOADER 282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_SEISMICWEAPON 283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_VOLCANO 285,5000,0,0,60000:120000:180000:240000:300000,0,0 //-- SA_DELUGE 286,5000,0,0,60000:120000:180000:240000:300000,0,0 //-- SA_VIOLENTGALE 287,5000,0,0,60000:120000:180000:240000:300000,0,0 //-- SA_LANDPROTECTOR 288,5000,0,0,165000:210000:255000:300000:345000,0,0 //-- SA_DISPELL 289,2000,0,0,0,0,0 //-- SA_REVERSEORCISH 294,0,0,0,1200000,0,0 //========================================== //===== Bard & Dancer (Ensemble Skills) ==== //-- BD_ADAPTATION 304,0,0,0,0,5000,0 //-- BD_LULLABY 306,0,0,0,60000,15000,0 //-- BD_RICHMANKIM 307,0,0,0,60000,60000,0 //-- BD_ETERNALCHAOS 308,0,0,0,60000,60000,0 //-- BD_DRUMBATTLEFIELD 309,0,0,0,60000,60000,0 //-- BD_RINGNIBELUNGEN 310,0,0,0,60000,60000,0 //-- BD_ROKISWEIL 311,0,0,0,60000,60000,0 //-- BD_INTOABYSS 312,0,0,0,60000,60000,0 //-- BD_SIEGFRIED 313,0,0,0,60000,60000,0 //========================================== //===== Bard =============================== //-- BA_MUSICALSTRIKE 316,1500,0,0,0,0,0 //-- BA_DISSONANCE 317,0,0,0,30000,3000,0 //-- BA_FROSTJOKE 318,0,3000,0,0,10000:11000:12000:13000:14000,0 //-- BA_WHISTLE 319,0,0,0,60000,20000,0 //-- BA_ASSASSINCROSS 320,0,0,0,120000,20000,0 //-- BA_POEMBRAGI 321,0,0,0,180000,20000,0 //-- BA_APPLEIDUN 322,0,0,0,180000,20000,0 //========================================== //===== Dancer ============================= //-- DC_THROWARROW 324,1500,0,0,0,0,0 //-- DC_UGLYDANCE 325,0,0,0,30000,3000,0 //-- DC_SCREAM 326,0,3000,0,0,5000,0 //-- DC_HUMMING 327,0,0,0,60000,20000,0 //-- DC_DONTFORGETME 328,0,0,0,180000,20000,0 //-- DC_FORTUNEKISS 329,0,0,0,120000,20000,0 //-- DC_SERVICEFORYOU 330,0,0,0,180000,20000,0 //========================================== //===== Wedding Skills ===================== //-- WE_MALE 334,3000,0,0,0,0,0 //-- WE_FEMALE 335,3000,0,0,0,0,0 //-- WE_CALLPARTNER 336,0,0,0,20000,0,0 //========================================== //===== NPC Skills Part 2 ================== //-- NPC_GRANDDARKNESS 339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- NPC_STOP 342,0,0,0,10000,0,0 //-- NPC_CHANGEUNDEAD 348,0,0,0,30000,0,0 //-- NPC_POWERUP 349,0,0,0,10000:15000:20000:25000:30000,0,0 //-- NPC_AGIUP 350,0,0,0,10000:15000:20000:25000:30000,0,0 //-- NPC_INVISIBLE 353,0,0,0,30000,0,0 //-- NPC_RUN 354,0,0:500:1000:1500:2000:2500,0,0,0,0 //========================================== //===== Lord Knight ======================== //-- LK_AURABLADE 355,0,0,0,40000:60000:80000:100000:120000,0,0 //-- LK_PARRYING 356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- LK_CONCENTRATION 357,0,0,0,25000:30000:35000:40000:45000,0,0 //-- LK_TENSIONRELAX 358,0,0,0,180000,0,0 //-- LK_BERSERK 359,0,0,0,300000,15000,0 //-- LK_FURY 360,0,0,0,300000,0,0 //========================================== //===== High Priest ======================== //-- HP_ASSUMPTIO 361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0 //-- HP_BASILICA 362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0 //========================================== //===== High Wzard ========================= //-- HW_MAGICCRASHER 365,300,300,0,0,0,0 //-- HW_MAGICPOWER 366,700,0,0,30000,0,0 //========================================== //===== Paladin ============================ //-- PA_PRESSURE 367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0 //-- PA_SACRIFICE 368,0,2000,0,0,0,0 //-- PA_GOSPEL 369,0,0,0,60000,60000,0 //========================================== //===== Champion =========================== //-- CH_PALMSTRIKE 370,0,300,0,0,0,0 //-- CH_TIGERFIST 371,0,700,0,0,2000:4000:6000:8000:10000,0 //-- CH_CHAINCRUSH 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0 //========================================== //===== Professor ========================== //-- PF_HPCONVERSION 373,0,1000:1200:1400:1600:1800,0,0,0,0 //-- PF_SOULCHANGE 374,3000,5000,0,0,0,0 //-- PF_SOULBURN 375,0,0,0,0,0,10000:10000:10000:10000:15000 //========================================== //===== Assassin Cross ===================== //-- ASC_EDP 378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0 //-- ASC_BREAKER 379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //========================================== //===== Sniper ============================= //-- SN_SIGHT 380,0,0,0,30000,0,0 //-- SN_FALCONASSAULT 381,1000,3000,0,0,0,0 //-- SN_SHARPSHOOTING 382,2000,1500,0,0,0,0 //-- SN_WINDWALK 383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0 //========================================== //===== Whitesmith ========================= //-- WS_MELTDOWN 384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0 //-- WS_CARTBOOST 387,0,0,0,60000,0,0 //========================================== //===== Stalker ============================ //-- ST_CHASEWALK 389,1200,0,0,10000,30000,0 //-- ST_REJECTSWORD 390,0,0,0,300000,0,0 //========================================== //===== Clown / Gypsy ====================== //-- CG_ARROWVULCAN 394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0 //-- CG_MOONLIT 395,0,0,0,20000:25000:30000:35000:40000,0,0 //-- CG_MARIONETTE 396,0,0,0,1000,0,0 //========================================== //===== Mixed Advanced Skills ============== //-- LK_SPIRALPIERCE 397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0 //-- LK_HEADCRUSH 398,0,500,0,0,120000,0 //-- LK_JOINTBEAT 399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0 //-- HW_NAPALMVULCAN 400,1000,1000,0,0,45000,0 //-- CH_SOULCOLLECT 401,2000,0,0,600000,0,0 //-- PF_MINDBREAKER 402,0,800:900:1000:1100:1200,0,30000,0,0 //-- PF_MEMORIZE 403,5000,0,0,0,0,0 //-- PF_FOGWALL 404,0,0,0,20000,10000,0 //-- PF_SPIDERWEB 405,0,0,0,30000,8000,0 //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3)) 406,500,500,0,0,10000:5000:120000,0 //-- ASC_CDP 407,0,500,0,0,0,0 //========================================== //===== Adoption Skills ==================== //-- WE_BABY 408,3000,0,0,300000,0,0 //-- WE_CALLPARENT 409,0,0,0,20000,0,0 //-- WE_CALLBABY 410,0,0,0,20000,0,0 //========================================== //===== Taekwon ============================ //-- TK_RUN 411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0 //-- TK_DOWNKICK 415,0,0,0,0,3000,0 //-- TK_TURNKICK 417,0,0,0,0,2000,0 //-- TK_SPTIME 423,0,0,0,1800000,0,0 //-- TK_SEVENWIND 425,0,0,0,300000,0,0 //-- TK_HIGHJUMP 426,5000:4000:3000:2000:1000,0,0,0,0,0 //========================================== //===== Star Gladiator ===================== //-- SG_FEEL 427,1000,0,0,0,0,0 //SG_SUN_WARM 428,0,1000,0,10000:20000:60000,0,0 //SG_MOON_WARM 429,0,1000,0,10000:20000:60000,0,0 //SG_STAR_WARM 430,0,1000,0,10000:20000:60000,0,0 //SG_SUN_COMFORT 431,0,1000,0,80000:160000:240000:320000,0,0 //SG_MOON_COMFORT 432,0,1000,0,80000:160000:240000:320000,0,0 //SG_STAR_COMFORT 433,0,1000,0,80000:160000:240000:320000,0,0 //-- SG_HATE 434,1000,0,0,0,0,0 //SG_FRIEND 442,0,0,0,10000,0,0 //SG_KNOWLEDGE 443,0,0,0,600000,0,0 //SG_FUSION 444,0,1000,0,600000,0,0 //========================================== //===== Soul Linker ======================== //-- SL_ALCHEMIST 445,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now 446,0,500,0,0,0,0 //-- SL_MONK 447,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_STAR 448,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_SAGE 449,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_CRUSADER 450,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_SUPERNOVICE 451,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_KNIGHT 452,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_WIZARD 453,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_PRIEST 454,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_BARDDANCER 455,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_ROGUE 456,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_ASSASSIN 457,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_BLACKSMITH 458,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- BS_ADRENALINE2 459,0,0,0,150000,0,0 //-- SL_HUNTER 460,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_SOULLINKER 461,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_KAIZEL 462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0 //-- SL_KAAHI 463,0,500,0,1800000,500,0 //-- SL_KAUPE 464,500,500,0,600000,0,0 //-- SL_KAITE 465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0 //-- SL_STIN 467,100,500,0,0,0,0 //-- SL_STUN 468,100,500,0,2000,0,0 //-- SL_SMA 469,2000,500,0,3000,0,0 //-- SL_SWOO 470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0 //-- SL_SKE 471,3000:2000:1000,500,0,10000:20000:30000,3000,0 //-- SL_SKA 472,3000:2000:1000,500,0,10000:20000:30000,0,0 //========================================== //-- SM_SELFPROVOKE 473,0,0,0,30000,0,0 //===== Mixed Advanced Skills ============== //-- ST_PRESERVE 475,1000,0,0,600000,0,0 //-- ST_FULLSTRIP 476,0,1000,0,75000:90000:105000:120000:135000,0,0 //-- CR_SLIMPITCHER 478,1000,1000,0,0,0,0 //-- CR_FULLPROTECTION 479,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- PA_SHIELDCHAIN 480,1000,1000,0,0,0,0 //-- PF_DOUBLECASTING 482,2000,0,0,90000,0,0 //-- HW_GANBANTEIN 483,3000,2000,0,0,0,0 //-- HW_GRAVITATION 484,5000,2000,0,5000:6000:7000:8000:9000,0,0 //-- WS_CARTTERMINATION 485,0,0,0,0,5000,0 //-- WS_OVERTHRUSTMAX 486,0,0,0,180000,0,0 //-- CG_LONGINGFREEDOM 487,0,0,0,180000,0,0 //-- CG_HERMODE 488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0 //-- CG_TAROTCARD 489,1000,3000,0,0,30000,0 //-- CR_ACIDDEMONSTRATION 490,1000,1000,0,0,0,0 //-- CR_CULTIVATION 491,0,0,0,300000,0,0 //========================================== //-- ITEM_ENCHANTARMS 492,0,0,0,180000,0,0 //===== Mixed Taekwon Skills =============== //-- TK_MISSION 493,1000,0,0,0,0,0 //-- SL_HIGH 494,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- KN_ONEHAND 495,0,0,0,300000,0,0 //-- AM_TWILIGHT1 496,3000,10000,0,0,0,0 //-- AM_TWILIGHT2 497,3000,10000,0,0,0,0 //-- AM_TWILIGHT3 498,3000,10000,0,0,0,0 //-- HT_POWER 499,0,0,0,100,0,0 //========================================== //===== Gunslinger ========================= //-- GS_GLITTERING 500,0,0,0,600000,0,0 //-- GS_FLING 501,0,0,0,30000,0,0 //-- GS_BULLSEYE 503,500,0,0,0,0,0 //-- GS_MADNESSCANCEL 504,3000,4000,0,15000,0,0 //-- GS_ADJUSTMENT 505,1000,1000,0,30000,0,0 //-- GS_INCREASING 506,0,1000,0,60000,0,0 //-- GS_CRACKER 508,0,1000,0,0,5000,0 //-- GS_TRACKING 512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0 //-- GS_DISARM 513,0,0,0,30000,0,0 //-- GS_PIERCINGSHOT 514,1500,0,0,0,120000,0 //-- GS_RAPIDSHOWER 515,0,1000,0,0,0,0 //-- GS_DESPERADO 516,0,1000,1000,1000,0,0 //-- GS_GATLINGFEVER 517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0 //-- GS_DUST 518,1000,1000,0,0,0,0 //-- GS_FULLBUSTER 519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0 //-- GS_GROUNDDRIFT 521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0 //========================================== //===== Ninja ============================== //-- NJ_KUNAI 524,0,1000,0,0,0,0 //-- NJ_HUUMA 525,3000,2000,0,0,0,0 //-- NJ_ZENYNAGE 526,0,5000,0,0,0,0 //-- NJ_TATAMIGAESHI 527,0,3000,0,3000,3000,0 //-- NJ_KASUMIKIRI 528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- NJ_SHADOWJUMP 529,0,1000,0,0,0,0 //-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project) 530,0,0,0,0,0,0 //-- NJ_UTSUSEMI 531,0,1000,0,20000:30000:40000:50000:60000,0,0 //-- NJ_BUNSINJYUTSU 532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- NJ_KOUENKA 534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0 //-- NJ_KAENSIN 535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0 //-- NJ_BAKUENRYU 536,3000,2000,0,0,0,0 //-- NJ_HYOUSENSOU 537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0 //-- NJ_SUITON 538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //-- NJ_HYOUSYOURAKU 539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- NJ_HUUJIN 540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0 //-- NJ_RAIGEKISAI 541,4000,0,0,0,0,0 //-- NJ_KAMAITACHI 542,4000,0,0,0,0,0 //-- NJ_NEN 543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0 //========================================== //===== Gangsi Branch and Other Skills ===== //-- MB_PETPITCHER //551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0 //-- MB_B_GAIN //556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0 //-- MB_MUNAKBALL //560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0 //-- MB_B_GATHERING //562,10000,0,0,0,0,0 //-- MB_B_EXCLUDE //564,30000:25000:20000:15000:10000,0,0,0,0,0 //-- MB_B_WALLSHIFT //568,1000:800:600:400:200,0,0,0,0,0 //-- SL_DEATHKNIGHT 572,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_COLLECTOR 573,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_NINJA 574,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_GUNNER 575,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- AM_TWILIGHT4 //576,3000,10000,0,0,0,0 //-- DE_WINDATTACK //617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0 //-- DA_EXPLOSION //625,7000:6000:5000:4000:3000,0,0,0,0,0 //-- DA_MAGICCART //640,5000:4000:3000:2000:1000,0,0,0,0,0 //-- DA_COPY //641,20000,0,0,0,0,0 //-- DA_EDARKNESS //647,13000:11000:9000:7000:5000,0,0,0,0,0 //-- DA_TIMEOUT //649,5000:3000:1000,0,0,0,0,0 //-- ALL_TIMEIN //650,0,0,0,0,0,0,1000 //========================================== //===== New Monster Skills ================= //-- NPC_ICEBREATH 655,0,0,0,0,12000,0 //-- NPC_ACIDBREATH 657,0,0,0,0,60000,0 //-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4)) 659,0,0,0,0,5000:30000:30000:120000,0 //-- NPC_BLEEDING 660,0,0,0,0,120000,0 //-- NPC_HELLJUDGEMENT 662,0,0,0,0,30000,0 //-- NPC_WIDESILENCE 663,0,0,0,0,30000,0 //-- NPC_WIDEFREEZE 664,0,0,0,0,12000,0 //-- NPC_WIDEBLEEDING 665,0,0,0,0,120000,0 //-- NPC_WIDESTONE 666,0,0,0,0,20000,0 //-- NPC_WIDECONFUSE 667,0,0,0,0,30000,0 //-- NPC_WIDESLEEP 668,0,0,0,0,30000,0 //-- NPC_WIDESIGHT 669,0,0,0,10000,0,0 //-- NPC_EVILLAND 670,0,0,0,30000,30000,0 //-- NPC_MAGICMIRROR 671,0,0,0,30000,0,0 //-- NPC_SLOWCAST 672,0,0,0,0,30000,0 //-- NPC_CRITICALWOUND 673,0,0,0,0,30000,0 //-- NPC_STONESKIN 675,0,0,0,30000,0,0 //-- NPC_ANTIMAGIC 676,0,0,0,30000,0,0 //-- NPC_WIDECURSE 677,0,0,0,0,30000,0 //-- NPC_WIDESTUN 678,0,0,0,0,5000,0 //========================================== //===== New Monster Skills (12.1) ========== //-- NPC_HELLPOWER 683,0,0,0,0,300000,0 //-- NPC_WIDEHELLDIGNITY 684,0,0,0,0,300000,0 //-- NPC_INVINCIBLE 685,0,0,0,-1,0,0 //-- NPC_INVINCIBLEOFF 686,0,0,0,60000,0,0 //===== Item Use-Only Skills =============== //-- CASH_BLESSING 689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- CASH_INCAGI 690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- CASH_ASSUMPTIO 691,0,0,0,20000:40000:60000:80000:100000,0,0 //-- ALL_CATCRY 692,0,5000,0,0,0,0 //-- ALL_DREAM_SUMMERNIGHT 695,0,12000,0,0,0,0 //-- ALL_WEWISH 698,0,20000,0,0,0,0 //========================================== //===== 2nd Jobs Quest Skills ============== //-- KN_CHARGEATK 1001,300,300,0,0,0,0 //-- CR_SHRINK 1002,0,0,0,300000,0,0 //-- AS_VENOMKNIFE 1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //-- RG_CLOSECONFINE 1005,0,0,0,10000,0,0 //-- WZ_SIGHTBLASTER 1006,2000,0,0,120000,0,0 //-- SA_ELEMENTWATER 1008,2000,1000,0,1800000,0,0 //-- HT_PHANTASMIC 1009,0,0,0,0,0,0 //-- BA_PANGVOICE 1010,1000,2000,0,17000,0,0 //-- DC_WINKCHARM (time1: Charm, time2: Confusion) 1011,1000,2000,0,10000,17000,0 //-- BS_GREED 1013,0,1000,0,0,0,0 //-- PR_REDEMPTIO 1014,4000,0,0,0,0,0 //-- MO_KITRANSLATION 1015,2000,1000,0,600000,0,0 //-- MO_BALKYOUNG 1016,0,2000,0,0,2000,0 //-- SA_ELEMENTGROUND 1017,2000,1000,0,1800000,0,0 //-- SA_ELEMENTFIRE 1018,2000,1000,0,1800000,0,0 //-- SA_ELEMENTWIND 1019,2000,1000,0,1800000,0,0 //========================================== //===== Rune Knight ======================== //-- RK_ENCHANTBLADE 2001,1000,0,0,300000,0,0 //-- RK_SONICWAVE 2002,0,1000,0,0,0,2000 //-- RK_DEATHBOUND 2003,0,2000,0,2000,0,3000 //-- RK_HUNDREDSPEAR 2004,1000,500,0,0,0,0 //-- RK_WINDCUTTER //CHECK duration 1 2005,0,0,0,0,0,2000 //-- RK_IGNITIONBREAK 2006,1000,0,0,0,0,2000 //-- RK_DRAGONBREATH //CHECK duration 1 burning 2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0 //-- RK_DRAGONHOWLING 2009,0,0,0,15000,0,60000 //-- RK_MILLENNIUMSHIELD //CHECK duration 2 2011,0,1000,0,300000,0,60000 //-- RK_CRUSHSTRIKE 2012,1000,0,0,0,0,30000 //-- RK_REFRESH //CHECK duration 1 2013,1000,0,0,30000,0,120000 //-- RK_GIANTGROWTH 2014,1000,0,0,300000,0,0 //-- RK_STONEHARDSKIN //CHECK duration 2 2015,2000,0,0,300000,10000,0 //-- RK_VITALITYACTIVATION 2016,0,0,0,30000,0,0 //-- RK_STORMBLAST //CHECK duration 1 2017,2000,1000,0,1000,0,0 //-- RK_FIGHTINGSPIRIT 2018,0,0,0,300000,0,0 //-- RK_ABUNDANCE 2019,0,0,0,300000,0,0 //========================================== //===== Gillotine Cross ==================== //-- GC_VENOMIMPRESS 2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0 //-- GC_CROSSIMPACT 2022,0,2500:2000:1500:1000:500,2000,0,0,0 //-- GC_DARKILLUSION 2023,0,1500,0,0,0,0 //-- GC_CREATENEWPOISON 2025,0,500,0,0,0,0 //-- GC_ANTIDOTE 2026,0,0,0,0,0,0 //-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds. 2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0 //-- GC_WEAPONBLOCKING 2028,0,2000,0,180000,0,0 //-- GC_COUNTERSLASH 2029,0,2000,0,0,0,0 //-- GC_WEAPONCRUSH //CHECK duration 1 devist 2030,0,1000,0,40000:80000:120000:160000:200000,0,0 //-- GC_VENOMPRESSURE 2031,0,1000,0,0,0,0 //-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration) 2032,2000,2000,0,6000:8000:10000:12000:14000,0,0 //-- GC_CLOAKINGEXCEED 2033,0,2000,0,0,0,0 //-- GC_PHANTOMMENACE 2034,0,1000,0,0,0,0 //-- GC_HALLUCINATIONWALK 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000 //-- GC_ROLLINGCUTTER 2036,0,200,0,3000,0,0 //-- GC_CROSSRIPPERSLASHER 2037,0,1000,0,0,0,0 //========================================== //===== Arch Bishop ======================== //-- AB_JUDEX 2038,2500,500,0,0,0,0 //-- AB_ANCILLA 2039,1000,1000,0,0,0,0 //-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!! 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000 //-- AB_CLEMENTIA 2041,4000,0,0,120000:180000:240000,0,0 //-- AB_CANTO 2042,4000,0,0,120000:180000:240000,0,0 //-- AB_CHEAL 2043,4000:3500:3000,0,0,0,0,1000:2000:3000 //-- AB_EPICLESIS 2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000 //-- AB_PRAEFATIO 2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000 //-- AB_ORATIO 2046,5000,0,0,30000,0,2000 //-- AB_LAUDAAGNUS 2047,1000,0,0,60000,0,3000 //-- AB_LAUDARAMUS 2048,1000,0,0,60000,0,3000 //-- AB_RENOVATIO 2050,5000,0,0,90000,0,1000 //-- AB_HIGHNESSHEAL 2051,1000,1000,0,0,0,3000:6000:9000:12000:15000 //-- AB_CLEARANCE 2052,4000,0,0,0,0,10000 //-- AB_EXPIATIO 2053,2000,0,0,150000:180000:210000:240000:270000,0,0 //-- AB_DUPLELIGHT 2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0 //-- AB_SILENTIUM 2057,4000,0,0,20000:30000:40000:50000:60000,0,15000 //========================================== //===== Warlock ============================ //-- WL_WHITEIMPRISON //CHECK Is reuse delay hard coded to work only if successful? Duration 1 may be incorrect. Is duration 2 for if casted on self? 2201,0,0,0,10000:12000:14000:16000:18000,5000,0 //-- WL_SOULEXPANSION 2202,2000,500,0,0,0,0 //-- WL_FROSTMISTY 2203,2500,2000,0,40000,0,8000 //-- WL_JACKFROST 2204,3000,2000,0,10000:15000:20000:25000:30000,0,0 //-- WL_MARSHOFABYSS //CHECK Duration 1 time 2205,500,1000,0,20000,0,2500:3000:3500:4000:4500 //-- WL_RECOGNIZEDSPELL 2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000 //-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later???? 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0 //-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration. 2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000 //-- WL_DRAINLIFE 2210,5000,0,0,0,0,2000 //-- WL_CRIMSONROCK //CHECK Whats duration 1 for? 2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000 //-- WL_HELLINFERNO 2212,4000,1000,0,20000:30000:40000:50000:60000,0,0 //-- WL_COMET //CHECK Is burning on duration 1 correct? 2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000 //-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for? 2214,4500:5000:5500:6000:6500,3000,0,1000,0,0 //-- WL_EARTHSTRAIN //CHECK What is duration 2 used for? 2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000 //-- WL_TETRAVORTEX //CHECK Duration 1 might be correct? 2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000 //-- WL_SUMMONFB 2222,2000,0,0,30000:40000:50000:60000:70000,0,0 //-- WL_SUMMONBL 2223,2000,0,0,30000:40000:50000:60000:70000,0,0 //-- WL_SUMMONWB 2224,2000,0,0,30000:40000:50000:60000:70000,0,0 //-- WL_SUMMONSTONE 2229,2000,0,0,30000:40000:50000:60000:70000,0,0 //-- WL_READING_SB //CHECK Is duration 1 how long the spell will be stored for? 2231,4000,500,0,30000,0,5000 //========================================== //===== Ranger ============================= //-- RA_ARROWSTORM 2233,2500,0,0,0,0,3000 //-- RA_FEARBREEZE 2234,2000,0,0,60000:90000:120000:150000:180000,0,0 //-- RA_AIMEDBOLT 2236,5000,1000,0,0,0,0 //-- RA_DETONATOR //CHECK Is this timer needed for this skill at all??? 2237,0,0,0,1000,0,0 //-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is? 2238,0,0,0,15000,20000,0 //-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too. 2239,0,0,0,15000,0,0 //-- RA_WUGMASTERY 2240,0,1000,0,0,0,0 //-- RA_WUGRIDER 2241,0,500,0,0,0,0 //-- RA_WUGDASH 2242,0,2000,0,0,0,0 //-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now. 2244,0,2000,0,10000,0,5000 //-- RA_SENSITIVEKEEN 2246,0,3000,0,0,0,0 //-- RA_CAMOUFLAGE 2247,0,0,0,10000,0,0 //-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct? 2249,0,2000,0,15000,10000,0 //-- RA_COBALTTRAP 2250,0,2000,0,15000,10000,0 //-- RA_MAIZETRAP 2251,0,2000,0,15000,10000,0 //-- RA_VERDURETRAP 2252,0,2000,0,15000,10000,0 //-- RA_FIRINGTRAP 2253,0,0,0,15000,25000,0 //-- RA_ICEBOUNDTRAP 2254,0,0,0,15000,25000,0 //========================================== //===== Mechanic =========================== //-- NC_BOOSTKNUCKLE 2256,1000:1200:1400:1600:1800,0,0,0,0,0 //-- NC_PILEBUNKER 2257,0,2000,0,0,0,5000 //-- NC_VULCANARM 2258,0,500:300:100,0,0,0,0 //-- NC_FLAMELAUNCHER 2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0 //-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct? 2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0 // -- NC_ARMSCANNON 2261,1400:1600:1800,500:1000:2000,0,0,0,0 //-- NC_ACCELERATION 2262,0,0,0,30000:60000:90000,0,0 //-- NC_HOVERING 2263,0,0,0,30000,0,0 //-- NC_F_SIDESLIDE 2264,0,500,0,0,0,0 //-- NC_B_SIDESLIDE 2265,0,500,0,0,0,0 //-- NC_SELFDESTRUCTION 2267,3500:3000:2500,0,0,0,0,0 //-- NC_SHAPESHIFT 2268,2000,2000,0,300000,0,0 //-- NC_EMERGENCYCOOL 2269,0,500,0,0,0,5000 //-- NC_INFRAREDSCAN 2270,1000,500,0,10000,0,15000 //-- NC_ANALYZE 2271,1000,1000,0,20000,0,0 //-- NC_MAGNETICFIELD 2272,500:1000:1500,0,0,15000,0,300000 //-- NC_NEUTRALBARRIER 2273,500:1000:1500,0,0,30000:45000:60000,0,120000 //-- NC_STEALTHFIELD 2274,500:1000:1500,0,0,15000:20000:25000,0,120000 //-- NC_REPAIR 2275,500,1000,0,0,0,0 //-- NC_AXEBOOMERANG 2278,0,0,0,0,0,5000 //-- NC_POWERSWING //CHECK Duration 1 is stun? 2279,0,1000,0,3000,0,0 //-- NC_AXETORNADO 2280,0,500,0,0,0,4000:3500:3000:2500:2000 //-- NC_SILVERSNIPER 2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0 //-- NC_MAGICDECOY 2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0 //-- NC_DISJOINT 2283,2000,0,0,0,0,0 //========================================== //===== Shadow Chaser ====================== //-- SC_FATALMENACE 2284,0,500,0,0,0,0 //-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused? 2285,0,1000,0,60000,0,0 //-- SC_AUTOSHADOWSPELL 2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0 //-- SC_SHADOWFORM 2287,0,1000,0,30000:40000:50000:60000:70000,0,0 //-- SC_TRIANGLESHOT 2288,1000,500,0,0,0,0 //-- SC_BODYPAINT //CHECK Whats duration 2 do? 2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000 //-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP? 2290,1000,1000,0,20000,0,300000 //-- SC_DEADLYINFECT 2291,0,1000,0,10000:15000:20000:25000:30000,0,2000 //-- SC_ENERVATION 2292,2000,1000,0,10000:15000:20000,0,2000 //-- SC_GROOMY 2293,2000,1000,0,10000:15000:20000,0,2000 //-- SC_IGNORANCE 2294,2000,1000,0,10000:15000:20000,0,2000 //-- SC_LAZINESS 2295,2000,1000,0,10000:15000:20000,0,2000 //-- SC_UNLUCKY 2296,2000,1000,0,10000:15000:20000,0,2000 //-- SC_WEAKNESS 2297,2000,1000,0,10000:15000:20000,0,2000 //-- SC_STRIPACCESORY 2298,1000,1000,0,60000:70000:80000:90000:100000,0,0 //-- SC_MANHOLE 2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0 //-- SC_DIMENSIONDOOR 2300,1000,2000,0,4000:8000:12000,0,0 //-- SC_CHAOSPANIC 2301,2000,2000,0,5000:10000:15000,30000,0 //-- SC_MAELSTROM 2302,2000,2000,0,7000:14000:21000,0,0 //-- SC_BLOODYLUST 2303,2000,2000,0,10000:20000:30000,30000,0 //-- SC_FEINTBOMB 2304,1000,0,0,1000,0,5000 //========================================== //==== Royal Guard skills ================== //-- LG_CANNONSPEAR 2307,0,0,0,0,0,2000 //-- LG_TRAMPLE 2309,0,1000,0,0,0,0 //-- LG_SHIELDPRESS 2310,0,0,0,5500:6000:6500:7000:7500,0,2000 //-- LG_REFLECTDAMAGE 2311,0,0,0,300000,0,0 //-- LG_PINPOINTATTACK //CHECK Whats duration 1 for? 2312,0,1000,0,5000,0,5000 //-- LG_FORCEOFVANGUARD 2313,1000,1000,0,120000,0,0 //-- LG_RAGEBURST 2314,0,3000,0,0,0,0 //-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill? 2315,1000,1000,0,3000:30000:30000,0,2000 //-- LG_EXEEDBREAK 2316,5000:5500:6000:6500:7000,1000,0,300000,0,0 //-- LG_OVERBRAND 2317,500,2000,0,0,0,0 //-- LG_PRESTIGE 2318,3000,0,0,30000:45000:60000:75000:90000,0,60000 //-- LG_BANDING 2319,0,0,0,-1,2000:4000:6000:8000:10000,0 //-- LG_MOONSLASHER 2320,1000,1000,0,0,0,6000:5000:4000:3000:2000 //-- LG_RAYOFGENESIS 2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000 //-- LG_PIETY 2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0 //-- LG_EARTHDRIVE 2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000 //-- LG_HESPERUSLIT 2324,1000,3000,0,0,0,20000 //-- LG_INSPIRATION 2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000 //========================================== //===== Sura Skills ======================== //-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct? 2326,0,0,0,3000,0,0 //-- SR_SKYNETBLOW 2327,0,500,0,0,0,0 //-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working? 2328,0,0,0,1000:2000:2000:3000:3000,0,3000 //-- SR_FALLENEMPIRE //CHECK The immoble is working? 2329,0,0,0,500:1000:1500:2000:2500,0,0 //-- SR_TIGERCANNON 2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000 //-- SR_RAMPAGEBLASTER 2332,0,1000,0,0,0,10000 //-- SR_CRESCENTELBOW 2333,0,1000,0,10000:15000:20000:25000:30000,0,5000 //-- SR_CURSEDCIRCLE 2334,0,1000,0,3000:4000:5000:6000:7000,0,10000 //-- SR_LIGHTNINGWALK 2335,0,1000,0,10000:15000:20000:25000:30000,0,5000 //-- SR_KNUCKLEARROW 2336,0,1000,0,0,0,0 //-- SR_WINDMILL 2337,1000,500,0,0,0,3000 //-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for? 2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000 //-- SR_ASSIMILATEPOWER 2340,0,1000,0,0,0,5000 //-- SR_POWERVELOCITY 2341,2000,0,0,0,0,0 //-- SR_GATEOFHELL 2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000 //-- SR_GENTLETOUCH_QUIET 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000 //-- SR_GENTLETOUCH_CURE 2345,0,1000,0,0,0,0 //-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is? 2346,1000,1000,0,60000:120000:180000:240000:300000,0,0 //-- SR_GENTLETOUCH_CHANGE 2347,1000,1000,0,60000:120000:180000:240000:300000,0,0 //-- SR_GENTLETOUCH_REVITALIZE 2348,1000,1000,0,60000:120000:180000:240000:300000,0,0 //========================================== //==== Wanderer skills ===================== //-- WA_SWING_DANCE 2350,1000,2000,0,60000,0,0 //-- WA_SYMPHONY_OF_LOVER 2351,1000,2000,0,60000,0,0 //-- WA_MOONLIT_SERENADE 2352,1000,2000,0,60000,0,0 //========================================== //==== Minstresl skills ==================== //-- MI_RUSH_WINDMILL 2381,1000,2000,0,60000,0,0 //-- MI_ECHOSONG 2382,1000,2000,0,60000,0,0 //-- MI_HARMONIZE 2383,1000,1000,0,60000,0,5000 //========================================== //==== Minstrel/Wanderer skills ============ //-- WM_METALICSOUND 2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000 //-- WM_REVERBERATION 2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0 //-- WM_DOMINION_IMPULSE 2417,0,1000,0,0,0,0 //-- WM_SEVERE_RAINSTORM 2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000 //-- WM_POEMOFNETHERWORLD 2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0 //-- WM_VOICEOFSIREN 2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000 //-- WM_DEADHILLHERE 2421,4000:3500:3000:2500:2000,1000,0,0,0,0 //-- WM_LULLABY_DEEPSLEEP 2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000 //-- WM_SIRCLEOFNATURE 2423,2000,1000,0,60000,0,15000 //-- WM_RANDOMIZESPELL 2424,0,1000,0,0,0,3000 //-- WM_GLOOMYDAY 2425,1500,1000,0,30000:45000:60000:75000:90000,0,3000 //-- WM_GREAT_ECHO 2426,2500:2700:2900:3100:3300,1000,0,0,0,10000 //-- WM_SONG_OF_MANA 2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000 //-- WM_DANCE_WITH_WUG 2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000 //-- WM_SOUND_OF_DESTRUCTION 2429,500:1000:1500:2000:2500,1000,0,0,0,20000 //-- WM_SATURDAY_NIGHT_FEVER 2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000 //-- WM_LERADS_DEW 2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000 //-- WM_MELODYOFSINK 2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000 //-- WM_BEYOND_OF_WARCRY 2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000 //-- WM_UNLIMITED_HUMMING_VOICE 2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000 //========================================== //==== Sorcerer skills ===================== //-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] 2443,1000,1000,0,12000,0,0 //-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] 2444,1000,1000,0,12000,0,0 //-- SO_SPELLFIST 2445,0,1000,0,20000:25000:30000:35000:40000,0,0 //-- SO_EARTHGRAVE 2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000 //-- SO_DIAMONDDUST 2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000 //-- SO_POISON_BUSTER 2450,2000:3000:4000:5000:6000,1000,0,0,0,2000 //-- SO_PSYCHIC_WAVE 2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000 //-- SO_CLOUD_KILL 2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000 //-- SO_STRIKING 2451,3000,1000,0,60000,0,2000 //-- SO_WARMER 2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000 //-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends? 2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000 //-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun? 2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000 //-- SO_ARULLO 2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000 //-- SO_EL_CONTROL 2456,2000,0,0,0,0,5000 //-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. 2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. 2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. 2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. 2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000 //-- SO_EL_ACTION 2461,0,0,0,0,0,5000 //-- SO_EL_ANALYSIS 2462,2000,0,0,0,0,0 //-- SO_EL_CURE 2464,2000,1000,0,0,0,0 //-- SO_FIRE_INSIGNIA 2465,2000,0,0,60000,0,60000 //-- SO_WATER_INSIGNIA 2466,2000,0,0,60000,0,60000 //-- SO_WIND_INSIGNIA 2467,2000,0,0,60000,0,60000 //-- SO_EARTH_INSIGNIA 2468,2000,0,0,60000,0,60000 //========================================== //==== Genetic skills ====================== //-- GN_CART_TORNADO //CHECK Duration 1 used for stun? 2476,0,500,0,5000,0,0:500:1000:1500:2000 //-- GN_CARTCANNON 2477,1000:1500:2000:2500:3000,500,0,0,0,0 //-- GN_CARTBOOST 2478,1500,500,0,90000,0,0 //-- GN_THORNS_TRAP 2479,1500,500,0,10000:12000:14000:16000:18000,20000,0 //-- GN_BLOOD_SUCKER 2480,1500,500,0,20000:22000:24000:26000:28000,0,0 //-- GN_SPORE_EXPLOSION 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000 //-- GN_WALLOFTHORN 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000 //-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set. 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000 //-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning? 2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000 //-- GN_FIRE_EXPANSION 2486,2000,500,0,0,0,0 //-- GN_FIRE_EXPANSION_SMOKE_POWDER 2487,0,0,0,10000:12000:14000:16000:18000,0,0 //-- GN_FIRE_EXPANSION_TEAR_GAS 2488,0,0,0,10000:12000:14000:16000:18000,0,0 //-- GN_HELLS_PLANT 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,0 //-- GN_HELLS_PLANT_ATK 2491,0,0,0,20000,0,0,0 //-- GN_MANDRAGORA 2492,1000,500,0,30000,0,10000 //-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for? 2493,0,0,0,77000,10000,1000 //-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for? 2498,0,0,0,3000,0,0 //========================================== //===== Extra 3rd Class Skills ============= //-- AB_SECRAMENT 2515,2000,500,0,60000:90000:120000:150000:180000,0,0 //-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear? 2517,1500,0,0,10000,0,10000 //-- SR_RIDEINLIGHTNING 2518,0,200,0,0,0,1000 //========================================== //===== Misc. Skills ======================= //-- ALL_ODINS_RECALL 2533,10000,0,0,0,0,300000 //-- RETURN_TO_ELDICASTES 2534,3000,0,0,0,0,300000 //-- ALL_GUARDIAN_RECALL 2536,3000,0,0,0,0,300000 //-- ALL_ODINS_POWER //2537,5000,5000,0,60000,0,60000 //========================================== //===== Homunculus Skills ================== //-- HLIF_HEAL 8001,0,2000,0,0,0,0 //-- HLIF_AVOID 8002,0,35000,0,40000:35000:30000:25000:20000,0,0 //-- HLIF_CHANGE 8004,0,600000:900000:1200000,0,60000:120000:180000,0,0 //-- HAMI_CASTLE 8005,0,0,0,0,60000:70000:80000:90000:129000,0 //-- HAMI_DEFENCE 8006,0,0,0,40000:35000:30000:25000:20000,0,0 //-- HAMI_BLOODLUST 8008,0,0,0,60000:180000:300000,300000:600000:900000,0 //-- HFLI_MOON 8009,0,0,1000,0,0,0 //-- HFLI_FLEET 8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0 //-- HFLI_SPEED 8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0 //-- HVAN_CAPRICE 8013,0,1000:1200:1400:1600:1800,0,0,0,0 //-- HVAN_CHAOTIC 8014,0,1000,1000,0,0,0 //-- HVAN_EXPLOSION 8016,0,0,1000,0,0,0 //========================================== //===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech] //-- MH_SUMMON_LEGION 8018,2000,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech] 8019,1500,0,0,0,0,0 //-- MH_POISON_MIST 8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0 //-- MH_PAIN_KILLER 8021,2000,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_LIGHT_OF_REGENE 8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0 //-- MH_OVERED_BOOST 8023,1000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_ERASER_CUTTER 8024,1000:1500:2000:2500:3000,0,0,0,0,0 //-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech] 8025,2000:3000:4000:5000:6000,0,0,500,0,0 //-- MH_SILENT_BREEZE 8026,2000,0,0,9000:12000:15000:18000:21000,0,0 //-- MH_STYLE_CHANGE //8027,0,0,0,0,0,0,0 //-- MH_SONIC_CRAW //8028,0,0,0,0,0,0,0 //-- MH_SILVERVEIN_RUSH //8029,0,0,0,0,0,0,0 //-- MH_MIDNIGHT_FRENZY //8030,0,0,0,0,0,0,0 //-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech] 8031,1000,0,0,0,0,0 //-- MH_GOLDENE_FERSE 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_STEINWAND 8033,1000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_HEILIGE_STANGE 8034,2000,0,0,0,0,0 //-- MH_ANGRIFFS_MODUS 8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_TINDER_BREAKER //8036,0,0,0,0,0,0,0 //-- MH_CBC //8037,0,0,0,0,0,0,0 //-- MH_EQC //8038,0,0,0,0,0,0,0 //-- MH_MAGMA_FLOW 8039,4000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_GRANITIC_ARMOR 8040,6000:5500:5000:4500:4000,0,0,0,0,0 //-- MH_LAVA_SLIDE 8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0 //-- MH_PYROCLASTIC 8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0 //-- MH_VOLCANIC_ASH 8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0 //========================================== //===== Mercenary Skills =================== //-- MS_MAGNUM 8202,0,0,2000,2000,10000,0 //-- KN_BOWLINGBASH 8203,700,0,0,0,0,0 //-- LK_PARRYING 8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- CR_REFLECTSHIELD 8205,0,0,0,300000,0,0 //-- MS_BERSERK 8206,0,0,0,300000,15000,0 //-- MA_DOUBLE 8207,0,0,0,100,0,0 //-- MA_SHOWER 8208,0,0,0,100,0,0 //-- MA_SKIDTRAP 8209,0,0,0,300000:240000:180000:120000:60000,0,0 //-- MA_LANDMINE 8210,0,0,0,200000:160000:120000:80000:40000,5000,0 //-- MA_SANDMAN 8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0 //-- MA_FREEZINGTRAP 8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0 //-- MA_CHARGEARROW 8214,1500,0,0,0,0,0 //-- MA_SHARPSHOOTING 8215,2000,1500,0,0,0,0 //-- ML_BRANDISHSPEAR 8217,700,0,0,0,0,0 //-- ML_SPIRALPIERCE 8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0 //-- ML_DEFENDER 8219,0,800,0,180000,0,0 //-- ML_AUTOGUARD 8220,0,0,0,300000,0,0 //-- ML_DEVOTION 8221,3000,0,0,0,30000:45000:60000:75000:90000,0 //-- MER_MAGNIFICAT 8222,4000,2000,0,30000:45000:60000:75000:90000,0,0 //-- MER_QUICKEN 8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- MER_SIGHT 8224,0,0,0,10000,0,0 //-- MER_CRASH 8225,1000,2000,0,0,5000,0 //-- MER_PROVOKE 8232,0,0,0,30000,0,0 //-- MER_DECAGI 8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0 //-- MER_SCAPEGOAT 8235,3000,0,0,0,0,0 //-- MER_LEXDIVINA 8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0 //-- MER_KYRIE 8238,2000,2000,0,120000,0,0 //-- MER_BLESSING 8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- MER_INCAGI 8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //========================================== //===== Elemental Skills ======================= //-- EL_CIRCLE_OF_FIRE 8401,0,0,0,-1,0,0 //-- EL_FIRE_CLOAK 8402,0,0,0,-1,0,0 //-- EL_FIRE_MANTLE 8403,0,0,0,15000,0,0 //-- EL_WATER_SCREEN 8404,0,0,0,-1,0,0 //-- EL_WATER_DROP 8405,0,0,0,-1,0,0 //-- EL_WATER_BARRIER 8406,1000,0,0,15000,0,0 //-- EL_WIND_STEP 8407,0,0,0,-1,0,0 //-- EL_WIND_CURTAIN 8408,0,0,0,-1,0,0 //-- EL_ZEPHYR 8409,0,0,0,15000,0,0 //-- EL_STONE_SHIELD 8411,0,0,0,-1,0,0 //-- EL_POWER_OF_GAIA 8412,0,0,0,15000,0,0 //-- EL_PYROTECHNIC 8413,0,0,0,-1,0,0 //-- EL_HEATER 8414,0,0,0,-1,0,0 //-- EL_TROPIC 8415,0,0,0,-1,0,0 //-- EL_AQUAPLAY 8416,0,0,0,-1,0,0 //-- EL_COOLER 8417,0,0,0,-1,0,0 //-- EL_CHILLY_AIR 8418,0,0,0,-1,0,0 //-- EL_GUST 8419,0,0,0,-1,0,0 //-- EL_BLAST 8420,0,0,0,-1,0,0 //-- EL_WILD_STORM 8421,0,0,0,-1,0,0 //-- EL_PETROLOGY 8422,0,0,0,-1,0,0 //-- EL_CURSED_SOIL 8423,0,0,0,-1,0,0 //-- EL_UPHEAVAL 8424,0,0,0,-1,0,0 //-- EL_TIDAL_WEAPON 8433,0,0,0,-1,0,0 //-- EL_TYPOON_MIS 8437,0,0,0,15000,0,0 //-- EL_STONE_HAMMER 8439,0,0,0,5000,0,0 //-- EL_ROCK_CRUSHER 8440,0,0,0,15000,0,0 //-- EL_ROCK_CRUSHER_ATK 8441,0,0,0,15000,0,0 //========================================== //===== Guild Skills ======================= //-- GD_LEADERSHIP 10006,0,0,0,300000,0,0 //-- GD_GLORYWOUNDS 10007,0,0,0,300000,0,0 //-- GD_SOULCOLD 10008,0,0,0,300000,0,0 //-- GD_HAWKEYES 10009,0,0,0,300000,0,0 //-- GD_BATTLEORDER 10010,0,0,0,60000,300000,0 //-- GD_REGENERATION 10011,0,0,0,60000,300000,0 //-- GD_RESTORE 10012,10000,0,0,0,300000,0 //-- GD_EMERGENCYCALL 10013,5000,0,0,0,300000,0 //==========================================