//mob_skill_db.txt@AthenaDB plan 2004/04/28 00:45:49 +0900/(JST)/ //MOB_ID, a dummy character sequence, STATE, SKILL_ID, SKILL_LV, the rate of 10,000th of a minute, casttime, delay, the disturbance possibility of, a target, a condition type, a condition value, a value 1, a value 2, a value 3, a value 4, 5/of values, a dummy character sequence: Or that it is good to put in an intelligible //Example //1001,Gibberish,attack,52,3,100,1500,10000,no,target,always,0,,,,, // //STATE: any Even when /idle standby /walk movement /attack attack /// dead death /loot route /chase rush or pursuit. /counterattack (?)//// target: target PC / self himself under attack /friend friend /// One's circumference (it is circumference 81 mass =around4 now) /// One's circumference 9 mass One's circumference 25 mass /// One's circumference 49 mass [ around ] [ around1 ] [ /around2 ] [ around3 ] One's circumference 81 mass//a [ /around4 ] Only place specification skill is good for a round system. friend is good only on condition that a friend system. // //conditions: (condition type) (value which specifies a condition value) // always uncondtional // myhpltmaxrate when the mob's hp drops to a certain % // mystatuson If the mob has any abnormalities in status (condition value), // mystatusoff If the mob has ended any abnormalities in status (condition value), // friendhpltmaxrate when the mobs' friend's hp drops to a certain % // friendstatuson If the friend has any abnormalities in status (condition value), // friendstatusoff If the friend has ended any abnormalities in status (condition value), // attackpcgt Attack PC number of specification // attackpcge Attack PC becomes more than the number of specification. // slavelt when the number of slaves is lower than the original number of specification. // slavele when the all the slaves are dead. // closedattacked when melee attacked (close range attack) // longrangeattacked when long ranged attacked (like bows and far range weapons) // skillused when a skill is used on the mob // casttargeted when a target is in cast range. // // The character's state which can be specified to be a condition value by the statuson/statusoff system // anybad any type of state change // stone condition of being in stone state // freeze condition of being in frozen state // stan condition of being in stunned state // sleep condition of being in sleep state // poison condition of being in poisoned state // curse condition of being in cursed state // silence condition of being in silenced state // confusion condition of being in confusion state // blind condition of being in blind state // hiding condition of being in hidden state // sight condition of being in unhidden state // //ID,�X�L�������O,���,�X�L��,���x��,�m��(������),�r��(ms),�f�B���C(ms),�r���W�Q,�^�[�Q�b�g,�����^�C�v1,�����l1,,,,,,,,,�g�p���G���[�V���� 1001,�C���x�i�����X�R�[�s�I��,attack,52,3,100,1500,10000,no,target,always,0,,,,,, 1001,�Α����U�����X�R�[�s�I��,attack,186,1,100,0,15000,yes,target,always,0,,,,,, 1002,�������|����,idle,194,1,2,0,0,yes,self,always,0,1,,,,, 1002,�������U�����|����,attack,184,1,100,0,15000,yes,target,always,0,,,,,, 1002,�G���[�V�������|����,loot,197,1,15,0,10000,yes,self,always,0,2,,,,, 1004,�������U�����z�[�l�b�g,attack,187,1,100,0,15000,yes,target,always,0,,,,,, 1004,�h�䖳���U�����z�[�l�b�g,attack,170,1,100,0,10000,no,target,always,0,,,,,, 1005,�ő����U�����t�@�~���A�[,attack,190,1,100,0,15000,yes,target,always,0,,,,,, 1005,�ÈōU�����t�@�~���A�[,attack,177,3,100,0,10000,no,target,always,0,,,,,, 1007,���^�����t�H�[�X���t�@�u��,idle,193,1,1,1000,0,yes,self,always,0,1008,,,,, 1007,�n�����U�����t�@�u��,attack,185,1,100,0,15000,yes,target,always,0,,,,,, 1008,�G���[�V�������v�p,idle,197,1,5,0,10000,yes,self,always,0,,,,,, 1008,���^�����t�H�[�X���v�p,idle,193,1,1,1000,0,yes,self,always,0,1018,,,,, 1009,�G���[�V�������R���h��,idle,197,1,5,0,10000,yes,self,always,0,9,,,,, 1009,�A�h���i�������b�V�����R���h��,attack,111,1,50,1500,30000,yes,self,always,0,,,,,, 1009,�������U�����R���h��,attack,187,1,100,0,15000,yes,target,always,0,,,,,, 1009,�A�h���i�������b�V�����R���h��,chase,111,1,50,1500,30000,yes,self,always,0,,,,,, 1010,�n�����U�����E�B���[,attack,185,1,100,0,15000,yes,target,always,0,,,,,, 1010,�i�p�[���r�[�g���E�B���[,chase,11,10,1000,1000,10000,yes,target,casttargeted,,,,,,, 1010,�i�p�[���r�[�g���E�B���[,chase,11,10,100,1000,10000,yes,target,always,0,,,,,, 1011,�������`�����`����,idle,194,1,2,0,0,yes,self,always,0,1,,,,, 1011,�������U�����`�����`����,attack,187,1,100,0,15000,yes,target,always,0,,,,,, 1012,�������U�������b�_�t���b�O,attack,184,1,100,0,15000,yes,target,always,0,,,,,, 1013,�n�����U�����E���t,attack,185,1,100,0,15000,yes,target,always,0,,,,,, 1014,�G���[�V�������X�|�A,idle,197,1,5,0,10000,yes,self,always,0,,,,,, 1014,�������U�����X�|�A,attack,184,1,100,0,15000,yes,target,always,0,,,,,, 1014,�����U�����X�|�A,attack,182,5,100,0,10000,no,target,always,0,,,,,, 1015,�ōU�����]���r,attack,176,1,100,1000,10000,no,target,always,0,,,,,, 1016,�_�u���X�g���C�t�B���O���A�[�`���[�X�P���g��,attack,46,1,300,1500,10000,yes,target,myhpltmaxrate,30,,,,,, 1016,�_�u���X�g���C�t�B���O���A�[�`���[�X�P���g��,attack,46,1,100,1500,10000,yes,target,always,0,,,,,, 1016,�_�u���X�g���C�t�B���O���A�[�`���[�X�P���g��,chase,46,1,100,1500,10000,yes,target,always,0,,,,,, 1018,�e���|�[�g���N���[�~�[,idle,26,1,50,0,100000,yes,self,always,0,,,,,, 1018,�������U�����N���[�~�[,attack,187,1,100,0,15000,yes,target,always,0,,,,,, 1018,�����U�����N���[�~�[,attack,182,5,100,0,10000,no,target,always,0,,,,,, 1019,�������y�R�y�R,idle,194,1,2,0,0,yes,self,always,0,1,,,,, 1019,�G���[�V�������y�R�y�R,idle,197,1,5,0,10000,yes,self,always,0,19,,,,, 1019,�\�j�b�N�u���[���y�R�y�R,attack,136,1,10,1500,10000,no,target,always,0,,,,,, 1019,�Α����U�����y�R�y�R,attack,186,1,100,0,15000,yes,target,always,0,,,,,, 1020,�n�����U�����}���h���S��,attack,185,1,200,0,7500,yes,target,always,0,,,,,, 1023,�i�����I�[�N�E�H���A�[,idle,195,1,10,0,0,yes,self,always,0,,,,,,9 1023,�n�����U�����I�[�N�E�H���A�[,attack,185,1,100,0,15000,yes,target,always,0,,,,,, 1023,�G���[�V�������I�[�N�E�H���A�[,chase,197,1,15,0,10000,yes,self,always,0,6,,,,, 1024,�n�����U�������[���e�[��,attack,185,1,100,0,15000,yes,target,always,0,,,,,, 1025,�n�����U�����X�l�C�N,attack,185,1,100,0,15000,yes,target,always,0,,,,,, 1025,�ōU�����X�l�C�N,attack,176,3,100,1000,10000,no,target,always,0,,,,,, 1026,�G���[�V���������i�b�N,idle,197,1,5,0,10000,yes,self,always,0,,,,,, 1026,�X�^���U�������i�b�N,attack,179,4,300,1500,10000,no,target,myhpltmaxrate,30,,,,,, 1026,�X�^���U�������i�b�N,attack,179,4,100,1500,10000,no,target,always,0,,,,,, 1028,���i�U�����\���W���[�X�P���g��,attack,171,1,100,0,10000,no,target,myhpltmaxrate,30,,,,,, 1028,���i�U�����\���W���[�X�P���g��,attack,171,1,100,0,10000,no,target,always,0,,,,,, 1028,�G���[�V�������\���W���[�X�P���g��,chase,197,1,15,0,10000,yes,self,always,0,,,,,, 1029,�ő����U�����C�V�X,attack,190,2,100,0,15000,yes,target,always,0,,,,,, 1029,���x�������C�V�X,chase,29,1,100,1000,120000,yes,self,always,0,,,,,, 1030,�C���x�i�����A�i�R���_�N,attack,52,3,300,1500,10000,no,target,myhpltmaxrate,30,,,,,, 1030,�C���x�i�����A�i�R���_�N,attack,52,3,100,1500,10000,no,target,always,0,,,,,, 1030,�ő����U�����A�i�R���_�N,attack,188,1,100,0,15000,yes,target,always,0,,,,,, 1031,�ő����U�����|�|����,attack,188,1,100,0,15000,yes,target,always,0,,,,,, 1031,�ōU�����|�|����,attack,176,3,100,1000,10000,no,target,always,0,,,,,, 1031,�G���[�V�������|�|����,loot,197,1,15,0,10000,yes,self,always,0,2,,,,, 1032,�z�����x���b�g,attack,199,1,100,0,10000,yes,target,myhpltmaxrate,70,,,,,, 1032,�ōU�����x���b�g,attack,176,4,100,1000,10000,no,target,always,0,,,,,, 1032,�G���[�V�������x���b�g,loot,197,1,15,0,10000,yes,self,always,0,2,,,,, 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1038,�e���|�[�g���I�V���X,idle,26,1,1000,0,100000,yes,self,closedattacked,,,,,,, 1038,�e���|�[�g���I�V���X,walk,26,1,10,0,3600000,yes,self,closedattacked,,,,,,, 1038,�����X�^�[�������I�V���X,attack,209,5,1000,3000,3600000,no,self,myhpltmaxrate,5,1297,,,,, 1038,�A�[�X�X�p�C�N���I�V���X,attack,90,5,500,1500,2000,no,target,longrangeattacked,,,,,,, 1038,�A�[�X�X�p�C�N���I�V���X,attack,90,5,200,1500,2000,no,target,skillused,18,,,,,, 1038,�A�[�X�X�p�C�N���I�V���X,attack,90,5,500,1500,2000,no,target,always,0,,,,,, 1038,�N�@�O�}�C�A���I�V���X,attack,92,5,400,0,0,yes,target,always,0,,,,,, 1038,�X�g�[���J�[�X���I�V���X,attack,16,8,500,1500,3000,no,target,attackpcge,2,,,,,, 1038,�ő����U�����I�V���X,attack,188,5,200,0,5000,yes,target,always,0,,,,,, 1038,�c�[�n���h�N�C�b�P�����I�V���X,attack,60,10,500,3000,300000,yes,self,myhpltmaxrate,20,,,,,, 1038,��芪���������I�V���X,attack,196,5,1000,3000,3600000,no,self,slavele,2,1297,,,,, 1038,�o�b�V�����I�V���X,attack,5,10,300,0,5000,yes,target,always,0,,,,,, 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1499,�}�O�i���u���C�N���E�[�^���t�@�C�^�[,attack,7,5,1000,1500,10000,no,target,attackpcge,2,,,,,, 1511,��芪���������A�������[,any,196,10,3000,5000,2000,no,around1,slavele,0,1132,1194,,,, // ** eAthena Developers ** // // Valaris //MOB_ID, Skill name, STATE, SKILL_ID, SKILL_LV, the rate of 10,000th of a minute, cast time, delay, the disturbance possibility of, Target, when to cast, a condition value, Mob Id, a value 2, a value 3, a value 4, 5/of values, a dummy character sequence: Or that it is good to put in an intelligible 1900,Summon Worshippers,attack,196,4,500,3000,3600000,no,self,slavele,0,1901,,,,, 1900,Sonic Blow,attack,136,10,300,0,0,no,target,always,0,,,,,, 1900,Venom Dust,attack,140,10,400,0,0,no,target,always,0,,,,,, 1900,Envenom,attack,52,10,500,0,10000,no,target,always,0,,,,,, 1900,Grimtooth,chase,137,5,2500,0,0,no,target,always,0,,,,,, // Valaris's Worshipper 1901,Envenom,attack,52,10,500,0,10000,no,target,always,0,,,,,, // Easter Bunny 1921,Summon 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