Post here any database changes ok guys? [shadowlady] ==== progress ==== Ayathoya mobs == Added but using poring stats ( ? ) Ayathoya items == Added but no effect ( all are "ect" itens) Skill databases == celest working on them i believe. 02/05 * item_db.txt Added prices to all Magic Scrolls and to Horse Crest, added +100-1000 Zeny effect to Gold Coin (it's used in st.Patric event) not sure in Zeny amount, tough. [Lupus] * mob_db.txt Kind of Beetle -> Beetle King. [Lupus] 01/26 * Updated Counter dagger's attack, thanks to Poki#3 * Added ayo_fild02 to nomemo mapflag list 01/13 * Fixed drops of Taoist Hermit, added drops rates to JOKER (all rates were 0%) Removed 0.01% Chances of all Apple drops plugs Tided up mob_db/mob_db2, removed extra tail delimiters (,,,,,,) [Lupus] 01/07 * Added midas' fix for Hammerfall and Adrenaline Rush [celest] * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's effects to use this instead of bCastrate (which was reducing casting time, not delay time) [celest] 01/05 * Added DracoRPG's changes [celest] - changed Gungnir to wind element - changed Damascus to cannot be broken 01/04 * item name fix Daydric Card -> Raydric Card [Lupus] Changed weight of Durian,Ramadan,Realgar Wine. Added effect to Durian fruit 01/01 * Included Mages and Wizards to be able to use berserk potions [celest] * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria] 12/29 * Corrected Bloody Axe's weight - 400 > 4000 [celest] * Removed Bandit's Beard from item_avail.txt [celest] 12/28 * Removed Roguemaster's Bow adding steal chance, thanks Draco [celest] 12/26 * Added item_db2.txt - would be more convenient to store custom items in a separate db [celest] 12/21 * Added prices to Arrow Quviers ( = 500* arrow price), fixed few item names (removed '_' from jNAME column), fixed HP amount in Novices Red Potion [Lupus] 12/21 * Added the new Quivers, updated Horse Crest [celest] 12/20 * removed extra {},,,,,,, from each tailing [Lupus] * Corrected job requirements for some garments [celest] * Corrected skill tree requirements for 3 Peco Lord knight skills [celest] * Updated item 569 -> it's a Red potion given to novices if they pass the training grounds test [celest] 12/18 * Lord Knight's Concentration can now be used with any weapon [Aria] * Changed few God-items to fit kRO 12/7/04 Patch [Aria] - Reverted by Celest (sorry, but it's already updated ^^;) * Fixed screwed drops of Kapha (someone removed one number and all data was shifted) [Lupus] * Found one missing item N 569, looks like red Potion. Added a temp plug fixed typo bolt -> Bolt in one scroll [Lupus] BTW I made a TXT Resources merger (it helps merge clients resources itemdesc,etc) so if u need it just tell me 12/17 * Added effect for Deadly poison bottle and Ice cream [celest] 12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks to midas * Removed elunium and oridecon from produce_db, thanks to Draco 12/14 * Changed 'Parasite' to non-moving [celest] 12/12 * Removed unuseable skills from skill_tree.txt [celest] 12/11 * Corrected item_db - Wedding rings should give all 3 skills [celest] 12/9 * Removed some unused skills from skill_tree.txt [celest] 12/8 * Capitalised horn_Card in item_db [celest] 12/7 * Fixed some item names (and swpped names of Alarm Mask and Expressionless Mask) [Lupus] * Added effect for Bow Thimble, Archer Skeleton Card and Tribal Solidarity [celest] * Updated Sleipnir, Brisingamen, Mjolnir, Megingord, Counter Dagger, Poison Knife [celest] * Updated SP requirements for Full Strip, Full Chemical Protection, Cannibalize [celest] * Corrected some item_db typos, thanks to DracoRPG 12/6 * Changed spiritball requirements for Chain Crush to 1, thanks to MaoMao of cAthena 12/5 * Edited skill_nocast_db - the skills should be useable outside GvG maps even if woe is on [celest] 12/3 * corrected Spider Web's maximum level [celest] * Removed Soul Drain from Professor's skill tree [celest] * Updated Stunner's job - Acolytes and monks should be able to use it too! [celest] 12/2 * Updated skill tree prerequisites for the new kRO skills [celest] 12/1 * Updated Poison React, Soul Change, Soul Burn [celest] 11/30 * Corrected bUnbreakable value in const.txt [celest] * updated skill_cast_db for Meltdown and Tiger Knuckle Fist [celest] 11/29 * Updated skill_db for Quagmire, Fog Wall [celest] 11/28 * Fixed Wedding rings placement 2->136 [Lupus] * Fixed mob Amon Ra stats/drops [shadow] 11/27 * Fixed some drain rates, fixed Balmung, Mjolnir, fixed all maces (for right jobs) [shadow] 11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2). And of course it would still use 1 Yellow even if you have Mistress Card, etc. [Lupus] TODO: Abrakadabra should also summon Monsters and even MVP by chance... * Lowered max level of Oridecon Research skill from 10 to 5 [Lupus] 11/25 * Added element effects to const.txt. [celest] Usage example: sc_start SC_Frost,30000,0; to change the weapon element to Water for 30 seconds. 11/23 * Added temporary requirements for the new guild skills [celest] 11/22 * Changed weapon requirements for Sharp Shooting [celest] * fixed job_db2.txt (,, -> ,) [Lupus] * Adding 11/23 kRO's new skills [celest] * Slim Potions requires empty test tube, not empty potion bottle *fixed* [shadow] 11/21 * added bClassChange to const.txt and added bClassChange,50; to azoth (.5% chance to transform monster into another.) [Valaris] * added mob stats: 1027,Raptice [Lupus] 11/20 - Added deadly poison bottle to produce_db.txt [celest] - Edited ASC_CDP in skill_require_db.txt - Edited ASC_EDP in skill_cast_db.txt 11/17 - Corrected max level for cloaking in skill_tree.txt [celest] 11/16 - Item 7110 fixed name -> Broken Sword (part of Bongun quest) [Lupus] 11/16 - Added BaseJob to const.txt [celest] 11/15 - Minor fix on wedding skills, to use 15% of SP/HP . [shadowlady] - ? 11/14 - Fixed Golden Thief Bug Mode!(+detects hidden) [Lupus]