//-------------------------------------------------------------- // Hercules Battle Configuration File // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) //-------------------------------------------------------------- // If someone steals (gank/steal skills), show name in party? (Note 1) show_steal_in_same_party: no // Interval before updating the party-member map mini-dots (milliseconds) party_update_interval: 1000 // Method used to update party-mate hp-bars: // 0: Aegis - bar is updated every time HP changes (bandwidth intensive) // 1: Athena - bar is updated with the party map dots (up to 1 second delay) party_hp_mode: 0 // When 'Party Share' item sharing is enabled in a party, // announce in the party which party-member received the item and what's he received? (Note 1) show_party_share_picker: yes // What types of items are going to be announced when 'show_party_share_picker' is active? // 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, // 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, // 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME // 262144: IT_CASH show_picker.item_type: 112 // Method of distribution when item party share is enabled in a party: // // 0: Normal (item goes to a random party member) // 1: Item Share is disabled for non-mob drops (player/pet drops) // 2: Round Robin (items are distributed evenly and in order among members) // 3: 1+2 party_item_share_type: 0 // Is exp/item sharing disabled for idle members in the party? // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters in a chat/vending are always considered idle. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. idle_no_share: no // Give additional experience bonus per party-member involved on even-share parties (excluding youself)? // ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): // 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). party_even_share_bonus: 0 // Display party name regardless if player is in a guild. // Official servers do not display party name unless the user is in a guild. (Note 1) display_party_name: no