// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- //Note 1: Directives can be set using on/off, yes/no or 1/0. //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. // 1000 miliseconds is 1 second. // Unless otherwise specified, the minimum value is 0 for all // features. //-------------------------------------------------------------- // If someone loots, show name in party? (Note 1) show_steal_in_same_party: no // When 'Party Share' item sharing is enabled in a party, // tell the picker which party-member received the item? (Note 1) show_party_share_picker: no // Method of distribution when item party share is enabled in a party: // 0: Random (item goes to a random party member) // 1: Round Robin (items are distributed evenly and in order among members) party_item_share_type: 0 // Is exp sharing disabled for idle members in the party? // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters sitting/in a chat are always considered idle. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. idle_no_share: no // Use the alternate experience even share bonus equation? // When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate. // Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total // count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%, // which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience. party_even_share_bonus: 0 // If a party uses a skill with penalties do they apply? (Note 1) party_skill_penalty: yes