Date Added 2006/09/11 * Corrected name of config settings pc_luk_status_def, mob_luk_status_def (status.conf) [Skotlex] * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex] * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex] 2006/09/09 * Removed noteleport flags from Geffenia maps [Playtester] 2006/09/08 * Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill. [Skotlex] * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex] 2006/09/07 * Changed the default of sg_angel_skill_ratio to 10 based on recent information from Tharis. [Skotlex] * Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers. [Skotlex] * Increased duration of Miracle of the Sun/Moon/Stars to one hour. [Skotlex] * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious] 2006/09/06 * Reverted back the default view/chase range of mobs to 100% since eA now uses square view areas, like Aegis. [Skotlex] 2006/09/05 * Removed setting mob_show_hp, it's been replaced now by mob_show_info, which can be used to specify what kind of info should be displayed from a mob. Current options are two different formats for Hp display, and current level (monster.conf). [Skotlex] 2006/08/31 * Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex] * Corrected battle config name max_walk_rate, it should be named max_walk_speed. [Skotlex] 2006/08/29 * monster_ai&1 now only signals whether mobs should update their target cell while chasing more frequently (rather than being state-driven like Aegis) [Skotlex] * Changed the defaults of view_range_rate and chase_range_rate to 120 to aproximate better Aegis's view ranges (which are square areas and not circles), so eA's default of 100 leads to a circular area contained within a 21x21 square zone (what Aegis uses), by using 20%, the circular area increases range to 12, which better approximates Aegis's 21x21 area. [Skotlex] 2006/08/24 * Changed the default of clear_skills_on_death to 0 [Skotlex] * Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types (skill.conf). [Skotlex] * The previous setting now obsoletes traps_setting &2, which now can only be 0/1. [Skotlex] 2006/08/21 * Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf). [Skotlex] * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points. [Skotlex] 2006/08/18 * Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer. [Skotlex] * Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. [Skotlex] 2006/08/14 * Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf). [Skotlex] * Modified emergency_call setting to allow for more specific configuration (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see skill.conf for details. [Skotlex] 2006/08/10 * Removed setting mob_ghostring_fix [Skotlex] * Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players) [Skotlex] 2006/08/09 * Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply) [Skotlex] 2006/08/08 * Removed config settings display_delay_skill_fail and display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf) [Skotlex] 2006/08/07 * Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map. [Skotlex] * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex] 2006/08/04 * Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) [Skotlex] * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf) [Skotlex] * Changed name of the setting log_pick to log_filter since that's what it does now. [Skotlex] * Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration. [Skotlex] * Cleaned a bit the contents of log_athena.conf 2006/08/02 * Updated status_cast_cancel to also include silence (so the cast bar is cancelled if you are silenced during it) [Skotlex] 2006/08/01 * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru and Coltaro for the code. [Skotlex] * Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs. [Skotlex] * Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related. [Skotlex] 2006/07/27 * Added config setting party_update_interval so you can specify how often the party-mate minidots should be updated (defaults to 1 sec). [Skotlex] * Removed a bunch of broken comments in skill.c [Skotlex]