Date Added 11/22 * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri] -Usage: addGM(account_id,level); * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri] * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri] * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster] * Changed monsters_ignore_gm option to a level value. [Valaris] (accounts greater than or equal to this setting won't be attacked by aggressives.) * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris] * Added skill names for kRO 11/23's new skills [celest] - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection, (Throw) Tomahawk * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums ititialize static var!!! * Added the old effect list # into effect_list.txt of spira's. [shadow] * Added new flag (#3) to clif_specialeffect [MC Cameri] * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri] 11/21 * Display IP when wdata is expanded [Wizputer] * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris] * Re-Fixed Trade/Vending exploit [Lupus] * Fixed @whozeny. [Valaris] * Added rest of mapflags to const.txt. [Valaris] * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris] * Skill updates: [Celest] - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!) - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^; - Reverted changes to Cloaking, ours is already more updated! ^_^ - Added temporary code for guild skills to stop crashing * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri] * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri] * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri] * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris] * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus] * Added charcommand.c/.h for the following reasons: [MC Cameri] - Less congestion in atcommand.c - Port commands that start with @char to #, example: ~ @charoption will now be #option 11/20 * Added str_lower() function to atcommand.c (from OA). [MC Cameri] * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri] * Added @refresh, which is like a @jumpto <>. [MC Cameri] * Added @petid to find pet names, useful when you dont know which pets have eggs. [MC Cameri] * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira] - Attempt to find new skill effects. * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris] * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris] * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris] * TXT upgrades will convert broken flag to attribute column. [Valaris] * Prevent use of emotion packet to display red mute emote. [Valaris] * Initialized "day" variable in npc.c. [Valaris] * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris] * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris] * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris] * Added check for max vending_max_value when reading config [kobra_k88] * Skill updates [celest] - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) - Create Deadly Poison, thanks to DracoRPG! - Added effect for Meteor Assault * Added night_darkness_level to battle_athena.conf. [celest] Use this to set 'how dark' it'll become during night time. Use 0 for default, or between 1-10. (Yeah, i know lots of people hated the original night! xP) Warning: It may cause errors with old exe's! 11/19 * Re-added check for empty bottle when using aqua benedicta. [Valaris] * Fixed skills not showing after using @allskill [celest] 11/18 * Added a line to @unmute, added @mute. [celest] Usage: @mute