Date Added 12/20 * Fixed npc_parse_mob with large/tiny monsters causing memory corruption [MouseJstr] * Fixed a crash in char.c with new chars [MouseJstr] * Updated npcs_list.txt [Ajarn] * If last_pos.x or .y == 0, set to start point [MouseJstr] * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn] * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn] * Added Valaris' double connection bug fix (imalive watchdog) [Valaris] * Fixed map-server exiting when it came across a bad NPC file [Codemaster] * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris] * Updated makefiles to new strlib locations [Codemaster] * Moved strlib.h and strlib.c into the common directory [Codemaster] * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster] * Fixed some gcc 2.95 problems [MouseJstr] * Speedups in socket code [MouseJstr] * made samesex weddings work and give out correct ring [MouseJstr] * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria] * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest] * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags [celest] * Added check in grfio.c to prevent crashing if a file wasn't found [celest] * Rolling GUILDCACHE and FASTCHAR into main branches/stable tree [MouseJstr] * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster] * Experimental: Reverting a change on deleting any skill units when we're logging off - might reduce the 'delete_timer' errors [celest] * Added check whether an item is allowed to be dropped, for example wedding rings [celest] * Updated Acid Terror - should never miss [celest] * updated Sword Reject - should display reflected damage properly now [celest] * Updated Double Strafe - should only work with bows [celest] * Replaced checking whether items can be refined or not with a new function [celest] * Added Gengar's fix for npctalk outputting to chat [celest] * Allowed some values in script_config to be customised in script_athena.conf [celest] 12/19 * Added -DFASTCHAR to char_sql for testing performance work before I merge it into the main running code [MouseJstr] * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri] * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri] * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri] * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn] * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn] * Fixed import command for log_athena.conf file [Ajarn] * Updated charcommand.conf [nsstrunks] 12/18 * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn] * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn] * Fixed import command in inter_athena.conf file [Ajarn] * Fixed a few command compiling problems for TXT [Codemaster] * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster] * Introduced StringBuf into utils for use in building larger queries [MouseJstr] * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in prep for unleasing it on the sql using public [MouseJstr] * Fixed some SQL queries crashing char server [davidsiaw] * Added several PID GM commands, thanks to Dino9021 [nsstrunks] * Storage was merging items incorrectly [Mousejstr] * eliminated a uninitialized var when using afm maps [MouseJstr] * Added concept of dirty storage to reduce saves/load to the char server (do a clean build!) [MouseJstr] * Eliminated storage_storageopen2 as unused [MouseJstr] * Switched to account2storage2() whenever possible to eliminate the possibility of saving empty storage back to the character server (storage wipes) [MouseJstr] * Made it save storage as soon as you close the storage window to reduce possibility of loss/abuse [MouseJstr] 12/17 * Added #item [MC Cameri] * Added #storagelist, removed @charstoragelist [MC Cameri] * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs Just reverted it back. [Lupus] * Fixed warning message in db.c line 445 [MC Cameri] * Added #effect, removed @chareffect [MC Cameri] * Reverted a change in map.c causing problems, sorry >.< [celest] * Updated Sphere Mine - it'll now move in the opposite direction if being hit by its master [celest] * Updated Wind Walk [celest] * Fixed skill #301 causing crashes [MouseJstr] * Fixed documentation error on gm_skills_unconditionl [MouseJstr] * added @grind test command.. only for testing [MouseJstr] * Added clearweather to the atcommand configuration file. [nsstrunks] 12/16 * Added a fix for AFM loading, thanks to Pete [celest] * Updated maximum levels for supernovice to 99 [celest] * Updated supernovice jobexp table - should be same from 50 onwards [celest] * Corrected maximum job level checking in @joblvup and @charjob [celest] * Added the new spell scrolls, thanks to Landarma [celest] * Corrected a few skills, thanks to orn [celest] * Corrected Extremity Fist to not require Explosion Spirits when being used right after using Combo Finish or Dilemma [celest] * Added instant cast weapon skills rely on attack speed as cast delays, not on dex [celest] * Fixed mob_ghostring_fix not working [celest] * Changed default value for mob_ghostring_fix to 'yes' [celest] * Added #itemlist, removed @charitemlist [MC Cameri] * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri] * Fixed a misuse of mysql_config (thanks Daegalus for creating a reproducable environment for me) [MouseJstr] * Fixed compile time errors for gcc 2.95 [MouseJstr] * Updated Forging and Potion making formulas by DracoRPG [celest] * Changes to the guild skills - Dropped using sc_data and use flag values instead - Changed moving guild skill units to once every 'move request' only instead of every movement - should reduce server load abit - Corrected crash when checking its skill requirements * Initialise 'canregen' when logging into map - forgot to add this earlier, sorry ^^; [celest] 12/15 * Fixed more compile errors gcc 2.95 [MouseJstr] * Removed log files from svn... they will be created when needed [MouseJstr] * Removed unused var in src/map/map.c:107 [MouseJstr] * fix compile error in text converters [MouseJstr] * Skill Updates [celest] - Corrected traps to last longer in GvG - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from not working if sc_data is null - Corrected an error in Cannibalize - Updated Marionette Control to check its range from the partner - Updated Berserk to disable hp and sp regen for 5 minutes after the skill * Changed the weather gm commands to be able to toggle on and off. For example, use @snow once to turn it on, reuse it again to turn it off. [celest] * Added Jawaii and Ayothaya to @go list [celest] * Changed the default values for ranged, magic and misc damage rate in battle_athena to 60, 50 and 60 [celest] * Removed redundant 'berserkdamagetick' from map_session_data [celest] * Added changes to map.h according to Shinomori [celest] 12/14 * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to display only once [MC Cameri] * Added a busy animation for npc loading [MC Cameri] * Replaced the way map loading was displayed into a progress-like way [MC Cameri] * Fixed some typos in _ShowMessage() [MC Cameri] * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri] * Added constants for console colors in showmsg.h [MC Cameri] * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing stack overrun's, corruptions, and crashes [MouseJstr] * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster] * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster] * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster] * map/charcommand.c/.h: added #spiritball [Codemaster] * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster] * Added nullpo_retb to nullpo.c - does a break; if null [celest] * Replaced some parts in skill.c with nullpo checks [celest] * Corrected some typos - penaly -> penalty [celest] * Skill Updates [celest] - Most of 12/14's Sakray patch * The SKILL_MAX_DB (yes, a different #define from the one below) was not large enough for current skills causing memory corruptions and crashes [MouseJstr] * Fixed how socket handles EAGIN errors (retry instead of disconnecting) [MouseJstr] 12/13 * Skill Updates [celest] - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) - Added some new monster skills - but still not complete. - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch * Removed redundant 'sg_count' for map_session_data and mob_data [celest] * Save both persons' data after trading in case a crash causes them to rollback - fix by Freya [celest] * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest] * Moved unequip checking code from clif.c to pc.c [celest] * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri] * Skill timers for skills with id's higher then 450 were corrupting memory [MouseJstr] * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr] * Creating Guild events were reading beyond supplied guild names , causing crashes [MouseJstr] * trades were derefing -2 into the inventory table sometimes [MouseJstr] * Not having a arrow in your inventory but having a bow could cause it to set sd->status.inventory[-1].equip=32768 resulting in a memory corruption [MouseJstr] * local broadcasts of messages larger then 64 bytes were corrupting the stack, causing crashes [MouseJstr] * mob eventnames were reading beyond source point, risking going over page boundries, causing crashes [MouseJstr] * Internal MAIL system: moved all strings to msg_athena.conf [Lupus] 12/12 * Made guild skills to check for skill levels first when casting [celest] 12/11 * Modified arrow checking in skill.c [celest] * Corrected Cart Revolution damage calculation [celest] 12/10 * Fixed players unable to move in AFM maps [celest] * Added error message if a player's last map couldn't be found [celest] * Moved AFM map check to map_mapname2mapid [celest] * Added USE_AFM and USE_AF2 to be used later [celest] * Modified sc_data check in pc_damage [celest] 12/9 * Moved a map_freeblock_unlock() around to eliminate a crash [MouseJstr] * Fixed how players are cleaned up when they disconnected during authentication [MouseJstr] * Adjusted some messages in @marry [MouseJstr] * Skill Updates [celest] - Fixed Auto Spell not working - Fixed skill level check causing Baphomet card not to work at all (possibly other problems too) - Added some new monster skills based on jA mod 1077 * Changed @job to accept text job names - For example: @job wizard, @job high priestess, @job super baby [celest] * Added sc_data check for pc_damage [celest] 12/8 * Fixed @rings [MouseJstr] * Added @marry, @divorce, and @rings [MouseJstr] * fixed @revive [MouseJstr] * Added option to turn off login server logging [celest] * Moved char server starting logging to after we've read the configuration file first [celest] * Fixed crash with supernovices with 100% base exp [celest] * Updated the readme a little. [Mass Zero] 12/7 * Added GUILDCACHE #define to int_guild.c for testing performance effects [MouseJstr] * Skill Updates [celest] - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting, Arrow Vulcan, and Musical Strike now take arrows when used - Level 6-10 Stone Curse will not consume a red gem now when it fails - Players should be able to use items when they're stoned but not yet completely petrified - Corrected Triple Blow to work with bows (they actually do ^^) * Added 'guildgetexp' script command [celest] * Added bLongAtkRate item effect [celest] * Implemented Confusion (50%) - still need more info on how monsters act when they're confused [celest] * Added 'Guardian Angel' code for supernovices [celest] 12/6 * Fixed file props for new npcs [MouseJstr] * Fixed weddings.txt as per Fress_Boy [MouseJstr] * Added a case_sensitive to login [MouseJstr] * Fixed follow crashing server when gm dies [MouseJstr] * Fixed global message not working on txt [Wizputer] * fixed a server crash in mobinsite [MouseJstr] * fixed a server crash in party sharing exp [MouseJstr] * fixed a server crash in BS_FINDINGORE [MouseJstr] * Updated Chase Walk [celest] * Added 'checkoption1' and 'checkoption2' script functions - Refer to /npc/sample/npc_testchkoption.txt for similiar examples [celest] * Updated maximum level for Guild Skills [celest] 12/5 * Fixed another crash sending updates to disconnected clients [MouseJstr] * Fixed the range_check again to stop it from crashing servers [MouseJstr] * removed stubbed out unfinished atcommands as per Cameri [MouseJstr] * Fixed nullpo's for gcc 2.95 [MouseJstr] * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri] * Added nullpo's to all atcommand's functions, phew... [MC Cameri] Note: I point out that MouseJstr has added some @commands that start with char which havent been finished, they are just there but don't do anything. * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri] * Added allow_atcommand_when_mute - Change this to set whether muted players can use gm commands [celest] * Temporarily leaving the changing guild emblems requiring Glory of Guild feature only for TXT until the SQL char-server supports guild skills fully[celest] * Modified battle_range again to check if src's type is a player first [celest] * Corrected typo in battle_range [celest] * Fixed a crash where party chats can be sent to a partially disconnected player [MouseJstr] 12/4 * Fixed a crash in clif_send when player disconnects but player object is not fully removed from map [MouseJstr] * Fixed a crash associated with NPC_BARRIER [MouseJstr] * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr] * call check_connect_char_server() on char_server disconnect [MouseJstr] * stale skill groups were crashing server [MouseJstr] * Fixed crash in SC_LULLABY [MouseJstr] 12/3 * hacked the frozen mob issue [MouseJstr] * Fixed a battle_range crash [MouseJstr] * Updated Stone Curse, Soul Drain, Auto Berserk [celest] * Added a fix for MVP exp being multiplied twice by Gengar * Modified battle_range to check for sd first [celest] 12/2 * Fixed double login feature, resets online users when map connects to char [Wizputer] * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then executes them at once together = 10x faster) [Lupus] * Skill Updates [celest] - Modified Weapon Refine - should only +1 every time. - Updated Berserk, Chase Walk, Slim Pitcher - Added skill_range_leniency : In some cases when moving to cast a skill the exe will a send a UseSkill packet before the server has moved us to the correct position, causing it to fail. Leaving this at 1 should be enough. - Fixed a bug that was causing monsters not to move towards the target * Added check for clif.c in case the server didn't realise we've died [celest] * Added a fix for @npcmove by JohnC and Fredzilla * Added motd_type : Set this to 1 if your clients have langtype problems and can't display the motd properly[celest] * Edited atcommand.c to fix compile warnings [celest] 12/1 - Make it build against gcc 2.95 [MouseJstr] - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas] * Skill Updates [celest] - Updated Poison React - Added Soul Change, Soul Burn - Added a somewhat crude timer for Venom splasher - Added a fix for Guild Skills causing crashes by Sara, thanks! 11/30 * Fixed client crash when disguised characters die [celest] * Skill Updates [celest] - Fixed and finished Guild Skills (~90%) - Fixed Meltdown and Overthrust used together breaking your own weapon - Updated Weapon Repair :- uses different materials depending on repaired item (Iron Ore/Iron/Steel/Rough Oridecon) - Fixed sp recovery problem, thanks to OutSider for pointing it out - Updated Tiger Knuckle Fist stun time - Added cooldown time for Emergency Recall - Fixed typo in skill.c, thanks to Toster 11/29 * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr] * Added mapbug.txt which is displayed in map-server, displays the last bug or w/e fixed for the map-server [MC Cameri] -You may change it whenever you want -It will only show if mapbug.txt exists -This file must not be included in releases * Made some changes in map_versionscreen() to make it easier to read/change in the source [MC Cameri] * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri] * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri] * Added more sc_data checks in skill.c and pc.c [celest] * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest] 11/28 * Fixed a crash in login_sql/login.c [MouseJstr] * made common/socket.c more crash resistant [MouseJstr] * Added flush_fifos to socket.c so that we can make sure everything has been sent before we shut the process down [MouseJstr] * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr] * Fixed a crash in src/map/map.c shutdown where it would use the char_fd session after it was alrady cleaned up [MouseJstr] * removed conf-templ/atcommand_athena.conf.orig [MouseJstr] * removed a USE from sql-files/main.sql that should not be there [MouseJstr] * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri] * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri] * Fixed online system for char not sending players left "online" to login when restarting [Wizputer] * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus] * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus] * Fix some file props [MouseJstr] * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri] * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri] * Changed Guilds Extention Skill to +6 people per level. [Lupus] (tested it for 2 weeks! or a big server) * Added a fix for gettimeofday() for WIN32 [Codemaster] * skill Updates: - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest] - Updated Finger Offensive, thanks to orn [celest] * Updated packet_ver_flag's default value, thanks to iscandium [celest] * Added warning if motd.txt was not found [celest] (Turn on error_log in battle_athena.conf to enable it) 11/27 * Fixed a few map crashes when char-server crashes [Wizputer] * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster] * Fixed Map crash when person uses global message hacks [Wizputer] * Fixed online system, online column works and prevent double login at the login server [Wizputer] * Fixed some compile time errors associated with showmsg [MouseJstr] * Added get_svn_revision() in core.c [MC Cameri] -Only if you have the file .svn\entries, it will show the revision # at runtime. 11/26 * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus] * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] * Added skill_nocast_db.txt. Use it to set which skills cannot be used in which conditions [celest] 11/25 * Added @skilltree to help GM's answer skill tree questions [MouseJstr] * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster] * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest] 11/24 * @charreset #reset [MC Cameri] * @charstatsall is now #statsall [MC Cameri] * @charsave is now #save [MC Cameri] * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster] * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri] * Skill Updates: [celest] - Updated guild skills (60%) - updated Weapon Repair and Aura Blade by DracoRPG - modified Weapon Repair to use Identify's packet, should show a list of repairable items now 11/23 * Fixed script loading small/large monsters. [Valaris] * @charoption is now #option [MC Cameri] * @charpetfriendly is now #petfriendly [MC Cameri] * @charstats is now #stats [MC Cameri] * Skill Updates: [celest] - Added some code for the new guild skills (50%) and Moonlit Petals (5%) - Notes to other devs: Guild skills with id's 10000-10014 will be stored in skill_db[500-514] - Corrected Hilt Binding - Corrected Assassin Cross' dual wield - Changed player_cloak_check_type to yes by default and edited description since it's already fully implemented. - Added a bit more restrictions to Call Partner and Emergency Recall and updated mapflag for sec_pri.gat - Added pc_calcspeed and updated Cloaking so it won't need to recalculate the player's entire status everytime there is movement. 11/22 * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri] -Usage: addGM(account_id,level); * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri] * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri] * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster] * Changed monsters_ignore_gm option to a level value. [Valaris] (accounts greater than or equal to this setting won't be attacked by aggressives.) * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris] * Added skill names for kRO 11/23's new skills [celest] - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection, (Throw) Tomahawk * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums ititialize static var!!! * Added the old effect list # into effect_list.txt of spira's. [shadow] * Added new flag (#3) to clif_specialeffect [MC Cameri] * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri] 11/21 * Display IP when wdata is expanded [Wizputer] * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris] * Re-Fixed Trade/Vending exploit [Lupus] * Fixed @whozeny. [Valaris] * Added rest of mapflags to const.txt. [Valaris] * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris] * Skill updates: [Celest] - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!) - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^; - Reverted changes to Cloaking, ours is already more updated! ^_^ - Added temporary code for guild skills to stop crashing * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri] * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri] * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri] * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris] * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus] * Added charcommand.c/.h for the following reasons: [MC Cameri] - Less congestion in atcommand.c - Port commands that start with @char to #, example: ~ @charoption will now be #option 11/20 * Added str_lower() function to atcommand.c (from OA). [MC Cameri] * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri] * Added @refresh, which is like a @jumpto <>. [MC Cameri] * Added @petid to find pet names, useful when you dont know which pets have eggs. [MC Cameri] * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira] - Attempt to find new skill effects. * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris] * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris] * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris] * TXT upgrades will convert broken flag to attribute column. [Valaris] * Prevent use of emotion packet to display red mute emote. [Valaris] * Initialized "day" variable in npc.c. [Valaris] * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris] * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris] * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris] * Added check for max vending_max_value when reading config [kobra_k88] * Skill updates [celest] - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) - Create Deadly Poison, thanks to DracoRPG! - Added effect for Meteor Assault * Added night_darkness_level to battle_athena.conf. [celest] Use this to set 'how dark' it'll become during night time. Use 0 for default, or between 1-10. (Yeah, i know lots of people hated the original night! xP) Warning: It may cause errors with old exe's! 11/19 * Re-added check for empty bottle when using aqua benedicta. [Valaris] * Fixed skills not showing after using @allskill [celest] 11/18 * Added a line to @unmute, added @mute. [celest] Usage: @mute