Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/08/24 * Little cleanup on homunc's code [Toms] * Modified @reloadmobdb & @reloadskilldb to reload homunc's db too [Toms] * Now when a mob's adelay is set to be less than the amotion, both values will be swapped (this is an attempt to understand how those mobs actually work on aegis) [Skotlex] * script command "isrefine" will no longer return always false for equip positions above 6 (this has not been needed since the addition of the refine column to tbe item_db many months ago) [Skotlex] * Added NPC_CRITICALSLASH to the list of skills that display as a normal attack. [Skotlex] * Reverted the previous change, changed the pet capture code to try to capture a mob based on their view class rather than actual class. [Skotlex] * Fixed the md->class_ variable not being updated when a mob's class is changed. [Skotlex] * Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types. [Skotlex] * Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage. [Skotlex] * Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting) [Skotlex] * Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations. [Skotlex] * Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp) [Skotlex] * traps_setting &2 no longer does anything (handled now by blah blah) [Skotlex] * Applied some change from mpeg on Ninja Skills [Toms] * Put HVAN_Explosion based on max_hp instead of current hp [Toms] 2006/08/23 * Fixed mob_clone_spawn completely ignoring the mode variable. [Skotlex] * Fixed Energy Coat reducing and consuming more than it should when you have 100% SP [Skotlex] * Cleaned up getmapxy script function, also added support for type 4 so that it returns a player's homunculus position if such exists. [Skotlex] * SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it. [Toms] * Fixed HVAN_EXPLOSION [Skotlex] * Frost Nova won't display a nodamage skill packet (still need to sort out a way to fix the splash damaged packets) [Skotlex] * Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown [Toms] * Added debug on "Inifity loop" to know which script is making this loop [Toms] 2006/08/22 * More fixes to the splash code. Kamaitachi and Sharpshooting should display correctly now. [Skotlex] * Fixed a crash on the mobspawn script command. [Skotlex] * Made SC_FLEET increase batk as well as watk. [Skotlex] * Fixed gcc warning [Toms] * Fixed AM_REST not closing the homunc status window [Toms] * Fixed SC_NEN according to Mpeg [Toms] * Added a ShowStatus("Terminating...\n") on login-server_sql [Toms] * Some corrections to make Tatami Gaeshi work correctly. [Skotlex] * Fixed SBR44 doing 100% more damage than it should. [Skotlex] * Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation. [Skotlex] * Modified the homun-txt file-save format to separate the name from the rest of fields with tabs (like character saving does), this may fix homun save/loading when using non-latin characters on the name, but be warned that it also means the previous homun-data files are lost! (unless you replace the comma before the start of a name with a tab) [Skotlex] * getnameditem will now also work on stackable items [Skotlex] * Corrected battle_calc_weapon_attack so that all skills ignore your left-hand weapon, and that the Katar's double-attack damage bonus for the offhand damage applies ONLY on normal attacks. [Skotlex] * Fixed Resurrect Homunculus's % to 20*lv% [Skotlex] * Added SQL update which should remove \' from guild names [Toms] * Added option to disable character deletion of certain levels [Lupus] check char_athena.conf for this option format 2006/08/21 * Some more cleaning up of the splash skill code. Now the passed hit value for the splash targetted mobs is 9 instead of 5, this allows multi-hitting splash skills to display the number of hits correctly. [Skotlex] * Fixed call homunc bug when the homunc was vapo and the master has change of map [Toms] * Fixed SQL-Guild Creation, guild name was escaped 2 times [Toms] * Some cleaning of the splash skills. Updated skill-attack to enable again passing of flag 0xF000 which signals that the skill level sent to the client should be -1 (no skill name shouted). Should (hopefully) clear/clean up a bunch of splash damage skill animation-related packets. [Skotlex] * Homun saving won't cap hp/sp to max hp/sp since a homun can have higher hp/sp than the one stated in the db (due to skill bonuses or status changes) [Skotlex] * Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it). [Skotlex] * Fixed AM_RESURRECTION, thanks to RockmanEXE for %HP values [Toms] * Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID [Toms] * Adjusted Glittering's success rate to 20+10*lv% [Skotlex] * Corrected isequipped() so that cards will not be tagged as "used up" unless all the specified items were found. [Skotlex] * Fixed a confusion in skill_attack using the src instead of dsrc for some calls, which was causing some problems with the KAITE check from AoE spells. [Skotlex] * Fixed ASC_BREAKER's misc damage part not having the ignore-element flag set. [Skotlex] * Moved homunc battle conf from misc.conf to homunc.conf [Toms] * Some cleaning in skill.c in regard to homun skills. [Skotlex] * Madness Canceller now stacks with other aspd bonuses, just like Berserk does. [Skotlex] * Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf). [Skotlex] * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points. [Skotlex] * Fixed WS_WEAPONREFINE always failing when at less than job 50. [Skotlex] * Fixed the Autosave routine not working when there's only one player online. [Skotlex] * Disabled command @rain since the client no longer supports it anyway. [Skotlex] * Fixed delitem not checking for the first slot's card, also optimized it so that it doesn't checks on the other slots. [Skotlex] 2006/08/20 * Added a check during mob_db loading so that the six basic stats, max hp and max sp are never below 1, as this could cause crashes when using certain skills. [Skotlex] * Gravitation now only blocks the caster from using potions. [Skotlex] * Corrected Madness Canceller letting you walk while the effect lasts. [Skotlex] * Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such. [Skotlex] * Fixed "int format, long unsigned int arg" warning [Toms] * Fixed a warning when using cap_value(x, 0, x) on an unsigned value [Toms] * Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos [Toms] * Fixed homunc skill 8016 not considered as homunc skill [Toms] * @useskill will now cause your homun to use the skill instead of you if the skill is a Homun skill and you have an active homunculus. [Skotlex] * Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me that Vicious told him the chance was much lower like that) [Skotlex] * Fixed some Homunc issues with HR servers (capping some values) [Toms] * Added @hominfo command to obtain real values (not capped ones) [Toms] 2006/08/19 * Fixed @homlvup bug [Toms] * Fixed AM_REST & AM_RESU consumming SP if they fail [Toms] * Fixed homunc spawning bug (they was spawned after an AM_REST + master warp for example)[Toms] * Fixed GS_GROUNDDRIFT [Skotlex] * Increased chance of GS_DESPERADO connecting to 20% [Skotlex] * Fixed battle_calc_base_damage being called for the left hand even for non-dual-wielding attacks. left-hand damage was being set to 0 later anyway, so no exploit existed. [Skotlex] * Moved the weapon_atk_rate bonus to battle_calc_base_damage so that it'll apply correctly when dual-wielding different types of weapons. [Skotlex] * Fixed job-mask 0x100000 in the item_db enabling Dancers/Bards to use the items (0x80000 should be for them and 0x100000 should be currently unused) [Skotlex] * Fixed a possible sigsegv when deleting lif under Mental Change [Toms] * Fixed HAMI_CASTLE [Toms] * Fixed HLIF_CHANGE [Toms] * Updated HLIF_BRAIN skill [Toms] * Fixed homunculus intimacy on feeding [Toms] * Added homunculus_friendly_rate battle config [Toms] * Some compilation warnings fixed [Toms] * Added skill's required item check on homunc skills [Toms] * Add Condensed Red Potion as a required item for HLIF_HEAL [Toms] 2006/08/18 * Little code cleanup on last fix [Toms] * Fixed HLIF_HEAL healing the homunc instead of the master [Toms] * Fixed HLIF_AVOID not increasing walk speed of master [Toms] * Fixed the atk_rate (Turtle General Card) bonus not working on dual-wielders. [Skotlex] * Made HLIF_HEAL a self skill that auto-selects target to caster's master. [Skotlex] * Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE [Skotlex] * Applied a correction to HVAN_EXPLOSION [Skotlex] * Fixed Homun ASPD calculation being able to underflow and give you min speed. [Skotlex] * Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer. [Skotlex] * Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k. [Skotlex] * Applied Mpeg's work on ninja [Toms] * Fixed @homlvup [Toms] * Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. [Skotlex] * Little code cleanup [Toms] * Cleaned merc_hom_evolution to avoid free'ing/realloc'ing [Toms] * Fixed "args of aFree is freed pointer" on Homunc deletion [Toms] * Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. [Skotlex] * Fixed Energy Coat consuming 10x less SP per hit than it should. * Fixed signed/unsigned comparison issues with natural heal system [Toms] 2006/08/17 * Vaporize will no fail when the homun is dead. [Skotlex] * Corrected thhe double free issue that occurs when a homun dies and has no intimacy left. [Skotlex] * Fixed the charsave_method:1 saving/loading exp as signed ints rather than unsigned. [Skotlex] * Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) [Skotlex] * Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been) [Skotlex] * Updated SQL files [Playtester] * Corrected map_random_dir algorithm [Toms] * Fixed homunc natural heal and little code cleanup [Toms] * Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master [Toms] 2006/08/16 * Fixed being unable to recast Adrenaline Rush to reset the duration timers. [Skotlex] * Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. [Skotlex] * Fixed AM_CALLHOMUN checking for an embryo when you have a vaporized homun. [Skotlex] * Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. [Skotlex] * Added script command jobname, retrieves a given's class name as per the appropiate msg_athena.txt entry (this command should had been added years ago) [Skotlex] * Fixed null-pointer crash on Evolving a homunculus. [Skotlex] * @produce now can make any kind of equipment [Skotlex] * Made HLIF_AVOID and HAMI_DEFENCE cause the status change on both caster and target. [Skotlex] * AM_REST shouldn't be checking for a range now (since it's a self skill) [Skotlex] * Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target. [Skotlex] * Fixed the default txt config making pets be saved to the homun file instead of to the pet file. [Skotlex] * Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses. [Skotlex] * Fixed some homun timer initialization code. [Skotlex] 2006/08/15 * Applied multiple fixes which should take care of making homun save/load work on TXT now. [Skotlex] * Added Gatling Fever's batk bonus. [Skotlex] * Some cleaning in status_damage which should prevent trying to free already free'd pointers when unit_remove_map invokes unit_free (when status_damage was going to invoke unit_free anyway) [Skotlex] * Delete homunc's skills from sql when the homunc is destroyed [Toms] * Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu [Toms] * Updated vc-project files to compile with the new int_homun files. [Skotlex] * Hopefully fixed the crash when using charsave_method = 1 [Skotlex] * Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip) [Skotlex] * Cleaned up some of the pet related @/# commands, same for some script commands. [Skotlex] * Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross) [Skotlex] * Added homun saving/loading support to char-TXT. Note that this is completely untested, so it may be as good as broken. [Skotlex] * Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun has no master (need to clean up this function later) [Skotlex] * Tested char-txt load/save, it seems to be working fine, but you should STILL backup, as I only launched the server (read old character format), closed it down (saved into the new format) and relaunch it (read the new format) and it didn't give problems (but there's still the possibility of some field being read in the incorrect offset or such). [Skotlex] * Updated the char save structure for char-TXT servers so that the homun id will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested. [Skotlex] * Cleaned up a bit the char-saving code, added overflow crash prevention in case there are more memos than the max-allowed saved. [Skotlex] * AM_CALLHOMUN can now be used to recall vaporized homuns. [Skotlex] * AM_RESURRECTHOMUN will now fail when the homun is vaporized. [Skotlex] * Added SCB_DYE which marks which status-changes need a forced cloth dye change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it. [Skotlex] * Asura Strike now moves you to the target on fail always (unless the target does not exists or is in another map or there's a obstacle on the way) [Skotlex] * Corrected skill_attack_area hitting dead characters on it's splash range. [Skotlex] * Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable SG to show the fly animation again, even if sometimes others will see him as Santa. As for xmas cloth, it shouldn't make much of a difference since the view class is changed to christmas anyway. [Skotlex] * Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where they automatically pick a spot around you. [Skotlex] * Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now. [Skotlex] * Cleaned up some the hom evolution code. [Skotlex] * Fixed SIGSEGV with homunc save [Toms] 2006/08/14 * Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf). [Skotlex] * Sacrifice no longer shows damage to self. [Skotlex] * When Asura fails, the skill display will still come off. [Skotlex] * Lots of cleaning of the Homun-code. Perhaps the crashes as of late will be fixed now (reusing AM_CALLHOMUN seems to be the cause of them) [Skotlex] * Increased Run's walk speed bonus to 25->50% [Skotlex] * Modified emergency_call setting to allow for more specific configuration (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see skill.conf for details. [Skotlex] * Fixed script engine allowing scripts to set a player's zeny to negative values. [Skotlex] * Fixed setting hide_woe_damage making even "miss" attacks seem to connect. [Skotlex] * When readjusting the fame-list, the last entry's id is also reset (may fix characters appearing more than once on it?) [Skotlex] 2006/08/13 * Removed @itemcheck as it was totally pointless. [Skotlex] * Corrected states killer/killable being easily dispellable. [Skotlex] * Fixed the totally wrong text messages being used for @killer/@killable related atcommands, added appropiate entries to msg_athena [Skotlex] * Magic and Misc attacks will now get type "flee" when they do less than 1 damage, this blocks them from causing additional status effects when they are blocked. [Skotlex] * Cleaned up a bit the Basilica code, it should now properly end when you walk. [Skotlex] * Fixed some logs not working when you enabled all logs. [Skotlex] * Corrected unmute being a level 60 command by default (should be 80) [Skotlex] * Corrected the mapif_parse_PartyChangeMap function to correctly update level-range when someone logs on/off, fixes being unable to set even-share on once it's been broken even when the characters out of range logoff. [Skotlex] 2006/08/11 * Fixed Kagebunshin no Jutsu crashing for dyes > 0; though this solution might seem hackish (changing clothes colour to 0 when it starts while storing original colour back in val4, restoring original dye upon end), I believe this is the best way there currently is to solve the issue. [blackhole89] * Fixed Dancers/Bards being able to use normal attacks while performing. [Skotlex] 2006/08/10 * Fixed the item group bonus not working. [Skotlex] * Fixed songs/dances always being considered overlapped with themselves. [Skotlex] * Added some additional song/dance overlap code that should correctly change the effect of songs/dances when they overlap. [Skotlex] * Added a check so that the status-change packet is always send to self when the inflicted char is a player disguised. [Skotlex] * Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction [Toms] * Corrected Advanced Jobs HP bonus from 30% -> 25% [Skotlex] * Hopefully fixed family-party-even-share not breaking when a member logs out. [Skotlex] * Should have fixed the login-sql crash when passed user-name's length is beyond the limit. [Skotlex] * Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players) [Skotlex] * Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards. [Skotlex] * Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus). [Skotlex] * Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level) [Skotlex] * Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't. [Skotlex] * Fixed syntax error in 'guild' create table statement [Toms] 2006/08/09 * Fixed Asura not wasting all SP away when it fails on cast-end. [Skotlex] * Fixed homunc skill up bug [Toms] * Adjusted some the dance/song/encore code so that the source of an ensemble will always get checked, so that walking out of an ensemble skill should make it end now. However, it's likely this is not completely solved yet and will require further tweaking. [Skotlex] * Added crash protection to the mob_db txt reading when the mob_db file has lines with insufficient number of columns. [Skotlex] * Moved the class-change code from battle_calc_weapon_attack to skill_additional_effect. Alchemist summons now also have a chance of triggering polymorphing. [Skotlex] * Removed the code which was auto-setting attacks that do no damage to type FLEE, since that was disabling status-effects which should incur even when the damage was blocked. [Skotlex] * Trade requests will now fail when either character is unable to act (character in storage, vending, interacting with an npc, petrified, etc) [Skotlex] * Heard skotlex voice, changed all msg_table[] into msg_txt() in atcommand.c [Toms] 2006/08/08 * Fixed the char-server not invoking the party_calc_state function when the third party-member is added to a party, hence failing to check for families and disabling even share from them unless all three relog first (state is correctly calculated when party is first loaded). [Skotlex] * Crash-protections in the mail-checking function. [Skotlex] * Some additional parenthesis on equipment check in pc_equipitem, seems to have fixed the mid/lower headgear-sprites not showing up. [Skotlex] * Added back missing state set to prevent Ankle-Snare from being retrieved after the target dies. [Skotlex] * Fixed compilation warning [Toms] * Added a check to handle Spider Web as a targetted skill. If there's more than one character on the targetted cell, a different one may get trapped, but it will mostly do as it is now. [Skotlex] * Added check to Asura so that it will move you to the target when it fails ONLY when you can cast the skill on the target (not stunned, asleep, target not hidden, etc) [Skotlex] * Changed the map_freeblock_unlock code so that when there's an "already free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens and is reported. [Skotlex] * Casting Kaensin will clear out Suiton and viceversa now. [Skotlex] * Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb [Skotlex] * Fixed unjailing not sending characters to Prontera. [Skotlex] * Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2. [Skotlex] * Fixed crash on the battle_drain functions. [Skotlex] * Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. [Skotlex] * Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall. [Skotlex] * When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay [Skotlex] * Modified main.sql to make the guild table allow NULL on the emblem data. [Skotlex] * Added file conf-tmpl/Changelog.txt to log config changes. [Skotlex] 2006/08/07 * Fixed the login-sql server replying to the change-sex packet with the wrong gender, causing the char-server to screw-up job-change updates. [Skotlex] * Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD work as described on the docs now, this should also fix adopting not correctly giving the family-related skills. The flag value of skill should be: 0 to set the skill (if skill level is 0, this removes a learned skill), 1 grants the skill as an item bonus which is temporary, and 2 will add a skill bonus like 1, except the skill level adds up to whatever level already known of that skill. [Skotlex] * Fixed EQP_WEAPON related code messing up with both weapon AND shield. [Skotlex] * Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position) [Skotlex] * SC_GUILDAURA is now removed on logout. [Skotlex] * Fixed Venom Splasher doing half-damage instead of full-damage to the "exploding" character. [Skotlex] * Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe. [Skotlex] * Standarized the autosave interval setting to be always in seconds regardless of type. [Skotlex] * Moved the "bosses can't be knockback" logic from battle_calc_* functions and placed it on skill_blown. [Skotlex] * Some parenthesis cleanup before invoking battle_calc_base_damage, could be fixing the current issue with arrow attacks not adding the arrow damage. [Skotlex] * Fixed the map_search_freecell error which was making mobs fail to respawn. [Skotlex] * Added in Lupus's suggestion of not making multi-slot headgears set all slot view-ids, which supposedly causes the client to re-draw the headgear multiple times on characters. [Skotlex] * Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. [Skotlex] * Simplified the Tatami Gaeshi code. [Skotlex] * Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. [Skotlex] * Fixed KAENSIN clearing out SUITON cells and viceversa. [Skotlex] * The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. [Skotlex] * Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. [Skotlex] * Reflected damage will now also have a chance of draining hp/sp. [Skotlex] * Adjusted the order in which option/sc change packets are sent to match Aegis's [Skotlex] * Added script command getpartyleader through which you can retrieve various information of a party's leader. See doc/script_commands.txt for further information. [Skotlex] * mpeg's Ninja work [Vicious] * Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type. [Skotlex] * Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map. [Skotlex] * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex] 2006/08/06 * Updated item_db.sql & mob_db.sql to latest. [Toms] * Little fixes on homunc (hp/sp are now saved and init stats changed) [Toms] 2006/08/04 * Added a commented piece of code at the end of clif_parse_LoadEndAck which will update your direction to wherever you were facing before warping. Should this be the default? Nearby people DO see you facing on the same direction before warping, it's only your client that will always see you facing north on spawn (the spawn packet does contain direction information). [Skotlex] * Updated @mobinfo to display slots in the drop information. [Skotlex] * Fixed flag.elefix not being respected in battle_calc_misc_damage. [Skotlex] * Some code cleanups in battle_calc_damage. [Skotlex] * Modified bAddItemHealRate so it can receive both item-id and item-group values (since the first item-id is +500, there's no risk of mixing them up). [Skotlex] * Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) [Skotlex] * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf) [Skotlex] * Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker. [Skotlex] * Changed name of the setting log_pick to log_filter since that's what it does now. [Skotlex] * Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration. [Skotlex] * Cleaned a bit the contents of log_athena.conf * Hide/Chasewalk will again stop screaming skill name. [Skotlex] * Soul Breaker will no longer receive Mastery damage. [Skotlex] * Fixed warning:'type' might be used uninitialized in this function [Toms] 2006/08/03 * Added a check to skip the experience share of characters who are dead or on another map. [Skotlex] * Reverted the previous change, chasewalk has no icon, only the str-bonus has that fist icon now. [Skotlex] * Allowed chase-walk to display a skill animation when using it. [Skotlex] * Readjusted the Chasewalk icon to be as it should be. [Skotlex] * GS_DESPERADO is now a short-range attack skill. [Skotlex] * Changed the Battle-Orders icon to be the Strength Up icon (for Chasewalk's str bonus). [Skotlex] * Fixed using the right-hand weapon's size modifiers regardless of which weapon's damage was being calculated in regards to. [Skotlex] * Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc. [Skotlex] * Changed SI_CHASEWALK value to 119 as concluded by LoneWolf [Skotlex] * Corrected clif.c sending the raw mdef2 value to the client instead of first substracting the "secret vit/2" bonus from it. [Skotlex] * Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent overflows. It is not capped to INT_MAX because damage increasing skills would cause it to still overflow afterwards. [Skotlex] * Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the code. [Skotlex] * Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks should happen before a mob uses the rude-attacked skill. Value has been set to 2 for now. [Skotlex] * Now when a mob changes target (to someone they can hit) their rude-attacked count won't be reset, but instead will be reduced by one. [Skotlex] * SC_SPEEDUP0 can now stack with the other speed raising buffs. [Skotlex] * Some adjustments so that the last-skill-used will be correctly cleared when your combo-time ends. [Skotlex] * Fix a bug in atcommand_charspeed [Toms] * Fixed a logic error preventing from cooking anything [DracoRPG] * Cleaned up the last NJ update code. [Skotlex] * Added @ command `charspeed` [Skotlex] * Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL [Skotlex] * Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now. [Skotlex] * Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed. [Skotlex] * Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time. [Skotlex] * Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further) [Skotlex] * Changed atoi to strtoul for guild-experience's field [Toms] * Fixed a bug in int_storage.c, temp array doesn't have the good size [Toms] 2006/08/02 * Modified yet again SC_SILENCE after iRO tests from Entwined on IRC. Silence now ONLY blocks skills from being used, it will not stop on-going casts. [Skotlex] * Updated status_cast_cancel to also include silence (so the cast bar is cancelled if you are silenced during it) [Skotlex] * Updated the way SC_SILENCE works. From what I remember (from previous forum discussions) it: 1- Always blocks skills from being used. 2- Will only block a skill when the cast-bar ends IF the skill is targetted. If anyone wants to debate to get this changed, make an appropiate forum topic in the svn development area to discuss. [Skotlex] * Added a check in the walking code when triggering skills. NPC_SELFDESTRUCTION will no longer cancel walking, it will instead resend the walk packet, this effectively causes the mob to start walking (clientside) while the cast-bar is showing. [Skotlex] * Fixed a logic error on battle_get_master which was causing infinite loops.. [Skotlex] * Fixed homunculus error message [Toms] * Rewrote pc_payzeny to not use doubles, it may more accurately prevent charging a player more zeny than they can withhold. [Skotlex] * Fixed failing to create Deadly Poison Bottles damaging 50% of your max life instead of 25% [Skotlex] * Added the missing status-change flags to SC_FREEZE to signal it should modify def and magic def [Skotlex] * Little add on NJ_HUUMA [Toms] * Merged Mpeg's work on Ninja skills [Toms] * Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex] * Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester] * Fixed Defender Raising Walk speed instead of diminishing it. [Skotlex] * Added a check on status-change load to prevent loading speed-affecting status when their speed adjustment is 0 (prevents division by zero) [Skotlex] * Code cleanup & optimization on guild part of char-server [Toms] * Fixed script code data not being free'd if a player quits in the middle of a script. [Skotlex] * Modified run_script so that when there are leaks, it will report the place where run_script was called from as source rather than the inner code of run_script (for debugging purposes) [Skotlex] * Made recursive master check the default (otherwise it messes skill -> pet -> player kind of herarchies) and cleaned up some the battle_get_master code to prevent infinite loops in the weird case someone specifies that their master is itself. [Skotlex] * Recoded the GuildAura code to use val3 & val4, allowing much greater stat bonuses (in case someone wants to get Guild Skill level 20 or something crazy like that) [Skotlex] * Updated battle_check_target so that all alchemist summoned mobs can be target by everyone. [Skotlex] * Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type. [Skotlex] * Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out. [Skotlex] * Using NPC_SELFDESTRUCTION no longer will make the caster stop walking. [Skotlex] * Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead. [Skotlex] * Changed clif_hominfo to receive both sd and hd as parameters * Some redundancy cleaning in mercenary.c [Skotlex] * Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus. [Skotlex] 2006/08/01 * Miscellanous fixes which make the Marine Sphere self destruction work as best as I can. It only has one flaw: It self-destructs instantly after walking because if I make it use self-destruction with a cast-bar, client-side the object stops moving inmediately... [Skotlex] * Modified unit_walktoxy and NPC_RUN to enable running even when the caster does not has the MD_CANMOVE bit on. [Skotlex] * PF_MINDBREAKER will now silently fail if you try to use it on someone who already has the status active. [Skotlex] * Cleaned up yet again skill_landprotector, now new cells of Deluge/Volcano/V.Gale will delete previous cells when they are recasted on top of each other. [Skotlex] * Summoned Marine Spheres no longer get the MD_CANMOVE bit. [Skotlex] * Cleaned up some more the SC_JAILED code [Skotlex] * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru and Coltaro for the code. [Skotlex] * Cleaned the code of atcommands jail and unjail [Skotlex] * Be warned that the code MAY contain bugs as I adjusted it to save the character's position before jailing, allowing the automatic unjailing to warp you back to the exact spot you were at before being jailed. [Skotlex] * Should have fixed the cooking sets not displaying all cooking available items. [Skotlex] * Figured out and fixed the issue with Volcano/Deluge/Violent Gale not really working. Thanks to Mpeg for noting it out. [Skotlex] * Modified Self Destruction, so that Marine Spheres in non-versus maps will hurt only enemies, while in all other situations this skill will hurt everyone around them. [Skotlex] * Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs. [Skotlex] * Food status boosts will no longer end on death, but they will end when you respawn or logout. [Skotlex] * Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related. [Skotlex] * Added the missing lines to enable script command "kickwaitingroomall" [Skotlex] * Magic Rod's can-act delay will no longer be applied when you absorb a spell. [Skotlex] * Fixed Don't Forget Me increasing speed instead of decreasing it. [Skotlex] * Modified setlabel so that the script engine barks when you are trying to use the same label name as a constant or variable name. [Skotlex] 2006/07/31 * Fixed the subnet 0 mask being reset to 0 when someone goes up on the fame rankings. [Skotlex] * Updated Poison React chance to counter and number of counters as per skill description updates. [Skotlex] * Fixed Sharpshooting being counted as a magic attack, and hence, using your MATK as base damage. [Skotlex] * Fixed NPC_STOP id value in skill_cast_db [Skotlex] * Bladestop will no longer stop when you push either of the characters around. [Skotlex] * Fixed Enchant Poison having a near 100% chance of poisoning target on attack. [Skotlex] * Little fix on duel [Toms] * Added possibility to restrict duel usage to same map [Toms] * Merged mpeg's fix on ninja skills [Toms] * Corrected a status_get_race call which should be status_get_race2 in misc attacks. [Skotlex] * Moved the Devotion code to the top of the SC list in status_damage, meaning that now stuff like being asleep or confused won't end if you are hit, but the damage is absorbed by devotion. [Skotlex] * Added the Soul Link of Rogue speed bonus to Chase-Walk. Since there's no information of how much the bonus should be, it currently is a conservative 10%. [Skotlex] * Fixed a possible crash in the main script engine when restoring previous script. [Skotlex] * Fixed sleep.tick not being set back to 0 before resuming execution, which leads to scripts that are continously executed even when they already ended (they do nothing but waste resources) [Skotlex] * Fixed a pair of free -> aFree used on stacks, which would lead to memory manager reporting leaks where there aren't. [Skotlex] * Removed incorrect "Waterball range+1 when standing on suiton" feature. [Skotlex] * Corrected the Speed update code to prevent sending "walk to xy" packets twice when the affected character is a player. [Skotlex] * Expanded mob can't move warning to print out where this mob was stuck at (map, x,y) [Skotlex] * Fixed segmentation fault in status_change_end, vd wasn't initialized [Toms] 2006/07/30 * NPC_INVISIBLE will now use Cloaking of a level +9 of the used skill level, so that at level 1 they can attack, use skills and receive no walking penalty. [Skotlex] * Mob casted Sanctuary will no longer always heal it's targets regardless of element/race [Skotlex] * Status change packets will now use as criteria for sending the actual view_class instead of player/not-player. This will fix status-changes displaying improperly on clones, and also possible crashes with disguised players. [Skotlex] * Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALE [Toms] * Added bNoMiscDamage setting so you can specify misc-damage blocking from skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting. [Skotlex] * GS skill updates/fixes [Vicious] * Force all users offline in sql when char-server starts [Toms] 2006/07/29 * Removed ugly struct cast in login.c [Toms] * New version of buildin_query_sql which accept more than one column and can return the number of rows. See script_commands.txt for more details. [Toms] * Fixed nullpo in merc_hom_skillup [Toms] * Added a return value to buildin_rid2name if rid is invalid [Toms] * Made the SQL ping interval default to 7 hours. [Skotlex] * Made skill_unitsetting remove the group when no unit-cells were placed down. basicly this means that if landprotector blocks all tiles, the group will be removed from memory, preventing said group from counting to the total number of skills you can set. [Skotlex] * Fixed segmentation fault in script engine when calling something which is not a function [Toms] * Fixed segmentation fault in script engine when activating DEBUG_RUN flag [Toms] 2006/07/28 * Added Ishizu's code to check ammo type on attack. No more using Grenade rounds with Guns. [Skotlex] * offensive heal/sanctuary will only happen when the source of the heal is a player, mob/pet casted heal will now always heal regardless of target. [Skotlex] * Shield Chain will now ignore the 'ice-pick' defense piercing bonus. [Skotlex] * Self destruction will now hit all characters in range, not just enemies. [Skotlex] * Cleaned up the NJ update code: [Skotlex] - Restored code which was removed (stuff like SC_SKA) - Fixed possible crashes on some NJ skills if used by non-players. - Fixed most NJ magic spells doing more damage than they should. - Fixed ZenyNage being able to do more damage than zeny you have. - Cleaned up skill setting code for Suiton and Kaensin * Some cleaning of battle_drain, Evil Druid card should work now. [Skotlex] * Made status_damage allow damaging of objects not on a map, this should fix pet-catching making the mob never respawn again. [Skotlex] * Casted nothl to (unsigned int) in sprintf functions, IP is 32bits and sql field the same :) [Toms] * Fixed "warning: `list' might be used uninitialized in this function" in char/char.c@3032 [Toms] * Fixed "uninitialized local variable 'i' used" in skill.c and "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c [Toms] * Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) [Toms] * Fixed sign warnings in login/login.c [Toms] * Fixed "conversion from 'double' to 'int', possible loss of data" [Toms] * Fixed "warning: redefinition of [ushort/uint/ulong]" [Toms] * Fixed duplicate case value on NJ_SUITON [Toms] 2006/07/27 * Fixed a memory leak when there exists more than one user function with the same name, added the appropiate warning when this happens. [Skotlex] * Added reporting source file when an npc shops item's price is exploitable. [Skotlex] * The picklog will now record negative values for items sold to npcs. [Skotlex] * Added inmediate position and hp-bar update when a character joins a party. [Skotlex] * Added missing SC information to NPC_CHANGEUNDEAD [Skotlex] * Added config setting party_update_interval so you can specify how often the party-mate minidots should be updated (defaults to 1 sec). [Skotlex] * Removed a bunch of broken comments in skill.c [Skotlex] * Synced the script.c file with as much data as possible from jA's: [Skotlex] - A lot of functions were moved around, a bunch of indentation and space-usage changes were done to make it easier to diff against their files. - Miscellanous addition and corrections were applied. - Largest one is likely a restructuring of run_script_main, which hopes to solve the memory leaks. - script engine now uses the setjmp functions to restore memory state when there's an error parsing scripts, which means that script errors won't cause the map-server to inmediately bail out anymore. - NOTE that the amount of changes is pretty extensive, so DON'T USE THIS on a live server. Update only to help test and debug to see if the script engine memory leaks are gone. * Added a cleanup routine on shutdown to remove all characters from memory for whom the save ack has not returned from the char-server yet. [Skotlex] * Now when you set the guardian's HP, if the guardian is spawned, it's HP will be updated accordingly (and if you set it to 0, the guardian is killed) [Skotlex] * Added functions status_set_hp/status_set_sp to set hp/sp to a given value. Applied usage of these on the Berserk and Soul Change code. [Skotlex] * Added config setting "party_hp_mode" (battle/party.conf) which determines method to use to update party-mate hp bars. Aegis style is to update HP bars whenever HP changes, while eAthena style is to update it together with the map party dots. Defaults to aegis style. [Skotlex] * Fixed packet 0x22a having the manner and opt3 packets in inverted offsets. [Skotlex] * Readded the check which prevents Cloaking from activating when your learned level is less than 3 and you aren't next to a wall. [Skotlex] * Some cleanups to the Frenzy/Berserk status change, it should probably work correctly now. [Skotlex] * Removed a redeclared variable i in the parsing of the fame list (char-sql server) which seems to be the cause of the random memory corruptions. [Skotlex] * Updated item_db.sql to latest. [Toms] * Fix homunc & code cleanup [Toms] - Timer problems on delete_timer - Intimacy problem (overflow & new values) - Homunc deleted if intimacy < 0 - base exp is now given to master - Homunc sometimes not saved 2006/07/26 * Fixed a memory leak when reading the item_db txt. [Skotlex] * Applied the necessary changes to make @partyoption reflect it's changes on the alt+p window. [Skotlex] * Modified party_item_share_type config setting so that using 1 disables item-sharing from non-mob loot (player dropped items or pet loot) and 2 enables round-robin instead of random sharing. Using 3 obviously is enabling both 1 and 2. [Skotlex] * Added battle_get_master which returns the master bl of a given object. [Skotlex] * Recoded battle_check_target to use battle_get_master, the src/target switch has been split into two, so that actual target and master target are seperately treated (same for source). [Skotlex] * Added support for "sc_end -1" which will clear all status changes. Added the constant SC_ALL so you can use in scripts "sc_end SC_ALL;" instead. [Skotlex] * @pettalk will now fail when muted. [Skotlex] * Enabled changing of equipment while stunned/asleep/petrified/etc [Skotlex] 2006/07/25 * Cleaned up run_script_main to properly free previous stack-data when running scripts. Note that scripts may still leak memory when run by non-players and they don't reach the "END" state, however I am not sure how this case should be handled, so it's left as it is for now. [Skotlex] * Added a missing ntohl call in the loginlog code. [Skotlex] * Added a check when buying from npcs to allow buying of item_avail items. [Skotlex] * Fixed duel accept invite sending the packet before the duel data is set (resulting in a packet that noone receives). Thanks to Toms for finding it out. [Skotlex] * Fixed a possible crash when you dual-wield and the total damage is 0. [Skotlex] * Added Toms's perl scripts item_db.pl and mob_db.pl (they are in tools/), they convert the txt databases into sql. [Skotlex] - Usage: "script" < "input file" > "output file". eg: ./tools/item_db.pl < db/item_db.txt > sql-files/item_db.sql * Updated the sql files since now it's quick [Skotlex] 2006/07/24 * Re-updated the mob_db.sql to latest. [Skotlex] * Cleaned up the skill_landprotector function to correctly block only magic skills from being placed on land protectors. [Skotlex] * Corrected itemdb_group so that it will not return the random item givers (should give priority to actual item groups, so that the item heal bonuses work correctly) [Skotlex] * Cleaned up the Mistress Card related code so that the no-gemstone bonus reduces item requirements by one rather than totally skip them. [Skotlex] * Cleaned up the logs "can log"function to use the IT constants. Also corrected the "only log large amounts" setting not working on negative values (trades). [Skotlex] * Adjusted skill_castfix_sc so that Suffragium will get consumed even on instant cast skills, but Memorize won't. [Skotlex] * BladeStop will now end when either of the characters is moved (knocked out?) around. [Skotlex] * Moved the Zeny penalty code from respawn to pc_dead. [Skotlex] * Added a check to prevent Deluge/Volcano/Violent Gale from being placed on top of each other. Reverted the previous 'fix' where atk was being increased based on armor element rather than element of attack. [Skotlex] * Removed the noreturn mapflag check from script command warp. [Skotlex] * Homuculus cleanup [DracoRPG] - Replaced nullpo's in parse functions by silent checks - Removed server-side effect for menu option 0 (view status window... why does the client send us the packet since we don't care? -_-) - Rewrote intimacy underflow checks so they are really effective (no need to check if an unsigned is < 0, it won't work... check before!) * fixed unban unblocking players as well. [Skotlex] * Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker. [Skotlex] * Cleaned up the code of Magic Rod, fixed it not giving SP. [Skotlex] * Moved the code of Hermod and Basilica to castend_pos2 so it should work now. [Skotlex] * Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away. [Skotlex] * Re-worded the water check of ST_WATER skills. [Skotlex] * Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills) [Skotlex] 2006/07/23 * Modified setting skillrange_by_weapon (skill.conf) to be a per-object-type setting instead of yes/no. The default now is that weapon-based skills will take the attacker's range for non-players. [Skotlex] * Changed the default of skillrange_by_distance to include homunculus. [Skotlex] * Fixed buildin_isequip not working correctly with non-cards. [Skotlex] 2006/07/22 * Updated mob_db.sql to latest. [Skotlex] * Applied Toms's suggested corrections to homun code. [Skotlex] * Corrected Cannibalize/Marine Sphere ignoring the selected summon spot. [Skotlex] * Fixed looting pets ignoring the item pick-up priority of other players. [Skotlex] * Should have fixed a signess warning in login txt. [Skotlex] 2006/07/21 * Added blocking of @me when muted or in berserk status. [Skotlex] * Corrected the @follow timer not being deleted on logout. [Skotlex] * Applied the homunculus code fixes provided by Toms. [Skotlex] * battle_check_target will now tag homunculus as invalid target when the source is a skill-type object. [Skotlex] * Added a check on pc_equipitem so that when the client specifies to equip a weapon on the right hand when the left hand is available, the weapon will be sent to the left hand instead (when dual-wielding is possible, obviously). Same for the left/right accessories. [Skotlex] * Added the necessary checks so that Suiton makes Fogwall have double duration, and to make water-requiring skills to consume their cells. [Skotlex] * Corrected the loadmap event description to specify that the mapflag required is actually "loadevent", NOT "loadmap"! [Skotlex] * Now when the char-txt server does not finds a requested party, it will clear out said party id of all characters (will help prevent massive spamming/overhead when for some reason the party file needs to be deleted). [Skotlex] * Combo skills (inf = self, inf2 = no target self) no longer check range if you use them while your attack-timer is still active. [Skotlex] * Added back a map_freeblock call in skill_delunitgroup which caused a memory leak when removed... [Skotlex] * Added a check to prevent Blind from ending while standing on a fog of wall. [Skotlex] * The mob Slave ai will be executed now even when the slave has a target. This will allow for "instant" warping to the master when it changes maps or teleports. if the slave has a target already, it won't unlock it and chase back to the master or anything like that. [Skotlex] * Removed a couple of checks that prevents item ids above 20000. However, remember that the max id is still ~32k or the client is the one who's gonna crash! [Skotlex] 2006/07/20 * Added source reporting when you do an invalid int&str or str&int operation on a script. [Skotlex] * Fixed the intif party creation packet having the incorrect size sent, hence causing the leader's level to be read as garbage (which caused the "impossible to even share" bug). [Skotlex] * Added pc_check_weapontype to do a proper skill weapon check that takes into account dual-wielding. That is, if a skill can be used with daggers/axes, you'll be able to use the skill when dual-wielding them. [Skotlex] * Corrected Cloaking level 1-2 not letting you move across walls. [Skotlex] * updated cloaking code so that when you set "enable cloaking without walls", the code will consider you as "always next to a wall", thus you get the wall-speed bonus always. [Skotlex] * Applied the fix to homunculus name saving... [Skotlex] * Added battle config settings agi_penalty_target and vit_penalty_target, they define which object types will get vit/flee reductions when multi-targetted and defaults to only players (battle/battle.conf) [Skotlex] * Added the dummy intravision case for the changeoption packet 0x229 [Skotlex] * Corrected Fog of Wall so that all targetted offensive skills (not only those who do damage) will fail on cast-end 75% of the time. [Skotlex] * corrected @homlevel up and one entry in the homun exp table as reported on the forums by Albator. [Skotlex] * Added the SQL fix to Homunculus skill learning/saving bug [DracoRPG] * Added a status_check_skilluse on skill_attack_area call to prevent splash damage skills from hitting hidden/trickdead/etc characters. [Skotlex] * Corrected fog of wall to behave as best known currently: [Skotlex] - Only takes effect when targetting a character inside it - -50hit/-75% damage when using normal-ranged attacks - -25% damage from all damage skills - 75% chance of all targetted damage skills of failing. * Should have fixed @refine applying multiple times to equipment that uses multiple equip slots. [Skotlex] 2006/07/19 * Fixed the inf code update breakage which was blocking all offensive skills. [Skotlex] * Added battle setting homun_critical_rate (defaults to 0) [Skotlex] * Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf) [Skotlex] * Modified the targetted skill logic to enable offensive skills to be targetted at party/guild members if the appropiate inf2 value is set. [Skotlex] * Added checks to make adding items to inventory/cart fail when a char is in finalsave state. [Skotlex] * Fixed parse_names on irc.c crashing when receiving a null argument. [Skotlex] * Modified the parsing of the names line, since some servers will send @ instead of = when separating the information. [Skotlex] * Fixed the homun creation sql statement. Why noone else did so before? [Skotlex] * When enabling/disabling hiding/unhiding an npc, if the npc is a warp, it will use clearchar and spawn packets instead of changeoption. Thanks to Toms for the fix. [Skotlex] * Corrected Trim chars to block 'enter', as explained by the Ultra mage. [Skotlex] * When the client passes account version 0, the login server will set it to 1 now. [Skotlex] * Corrected the HP bar scaling when HP is above Short Max. It should display fine for any HP value now. [Skotlex] * Added a check when the mob's adelay is shorter than the amotion, in which case the adelay will be changed to the amotion value. [Skotlex] * Some minor mapflag changes. [MasterOfMuppets] 2006/07/18 * Added atcommand @partyoption, lets you alter the party item-distribution type on the go. Usage is "@partyoption ", where both arguments can be 0/1, yes/no, etc. [Skotlex] * Updated @changeleader and @partyoption to use msg_Athena entries. [Skotlex] * Added character 013 (enter) to the list of characters that are always removed from new character names. [Skotlex] * Fixed a crash when trying to extend TK's infinite combo feature. [Skotlex] * Corrected Poison React to counter regardless of distance, and to use the skill's 50+5*lv% counter chance (instead of 100%). [Skotlex] * Corrected Venom splasher's splash damage [Skotlex] * You now can't move/attack/use-skills when using Cloaking of a level less than 3 [Skotlex] * Fixed compilation of mercenary.c [Skotlex] * Corrected Fog of Wall's "targetted spells fail 75% of the time" feature by making it behave like GTB, that is, you just get a skill-failed on cast-end, no skill-animation at all. [Skotlex] * Added a proper check to make aggressive mobs never override homun targets regardless of distance. [Skotlex] * Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. [Skotlex] * Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. [Skotlex] * Added a proper check to make aggressive mobs never override homun targets regardless of distance. [Skotlex] * Fixed giving the 100% damage bonus when no-splash-targets are found in the blown path to Grandcross instead of Bowling Bash. Bowling Bash damage equation becomes then +50*lv% rather than +40*lv% when there's no splash-damage (the 50*lv% figure is custom, all we know is that level 10 does 600% instead of 500% damage). [Skotlex] 2006/07/17 * Updated mob_db.sql to current mob_db.txt data. [Skotlex] * The char-server will allow off-line character saves when said char is tagged for final-save (this is the scenario when the char-map reconnect). [Skotlex] * Should have fixed the Cart Termination damage code to be scaled correctly when you change the max cart weight. Thanks to The Ultra Mage for the error clarification. [Skotlex] * Implemented Grandcross weird property where if there's noone on the path it'll hit twice for the skill's reported damage, and when there is (or you can't knockback the target) it'll do a splash attack that hits twice for 500% to all affected targets. [Skotlex] * Some cleaning of the combo code. TK Rankers will now get their combo-time extended each time they trigger a kick, enabling them to do "unlimited combos". [Skotlex] * Modified the autosave function to use a sweep across the player db instead of across connected clients. This will cause non-connected players (like autotraders) to also be saved on a regular interval, may help with possible data-loss from said characters on unclean shutdowns. [Skotlex] * Removed the code that forces aggressive mobs to go after a Homun instead of their master (no reason why there should be such a condition). [Skotlex] * Some sign quest map flag updates [MasterOfMuppets] * atcommand_follow is now more verbose. [Adam] * Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG] * Orn's fix to the very critical skill level up bug [DracoRPG] * Updated mob_db.sql to current mob_db.txt data. [Skotlex] * Added Orn's lil fix on homun [Vicious] * Added Homunculus system, enjoy! [orn aka Nylou] - WARNING: This currently only works with the SQL version, as the TXT char-server has no code for it at the moment. You TXT server won't break, but the char-server will complain of an unknown packet if you try to get an Homunculus * Updated nomemo mapflags based on info from http://ro.doddlercon.com/images/memo.jpg [Poki#3] 2006/07/15 * Small change in conf/battle/player.conf to say that 199 is max aspd allowed (Haplo says that there are many reports of having over 200 is giving errors) [Evera] 2006/07/13 * Kaahi no longer shows the heal effect to everyone. [Skotlex] * Eska no will cause defense to change randomly every second. [Skotlex] * Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex] * Corrected NJ_KAENSIN as per description. [Skotlex] * Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex] * Changed the default save interval to 5 minutes. Added support for specifying fixed save-intervals by using negative values. [Skotlex] EG: - Save interval set to 300 (5 minutes): all characters will be saved in equal time-slots, so that everyone is saved every 5 minutes regardless of number of players online. - Save interval set to -1000 (1000 ms): One character will be saved every second, regardless of amount of characters online. The new fixed-time-slots method is meant for larger servers, so that they can control the saving-induced stressed on the char-server. * Fixed @storeall and @charstoreall failing when the target character already had the storage open. [Skotlex] * Reverted temporarily the Cart Termination equation until it can be fixed... [Skotlex] * Fixed script command "recovery". [Skotlex] 2006/07/12 * Fixed a small typo in my code [Zido] * Added negative value in bonus exploit fix for more stat bonuses [Zido] * Fixed exploit in pc_bonus there are no checks that check that the value being added onto a status don't make it go below zero, which means if you have a mineral card and reset stats it reduces your base attack to lower than zero, making it go up to 64000. Fixed by adding a check for SP_BASE_ATK, although i recommend doing it for other status bonuses also [Zido] * Recoded NJ_BAKUENRYU to behave as I understand it best from the skill-description (since Haplo told me this skill doesn't really has video information or anything...) [Skotlex] * Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found. [Skotlex] * Added back the undead check to turn undead/resurrection to prevent damaging non-undead targets, removed it from the battle damage section. [Skotlex] * Resurrection will now silently fail when used on non-undead + not-dead characters. [Skotlex] * Poem of bragi/magic String's base delay reduction at level 10 (or above) is now 50% instead of 3*lv%. [Skotlex] * status_damage will no longer fail when the target is not on a map AND the flag is 2 (charge rather than damage). Fixes SP-draining status changes ending suddenly when in-between maps. [Skotlex] * Fixed the IP value being apparently incorrectly casted before inserting into the loginlog table on "connect success" events. [Skotlex] * Fixed Cart Termination's damage. [Skotlex] * Added the missing check to remove character from memory when logging out and using the charsave_method which saves character map-server-side. [Skotlex] 2006/07/11 * Fixed inverted check which was preventing you from buying more than 1 from any stackable item.... [Skotlex] * Should have fixed the crash in intif gm message... [Skotlex] * Fixed GTB card only working while you had a status-change active. [Skotlex] * Fixed being unable to compound cards in armor. [Skotlex] * Made @monsterignore be an universal ignore. Means you cannot be targetted as an enemy by anything. Also added alias "@battleignore" which does the same as monsterignore. [Skotlex] * Fixed magic power setting your min matk as max-matk. [Skotlex] * Modified the packets involved in @fakename in hopes it'll refresh correctly on nearby clients now. [Skotlex] * Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in: [Skotlex] - duel related messaging functions (added clif targets DUEL/DUEL_WOS). - intif whisper to gm function - day/night timers - Rewrote the parse_console function to stop allocating/deallocating memory on every call. - Modified chrif_charselectreq to receive the player's ip among the data. * Added function clif_disp_message, which is the same as clif_disp_onlyself, except you can specify the targets (it sends a guild-chat packet) [Skotlex] * Fixed the subele bonus (elemental reduction) being applied to the element of the attacker instead of the element of the attack. [Skotlex] * mob skills now won't trigger on unit_stopwalking calls. [Skotlex] * Coded @reset. [Skotlex] * Reenabled @changesex [Skotlex] * Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem. [Skotlex] * Cleaned up code of @item [Skotlex] * Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified. [Skotlex] * Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check. [Skotlex] * Removed itemdb.c considering item ids above 20000 as invalid. [Skotlex] * Cleaned up script commands getitem and card-counting related ones. [Skotlex] * Cleaned up a bit more pc_isequip [Skotlex] * Added script function warpportal(x,y,targetmap$,targetx,targety). This creates warp portals as in the skill unit as a volatile alternative to static warp portals. [blackhole89] * Modified the login-sql server to do the ip-ban check only on the auth-packets instead of on every packet. [Skotlex] 2006/07/10 * Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers. [Skotlex] * Fixed @follow stopping the moment you are warped. [Skotlex] * Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug. [Skotlex] * Fixed cart-termination crashing the server if you used level 16 of it. [Skotlex] * Fixed check_connect_login_server check in char-sql server. Fixes char-server not reconnecting to the login server. [Skotlex] * Login-sql server will no longer change an account's state to "7" when banning a player. This should fix being able to use @ban to clear out a @blocked player. Players will now be identified as banned only through the banned-until timestamp. [Skotlex] * Fixed a crash when using Gospel... [Skotlex] * The on-place function won't be invoked on setting ground skills if the group's tick is greater than the current tick. As Buuyo pointed out, this should fix Sanctuary and Gospel taking effect inmediately instead of after "x" amount of ms as they should. [Skotlex] * Added login-char packet 0x2737. Sets all characters offline (login-server side). [Skotlex] * Cleaned up char server "set all offline" implementation to remove only characters from the map-server from which the packet was invoked. It will also now correctly kick/set-character offline from the map-server if they are connected. [Skotlex] * Cleaned up the char-sql reconnect code. It no longer sets everyone to offline. [Skotlex] * Removed setting "kick_on_disconnect", servers will no longer kick characters out when there's a disconnection. Instead, it'll use the most logical approach: Set characters into a "lost" state when there's a disconnection, on reconnect, resent the list of online-characters, do a sync, and let the difference be characters to be removed. Also, the map-server won't release character data until it's saved and the ack returns from the char-server to prevent data loss (all this data is resent on reconnect for saving anyway). [Skotlex] * Added a check in pc_equipitem so that when switching weapons and you have the skill_range_by_weapon setting active, the skill info block (which includes range) will be resent when the new weapon to equip has a range different than the previous one. [Skotlex] * One closer inspection, removed that clear in itemdb_reload for a foreach call again. And modified itemdb_load to scrap the dummy item entry from the item_db and replace it with proper data for the item. [Skotlex] * itemdb_reload will clear the itemdb before reloading info instead of only clearing the scripts now. [Skotlex] * Some cleaning of skill_castend_pos2, fixed Gospel, and a map_freeblock_unlock misplacement. [Skotlex] * Sense/Estimation will now display the mob info window to all party members in the same map. [Skotlex] 2006/07/08 * Fixed the new addeff structure not working well with SC_STONE (because SC_STONE is 0, which was by default not handled as a valid value). [Skotlex] * Added back the TF_MISS walking speed bonus to assassin type classes (how did that got lost?) [Skotlex] * Fixed mobinfo displaying exp as signed ints rather than unsigned. [Skotlex] * Added status_check_visibility to check if an object is within range of view of another. Nothing more, nothing less. It's used by unit movement to check whether you can continue chasing your target or not when the "chase target" directive is given. [Skotlex] * Fixed the char table having party/guild_id as smallint when they need int there. Thanks to hermematon for pointing it out (use svn_ugprade7580.sql) [Skotlex] * Applied k3dt fixes to pet-hatching, ice-wall check, and wedding skills. [Skotlex] * Fixed endow skills calling the skill no damage packet twice. [Skotlex] * Fixed a crash on warpwaitingpc when the chat-room is empty. [Skotlex] 2006/07/07 * Fixed the Warm Skills [Skotlex] * Removed the debug message when a player logs out and is removed from memory, it is working fine (tested normal logging off and autotrade). [Skotlex] * Corrected the pet-armor field of the pet not being updated on equip/unequip of accessories, making them not show up inmediately. [Skotlex] * Status_calc_bl will no longer stop you from attacking/walking when the mode is changed unless the new mode no longer includes "can-attack"/"can-move" respectively. [Skotlex] * Should have fixed clif_item_sub to properly store pet egg/armor data. There should be no more "random refine levels" bugs related to these. [Skotlex] * itemdb_exists will now return NULL for item_id 0. [Skotlex] * Added a check to free a character from memory when changing map servers. [Skotlex] * Okay, added a chrif_save_ack packet to the char-server so now the map server will know once a character was "final saved", and only then the character will be removed from memory. On char-server reconnection, all chars that are in final-save state are resent to save (if they are still in memory, it's because the ack hasn't gotten here from the char-server). This should effectively block all dupe problems due to heavy inter-server lag, however as it's untested, it currently prints some debug messages when people are saved and then removed from memory. Need testers so this can be debugged and merged to stable! [Skotlex] * Now, when the login-char connection is cut, the char-server won't set everyone offline on reconnect, instead it will send the list of online accounts to the login server. [Skotlex] * Modified the error on the char-sql server to set chars online when it receives a save packet from a character tagged as offline (until it can be figured out why this is happening) [Skotlex] * Fixed signed/unsigned comparison issues in the char txt/sql server. [Skotlex] * Fixed the cooking success chances. Thanks to Ishizu Chan. [Skotlex] * Added a temporary band-aid to prevent executing the script of non-arrows when they are equipped on the arrow-slot (until the actual cause of why pc_unequipitem is not working correctly is discovered/fixed) [Skotlex] 2006/07/06 * Modified the party_data structure on the map server to remove some redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed) [Skotlex] * Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time. [Skotlex] * Rewrote all the item restriction functions so that they will take into account slotted card restrictions as well. [Skotlex] * Added no_skill_delay setting, when set, affected object types will have the minimum skill delay for all skills. Defaults to mobs, since they don't have skill delays. [Skotlex] * Cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account (now, does the client actually does this?) [Skotlex] * Fixed GrandCross and similar skills. [Skotlex] * FogWall will now also affect the caster. [Skotlex] 2006/07/05 * Updated NJ_KAENSIN by Saycyber21 [Vicious] * Updated @refine to take account of MAX_REFINE, thanks to Omega... GM Designer. [Skotlex] - Also optimized the @refine loop for better performance. 2006/07/04 * Fixed compile issue for NJ_BAKUENRYU, by Saycyber21. [Vicious] * Implemented Saycyber21's some NJ work. Untested. :D [Vicious] * Implemented cooking chances. Chance of success is 70% - 7*(dish-lv)% + 12*(cooking set-lv)%. Exception: When using the legendary cooking set, success chance is 100% regardless of dish. [Skotlex] * Added battle config setting emergency_recall, specifies behaviour of that skill (skill.conf): 0 - Disabled. 1 - can't be used in nowarpto maps. 2 - Can be used everywhere. [Skotlex] * Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can come out or not is entirely decided by the abra db file now. [Skotlex] * Added structure s_addeffect to handle status change additions. Cleaned up relevant code. It is now possible to specify ANY status change, not just the basic ones. NOTE that the code is proof-read, but untested! [Skotlex] * Added support for bonus3 bAddEff/bAddEffWhenHit as follows: [Skotlex] bonus3 bAddEff/bAddEffWhenHit, , , . Target flag is 0: Self. 1: Enemy. 2: Both. * Added these descriptions to doc/item_bonus.txt [Skotlex] * Added a check when joining a chat to make sure the target object is of type BL_CHAT. [Skotlex] 2006/07/03 * Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txt [Skotelx] * Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack. [Skotlex] * Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files. [Skotlex] * Char-server SQL won't perform the reconnect cleanup routines when kick_on_disconnect is disabled. [Skotlex] * Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be). [Skotlex] * Corrected code capping no_spawn_on_player to 50 when the max should be 100. [Skotlex] * Warmth will dispel when warping now (or else the effect is left on the ground) [Skotlex] * Fixed reading of the refine_db not working right when MAX_REFINE is increased from 10. [Skotlex] * Some more cleaning to the implementation of Abracadabra [Skotlex] * Fixed a compile warning in login sql/txt [Skotlex] * Fixed pc_makesavestatus not setting your logout position. [Skotlex] * Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE. [Skotlex] * Added the missing +100% damage modifier of Enchant Deadly Poison. [Skotlex] * Fixed SkillStatusChangeTable not working correctly for Homun/Guild skills. [Skotlex] 2006/06/30 * Fixed a typo in msg_athena.conf, "This item cannot be drop" -> "This item cannot be dropped" [MasterOfMuppets] * Added a check to prevent equipped items from being traded. [Skotlex] * Added UF_SONG (0x400) to differentiate songs from dances. [Skotlex] * Added preliminar support for making a Song+Dance turn into BA_DISSONANCE cells. Beware of potential bugs as it's untested. [Skotlex] * Added mapflag "nochat" to prevent chatting rooms from being created. [Skotlex] * Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine. [Skotlex] * Cleanup in itemheal related code, fixed the item heal group bonus not working on Groups beyond 7. [Skotlex] * Fixed pet's loot not being moved to your inventory on logout. [Skotlex] 2006/06/29 * Made the map server send list of characters online to the char-server on reconnection regardless of "kick_on_disconnect" setting, as otherwise, a temporary disconnection would make the char-server tag all characters offline and refuse to save them afterwards. [Skotlex] * Fixed guild storage being "eternally in use" if you quit/logout before closing it. [Skotlex] * Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs. [Skotlex] * [Fixed] - Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. [Lance] 2006/06/28 * changed: dynamic_pass_failure_ban_how_many:from 3 to 7 dynamic_pass_failure_ban_how_long:from 60 to 5 as in official servers. [Musashiden] * Added a check in script command "set_option" so that invoking "set_option(0)" removes Cart/Peco/Falcon, as expected by scripts. [Skotlex] * Added trade-range check on trade start. [Skotlex] * Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies. [Skotlex] * Cleaned up a bit the code for @item [Skotlex] * Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened. [Skotlex] * Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet. [Skotlex] * Changed the mob drop rate adjust function to receive a signed int argument. Probably will fix those drops with 0% becoming 100% [Skotlex] * Corrected Musical Strike having a different damage equation from Throw Arrow. [Skotlex] * Added state rewarp to players. It gets set when a pc_setpos call is triggered while the player is changing maps so that when the player finish loading the map, it is inmediately rewarped to where it has been rewarped/recalled to. [Skotlex] 2006/06/27 * Map server will now resent the whole list of online characters to char-server on reconnect when the kick_on_disconnect setting is active. [Skotlex] * Cleaned up and optimized the IP sync code. New login_athena config setting sync_ip_interval specifies how often to sync the ip. The default is 0 (disabled). [Skotlex] * Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map. [Skotlex] * High Jump can now be used in all versus maps. [Skotlex] * Added Kaite's opt3 value, taken from jA [Skotlex] * Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the ack arrives. In short: they are guaranteed to be saved after a char logs out. [Skotlex] * Put pay_arche.gat in the "no experience lost" mapflag file. [MasterOfMuppets] 2006/06/26 * Corrected the element of hunter traps. [Skotlex] * Deadly Poison now also reduces def2 by 25% [Skotlex] * Cleaned up a bit skill_moonlit, Moonlit Petals should work correctly now. [Skotlex] * Fixed @mi displaying always 0 instead of the mob's class. [Skotlex] * Rough implementation of Ground Drift according to description and jA info. [Skotlex] * Implemented Tatami Gaeshi using skill description and jA implementation for reference. [Skotlex] * Merged Mitternacht's max_heal/max_heal_lv config settings. [Skotlex] * Removed support of packet 0xc3 on the new packet versions. Thanks to Meruru for pointing out they aren't being used anymore. [Skotlex] * Autospells will now again check for the skill's nk value, so that skills tagged "nodamage" skills will not trigger autospells. [Skotlex] * Corrected clif_item_sub so that pet eggs will correctly be sent as equipment (fixes them showing up "broken" and with random refine levels) [Skotlex] * [Added]: - buildin_unitkill just for kicks. [Lance] 2006/06/23 * [Optimized]: - Setting of variables with defined scope in some frequently executed script events. [Added]: - Missing script_require_trigger flags for some power hungry events. * Updated mob_db.sql and item_db.sql to latest. [Skotlex] * Modified pc_setoption so that it will correctly update sprite AND clothes color when mounting/unmounting changing into/from xmas/wedding sprites. [Skotlex] * Allowed itemdb_exists to return the dummy item. Enables "invalid" items to be sold, traded, dropped, etc. [Skotlex] * Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes and before card reductions. The skill now completely disregards left hand weapon. [Skotlex] * Standarized PF_MEMORIZE to be 50% cast time on all skills (instead of -50% for targetted skills and -66% for ground skills >.>) [Skotlex] * Cleared up the comment on what item_check does and how it works. [Skotlex] * Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. [Skotlex] * Default skills from not being cloned are Magnus Exorcism and Turn Undead. * The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). [Skotlex] * Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). [Skotlex] * Added pc_bonus_autospell_del, gives support for removing autospell effects. When a negative rate is specified, it will decrease the chance of casting (eg: You have two different cards with autospell Heal +20% each, then do autospell -30. The second card will be cancelled, and the first one will become Heal +10%) [Skotlex] * npc_timers now will not restore the previous timer data when there's no players attached (when it's strictly an npc timer). This should reenable the old behaviour of getnpctimer returning the total ellapsed time since "startnpctimer" even after the last label has been reached. However, this behaviour won't apply to player-attached timers. [Skotlex] * [Fixed]: - MAPREGSQL overloading SQL table with temperory map registries. - Incorrect perfomance calculation for MAPREGSQL loading and saving. [Lance] 2006/06/22 * Guessed and added support for the packets 0x22a (idle) and 0x22b (spawn). This should complete the required packets for PACKETVER 7. [Skotlex] * Added support for the PACKETVER 7 packets in the "dummy" current intravision implementation. [Skotlex] * Fixed @autoloot being off by 0.01% when entering a manual value. [Skotlex] * Restored the "Secret" behaviour of Blast Mine and Claymore Trap where each target is hit N times (where N is the number of mobs in the splash area at the moment of triggering). [Skotlex] * Updated the tools/stackdump script to also handle sig-plugin generated backtraces. Now it will also auto-determine whether the exe needs a .exe at the end or not. Help me test it as I want this script on stable NOW :X [Skotlex] * Usage is "stackdump [number]". When a number is given, sig-plugin stackdumps are assumed, otherwise it parses the normal stackdump as before. [Skotlex] * Corrected autoloot so that you can specify rate with decimal precision ("@autoloot 0.01" should work) [Skotlex] 2006/06/21 * [Removed]: - Redundant mob name copying. (it's already copied in mob_parse_dataset) [Lance] * [Fixed]: - Compilation warnings and errors. [Improved]: - Changed and moved IP sync status messages to elaborate more. [Lance] * Tested and fixed resolve_hostbyname. Applied said function around most of the code where needed. Removed includes for the OS/network system pretty much from every file (our socket.c file should handle this) [Skotlex] * Made the GM mute request bypass the manner_system setting. [Skotlex] * Applied use of parse_hostbyname() in chrif.c to fix compilation errors. [Skotlex] * status_percent_change will now account for when the target's max hp/sp is above INT_MAX. [Skotlex] * [Added]: - DNS (WAN) sync for those pesky disconnections (dynamic ip renewal). [Lance] 2006/06/20 * Some cleaning up of OPTION related code. OPTION_XMAS and OPTION_FLYING really ARE the same value clientside! (totally stupid), therefore I've opted from removing the flying animation since it really just displays as Xmas for others (and the correct fix involves adding a bunch of class-change packets...) [Skotlex] * Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling. [Skotlex] * Fixed crash when non-players use ZenyNage. Added the correct Zeny check in skill_check_condition, fixed the skill so that it's damage is based on whatever zeny is specified in skill_require_db. [Skotlex] * Can-act delay will not be reset when warping now. [Skotlex] * Fixed Quagmire not altering walking-speed. [Skotlex] * Silence now blocks skills both on begin/end casting. [Skotlex] * Updated status_calc_bl so that when walking speed changes, the character is made to rewalk so that the new speed takes effect inmediately. [Skotlex] 2006/06/19 * Added Ayothaya to nopenalty and nopvp mapflags. [Evera] * Combo-used Skills with State "move_enable" will now override the "can't move delay". Fixes Break-Fall -> Jump-Kick. [Skotlex] * Some more cleanups of battle_calc_damage to account for absorbed damage reductions. [Skotlex] * Moved back Soul Drain code from mob_dead to skill_counter_additional_effect. Now we are back to where the skill animation does not shows, but you DO get SP T.T' [Skotlex] * Some cleanups and corrections in battle.c to account for negative (absorbed) damage. [Skotlex] * Fixed fame-list updating crashing char-sql server when the given char-id just got into ranking. [Skotlex] * Added missing Arunafeltz maps with information from NLZ [Evera] 2006/06/18 * [Fixed]: - Typo in status.c add_sc() using 'skill' instead of 'sk' as index, resulting in filling the SkillStatusChangeTableArray with junk data. - > NEEDS CONFIRMATION < Ends casting if player is knocked with freezing/stun/whatever - Typo in parse_frommap. [Lance] * [Fixed]: - clif_initialstatus using SHRT_MAX instead of USHRT_MAX for status_point. * [Temperory Fixed]: - Crashing of SQL char-server in parse_frommap case 0x2b01. [Lance] * [Removed]: - Large part of scripted mob control commands are removed. - Large part of scripted player control commands are removed. - Scripted mob slaves changing master ID. [Added]: - Unit control commands. - CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too. - Macro RECURSIVE_MASTER_CHECK in battle.c [Modified]: - buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid and buildin_unitskillusepos. - md->callback_flag to short (double word). [Lance] 2006/06/17 * Devotion absorbed damage will now appear to come from oneself (instead of the original attacker changing directions towards the Crusader) [Skotlex] * Updated clif_refres to send inventory, cart, and weight info. [Skotlex] * Fixed intif_guild_memberinfoshort to not leave a dangling pointer when someone logs out <.< [Skotlex] * Changed some mapflags related to the eye of hellion quest. [MasterOfMuppets] * [Added]: - buildin_checkcell, buildin_mobwarp, buildin_pcattack. [Improved]: - buildin_skilluseid and buildin_skillusepos to accept a few more arguments. - mob_script_callback to return sucess value [Lance] * Fixed the party HP packets to send max HP 10000 and scale HP accordingly when the player's HP doesn't fits in the packet's field. Fixes HP bars not correctly displaying the % of life when max HP is above 32k. [Skotlex] 2006/06/16 * Fixed option value being reset'ed on login (fixes cart/peco/falcon being lost) [Skotlex] * Corrected @speed to alter your base speed instead of battle one. Means the change remains for much longer (until status_calc_pc is invoked, which could be due to equipping/unequipping stuff) [Skotlex] * Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity. [Skotlex] * Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does. [Skotlex] * Removed db_tables.sql as it's no longer used. [Skotlex] * the mvp_sd is removed when the mob is the emperium and there's no killer/exp-awarded (assumed killed by script), this prevents the on-kill event from triggering and giving the castle to whoever damaged the most the emperium without destroying it. [Skotlex] * [Added]: - Custom slave mobs to inherit the callback_flag. - Added option #25 to buildin_setmobdata to set the callback_flag. [Lance] * [Improved]: - Cleaned up Custom Mob Script Callback codes. Looks much better now :B. [Lance] 2006/06/15 * [Fixed]: - intif_parse_RenamePetOk for not compatible with ANSI-C initialzation specification. [Lance] * Added indexes for loginlog and ipbanlist as they did not have any. (note, someone already put the index on loginlog on trunk.) [Euph] * Merged Adam's patch to let the char-server handle validation of pet-name-change requests through the allowed char letters config. [Skotlex] * Fixed "wedding_ignore_palette: yes" not working when relogging with the gear already equipped. [Skotlex] * Added blocking of the Kick skills when you are a Soul Linker. [Skotlex] * Added enabling to turn off a kick-stance regardless of class. [Skotlex] * Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas options. [Skotlex] * Added back OPTION_XMAS, but the actual value is missing! [Skotlex] * Corrected chrif_save so that the player is not set offline on map-change. [Skotlex] * Added change-look support in pc_setoption when specifying OPTION_XMAS [Skotlex] * Fixed clif_parse_RemoveOption removing all options instead of just Falcon/Cart/Peco [Skotlex] * Fixed clif_send not sending packets to SELF when specifying AREA if the source is not on the map yet. [Skotlex] * Fixed and cleaned up script command 'equip' [Skotlex] * Fixed 'autoequip' items. [Skotlex] * Fixed Aspd not being updated in your status window after Agi/Dex increasing statuses take effect. [Skotlex] 2006/06/14 * Fixed map_nick2sd so that searching for "Adam" will not match a char named "Adam Smith". Thanks to Adam for reporting it out. [Skotlex] * Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300; [Skotlex] * Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). [Skotlex] * Fixed buildin_getmobdata. It was trying to handle the first parameter as the array to fill in. [blackhole89] * Blocked again skill usage during marionette. [Skotlex] * Fixed main.sql adding a key on char_id rather than account_id for the char table. [Skotlex] * Cleaned up character saving in char-sql, it no longer needs to query the database to see if the player exists on each char-save, instead it checks the received data against the online-players db. No such fix is required for char-txt. [Skotlex] * Added an error message on the char-server when the received player data size does not matches with the expected size (should avoid the crash that happens on such a memcpy). [Skotlex] * [Improved]: - script_save_mapreg for MapregSQL Saving to display perfomance only in slow queries. [Lance] 2006/06/13 * Updated mob_db.sql and item_db.sql to latest. [Skotlex] * Added account_id index to char table. Thanks to Buuyo for reporting it. Sql users apply upgrade_svn7146.sql NOW. [Skotlex] * Marionette and Devotion will now check raw distance and ignore obstacles and the like. [Skotlex] * Added irc_channel_pass setting and prevent crashing when irc server lookup by host fails. Thanks to Trancid for the details. [Skotlex] * [Fixed]: - clif_parse_GetCharNameRequest displaying false alarm for legitimate GM snooping. [Lance] * Added support for reading correctly status change data from Guild and Homun skills. [Skotlex] * Added support for reading Homun skill data (which means the HM skills are now safe to add to skill_db, skill_require_db, etc) [Skotlex] * Oppositions can't be made during WoE now. [Skotlex] * Fixed a few compiler warnings from VC [Skotlex] * Commented out the Homunculus Skills<->Status Change link which was causing some memory corruptions. [Skotlex] 2006/06/12 * [Fixed]: - buildin_npcshopitem not allocating extra 1 block of terminator. [Added]: - Modified versions of Dj-Yhn's buildin_npcshopdelitem and buildin_npcshopadditem [Lance] * Updated clif_disp_onlyself to not use dynamic memory and write directly to the player's buffer. [Skotlex] * Updated @noask to also tell the user what he has just rejected (added msg_athena entries for each of the different requests). Also updated it to use clif_disp_onlyself. [Skotlex] * Fixed a pair of missing initializers in the clif storage functions. [Skotlex] * @heal no longer displays a healing animation. Fixes the client believing you couldn't be healed more than 32K. [Skotlex] * Now you can use any skills (except encore/dancing ones) while under Longing for Freeding. [Skotlex] * Now you can use any skills while under Marionette Control. [Skotlex] * Fixed npc_checknear's distance check returning the opposite of what it should (false when the range is correct and viceversa) [Skotlex] * Added a warning on item loading when an item is of equippable type but has no equippable position. [Skotlex] * Turning an alliance to an opposition won't work now during WoE [Skotlex] * Slaves can summon other mobs now. The only ones who can't do this are player summoned mobs. [Skotlex] * Merged the following functions for faster processing of items: [Skotlex] clif_storageitemlist + clif_storageequiplist = clif_storagelist clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist clif_itemlist + clif_equiplist = clif_inventorylist Note that the changes are a bit substantial and need proper testing! * Increased max knockback value support to 25. [Skotlex] * [Optimized]: - buildin_npcshopitem memory allocation to calculate before reallocating. [Lance] * Made guild member exp an unsigned int. [Skotlex] * Various cleanups to the npc clicking related functions. Should fix quite some possible crashes from crafted packets. [Skotlex] * Added overflow checks for bonus settings mdef_rate/def_rate. [Skotlex] * Added missing update of INT after a buf. [Skotlex] * Small cleanup of how SC_BLEEDING works. [Skotlex] * Fixed party_foreach_samemap invoking the function on the CASTER instead of on the party members. [Skotlex] * Modified clif_parse_NpcClicked to handle the different situations with different bl-objects (attack on players/mobs, click on npcs or mobs with npc attached) [Skotlex] 2006/06/09 * [Fixed] - Compilation warnings on guild.c and int_guild.c [Lance] * Added structure party_data and party_member_data to the map server to hold party-specific required information about parties including Monk/TK/SG/SN states and party member count. Family information is still missing, and handling of the state should probably be done by the char-server, too... [Skotlex] * party Hp updates are no longer done each time the Hp is modified, but together with the party xy timer. It means HP-bars will be a bit delayed before being updated, but packet consumption should be much less during heated battles. [Skotlex] * Fixed MoM's typo [Vicious] * Fixed map_readafm missing strcpy(afm_name, m->name). [Skotlex] * [Improved]: - npc_click interception on BL_MOB and BL_PC to let sd act accordingly. [Lance] * [Fixed]: - Execution of sleep/sleep2 more than once will hang the script_state. [Lance] * Fixed @mapinfo displaying incorrectly maps with nosave which send you back to your last savepoint. [Skotlex] * Moved guild_exp_rate from a mapserver battle config setting to a char server config. It no longer modifies the total taxed exp as seen on the guild information window, but directly modifies the exp that the guild earns. [Skotlex] * Added an error report and correction when the map server receives a guild from the char-server with more guild members than MAX_GUILD. [Skotlex] * Changed the interval between waterballs back to 125 [MasterOfMuppets] * Fixed a typo in char_sql/char.c, thanks to Euph [MasterOfMuppets] 2006/06/08 * Modified guild exp to be an unsigned int rather than a signed one. [Skotlex] * Fixed @skilltree printing out Unknown job for most targets used. [Skotlex] * Cleaned clif_pvpset to not send the packet to nearby characters when the source is GM-hidden. May help fix the crash on PvP with gm-hidden characters. [Skotlex] * Modified map_freeblock_unlock so that aFree errors will report the file/line that INVOKED the function rather than the function itself. [Skotlex] NOTE: Do NOT disable the memory manager as that will break this change. This change is to be temporarily set until the afree'd error can be resolved. * Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable only on warps that don't lead to nobranch maps. 2 - enable on all warps. [Skotlex] * Adjusted Don't Forget Me, Defender, Longing to use all val entries, and to hold the speed adjustment value rather than speed penalty (eg: 125 instead of 25). [Skotlex] * Cleaned up status_calc_speed so that speed penalties are correctly handled (eg: 25% penalty is speed*100/75, not +speed*25/100). Thanks to Euph for pointing it out and Belle for the speed mechanics. [Skotlex] 2006/06/07 * Fixed Sense using mdef instead of mdef2 [Skotlex] * Fixed item-skills not showing up on login. [Skotlex] * Cleaned up clif_parseLoadEndAck, by testing which packets are required only on first-login and which ones are required on all map-changes. Skill-tree, Exp, Skill Points and most of the basic status are no longer sent on map-change (items, cart data and zeny still need to be sent one very map-change). [Skotlex] * Fixed the mob state not being set to Berserk/Angry correctly after the mob reaches the target's location. [Skotlex] * Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp. [Skotlex] * Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. [Skotlex] * Added pc_calcexp to calculate individual exp bonuses acquired from exp's source (race bonus cards, SG Exp skills, pk-mode higher level exp) [Skotlex] * pc_gain_exp now also receives the source of the exp, when said source exists, bonuses are applicated as needed. [Skotlex] * Added status_kill when capturing a mob, should take care of the mob not respawning after caputed. [Skotlex] * Fixed item info not displaying the found item id [Skotlex] * Fixed item info not displaying the weight value properly. [Skotlex] * Adjusted status resistances and durations taking as base Viccious's info from the kro guidebook. [Skotlex] * Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now. [Skotlex] * Adjusted several sc rate/time reductions as pointed out by Playtester. [Skotlex] - Luk now plays a luk/10 reduction role rather than a luk/3 one. * Removed char_nick2id from char-sql server as it's no longer needed. [Skotlex] * Fixed quitting the map server not properly saving the storage before deleting it. Thanks to Adam for pointing it out. [Skotlex] * Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function. [Skotlex] * SC_STOP's chance and duration can't be reduced anymore. [Skotlex] * Storm Gust no longer has a 100% chance to freeze by passing mdef, now it has a 300% base chance reduced by mdef and the like as explained out by Tharis. [Skotlex] * Frost Diver/Frost Nova's base freezing chance is no longer affected by target's int. [Skotlex] * [Improved]: - mob_dead not to remove script controlled monsters with player sprites. [Added]: - buildin_mobdeadsit :D [Lance] * [Fixed]: - temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in mob_damage. Thanks to seahorsix. [Lance] * [Fixed]: - Corrected login-server SQL to use *((ulong *)p) instead of (ulong)p [Lance] * [Optimized]: - list and size not being initialized (size get intialized in default: switch case) Eliminated default case and initialized list and size at the beginning. [Lance] 2006/06/06 * Hopefully fixed for sure mobs getting extra stats when changing-class due to the mobs level up setting. [Skotlex] * Removed a piece of code that should no longer be needed due to the combo-skill setting (inf = self, inf2 = no-target-self) which is blocking self-skills from being used on others (pets/mobs should be allowed to do that) [Skotlex] * Added a status_check_skilluse call in Sightblaster to prevent it from hitting hidden/cloaked/act-dead/etc players. [Skotlex] * Fixed firewall counter going down by 2 each hit rather than 1. [Skotlex] * Fixed Soul Burn not zapping away all SP. [Skotlex] * The monsters can level up setting will not take effect when the mob's level is LESS than their db counter-part (should prevent under-leveling causing underflows and semi-immortal mobs) [Skotlex] * Fixed mvp-exp calculations being messed up with more than one attacker. [Skotlex] * Changed the mob exp race bonus so that each player gets their own bonus, rather than the killer's bonus applying to everyone. Still not the "correct" way, but one step closer to it. [Skotlex] * [Fixed]: - Allocation of event_list in guild_npc_request_info to aCalloc so memcpy(ev->name,event,strlen(event)) will have a null terminator. [Lance] 2006/06/05 * Fixed a crash when using SL_SMA and the "combo" ain't ready. [Skotlex] * Hopefully fixed changing a mob's class causing them to get all sort of stat bonuses due to the mobs-level-up setting. [Skotlex] * Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef to signed char to correctly account for cards with penalties in said stats. [Skotlex] * Fog of Wall won't affect the caster now in any way. [Skotlex] * Added clif_fixpos packets before attacking for the first time to clear any position sync issues with the client. [Skotlex] * Fixed skill_unitsetting using layout->count for the for instead of group->count [Skotlex] * Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level. [Skotlex] * Fixed char-sql server not deleting character variables when deleting a char. [Skotlex] * Corrected cloaking not ending on attack if you are near a wall. [Skotlex] * Updated pc_bonus to use cap_value on all status_data modifiers to prevent overflows/underflows. [Skotlex] 2006/06/03 * Fixed @mi/@mobinfo not showing the name collumns correcly [shadow] * Solved the bug that made firewalls only castable a few times until [MasterOfMuppets] you relogged. Thanks to Euph for the fix. * Added variable other_mapserver_count to chrif.c which holds total count of connected map-servers. By using this we prevent sending unnecessary packets to the char-server when there's no more map-servers connected. [Skotlex] - Affected packets are whispers, announces, party messages, guild messages. 2006/06/02 * Fixed Visual Studio 7.1 Solution File (Login TXT and Map TXT were removed) * Fixed a bug in unit_can_reach_bl which breaks path seeking when the target is near obstacles. [Skotlex] * Updated offensive use of Sanctuary to function like on the official servers [MasterOfMuppets] * Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets] * Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it fails. Fixes cases where the client gets "stuck" and refuses to let you pick any items. [Skotlex] * Removed the walk delay from firewall and changed its knockback [MasterOfMuppets] to 1 tile to make it act more like in the official servers. * Some cleaning of the mob slave ai. [Skotlex] * Corrected Brandish Spear to work on levels above 10. [Skotlex] * Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for skill levels above 10 (meant for boss casted skills) [Skotlex] * Fixed Spear-Quicken messing with the calc_flag [Skotlex] * Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1. [Skotlex] * [Fixed] - Yet another compilation warning. [Lance] 2006/06/01 * Altered status_calc_pc so that equipment scripts are ran before card-scripts. [Skotlex] * Fixed pc_bonus to not underflow/overflow when adjusting def/mdef. [Skotlex] - These two together, should fix Tao Gunka Card. * npc_debug_warps() will now be invoked if warp_point_debug is set. [Skotlex] * Updated item_db.sql/mob_db.sql to current. [Skotlex] * Fixed NPC_SELFDESTRUCTION not showing nor dealing damage. [Skotlex] * NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob without removing it when the skill level is greater than one. [Skotlex] * Added SC_DANCING declaration in the Status Change tables to signal it modifies Walk speed. [Skotlex] * Fixed pc_damage setting your canlog_tick even if the damage has no source (eg: poison, berserk) [Skotlex] * Berserk's aspd bonus now stacks with other aspd bonuses, but is still affected by Quagmire/Forget-me-not. [Skotlex] * Corrected setting slaves_inherit_mode to not apply to morphosis skills. [Skotlex] * Corrected pc_setoption to invoke status_calc_pc when getting/removing the cart. [Skotlex] * Fixed @mobinfo displaying the wrong element. [Skotlex] * Fixed Autoblitz taking into account target's luck rather than attacker's [Skotlex] * Fixed slaves warping endlessly to their master when the master-slave distance exceeds 30. [Skotlex] * SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set) [Skotlex] * Removed attackrange/attackrange_ from TBL_PC, corrected clif.c using the incorrect range variable. [Skotlex] * You can now equip/unequip stuff while the storage is open. [Skotlex] 2006/05/31 * Fixed Soul Drain not really giving you SP [Skotlex] * [Fixed]: - Suppressed compilation warning in chrif.c [Lance] * [Fixed]: - Guys can't go across map-servers :( [Lance] * [Fixed]: - Restoration and saving of sd->npc_id must be done every time. [Lance] * Added back the Freeze/Petrify adjustments of -50%def and +25%mdef (when where these lost?). Thanks to Buuyo for pointing it out. [Skotlex] * Corrected the mob_ai&2 setting triggering rude-attacked due to can't walk delay. [Skotlex] * Made the char_name_option char_athena.conf setting apply to parties and guilds as well. It cannot be applied to pets yet without adding a change-name-request interserver packet. [Skotlex] * Moved the JOB_* defines from map.h to mmo.h, update char.c to use them. [Skotlex] * Added function char_read_fame_list for famelist reading. Invoked it on init, and made it be sent automatically to connecting map servers. [Skotlex] * Some cleaning of the fame-list reading code. [Skotlex] * Some cleaning of the fame-update code, fixed a logic bug which made the ranking list fail to display the correct ranker names. [Skotlex] * Removed typedef bool from socket.h and included cbasetypes.c instead. [Skotlex] * Cleaned up and corrected the calculation of hit/flee/cri/lucky dodge in status_calc_bl. [Skotlex] * [Fixed]: - Incorrect SQL syntax in login.c (missing collumn) [Lance] * [Improved]: - SQL upgrade file for the new loginlog. Thanks to ultramage. [Lance] * [Fixed]: - nullpo in pet.c caused by equipping without checking if the pet is available. [Lance] * [Fixed]: - Latest client support completed! [Lance] * [Fixed]: - Missing #include for cbasetypes.h in login server SQL. - Logic errors in run_script [Lance] * [Added]: - Partial support for latest login packet. But it seems to have a new security module. [Lance] 2006/05/30 * [Improved]: - Fake NPC interface to use real NPCs. - Scripting interface to restore and save sd->npc_id. [Lance] * Added function pc_check_skilltree for checking if you unlocked new tree-skills when raising non-passive skills. [Skotlex] * Fixed flee/hit calculation in status_calc_bl to account for bonuses from the base status. [Skotlex] * [Fixed]: - Compatibility problems in login.c [Lance] * Fixed pets ignoring can-act delays for skill usage. [Skotlex] * [Added]: - Mercenary.c in VS.NET 2005 project files [Improved]: - loginlog using unsigned long `ip` field. (Please check for compatibility problems). [Lance] * Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain bonuses (like effect-on-hit) to stack. [Skotlex] * slaves inherit speed setting will now work regardless of whether the slave or master has the MD_CANMOVE mode bit. [Skotlex] * Call Slave now invokes slaves on a 5x5 area around master. [Skotlex] * AL_TELEPORT will fail when used by slave mobs. [Skotlex] * Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable attacks. [Skotlex] * Fixed status_damage not setting your HP to 0 when you died [Skotlex] * Fixed the pcbonus2 warnings using the wrong value before printing the invalid Element error. [Skotlex] * Fixed underflow issues when calculating dmotion. [Skotlex] * Fixed Absorb Spirit Spheres [Skotlex] * Added battle_config min_chat_delay (default 0, battle/client.conf) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?) [Skotlex] * [Fixed]: - signed/usigned problem in sprintf and fscanf @ mercenary.c [Lance] * Rewrote/cleaned up @petfriendly. [Skotlex] * Cleaned up final part of status_calc_pc (flags 2/4 do not exist) [Skotlex] * Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed) [Skotlex] * Aggressive mobs will now use battle_check_range rather than mob_can_reach to decide whether to lock-on or not to a target within sight-range. [Skotlex] * Added warnings in mob_readdb when the mob's element is invalid. [Skotlex] * Added error messages in pc_bonus* functions when an invalid element is passed to the relevant bonuses. [Skotlex] * [Optimized]: - clif_specialeffect to use the enums. [Improved]: - buildin_specialeffect and buildin_specialeffect2 to accept effect area definition. [Lance] * [Added]: - Visual Studio .NET 2003 includes for mercenary.c [Lance] * Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function. [Skotlex] * Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) [Skotlex] * Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. [Skotlex] * Disabled ontouch npcs triggering on hidden/chase-walk characters. [Skotlex] * Updated/adapted current Homun code to use the status_data update. [Skotlex] * Updated map-server Makefile to compile mercenary.* files. [Skotlex] * [Fixed]: - Pets attacking even master is dead. [Lance] * Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0 (negative values should be allowed when attack is absorbed by target's element) [Skotlex] 2006/05/29 * [Fixed]: - Missing ';' in item #4358 [Lance] * [Fixed]: - Missing maps in map index database. [Lance] * [Fixed]: - Battle mechanics in battle_check_target [Lance] * [Fixed]: - Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing. [Lance] * Cleaned up friend list saving and fixed loading of friends.txt file (char-txt) [Skotlex] * Added the Arunafeltz maps, not tested yet [Playtester] - someone with an up-to-date client should test them * Fixed pc_gainexp resetting your exp to 0 rather than adding it in... [Skotlex] * Corrected aspd calculation code to avoid negative overflows. [Skotlex] * Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB [Skotlex] * [Fixed]: - Declaration of int map_getcellp(struct map_data*,int,int,cell_t); [Lance] * Removed Undead being inmune to poison status. [Skotlex] * Removed speed penalty from SC_SKA [Skotlex] * Fixed SC_SPURT triggering on Soul Linkers. [Skotlex] * SC_DODGE won't be dispelled on death now. [Skotlex] * [Fixed]: - pc_follow_timer possible triggering crash. - pc_reg_received to use battle_status.hp instead of status.hp [Added]: - macro map_id2index for non-cyptic mapid to mapindex conversion. [Lance] * Added a division by zero check in mob_dead to prevent the (impossible) case where a mob dies with received damage of zero. [Skotlex] * Modified skill_get_range2 to return range 9 for skills with range 0 for Non-Players. This usually signals Self skills, and mobs/pets should be able to use them in other characters. [Skotlex] * Optimized a bit the SC_PROVOKE code (to use val3/val4) [Skotlex] * Fixed draining when the amount drained is negative (invoke zap rather than heal) [Skotlex] * Implemented GS_FLING as per the current skill description. [Skotlex] * Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values [Skotlex] * Added some missing SC_* entries on the initial listing (potion related and speed up ones) [Skotlex] * Fixed function declaration of map_getcellp() [Skotlex] * [Fixed]: - status.c:920: warning: 'mbl' might be used uninitialized in this function - skill.c:6648: warning: 'matk_min' might be used uninitialized in this function - skill.c:6648: warning: 'matk_max' might be used uninitialized in this function - skill.c:2826: warning: 'sid' might be used uninitialized in this function [Lance] * [Optimized]: - Removed unused variable (account_id) in storage_guild_storagesaved. * [Optimized]: - Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned). [Lance] * [Fixed]: - Relogging in with 0 HP didn't trigger dead event. [Lance] 2006/05/28 * Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though). Fixed reviving @ commands. [Skotlex] * Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message). [Skotlex] * Fixed MSS_DEAD state skills not triggering. [Skotlex] * Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets] * [Fixed]: - script functions that doesn't pass references, thanks to End_of_exam. [Lance] * [Protected]: - clif_parse_LGMmessage from possible hacks [Lance] * Fixed unable to store n items into storage unless n was the total amount of items you had. [Skotlex] * Suppressed compilation warnings (unsigned and signed mismatches) [Lance] 2006/05/27 * Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it). This in change involves a LOT of changes throughout the code and many optimizations were done as well. Partial list (see svn changelog for complete changes): [Skotlex] - NOTE: Changes are substantial! I tested a bunch of stuff and all the skills I changed the most, but it is possible there are unnoticed bugs remaining to fix! - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc). Objects must be hurt/healed through THIS, pc_damage/mob_damage most no longer be directly invoked! - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Modified skill_calc_heal to take into account the MEDITATION bonus. - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. This is invoked on status changes, and status_calc_pc will no longer be invoked (which results on much faster status-change calculations). - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) 2006/05/26 * Part B of the homunculus code. [blackhole89] While most of the homunculus handling functions are in now, it still lacks code required for players to create it. Given I haven't screwed up, you could master yourself one through the DB though. * Fixed crashing in mob.c [Lance] * Patches to allow everything to work right. + 1 more sample script. [Lance] * Mob control engine tested 99% working so far. [Lance] * Change scripting engine's NPC scope vars to dot (.) style. * Improved and (should be fully) fixed the mob control engine. [Lance] * Fixed typos in char.c [Lance] * Rewrote fame rank lists system to reduce char-server load, as requested by Skotlex: now it has a copy of those lists, and updates only the proper one when needed instead of rebuilding all from saves everytime (which required to always save the character before rebuilding the lists) [DracoRPG] - Note it hasn't been compiled nor tested with SQL, please do it for me 2006/05/25 * Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional int-based damage component (which is added right before elemental modifiers) as described by AuronX. Pending further refining. [Skotlex] * Resolved differences between Stable/Trunk msg_athena.conf. [Lupus] Fixed atcommand @request MSG numbers accordinly. On adding new MSG strings, plzm reserve them in STABLE msg_athena.conf, too * Added NoVending mapflag. You may disable vending in the streets [Lupus] * Increased capacity for Account Variables to 64 [Skotlex] * Reverted Intravision implementation to that of stable's. [Skotlex] * Corrected Login Server taking it's first argument as both login config and lan config. [Skotlex] * Fixed mob control commands. * Fixed memory leak in scripts (again). Still have a few lying. [Lance] 2006/05/24 * Fix to the slave AI problem. [erKURITA], by [Skotlex], reported by Niktout. * Item sharing now shares the same rules as exp sharing (no sharing when dead, or idle, etc) [Skotlex] * Fixed summoned slaves being able to cast onspawn summon-skills (slaves aren't supposed to be able to call minions) [Skotlex] * The clif_skill_poseffect packet will not be invoked in Snap unless the skill was successful. May fix the client-position lag. [Skotlex] * Merged item_db.sql from stable (the one from stable was more recent than the one of trunk...) [Skotlex] * Corrected SL KA* spells not working on other Soul Linkers. [Skotlex] * Corrected a pair of incorrect sql query parsing logic in the login-sql ban request packet. [Skotlex] 2006/05/23 * Corrected mob angry mode, now it only "restores" itself after being hit when the mob has no target within their range of sight rather than on picking a new target. [Skotlex] * Fixed wedding sprite where it would stay active after unequipping. [Zido] * Some cleanup of run_script, should fix the memory leak there. [Skotlex] * the charname request hack message has been downgraded to only include GM-invisible characters. [Skotlex] * corrected clif_charnameack to send negative ID when a disguised player asks for it's own disguised name. [Skotlex] * Cleaned up the disguised target-id checks taking into considering that the only character that sees a negative ID is the same disguised character. [Skotlex] * Modified battle_calc_weapon_attack to use new flags pdef/pdef (pierce defense), Investigate and Icepick will now use the final def/vit-def values rather than the base ones. [Skotlex] * The move-enable condition checks for skills are now checked for only when on skill use, not at cast-end time. [Skotlex] * Corrected clif parse name request failing on disguised characters [Skotlex] * Corrected Soul Drain draining from all non-ground-based skills including non-magic attacks. [Skotlex] * Corrected pc_setoption to change the option and then change class. changing option-wedding will automatically convert the view-class as well. [Skotlex] * Corrected the 15% drop rate increase when killing higher level mobs in pk-mode triggering for all mobs with lower level than yourself. Thanks to Vayu. [Skotlex] * Fixed typo (this time it's not my fault) in script_reload() clearing the same db each time o_o [Lance] * Fixed sleep command. [Lance] * Added 'setd' support for local NPC scope (') variables. [Lance] * [Scripting Engine Update] New variables are ready to be used. [Lance] 2006/05/22 * Updated skill_delayfix to return 0 for mobs since they have no skill delay other than the one specified in mob_skill_db [Skotlex] * Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to Vayu for pointing it out. [Skotlex] * status_get_sc_tick will now use directly Stun's formula rather than invoking the status sc chance once. [Skotlex] * Fixed a possible null pointer in script command misc_effect [Skotlex] * Modified Investigate to take into consideration final def/vit-def rather than base values for damage adjustment. [Skotlex] * WARNING: New scripting system contains memory leak TODO: Free all scripts using script_free_code() instead of old methods. [Lance] * Excluded idle and auto-trade party members from TK_POWER list. [Lance] * Fixed compilation errors. Tidy up jobmaster for easy debugging. [Lance] 2006/05/21 * Part A of the Homunculus code. This only features the structures, status_* and clif_* (packets) and is not functional yet in any conventional way, but doesn't interfere with present functionality either. Main purpose is helping me to keep my work organized. [blackhole89] * Fixed the "fake" mute status bug. [Zido] * Speed up array size calculation and deletion. [Lance] * Player must learn the skill before doing auto-spell [Lance] * Exploit prevention in clif_parse_NpcStringInput [Lance] * SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus] * Thanks to damirych & Falcon for [2006/04/30] STEAL skill [Lupus] 2006/05/20 * grfio_final moved back if any of GRF overriding is enabled so servers with such configuration will not have different values after reloading. [Lance] * jA1983 script.c buildin_menu fix. Thanks to End_of_exam. [Lance] * Abit of alterations to login-server. [Lance] 2006/05/19 * Minor unsigned/signed alteration in pc_additem to shut the compiler up. [Lance] * Small change in pc_additem that could be fixing the current bug with new items not getting added. [Skotlex] * Fixed loginlog definition in main.sql, thanks to Tempesta [Skotlex] * Likely fixed the mob-skill random picking behaviour causing infinite loops sometimes. [Skotlex] * Modified mobskill_use behaviour to pick a random starting point and check skills from that, rather than always checking from first to last. Fixes skills with high priority blocking skills lower down in the list from triggering. [Skotlex] * Updated mob ai behaviour so that mobs use IDLE state skills when their current target cannot be reached for melee fighting. [Skotlex] 2006/05/18 * Added 5 config settings to adjust damage in pk-mode servers (misc.conf) [Skotlex] * Fixed mob_max_skilllvl being capped to 11! [Skotlex] * Rewrote/cleaned up several functions in storage.c [Skotlex] * Optimized pc_additem comparisons to account for items with more than four slots. [Skotlex] * Updated clif.c to enable retrieval of items from cart/storage while trading. Exception is retrieving items from the cart while vending. [Skotlex] - The reasoning is that an ongoing trade will not get "corrupted" if you earn items before it is commited (only if you lose items from your inventory), and it is an annoyance when you realize the stuff you want to trade is on the cart/storage. * skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other. [Skotlex] * Applied an experimental weather code that should lower bandwidth usage to near-none, which's only disadvantage should be the weather not clearing out until moving to another map (even when the mapflag is removed from the current map). Please test and report if there's any anomalies with it. [Skotlex] * NPC_AGIUP will now give movement boost of 50% [Skotlex] * Fixed WZ_WATERBALL number of hits when used by non-players. [Skotlex] * MO_BODYRELOCATION will send the slide packet with the actual src's coordinates rather than selected tile. [Skotlex] 2006/05/17 * Modified mob_can_changetarget to return true always when the new target is the provoked-by character. Fixes provoke not making the mob change target when it already is locked on another player. [Skotlex] * Added check to clear previous skill when combo time ends. Should fix TK Rankers being unable to initiate a combo with the same kick their previous combo was finished with. [Skotlex] * Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex] 2006/05/16 * Modified "hide woe damage" to send the number of hits rather than 1 as damage Because when the damage is less than the number of hits, the client will display MISS. [Skotlex] * Fire Pillar will now do 200%MATK damage per hit when level is >10. [Skotlex] * Blood Drain always hits now. [Skotlex] * Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless) [Skotlex] * Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions among other things. [Skotlex] 2006/05/15 * Small changes to the skill.conf - Monsters now can place ground skills on top of each other by default - Land_Skill_Limit format changed and set to "Only Players" by default * When reading mapflags, when a map is set to be pvp or gvg, the other will be turned off (disables pvp mapflags in gvg maps for pk-servers) [Skotlex] * Firepillar's damage per hit is now 100% MATK (rather than 20%) when the skill level is above 10. [Skotlex] * Sorted out the item_data structure, getiteminfo should work correctly now. [Skotlex] * KA* skills can now be casted on other Soul Linkers as well without the Spirit requirement. [Skotlex] * Soul Drain will now show the SP drained regardless of drain display settings. [Skotlex] * SC_COMBO state will now end in skill_attack rather than skill_check_condition (as it is required there to apply damage bonuses based on combo-casted skills) [Skotlex] * Fixed Option_Wedding in const.txt (0x1000 won't work, it has to be 4096) [Skotlex] * Fixed the nocast flag 2 (not usable in pvp) returning true in pk-mode servers. [Skotlex] * When removing a castle's owning guild, the char servers will erase the guardian data now. [Skotlex] * Changed the behaviour of immobile mobs when they can't chase their target. Rather than using a longrange skill and then unlocking, they will use an attack/angry state skill and then unlock. [Skotlex] * Some adjustments of how disguising + gm-hiding work together. [Skotlex] * Fixed clif_GlobalMessage being the exact same function as clif_message (the first should send to ALL_CLIENT and the later should send to AREA_CHAT_WOS). Should fix globalmes script command. [Skotlex] * Added SC_BLADESTOP to the switch listing in status_change_start [Skotlex] * Characters in vending are now always considered "idle" if the idle_no_share setting is active. [Skotlex] * Players with OPTION_INVISIBLE should not be sent to clients. [Lance] * Remaining fixes for item scripts. [Lance] * Added NPC event deprecated warnings to ease debugging old scripts. [Lance] 2006/05/12 * Supplied fake NPC ID in sd->npc_id for item scripts. [Lance] * Bugfix on fake npc [Lance] * Fixed mob_once_spawn not working for non-random coordinates. [blackhole89] * Reverted again the change that stuns the caster on Ske, Ska, Swoo when the target is a nonplayer (rather than always) [Skotlex] * Modified mob_spawn_once so that coordinates -1,-1 are "random around the player" while 0,0 are random around the whole map (regardless of whether there's a player attached or not) [Skotlex] * Knockback will no longer work on traps during woe. [Skotlex] 2006/05/11 * Fixed the definition of the KEY in the loginlog, thanks to TheUltraMage [Skotlex] * NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively) of 40% per level. [Skotlex] * Changed a bit the MAX_ZENY checks in trade.c to prevent overflows. [Skotlex] * Rewrote npc_selllist for a more proper-clean implementation. [Skotlex] * Increased NPC_POWERUP's dex bonus to +25*lv [Skotlex] * Moved TK_DOWNKICK's stun time from time to time2 [Skotlex] * Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2) [Skotlex] * Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10 secs (reducable) if you target a mob that already has Swoo active. [Skotlex] * Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to Tanaous [Skotlex] * Added back the missing code that substracts arrows when normal-attacking. [Skotlex] 2006/05/10 * Changed the state of Asura back to explosionspirits, added a hardcoded move_enable check when invoking Asura and NOT while in BladeStop or a Combo. [Skotlex] * Added back SC_XMAS to status.c, it got lost sometime during all the previous reworkings. [Skotlex] * Changed wedding costumes to use setoption rather than changebase. [Skotlex] * Modified setoption so that flag 1 or no flag adds an option, and flag 0 removes it. [Skotlex] * Updated script_commands with the new behaviour. [Skotlex] * Updated mob_db2.txt and mob_db2.sql to have only 10 drop slots rather than 15. [Skotlex] * Users are now able to use their own dnsbl servers (login_athena) [Zido] 2006/05/09 * Rewrote/cleaned up trade.c for a more clean trading implementation. [Skotlex] * Added @request commands, sends a request to all connected GMs of lowest_gm_level or above as a whisper message. Defaults to gm level 20 users (UNTESTED). [Skotlex] * Modified @commands to use Meruru's code which is faster and does a fair attempt at tabulating the commands presented. [Skotlex] * Updated SKA to return a random value between 0 and 99 each time status_get_def is invoked. [Skotlex] * Updated Making Arrow to not include unidentified items in the list. [Skotlex] * Reduced drop slots from 15 to 10. [Skotlex] * Updated mob_db.sql with the current data. [Skotlex] * Updated setoption script command to receive a second (optional) argument flag. If the flag is 1, the option is added to what the player currently has; likewise using flag 2 removes only that option. No flag (or any other value) is the older behaviour of removing all other options and setting specificly what is passed. [Skotlex] * Updated script_commands information for setoption due to this change. [Skotlex] * Small fix in npc-created chat rooms to properly include the terminating 0 on the chat's event. [Skotlex] * Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer get reduced by 50% regardless of who is standing on the fog. [Skotlex] * monster_ai&2 will now trigger the rude-attacked skill when the mob can't move and the attacker is out of it's attack range. [Skotlex] * Added missing icon for Joint Beat [Skotlex] * Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex] * Treasure chests will now be excluded from the mob-drop listings (@whodrops) [Skotlex] * Fix on pc_skill which fixes overlapping when one gets more than one bonus for the same skill. [Skotlex] * Updated main.sql's loginlog table structure. [Skotlex] * Added svn_update6533.sql to update the loginlog structure as suggested by theultramage. [Skotlex] * Cleaned up somewhat the implementation of BladeStop. [Skotlex] * Fixed the head_bottom (pet-armor) position in packet 0x22c (walk packet) when crafted for non-players. [Skotlex] * Script commands sc_start, sc_start2 and sc_start4 will now start regardless of sc defense of the target player (that is, they cannot be avoided/blocked) [Skotlex] * Fixed a possible counter overflow in attacked_count, changed the var size to unsigned char since the code can handle the overflow now. [Skotlex] * Multiple targets again reduces armor defense, as reported by Tharis. [Skotlex] * Increased dex bonus of NPC_POWERUP to +20 per level. [Skotlex] * Fog of Wall's -50 hit reduction is now only for ranged attacks. [Skotlex] 2006/05/08 * Reverted the change that was making ES skills stun the caster always. [Skotlex] * Removed the fixpos packet which is sent whenever you are hit while moving as Aegis doesn't sends this packet neither. [Skotlex] * ES magic will now put the caster on stun for 0.5 secs regardless of whether the skill-target is a mob or not. [Skotlex] * Added function clif_party_join_info which sends packet 0x1e9 each time a party-member joins. This packet (as redundant info as it has) should also contain the field for "adoptability", but that needs to be coded in yet. [Skotlex] * Added clif_ParseAdoptRequest which does the basic adoption handling. More checks and the reply packets still need to be coded in. [Skotlex] * Happy State and TK stances won't dispel on death now. [Skotlex] * Cleaned up combo-skill implementation, SC_COMBO is automatically ended in skill_check_condition now. [Skotlex] * Modified TK-ranker infinite combos to behave as described by AuronX. Refer to his thread in the development section for details. [Skotlex] * Made all Soul Link Spirit skills not be castable on self. [Skotlex] * Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed, but better than 100% for all levels) [Skotlex] * Changed max level of NPC status effect skills to 5 [Skotlex] * Increased max number of tries to find a random spot in maps to 1000 since some maps have so many non-walkable tiles it's hard to find one in just 100 tries. [Skotlex] * status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. [Skotlex] * hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex] * idletime will now be updated on attack-request, not on sit/standup [Skotlex] * Party members sitting will no longer be considered idle. [Skotlex] * Removed SP_DISGUISE from the bonus list (onequip/onunequip should be used with the disguise/undisguise script commands instead). [Skotlex] * Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well) [Skotlex] * Corrected some fields in the standing still packet (guild emblem being stored as a Long when it should be Short) [Skotlex] * Modified most fields of view_data to be unsigned shorts rather than signed ones. [Skotlex] * On-Touch NPCs will now make you stop walking when you trigger them. [Skotlex] * ShadowJump/JumpKick will make you land on the target's cell now. [Skotlex] * Fixed Kaahi triggering only once per skill duration. [Skotlex] 2006/05/07 * Fixed readme/changelog.html [KillerBox] * Removed old logs. [Lupus] TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index 2006/05/05 * Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc before sending one (as it's not required to send twice). * Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps players and still continues execution to work). [Lance] * Updated item_db.sql to current. [Skotlex] * Fixed a bug in @commands, most likely the reason some people were still getting crashes. [Skotlex] * Fixed @commands not showing the last available commands (unless the total amount of commands is divisible by ten) [Skotlex] * Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config (on login, logout, mapchange, death, kill, level up) [Skotlex] - Since the cache holds direct pointers to the npcs/events, do NOT unload the related NPCs or you'll get dangling pointer crashes. However, @reloadscript will work fine. - Set the etc_log to on to see a summary of npcs/events loaded for script execution on startup. * The Rest bonus activated by using /doridori while in rest should now trigger with all the class tree (TK/SL/SG) [Skotlex] * Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking... [Skotlex] * /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state. [Skotlex] * Added the -50 hit penalty when standing on Wall of Fog. [Skotlex] * Uncommented the status_calc_mdef2 call in status_calc_pc. [Skotlex] * Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (even if there's no other TK around). [Skotlex] * Added battle config settings view_range_rate and chase_range_rate to adjust the view-range and chase-range (range2/range3) of the mob_db without having to manually change them (battle/monster.conf) [Skotlex] * Kaupe now will only block all skills of players, for non-players, only normal attacks can be missed. [Skotlex] * Moved the Kaite spell-reflect code after the damage calculation function, so the reflected damage is exactly the damage the original target would have received. Will only trigger if the damage to be reflected is above 0. [Skotlex] * OnEquip scripts will now trigger on log-on. [Skotlex] * Infinite Endure will no longer give mdef bonus. [Skotlex] * Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to start/end infinite endure. [Skotlex] * Fixed Kaahi's SP cost per heal. [Skotlex] * Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay. (previously setting walk delay to 0 would not even stop characters from walking when hit) [Skotlex] 2006/05/04 * Some people think its sexy to declare variables after blocks of code. Fixed. [Zido] * Fixed a possible infinite loop in skill_clear_unit_group [Skotlex] * Some clean-ups in the mob_ai [Skotlex] * Improved atcommand autoloot, now displays droprate in percents and notices player if autoloot is already on or off. Also simplified the code [Harbin, Kain], commited by erKURITA * Added one grace range in the mob_loot search function which should fix mob_can_reach failing when invoked with the same distance that distance_bl returned. [Skotlex] * Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex] * Eska is now usable on bosses. [Skotlex] * Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex] * clif_skill_failed will print out a debug line with the skill_id (since the current null_po does not helps at all to fix it) [Skotlex] * Applied TheUltraMage's suggested fixes to the grfio module. [Skotlex] * Rewrote Kaahi to behave as it should. It will heal whatever amount of damage accumulates in the time2 interval (500ms by default) after being hit. [Skotlex] * Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles (fixes warmth not following you) [Skotlex] 2006/05/03 * Kaahi now triggers every 500ms rather than on every hit (but it only heals if in those 500ms an attack that would previously trigger Kaahi has taken effect). In other words, it works just like before, except damage gets "buffered" into 500ms slots. [Skotlex] * Kaite, Kaute will now show a skill effect when they trigger. [Skotlex * Knowledge will now only trigger if you logon to the memorized map, not walk into it. [Skotlex] * Corrected @whomap directly invoking msg_table[] rather than msg_txt() [Skotlex] * Guessed where the pet data goes in spawn packet 0x7c. This may be wrong and not fix the pet issue, but I doubt it'll cause any problems that won't be fixed by making the pet move. [Skotlex] * Updated Charge Attack's state from none to move_enable. [Skotlex] * Made tomahawk an NPC_SKILL so that it may not be plagiarized. [Skotlex] 2006/05/02 * Fixed standing up not really standing you up. [Skotlex] * Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use. [Skotlex] * Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3. [Skotlex] * Implemented desperado as explained by Rockman-EXE. The skill-effect is not showing up though, I'll need some logged packets to see what's missing. [Skotlex] * Removed the unit_can_move checks in skill cast-end, they should be performed in skill_check_require when the skill's state is move_enabled. [Skotlex] * Changed extremity fist's state to move_enabled, the explosion spirits check is now hardcoded. [Skotlex] * Absorb Spirit Sphere now gives +10SP per sphere as per discussions with Haplo. [Skotlex] * Changed a <= into a < in pc_steal_item. This means drops with 0.01% are impossible to steal unless you have at least 100% steal-rate (where steal rate is dex - opponent dex + skill_lv*3% + 10%) [Skotlex[ * Cleaned up clif_parse_action_request to enable sitting/standing while in shops, interacting with npcs, etc. [Skotlex] * Kaite now works against all types of spells. [Skotlex] * Kaupe now works against all skills. [Skotlex] * Sanctuary now won't damage non-enemies. [Skotlex] * Blessing now will always give you bonus stats even if you are wearing undead armor. [Skotlex] * Modified how Rogue's treasure works so that you get +1% to your steal rate rather than +0.01% to the final rate. [Skotlex] * Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms). [Skotlex] * Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves). [Skotlex] * Allowed SG_FEEL memorizing the same map for all three. [Skotlex] * SC_FUSION won't end when you die now. [Skotlex] 2006/05/01 * Added knockback when you run into a wall during running. However position is not being refreshed on the client yet... [Skotlex] * Fixed pc_disguise not allowing you to "redisguise". [Skotlex] * Corrected a crash when sd is null in npc_event [Skotlex] * After testing to make sure it works properly, I'm including new battle conf options to limit MVP drops. [Reddozen] * Removed OPTION_XMAS, it seems to not exist.... [Skotlex] * Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO) since it has a visual effect to use. [Skotlex] * Corrected the value of OPTION_FLYING [Skotlex] * Using SG_FUSION ends Soul Linked effect. [Skotlex] * status_setviewdata will set your option accordingly when the previous/new view-class is wedding or xmas suit. [Skotlex] * Added function map_foreachinshootrange, behaves the same way as map_foreachinrange, but it also performs a "shoot-path" check before invoking the function. Used in the skill subtimer function if skill_wall_check is defined. [Skotlex] * Fixed AL_WARP displaying "Unknown Area" selections when you don't have all memo points used up. [Skotlex] * Fixed alive_count not being reset on skill unitsetting, which leads to some groups not being cleared once all their units expire. [Skotlex] * Optimized Kaahi/Kahai, will now only show the amount of HP healed. Moved to skill_counter additional effect so it may trigger even on miss. [Skotlex] * SKA no longer blocks skills. [Skotlex] * Optimized fake npc system. Added npc_checknear back to npc_buysellsel. [Lance]