From e2330c62a66a605fcfc5878cf7bb8875d97fff4f Mon Sep 17 00:00:00 2001 From: shennetsind Date: Mon, 9 Sep 2013 21:22:56 -0300 Subject: Fixed Bug #6735 Fixed a skill unit bug that'd run it on nearby targets disregarding friend-or-foe data. Special Thanks to Haruna for reproducing and providing all the information. http://hercules.ws/board/tracker/issue-6735-dancer-please-dont-forget-me/ Signed-off-by: shennetsind --- src/map/skill.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index 0f52517c6..f707395eb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12102,8 +12102,8 @@ int skill_unit_effect (struct block_list* bl, va_list ap) { //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] skill_id = group->skill_id; //Target-type check. - if( !(group->bl_flag&bl->type && battle->check_target(&unit->bl,bl,group->target_flag)>0) && (flag&4) ) { - if( group->state.song_dance&0x1 || (group->src_id == bl->id && group->state.song_dance&0x2) ) + if( !(group->bl_flag&bl->type && battle->check_target(&unit->bl,bl,group->target_flag)>0) ) { + if( (flag&4) && ( group->state.song_dance&0x1 || (group->src_id == bl->id && group->state.song_dance&0x2) ) ) skill->unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it. } else { if( flag&1 ) -- cgit v1.2.3-70-g09d2