From d484be2d057716ac2e33d46e1cf867941a9b6091 Mon Sep 17 00:00:00 2001 From: Playtester Date: Sat, 13 Oct 2007 11:25:34 +0000 Subject: * Some further changes to the delayfix function - aftercast delay is at least amotion no matter what skill (this includes skills with cast time AND skills with skill delay!) - aftercast delay reductions can NEVER reduce the aftercast delay below amotion (this includes Bragi and Soul Links) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11448 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index b068a275c..07b0bb6f8 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8867,8 +8867,6 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) if (time < 0) time = -time + status_get_amotion(bl); // If set to <0, add to attack motion. - else if (time == 0) - time = status_get_amotion(bl); // Use amotion // Delay reductions switch (skill_id) @@ -8927,6 +8925,9 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) if (battle_config.delay_rate != 100) time = time * battle_config.delay_rate / 100; + if (time < status_get_amotion(bl)) + time = status_get_amotion(bl); // Delay can never be below amotion [Playtester] + return max(time, battle_config.min_skill_delay_limit); } -- cgit v1.2.3-60-g2f50