From c0c9af6d91be054390b1ab797bc292140f25287c Mon Sep 17 00:00:00 2001 From: shennetsind Date: Mon, 25 Nov 2013 13:06:44 -0200 Subject: Fixed Bug 7764 Server now (virtually) enforces character to be facing north upon teleporting, fixes issues such as when you're facing left, teleports, uses high jump, and still goes left even though client makes it look like you're facing north. Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7764-warp-facing/ Signed-off-by: shennetsind --- src/map/clif.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/map/clif.c b/src/map/clif.c index 913f55784..b07369a9e 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9568,6 +9568,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { clif->clearunit_area(&sd->bl, CLR_DEAD); else { skill->usave_trigger(sd); + sd->ud.dir = 0;/* enforce north-facing (not visually, virtually) */ } // Trigger skill effects if you appear standing on them -- cgit v1.2.3-70-g09d2