From b201c7119eb5da8b519de795a241ebe5e251029b Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 23 Aug 2006 21:27:51 +0000 Subject: - Fixed Energy Coat reducing and consuming more than it should when you have 100% SP git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8460 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/battle.c b/src/map/battle.c index 0c417243a..9a7402bcb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -365,7 +365,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){ struct status_data *status = status_get_status_data(bl); - int per = 100*status->sp / status->max_sp; + int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval per /=20; //Uses 20% SP intervals. //SP Cost: 1% + 0.5% per every 20% SP if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000)) -- cgit v1.2.3-70-g09d2