From 8917975ab0b4c3061992190ca7d6816789fe8ec8 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 6 Jun 2006 22:21:15 +0000 Subject: - Hopefully fixed for sure mobs getting extra stats when changing-class due to the mobs level up setting. - Removed a piece of code that should no longer be needed due to the combo-skill setting - Added a status_check_skilluse call in Sightblaster to prevent it from hitting hidden/cloaked/act-dead/etc players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7018 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 5 ----- src/map/status.c | 5 +++-- 2 files changed, 3 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index 7433520bc..6bd7e0d4a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3155,11 +3155,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0); } - //Self skill with target changed? We assume these are offensive auto-select-target skills. [Skotlex] - //But only do this on the first call (flag&~1) - if (!(flag&1) && skill_get_inf(skillid)&INF_SELF_SKILL && src != bl && !(skill_get_nk(skillid)&NK_NO_DAMAGE)) - return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag); - if (skillid > 0 && skillid < MAX_SKILL) type = SkillStatusChangeTable[skillid]; diff --git a/src/map/status.c b/src/map/status.c index 7975f0a58..8a83455f0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1029,7 +1029,7 @@ int status_calc_mob(struct mob_data* md, int first) if(first) { //Set basic level on respawn. - if (md->spawn && !(flag&2)) + if (md->spawn && !(first&2)) md->level = md->spawn->level; else md->level = md->db->lv; // [Valaris] @@ -6124,7 +6124,8 @@ int status_change_timer_sub(struct block_list *bl, va_list ap ) break; case SC_SIGHTBLASTER: { - if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0) + if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0 && + status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)) { //sc_ check prevents a single round of Sight Blaster hitting multiple opponents. [Skotlex] skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0); sc->data[type].val2 = 0; //This signals it to end. -- cgit v1.2.3-70-g09d2