From 66a7110fd0187933fe9919473215a54cf7cd129f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 18 Apr 2018 21:25:44 +0300 Subject: Split pc_calc_skilltree into 3 functions. --- src/map/pc.c | 58 ++++++++++++++++++++++++++++++++++++++++------------------ src/map/pc.h | 2 ++ 2 files changed, 42 insertions(+), 18 deletions(-) (limited to 'src') diff --git a/src/map/pc.c b/src/map/pc.c index 1dac01109..315d3bda1 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1601,6 +1601,30 @@ int pc_calc_skillpoint(struct map_session_data* sd) { return skill_point; } +void pc_calc_skilltree_clear(struct map_session_data *sd) +{ + int i; + + nullpo_retv(sd); + + for (i = 0; i < MAX_SKILL_DB; i++) { + if (sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED) //Don't touch these + sd->status.skill[i].id = 0; //First clear skills. + /* permanent skills that must be re-checked */ + if (sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) { + switch (skill->dbs->db[i].nameid) { + case NV_TRICKDEAD: + if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { + sd->status.skill[i].id = 0; + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + } + break; + } + } + } +} + /*========================================== * Calculation of skill level. *------------------------------------------*/ @@ -1619,22 +1643,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } classidx = pc->class2idx(class); - for (i = 0; i < MAX_SKILL_DB; i++) { - if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these - sd->status.skill[i].id = 0; //First clear skills. - /* permanent skills that must be re-checked */ - if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { - switch( skill->dbs->db[i].nameid ) { - case NV_TRICKDEAD: - if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { - sd->status.skill[i].id = 0; - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - break; - } - } - } + pc->calc_skilltree_clear(sd); for (i = 0; i < MAX_SKILL_DB; i++) { if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) @@ -1761,6 +1770,19 @@ int pc_calc_skilltree(struct map_session_data *sd) } } while(flag); + pc->calc_skilltree_bonus(sd, classidx); + + return 0; +} + +void pc_calc_skilltree_bonus(struct map_session_data *sd, int classidx) +{ + int i; + int id = 0; + + nullpo_retv(sd); + Assert_retv(classidx >= 0 && classidx < CLASS_COUNT); + // if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 @@ -1786,8 +1808,6 @@ int pc_calc_skilltree(struct map_session_data *sd) sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class); } } - - return 0; } //Checks if you can learn a new skill after having leveled up a skill. @@ -12226,6 +12246,8 @@ void pc_defaults(void) { pc->checkequip = pc_checkequip; pc->calc_skilltree = pc_calc_skilltree; + pc->calc_skilltree_bonus = pc_calc_skilltree_bonus; + pc->calc_skilltree_clear = pc_calc_skilltree_clear; pc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job; pc->clean_skilltree = pc_clean_skilltree; diff --git a/src/map/pc.h b/src/map/pc.h index 5fea4234b..7cd25a485 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -889,6 +889,8 @@ END_ZEROED_BLOCK; /* End */ int (*checkequip) (struct map_session_data *sd,int pos); int (*calc_skilltree) (struct map_session_data *sd); + void (*calc_skilltree_clear) (struct map_session_data *sd); + void (*calc_skilltree_bonus) (struct map_session_data *sd, int classidx); int (*calc_skilltree_normalize_job) (struct map_session_data *sd); int (*clean_skilltree) (struct map_session_data *sd); -- cgit v1.2.3-70-g09d2