From 62cf686313c8c25a3c78e67b82917fd56fa6e2a6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 8 May 2006 17:33:24 +0000 Subject: - Increased max number of tries to find a random spot in maps to 1000 since some maps have so many non-walkable tiles it's hard to find one in just 100 tries. - Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination. - status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. - Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/map.c | 2 +- src/map/pc.h | 2 +- src/map/skill.c | 4 ++-- src/map/status.c | 4 ++-- 4 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/map/map.c b/src/map/map.c index 4b1ab4dc5..41aa35d7e 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1478,7 +1478,7 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx tries = rx2*ry2; if (tries > 100) tries = 100; } else - tries = 100; + tries = 1000; //Must retry a lot for maps with many non-walkable tiles. while(tries--) { *x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1); diff --git a/src/map/pc.h b/src/map/pc.h index 9513bd176..6cf8ca0b2 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -61,7 +61,7 @@ enum { #define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); } //Checks if the given class value corresponds to a player class. [Skotlex] -#define pcdb_checkid(class_) ((class_ >= JOB_NOVICE && class_ <= JOB_XMAS) || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER)) +#define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER)) int pc_isGM(struct map_session_data *sd); int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr] diff --git a/src/map/skill.c b/src/map/skill.c index 9a49196ec..3d2fa7d9f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1101,7 +1101,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case TF_THROWSTONE: /* ?ホ投げ */ - sc_start(bl,SC_STUN,3,skilllv,skill_get_time2(skillid,skilllv)); + sc_start(bl,SC_STUN,3,skilllv,skill_get_time(skillid,skilllv)); sc_start(bl,SC_BLIND,3,skilllv,skill_get_time2(skillid,skilllv)); break; @@ -1139,7 +1139,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case RG_RAID: /* サプライズアタック */ - sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv)); + sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time(skillid,skilllv)); sc_start(bl,SC_BLIND,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv)); break; diff --git a/src/map/status.c b/src/map/status.c index 18d10bd0a..74b7422d7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3355,10 +3355,10 @@ void status_set_viewdata(struct block_list *bl, int class_) class_ = JOB_BABY_CRUSADER2; break; } - if (sd->vd.class_ == JOB_WEDDING) - sd->sc.option&=~OPTION_WEDDING; if (class_ == JOB_WEDDING) sd->sc.option|=OPTION_WEDDING; + else if (sd->sc.option&OPTION_WEDDING) + sd->sc.option&=~OPTION_WEDDING; //If not going to display it, then remove the option. sd->vd.class_ = class_; clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); sd->vd.head_top = sd->status.head_top; -- cgit v1.2.3-70-g09d2