From 57edb71dc13e63b5b62dcb2eb8d5fe43d8debba6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 25 Sep 2007 04:04:50 +0000 Subject: - Corrected being able to cast multiple Gravitation Fields before the previous one is cancelled. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11291 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/status.c b/src/map/status.c index af3deca33..e2dcf58e0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -991,7 +991,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int (sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD) || (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag) || (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL) - || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION) + || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && flag != 2) // || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not. ) return 0; -- cgit v1.2.3-70-g09d2