From 17ab1736a5534a83711ebc65a4fb28c7cbf858da Mon Sep 17 00:00:00 2001 From: shennetsind Date: Thu, 2 Aug 2012 00:23:31 +0000 Subject: Fixed bugreport:6393 costume items now display properly in the equipment window. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16554 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/map/pc.h b/src/map/pc.h index b4f10e02f..0669edf3e 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -551,12 +551,13 @@ enum equip_pos { #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) +#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 #define EQP_VISIBLE EQP_HELM -#else - #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT) +#else + #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME) #endif //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index -- cgit v1.2.3-70-g09d2