From ee8093a79840edc7169291ca69ac3d256190fc83 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 15 Mar 2006 14:58:04 +0000 Subject: - Added battle config options item_rate_adddrop, item_drop_add_min and item_drop_add_max to control drop rate of card-acquired loot bonuses. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5610 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 6 +++ src/map/battle.h | 5 ++- src/map/map.h | 2 +- src/map/mob.c | 7 ++- src/map/pc.c | 130 +++++++++++++++++++++++++------------------------------ 5 files changed, 74 insertions(+), 76 deletions(-) (limited to 'src/map') diff --git a/src/map/battle.c b/src/map/battle.c index ae0c1da54..94ce76a6b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3929,6 +3929,8 @@ static const struct battle_data_short { { "item_drop_heal_max", &battle_config.item_drop_heal_max }, { "item_drop_use_min", &battle_config.item_drop_use_min }, { "item_drop_use_max", &battle_config.item_drop_use_max }, + { "item_drop_add_min", &battle_config.item_drop_adddrop_min }, + { "item_drop_add_max", &battle_config.item_drop_adddrop_max }, { "item_drop_treasure_min", &battle_config.item_drop_treasure_min }, { "item_drop_treasure_max", &battle_config.item_drop_treasure_max }, { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT @@ -4054,6 +4056,7 @@ static const struct battle_data_int { { "item_rate_card", &battle_config.item_rate_card }, // End Addition { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris { "item_rate_use", &battle_config.item_rate_use }, // End + { "item_rate_adddrop", &battle_config.item_rate_adddrop }, // End { "item_rate_treasure", &battle_config.item_rate_treasure }, // End { "day_duration", &battle_config.day_duration }, // added by [Yor] { "night_duration", &battle_config.night_duration }, // added by [Yor] @@ -4315,6 +4318,7 @@ void battle_set_defaults() { battle_config.item_rate_card = 100; battle_config.item_rate_heal = 100; // Added by Valaris battle_config.item_rate_use = 100; // End + battle_config.item_rate_adddrop = 100; battle_config.item_rate_treasure = 100; battle_config.logarithmic_drops = 0; battle_config.item_drop_common_min=1; // Added by TyrNemesis^ @@ -4329,6 +4333,8 @@ void battle_set_defaults() { battle_config.item_drop_heal_max=10000; battle_config.item_drop_use_min=1; battle_config.item_drop_use_max=10000; // End + battle_config.item_drop_adddrop_min=1; + battle_config.item_drop_adddrop_max=10000; battle_config.item_drop_treasure_min=1; battle_config.item_drop_treasure_max=10000; battle_config.prevent_logout = 10000; // Added by RoVeRT diff --git a/src/map/battle.h b/src/map/battle.h index 3746ea7b1..6ad232e37 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -284,7 +284,8 @@ extern struct Battle_Config { unsigned short mob_ghostring_fix; unsigned short pc_attack_attr_none; int item_rate_mvp, item_rate_common,item_rate_card,item_rate_equip, - item_rate_heal, item_rate_use, item_rate_treasure; // Added by RoVeRT, Additional Heal and Usable item rate by Val + item_rate_heal, item_rate_use, item_rate_treasure, // Added by RoVeRT, Additional Heal and Usable item rate by Val + item_rate_adddrop; unsigned short logarithmic_drops; unsigned short item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ @@ -294,7 +295,7 @@ extern struct Battle_Config { unsigned short item_drop_heal_min,item_drop_heal_max; // Added by Valatris unsigned short item_drop_use_min,item_drop_use_max; //End unsigned short item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] - + unsigned short item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] unsigned short prevent_logout; // Added by RoVeRT unsigned short alchemist_summon_reward; // [Valaris] diff --git a/src/map/map.h b/src/map/map.h index 44c879c6e..cb82be8a8 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -591,7 +591,7 @@ struct map_session_data { short class_, rate; } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; - struct { + struct s_add_drop { short id, group; int race, rate; } add_drop[MAX_PC_BONUS]; diff --git a/src/map/mob.c b/src/map/mob.c index 6813d760e..911841cb1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2712,10 +2712,15 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) sd->add_drop[i].race & 1<<(mode&MD_BOSS?10:11)) { //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] - if(sd->add_drop[i].rate<0) + if(sd->add_drop[i].rate<0) { //it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc // rate = base_rate * (mob_level/10) + 1 drop_rate = -sd->add_drop[i].rate*(md->level/10)+1; + if (drop_rate < battle_config.item_drop_adddrop_min) + drop_rate = battle_config.item_drop_adddrop_min; + else if (drop_rate > battle_config.item_drop_adddrop_max) + drop_rate = battle_config.item_drop_adddrop_max; + } else //it's positive, then it goes as it is drop_rate = sd->add_drop[i].rate; diff --git a/src/map/pc.c b/src/map/pc.c index fe2783272..a467f3607 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1164,6 +1164,56 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor spell[i].card_id = card_id; return 1; } + +static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, short group, int race, int rate) { + int i; + //Apply config rate adjustment settings. + if (rate >= 0) { //Absolute drop. + if (battle_config.item_rate_adddrop != 100) + rate = rate*battle_config.item_rate_adddrop/100; + if (rate < battle_config.item_drop_adddrop_min) + rate = battle_config.item_drop_adddrop_min; + else if (rate > battle_config.item_drop_adddrop_max) + rate = battle_config.item_drop_adddrop_max; + } else { //Relative drop, max/min limits are applied at drop time. + if (battle_config.item_rate_adddrop != 100) + rate = rate*battle_config.item_rate_adddrop/100; + if (rate > -1) + rate = -1; + } + for(i = 0; i < *count; i++) { + if( + (id && drop[i].id == id) || + (group && drop[i].group == group) + ) { + drop[i].race |= race; + if(drop[i].rate > 0 && rate > 0) + { //Both are absolute rates. + if (drop[i].rate < rate) + drop[i].rate = rate; + } else + if(drop[i].rate < 0 && rate < 0) { + //Both are relative rates. + if (drop[i].rate > rate) + drop[i].rate = rate; + } else if (rate < 0) //Give preference to relative rate. + drop[i].rate = rate; + return 1; + } + } + if(*count >= MAX_PC_BONUS) { + if (battle_config.error_log) + ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", MAX_PC_BONUS); + return 0; + } + drop[*count].id = id; + drop[*count].group = group; + drop[*count].race |= race; + drop[*count].rate = rate; + (*count)++; + return 1; +} + /*========================================== * ? 備品による能力等のボ?ナス設定 *------------------------------------------ @@ -2003,44 +2053,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->sp_gain_race[type2]+=val; break; case SP_ADD_MONSTER_DROP_ITEM: - if (sd->state.lr_flag != 2) { - for(i = 0; i < sd->add_drop_count; i++) { - if(sd->add_drop[i].id == type2) { - sd->add_drop[i].race |= (1<<10)|(1<<11); - if(sd->add_drop[i].rate < val) - sd->add_drop[i].rate = val; - break; - } - } - if(i >= sd->add_drop_count && sd->add_drop_count < MAX_PC_BONUS) { - sd->add_drop[sd->add_drop_count].id = type2; - // all monsters, including boss and non boss monsters - sd->add_drop[sd->add_drop_count].race |= (1<<10)|(1<<11); - sd->add_drop[sd->add_drop_count].rate = val; - sd->add_drop_count++; - } - } + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<10)|(1<<11), val); break; case SP_ADD_MONSTER_DROP_ITEMGROUP: - if (sd->state.lr_flag != 2) { - for(i = 0; i < sd->add_drop_count; i++) { - if(sd->add_drop[i].group == type2) { - sd->add_drop[i].id = 0; - sd->add_drop[i].race |= (1<<10)|(1<<11); - if(sd->add_drop[i].rate < val) - sd->add_drop[i].rate = val; - break; - } - } - if(i >= sd->add_drop_count && sd->add_drop_count < MAX_PC_BONUS) { - sd->add_drop[sd->add_drop_count].group = type2; - sd->add_drop[sd->add_drop_count].id = 0; - // all monsters, including boss and non boss monsters - sd->add_drop[sd->add_drop_count].race |= (1<<10)|(1<<11); - sd->add_drop[sd->add_drop_count].rate = val; - sd->add_drop_count++; - } - } + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<10)|(1<<11), val); break; case SP_SP_LOSS_RATE: if(sd->state.lr_flag != 2) { @@ -2059,27 +2077,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) { - int i; nullpo_retr(0, sd); switch(type){ case SP_ADD_MONSTER_DROP_ITEM: - if(sd->state.lr_flag != 2) { - for(i=0;iadd_drop_count;i++) { - if(sd->add_drop[i].id == type2) { - sd->add_drop[i].race |= 1<add_drop[i].rate < val) - sd->add_drop[i].rate = val; - break; - } - } - if(i >= sd->add_drop_count && sd->add_drop_count < MAX_PC_BONUS) { - sd->add_drop[sd->add_drop_count].id = type2; - sd->add_drop[sd->add_drop_count].race |= 1<add_drop[sd->add_drop_count].rate = val; - sd->add_drop_count++; - } - } + if(sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, 1<state.lr_flag != 2) @@ -2108,25 +2111,8 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) sd->sp_drain_type = val; break; case SP_ADD_MONSTER_DROP_ITEMGROUP: - if (sd->state.lr_flag != 2) { - for(i = 0; i < sd->add_drop_count; i++) { - if(sd->add_drop[i].group == type2) { - sd->add_drop[i].id = 0; - sd->add_drop[i].race |= 1<add_drop[i].rate < val) - sd->add_drop[i].rate = val; - break; - } - } - if(i >= sd->add_drop_count && sd->add_drop_count < 10) { - sd->add_drop[sd->add_drop_count].group = type2; - sd->add_drop[sd->add_drop_count].id = 0; - // all monsters, including boss and non boss monsters - sd->add_drop[sd->add_drop_count].race |= 1<add_drop[sd->add_drop_count].rate = val; - sd->add_drop_count++; - } - } + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, 1<