From e7bae02e70b98330adbf1a44ace9a9939636cd50 Mon Sep 17 00:00:00 2001 From: ultramage Date: Tue, 29 Jul 2008 08:19:07 +0000 Subject: Renamed struct 'skill' to 's_skill' to remove naming collisions. Added defines for mercenary skill ranges. Added a mapping of mercenary skills to the skill db (700-799 atm). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13012 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mercenary.c | 2 +- src/map/skill.c | 33 +++++++++++++++++++++------------ src/map/skill.h | 2 +- src/map/status.c | 2 +- 4 files changed, 24 insertions(+), 15 deletions(-) (limited to 'src/map') diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 6a027029f..c56c36cdb 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -836,7 +836,7 @@ int merc_hom_shuffle(struct homun_data *hd) struct map_session_data *sd; int lv, i, skillpts; unsigned int exp; - struct skill b_skill[MAX_HOMUNSKILL]; + struct s_skill b_skill[MAX_HOMUNSKILL]; if (!merc_is_hom_active(hd)) return 0; diff --git a/src/map/skill.c b/src/map/skill.c index 1a11d9a0f..e0dddd1f3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -38,11 +38,14 @@ #define SKILLUNITTIMER_INTERVAL 100 -//Guild Skills are shifted to these to make them stick into the skill array. + +// ranges reserved for mapping skill ids to skilldb offsets #define GD_SKILLRANGEMIN 900 #define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL #define HM_SKILLRANGEMIN 800 #define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL +#define MC_SKILLRANGEMIN 700 +#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN+MAX_MERCSKILL static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex] static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex] @@ -73,17 +76,23 @@ int skill_name2id(const char* name) /// Returns the skill's array index, or 0 (Unknown Skill). int skill_get_index( int id ) { - // avoid ranges reserved for mapping guild/homun skills - if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX ) - return 0; - if( id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX ) + // avoid ranges reserved for mapping guild/homun/mercenary skills + if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX + || id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX + || id >= MC_SKILLRANGEMIN && id <= MC_SKILLRANGEMAX ) return 0; - // map skill number to skill id + // map skill id to skill db index if( id >= GD_SKILLBASE ) id = GD_SKILLRANGEMIN + id - GD_SKILLBASE; + else if( id >= HM_SKILLBASE ) id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; + else + if( id >= MC_SKILLBASE ) + id = MC_SKILLRANGEMIN + id - MC_SKILLBASE; + else + ; // identity // validate result if( id <= 0 || id >= MAX_SKILL_DB ) @@ -10791,14 +10800,14 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {// id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description int id = atoi(split[0]); int i; - if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX ) { - ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with guild skill mapping)!\n"); - return false; - } - if( id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX ) { - ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with homunculus skill mapping)!\n"); + if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX + || id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX + || id >= MC_SKILLRANGEMIN && id <= MC_SKILLRANGEMAX ) + { + ShowWarning("skill_parse_row_skilldb: Skill id %d is forbidden (interferes with guild/homun/mercenary skill mapping)!\n"); return false; } + i = skill_get_index(id); if( !i ) // invalid skill id return false; diff --git a/src/map/skill.h b/src/map/skill.h index 03557960d..2509fdf25 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -349,7 +349,7 @@ enum { ST_WATER, }; -enum s_skill { +enum e_skill { NV_BASIC = 1, SM_SWORD, diff --git a/src/map/status.c b/src/map/status.c index bbc22363e..3341318d0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1595,7 +1595,7 @@ int status_calc_pc(struct map_session_data* sd,int first) static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data b_status, *status; const struct status_change *sc = &sd->sc; - struct skill b_skill[MAX_SKILL]; + struct s_skill b_skill[MAX_SKILL]; int b_weight,b_max_weight; int i,index; -- cgit v1.2.3-60-g2f50