From b3a1cdadb9f30e353af10e7f759cae55efe18f7e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 26 Jul 2017 22:07:35 +0300 Subject: Move code for stop actions into separate function from status_change_start. --- src/map/status.c | 143 ++++++++++++++++++++++++++++++------------------------- src/map/status.h | 1 + 2 files changed, 80 insertions(+), 64 deletions(-) (limited to 'src/map') diff --git a/src/map/status.c b/src/map/status.c index 71de0582e..7ffd48978 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -9672,70 +9672,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t } //Those that make you stop attacking/walking.... - switch (type) { - case SC_VACUUM_EXTREME: - if(!map_flag_gvg(bl->m)) - unit->stop_walking(bl,1); - break; - case SC_FREEZE: - case SC_STUN: - case SC_SLEEP: - case SC_STONE: - case SC_DEEP_SLEEP: - if (sd && pc_issit(sd)) //Avoid sprite sync problems. - pc->setstand(sd); - FALLTHROUGH - case SC_TRICKDEAD: - status_change_end(bl, SC_DANCING, INVALID_TIMER); - // Cancel cast when get status [LuzZza] - if (battle_config.sc_castcancel&bl->type) - unit->skillcastcancel(bl, 0); - FALLTHROUGH - case SC_FALLENEMPIRE: - case SC_WHITEIMPRISON: - unit->stop_attack(bl); - FALLTHROUGH - case SC_STOP: - case SC_CONFUSION: - case SC_RG_CCONFINE_M: - case SC_RG_CCONFINE_S: - case SC_SPIDERWEB: - case SC_ELECTRICSHOCKER: - case SC_WUGBITE: - case SC_THORNS_TRAP: - case SC__MANHOLE: - case SC__CHAOS: - case SC_COLD: - case SC_CURSEDCIRCLE_ATKER: - case SC_CURSEDCIRCLE_TARGET: - case SC_FEAR: - case SC_MEIKYOUSISUI: - case SC_NEEDLE_OF_PARALYZE: - case SC_DEATHBOUND: - case SC_NETHERWORLD: - case SC_SV_ROOTTWIST: - unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS); - break; - case SC_ANKLESNARE: - if( battle_config.skill_trap_type || !map_flag_gvg(bl->m) ) - unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS); - break; - case SC_HIDING: - case SC_CLOAKING: - case SC_CLOAKINGEXCEED: - case SC_CHASEWALK: - case SC_WEIGHTOVER90: - case SC_CAMOUFLAGE: - case SC_SIREN: - case SC_ALL_RIDING: - case SC_SUHIDE: - unit->stop_attack(bl); - break; - case SC_SILENCE: - if (battle_config.sc_castcancel&bl->type) - unit->skillcastcancel(bl, 0); - break; - } + status->change_start_stop_action(bl, type); // Set option as needed. opt_flag = 1; @@ -10077,6 +10014,83 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t return 1; } +/** + * Stop actions before start new sc. + * + * @param bl Status change target bl. + * @param type Status change type. + */ +void status_change_start_stop_action(struct block_list *bl, enum sc_type type) +{ + nullpo_retv(bl); + switch (type) { + case SC_VACUUM_EXTREME: + if (!map_flag_gvg(bl->m)) + unit->stop_walking(bl,1); + break; + case SC_FREEZE: + case SC_STUN: + case SC_SLEEP: + case SC_STONE: + case SC_DEEP_SLEEP: { + struct map_session_data *sd = BL_CAST(BL_PC, bl); + if (sd && pc_issit(sd)) //Avoid sprite sync problems. + pc->setstand(sd); + FALLTHROUGH + } + case SC_TRICKDEAD: + status_change_end(bl, SC_DANCING, INVALID_TIMER); + // Cancel cast when get status [LuzZza] + if (battle_config.sc_castcancel&bl->type) + unit->skillcastcancel(bl, 0); + FALLTHROUGH + case SC_FALLENEMPIRE: + case SC_WHITEIMPRISON: + unit->stop_attack(bl); + FALLTHROUGH + case SC_STOP: + case SC_CONFUSION: + case SC_RG_CCONFINE_M: + case SC_RG_CCONFINE_S: + case SC_SPIDERWEB: + case SC_ELECTRICSHOCKER: + case SC_WUGBITE: + case SC_THORNS_TRAP: + case SC__MANHOLE: + case SC__CHAOS: + case SC_COLD: + case SC_CURSEDCIRCLE_ATKER: + case SC_CURSEDCIRCLE_TARGET: + case SC_FEAR: + case SC_MEIKYOUSISUI: + case SC_NEEDLE_OF_PARALYZE: + case SC_DEATHBOUND: + case SC_NETHERWORLD: + case SC_SV_ROOTTWIST: + unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS); + break; + case SC_ANKLESNARE: + if (battle_config.skill_trap_type || !map_flag_gvg(bl->m)) + unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS); + break; + case SC_HIDING: + case SC_CLOAKING: + case SC_CLOAKINGEXCEED: + case SC_CHASEWALK: + case SC_WEIGHTOVER90: + case SC_CAMOUFLAGE: + case SC_SIREN: + case SC_ALL_RIDING: + case SC_SUHIDE: + unit->stop_attack(bl); + break; + case SC_SILENCE: + if (battle_config.sc_castcancel & bl->type) + unit->skillcastcancel(bl, 0); + break; + } +} + /** * End sc before starting other sc. * @@ -13541,6 +13555,7 @@ void status_defaults(void) status->is_immune_to_status = status_is_immune_to_status; status->is_boss_resist_sc = status_is_boss_resist_sc; status->end_sc_before_start = status_end_sc_before_start; + status->change_start_stop_action = status_change_start_stop_action; status->calc_bl_ = status_calc_bl_; status->calc_mob_ = status_calc_mob_; status->calc_pet_ = status_calc_pet_; diff --git a/src/map/status.h b/src/map/status.h index 34a57e5f8..4260747b6 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -2334,6 +2334,7 @@ struct status_interface { bool (*is_immune_to_status) (struct status_change* sc, enum sc_type type); bool (*is_boss_resist_sc) (enum sc_type type); bool (*end_sc_before_start) (struct block_list *bl, struct status_data *st, struct status_change* sc, enum sc_type type, int undead_flag, int val1, int val2, int val3, int val4); + void (*change_start_stop_action) (struct block_list *bl, enum sc_type type); int (*kaahi_heal_timer) (int tid, int64 tick, int id, intptr_t data); int (*change_timer) (int tid, int64 tick, int id, intptr_t data); int (*change_timer_sub) (struct block_list* bl, va_list ap); -- cgit v1.2.3-60-g2f50